Jude Janitha’s Godot Pixel Renderer, published just last week, is a free and open-source toolkit designed for Godot Engine 4.4 and above. It enables real‑time conversion of 3D models and animations into retro-style pixel art. Both the source and a compiled version are available: the GitHub version under an MIT license, and a “name‑your‑own‑price” packaged version on Itch.io
Pixelization & Palette Control
Users can set pixelization from tiny 8-pixel blocks up to 800px resolution. The tool also supports color quantization between 2 to 32 colors, including a fixed 8‑color palette option.
Shader Packs & Post Processing
It ships with advanced shader-based effects such as edge detection (Sobel), dithering (Bayer), sharpening, and outline rendering. Users can also tweak HSV, contrast, gamma, and brightness settings.
Animation & Export Capabilities
The toolkit processes animated GLB/GLTF files, enables frame‑by‑frame export as PNG sequences, and includes progress tracking with configurable FPS settings between 1 and 120. Export can also be tailored by frame range, resolution scaling, naming conventions, and batch output options.
Interface & Workflow
The interface offers model loading, orthographic camera controls (orbit, pan, zoom), lighting adjustments, loading presets, real-time preview, console logging, and auto‑refresh on GLB/GLTF reimports . Requirements are Godot 4.4+, OpenGL 3.3+ GPU, and minimum 4 GB of RAM .
Licensing & Support
Under the MIT license on GitHub. Itch.io offers the compiled build at “name‑your‑own‑price”—Windows and Linux versions are available, priced at ≥ $4.99 USD for the binary.