A vibrant graphic celebrating the 25th anniversary of ZBrush, featuring a stylized hand holding a pen, colorful geometric shapes, and bold text that reads '25 YEARS OF ZBRUSH' against a dark background.

Sculpt-Offs, Anniversaries & Anatomy: ZBrush Summit 2025 celebrates 25 years

ZBrush turns 25 and Maxon is celebrating online, 7-9 November, with live Sculpt-Offs, artist sessions and a first look at what’s next for ZBrush.

A Quarter-Century of Digital Clay

The ZBrush Summit 2025 Virtual Edition runs from 7 to 9 November 2025, celebrating 25 years of ZBrush. Hosted by Maxon, the event streams globally via ZBrush Live, Twitch and YouTube. It marks a dual milestone: a decade of the live Sculpt-Off competition and a quarter-century of the digital sculpting software that reshaped 3D character creation across film, games and design.

The online format, introduced during the pandemic years, remains. No travel, no queues — only three days of streamed presentations, artist showcases and production-level tips.

Friday: Legends Return to the Arena

The Summit opens with the Past Competitors LIVE ZBrush Sculpt-Off. Over fifty artists from the competition’s first decade, including Maarten Verhoeven, Zhelong Xu, Ashley Adams and Christian Carranza, have been invited back for a three-hour speed-sculpt challenge.

That’s followed by the Public LIVE Sculpt-Off, an open competition judged on creativity and execution under time pressure. Both contests reinforce what has become the Summit’s defining spectacle: sculptors creating original work live, in front of a global audience.

Saturday: Practice, Process and Production

Day Two runs from 9:00 to 18:00 PST, starting with Robson Barros from Loot Studios discussing Creating 3D Printable Miniatures That Tell Stories. His live ZBrush demo focuses on scale readability, pose design and physical durability for tabletop models.

Ryan Kingslien, who helped define early ZBrush anatomy training, revisits Beyond Reference, a session on form interpretation and sculptural anatomy. Daniel Hahn (Daytoner) then offers a production-focused look at hard-surface workflows used in toy and concept model creation.

Marko Lazov follows with live creature design improvisation under Turning Chaos Into Creatures. Przemyslaw Malachowski demonstrates Designing Tattoos in 3D, showing how sculpting tools can map artwork precisely to body anatomy.

The evening concludes with WeFX detailing ZBrush use on Wednesday Season 2 for Netflix. Team members Brandon Golding, Carlos Jacinto, Cesar Dacol Jr, Mauro Matheus and Sam Javanrouh break down their creature and prop work before the traditional “Good-Byes” close the stream.

Sunday: Studios, Toys and Technical Futures

The final day begins with Jordi Cerdà Gaya presenting 15 Years Using ZBrush and Crafting 3D Models by Natural Intelligence, a reflection on freelance product modelling and digital craftsmanship.

A highlight session follows from ID Software (Denzil O’Neill, Jason Martin and Solomon Gaitan) showing how ZBrush contributed to asset creation for Doom The Dark Ages.

Matt Hilton from Hasbro takes the stage for Making Joe, revealing the sculpt-to-production process for the G.I. Joe Classified Series. Mitchel Wu then reframes digital sculpting from a photographer’s perspective in The Second Life of a Subtool, tracing the journey from ZBrush mesh to practical miniature sets.

Later segments include Patrick 4D’s short presentation, followed by the Maxon Development Team previewing upcoming features and a 2026 roadmap. Details of these “exciting features” were not yet disclosed at press time.

The Summit concludes with the LIVE Sculpt-Off Winners Announcement, crowning champions from both the public and invitational events before a final farewell.

Looking Back – and Ahead

First released in 1999, ZBrush has become a cornerstone of digital production pipelines and earned a 2014 Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences for its multi-resolution sculpting system. The 25th anniversary Summit blends that heritage with a forward look. For production artists, the sessions promise practical insights across sculpting, concept art, collectibles, and VFX asset creation.

Maxon – ZBrush Summit 2025 Virtual Edition