Apple has announced a multi-day educational programme aimed at filmmakers and developers who want to produce content for Vision Pro. The twist: you can attend for free (well, aside from your time and gear). The workshops run from 21 to 23 October 2025, both online (livestreamed) and in person at Apple’s Developer Center in Cupertino.
Two tracks, two signups
There are two separate tracks. The first is a livestreamed online programme, open to anyone who registers before 20 October at 5:00 PM PDT. The second is an in-person workshop in Cupertino, which requires a separate “request to attend” form. That one has limited slots for project consultations—because, of course, exclusivity is part of the Apple experience. In short: one RSVP for your screen, and another if you want to fly to Cupertino and feel like part of the inner circle.
What you’ll actually learn (and play with)
Apple promises to cover framing, spatial interaction, and a host of other topics around immersive production. The curriculum includes concept planning for Apple Immersive Video and spatial storytelling in visionOS 26. It also explores SharePlay and “spatial Personas,” Apple’s branding for multi-user spatial collaboration.
Participants can expect guidance on spatial audio workflows, post and VFX approaches, and lessons learned from prior immersive Apple projects. Those who attend in person will also get hands-on time with the Blackmagic URSA Cine Immersive camera, spatial audio tools, and the option to book one-on-one consultations with Apple engineers. Because nothing says “Apple workshop” quite like limited access to hardware.
When and where (so you don’t miss it)
The workshops take place from 21 to 23 October 2025, running daily from 10:00 AM to 5:00 PM PDT. The online and in-person sessions will occur concurrently, with the Cupertino event hosted at Apple’s Developer Center.
What it means (and what it doesn’t)
For creators experimenting with immersive formats for clients or internal R&D, this is a rare chance to see how Apple envisions its spatial ecosystem. The workshop is educational rather than production-ready, so not every workflow or technique shown will necessarily scale to real projects. It’s a useful orientation for aligning your creative pipeline with Apple’s expectations—but treat it as training, not gospel.
If you’re curious, it’s worth registering for both versions. Worst case: you get some slides and a reminder that spatial video is “the future.” Best case: you pick up practical pointers on how to survive in Apple’s immersive storytelling universe.