Aerial view of a futuristic cityscape featuring towering skyscrapers with illuminated billboards and rooftops. The scene is bustling with modern architecture, showcasing intricate designs and a vibrant urban environment bathed in soft lighting.

KitBash3D: Your Open World Just Got Lazier (and Faster) with Gameplay Ready Kits for UE5

KitBash3D launches 12 Gameplay Ready Kits for Unreal Engine 5—Nanite, instancing, collision, and free samples. Art directors, rejoice.

When was the last time your world-building assets came out of the box ready for actual gameplay, instead of just looking pretty in the viewport? KitBash3D has rolled out what they call Gameplay Ready Kits—the headline being: less fiddling, more shipping.

Draw Calls Are So Last Season

By wielding their shiny USD-based Unreal Importer, KitBash3D claims an 82% drop in draw calls, plus a mesh memory diet that clocks in at about 84% less than before. If you’re a technical artist, you’ve just stopped reading and started breathing easier. Packed Level Instances? Check. Nanite support without LOD voodoo? Check. Material slots and translucent geometry have been separated out—so Nanite doesn’t fall on its face .

A colorful digital rendering of an indoor space, showcasing geometric shapes and vibrant patterns with a focus on various structures. The text at the bottom reads 'Full Nanite Support.'

Collisions: Now with Fewer Headaches

All collision models are lovingly hand-crafted (and capped at 255 triangles, in case you thought about getting fancy). This is meant to keep your AI agents from tripping over invisible ramps, and your navmesh bakes from turning into abstract art (kitbash3d.com).

A vibrant 3D representation of a game environment featuring geometric shapes in teal and green. Various barrels and obstacles are scattered around a dynamic landscape labeled 'Custom Collisions' in bold text.

Everything Is Editable, Unlike Your Producer’s Feedback

Each mesh, building chunk, or prop is ready to be tweaked, re-UV’d, or re-atlased—KitBash3D re-authored key props so that fewer materials and atlases clog your project (80.lv). You can reconfigure sets inside Unreal like it’s The Sims, minus the existential crisis.

A red metal shelf displaying several stacked black tires in a warehouse setting, with blurred equipment in the background. The text "Packed Level Instancing" is displayed in yellow on the right side.

What Do I Get and What Does It Cost?

The initial line-up: 12 kits for sci-fi and medieval genres, featuring suspiciously neon-soaked city streets, fantasy ruins, and enough modular pieces to build your own procedural disaster. Freebies: Mission to Minerva and Secrets of the Luminara. Expect interiors, vehicles, props, and plenty of doors you’ll probably never open.

Unreal Engine Only—No Blender Allowed

You’ll need Unreal Engine 5.2+ and KitBash3D’s USD-based Importer. If you’re in Cargo, KitBash3D’s asset tool, you can even bring Nanite and instancing into older kits. Don’t expect it to do your level design for you, but it will at least spare you some outliner chaos (kitbash3d.com).

More Coming Soon: “Gameplay Ready” for All

KitBash3D says the rest of their catalog will go “gameplay ready,” but, as always, don’t ship your AAA project without actually testing these in your own build first. No one likes finding out at 2 a.m. that your instanced cyberpunk alley is secretly a frame rate killer. Innovations are great, but try before you buy: always validate new assets in your real production pipeline.