Chaos is introducing native support for USD, MaterialX and Gaussian Splats in Chaos Arena, with Vantage following soon. This permits import of production assets from tools like Blender, Houdini, Maya, or KitBash3D via USD and MaterialX, without requiring format conversion or a V‑Ray licence. The result is true WYSIWYG, so what appears in previz is precisely what renders in real time.

MaterialX support allows loading of .mtlx format in Maya contexts—including inside MaterialX documents or USD stages—with V‑Ray MaterialX nodes. This ensures shader fidelity across DCCs and rendering environments.

Real‑Time Gaussian Splat Rendering
Gaussian Splats support provides fast, photorealistic scene rendering from real‑world captures like LIDAR or photogrammetry. These are point‑based representations that integrate with ray tracing for accurate light and shading. Additional coverage at SIGGRAPH includes workshops on Gaussian Splats standardization, investigating formats, compression, and interoperability.

Expanded Technical Feature Set
Chaos is also releasing several technical enhancements:
- OpenVDB Volume Rendering, enabling real‑time volumetric effects directly in Arena and Vantage.
- Material Parameter Controls, giving artists fine‑grained look development abilities during real‑time previz.
- Virtual Camera Tracking support in Vantage, enabling live camera workflows without needing expensive LED stages.
- KitBash3D USD Asset Support, enabling drag‑and‑drop assembly of photorealistic environments from 20,000+ premium 3D assets, demonstrated in a cyberpunk club promo built via USD using KitBash3D Cargo.

What This Means for VFX Pipelines
Chaos’ embrace of USD, MaterialX and Gaussian Splats via open standards breaks down long‑standing workflow obstacles. TDs, generalist 3D artists and pipeline developers can now live‑link assets from DCCs into Arena and Vantage without rewriting or rebuilding. Gaussian Splats bring real‑world capture data into ray‑traced previz. MaterialX ensures look remains consistent. OpenVDB adds volumetric realism. Camera tracking within Vantage opens creative workflows from home studio to LED volume alternatives.

SIGGRAPH 2025: Chaos Sessions Schedule
Chaos is presenting these updates at SIGGRAPH 2025 during a free, one‑day Chaos Sessions event, to be held in East Building Room 16 of the Vancouver Convention Centre on August 13, from 10:00 a.m. to 5:50 p.m. Recording is prohibited due to exclusive content.
10:00–10:50 a.m. – Chaos: Crossing the Final Real‑Time Frontier: Chaos Vantage Support from USD to MtlX, to GSplats, to VDB by Simeon Balabanov
11:00–11:50 a.m. – Zoic: Harnessing V‑Ray for Houdini: Studio Techniques & Case Studies by Rob Price and Don Haynes
2:00–2:50 p.m. – Freelance: From Pixels to Presence: The Evolving Art of the Digital Human by Ian Spriggs
3:00–3:50 p.m. – ILM: Sinners: Chaos in Mississippi by Nick Marshall and Anton Borisov
4:00–4:50 p.m. – Chaos: From USD to Splats: The Next Evolution of Virtual Production with Chaos Arena by Vlado Koylazov, Christopher Nichols, and Georgi Zhekov
5:00–5:50 p.m. – Global Objects: Creating The Digital Backlot: The Full Lifecycle of Digital Set Creation by Erick Geisler