A 3D modeling interface showing a polygonal model of a character's head with visible vertices, edges, and faces. On the right side, there are editing tools and options. The grid size is indicated at the bottom.

YT-Tools for Blender: Bringing Modo Workflows Back to Life

Former Foundry engineer Yoshiaki Tazaki has released YT-Tools, a Blender add-on that re-creates much of Modo’s modeling workflow. Priced at 20 USD and designed for Blender 4.0+, it restores falloffs, contextual selection, and interactive slicing for artists who miss Modo’s speed and precision.

For anyone still nursing the loss of Modo, Yoshiaki Tazaki—a former Foundry software engineer with a decade of hands-on Modo experience—has released YT-Tools, a Blender add-on designed to faithfully re-create much of the modeling workflow that made Modo beloved among artists. It’s a productivity-focused toolkit that transfers muscle memory from Modo into Blender without requiring the user to completely retrain their approach.

https://public-files.gumroad.com/6pf3k3dczrj4ykq889f10lb69j47

The add-on requires Blender 4.0 or later and runs on both Windows and macOS, though Linux users may need to experiment, as the platform hasn’t been officially tested. It’s priced at 20 USD, making it a relatively small investment for artists looking to streamline their modeling work.

What YT-Tools Changes in Blender

Rather than reinvent Blender’s wheel, YT-Tools layers on a series of contextual and Modo-inspired operations. Selection behaviour is overhauled to allow fluid transitions between vertices, edges, and faces, with double-click loops, boundary detection, and a history-aware loop selection system. Selections can be stored and recalled independently of the undo stack, meaning an artist can return to a complex selection at any time without having to retrace their steps.

https://public-files.gumroad.com/h6akdmr4etcao84apfv4mrfhfjjw

Slicing tools mirror Modo’s interactivity, enabling loop or polygon cuts with curvature-sensitive control and handle-based visual feedback. Merging can be done with symmetry awareness, and deletions respond intelligently to whether the target is a vertex, edge, or face.

The Return of Falloffs

Transformation is where the Modo DNA is most obvious. Linear and radial falloffs make it possible to apply movement, scaling, or rotation with gradual influence across a mesh, a feature long cited by Modo veterans as indispensable. The same falloff logic also drives a weight-painting mode that assigns vertex weights based on distance, useful for rigging and deformation workflows.

https://public-files.gumroad.com/b0bmq2s3mgatr0j5oa8xopfj6chj

Workflow Support Features

Supporting these core tools are a suite of interface refinements: the ability to toggle viewport overlays, an action center that automatically sets pivot and orientation based on the active selection, a temporary workplane for precise alignment, a statistics panel for filtering by mesh attributes, and on-screen transform readouts for live feedback.

https://public-files.gumroad.com/2oz4bwfxm4tm3ld29cp405bcpfi3

YT-Tools is available now via Gumroad for 20 USD. Installation is straightforward, and the download includes both English and Japanese documentation. For artists unwilling to give up the efficiency of Modo’s modeling environment, this add-on offers a convincing, Blender-native alternative.