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Cinema 4D 2026.1: Fluids, Distributions, and Practical Fixes

Cinema 4D 2026.1 introduces Liquid Flow for GPU-based fluids, new MoGraph distributions, a refined Take System, and numerous quality-of-life fixes.

Maxon released Cinema 4D 2026.1 on 3 December 2025 as part of the Maxon One December update.
The version expands the unified simulation framework, enhances MoGraph placement tools, improves project-variant management, and delivers a wide set of smaller workflow fixes.

Liquid Flow: GPU-accelerated fluids inside the unified simulation

The new Liquid Flow system extends Cinema 4D’s unified simulation framework to support fully GPU-accelerated fluid behaviour. According to Maxon’s documentation, it integrates seamlessly with existing Pyro, Cloth, and Soft Body solvers, and supports interaction among all simulated elements in a single scene. Liquid Flow exposes parameters for viscosity, surface tension, and emitter behaviour, allowing artists to iterate interactively. GPU compute mode is available on supported NVIDIA and Apple Metal devices.

A computer screen displaying a vibrant animation project in the software Cinema 4D. Colorful particles in shades of blue, pink, and orange are dynamically flowing on the screen, with interface elements visible on the right side.

MoGraph: Advanced Distributions and Capsule-based control

MoGraph’s Advanced Distributions introduce new procedural placement types (Stack and Cannonball and a Hexagrid) designed for building layered or spherical arrangements of clones without custom formulas. These distribution modes work with Effectors, Fields, and Capsules, and can be baked or referenced for product-visualisation layouts or dense motion-graphics assemblies. The update also refines Field layer previews and caching behaviour, reducing redraw lag in high-clone scenes.

Take System: faster iteration and clearer hierarchy

Cinema 4D 2026.1 updates the Take System to simplify the creation of multiple look variations. The new behaviour includes automatic naming, consistent render-setting inheritance, and improved preview switching.
This revision targets motion-graphics artists who iterate colourways, camera setups, or lighting passes for client reviews.

Cineware for Unreal: better fidelity and re-import handling

The Cineware for Unreal Engine plugin gains improved lighting consistency and material assignment during export and re-import. Updated metadata handling preserves naming and hierarchy when projects move between Cinema 4D and Unreal. Interactive playback performance within Unreal has also been tuned for scenes containing animated geometry and dynamic caches.

Viewport, interaction, and asset fixes

The 2026.1 release delivers numerous stability updates and UI refinements documented in Maxon’s changelog:

  • Viewport stability: reduced crashes when manipulating large MoGraph instances and multi-viewport setups.
  • Spline modelling: corrected Tangent and Control-Point editing behaviour.
  • Redshift integration: improved synchronisation of material previews and displacement updates.
  • Pyro caching: faster cache rebuilds when adjusting simulation domains.
  • Capsule Assets: fixed scene-reload issues with procedural Capsules containing nested Field nodes.

While not as headline-grabbing as the Liquid Flow rollout, these smaller changes contribute directly to daily production stability.

Unified Simulation Framework: one solver, multiple domains

Cinema 4D’s unified simulation approach continues to consolidate solvers under a shared architecture.
Liquid Flow joins Cloth, Pyro, and Soft Body within the same system, allowing bidirectional interactions such as fluid–cloth or smoke–liquid coupling. Simulation caches remain GPU-accelerated but can still be baked to CPU for network rendering. This alignment also simplifies export to Redshift’s volumetric rendering and compositing in After Effects through Cineware.

Quality-of-life improvements

The release notes list over 50 usability and reliability adjustments. Highlights include:

  • Faster Undo/Redo operations for geometry-heavy scenes.
  • Corrected timeline scrubbing when previewing cached dynamics.
  • Updated OpenColorIO configuration handling for consistent colour management across Maxon One apps.
  • Restored Viewport Filter settings persistence between sessions.

Collectively, these fixes target workflow friction rather than headline innovation — an area professionals will likely appreciate more than marketing slogans.

Availability and testing reminder

Cinema 4D 2026.1 is included in active Maxon One and Cinema 4D subscriptions, downloadable through Maxon App v2025.12 or newer. Users with perpetual licences under maintenance can check eligibility through Maxon’s support portal. As always, artists should benchmark GPU simulations and rendering performance before updating production environments. Pipeline compatibility with render-farm nodes and Unreal export should be validated per project.