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Resolume adds 10 bit colour and speed fixes

Resolume update adds 10 bit output, faster loading, Wire usability changes, and capture updates for live graphics.

For those who don’t now the tool: Resolume develops realtime visual performance software for live events, LED walls, and installations. Its core tools Resolume Arena, Resolume Avenue and Resolume Wire focus on fast playback, live control, and GPU driven image processing, occasionally crossing paths with VFX and virtual production, but usually living in a different department with louder music.

Colour depth, finally

Resolume has released an update adding 10 bit colour output across its software line. According to the company, this increases output precision from 8 bit colour to approximately 1.07 billion colours, reducing visible banding in gradients. The feature is aimed at LED walls, broadcast pipelines, and other display systems where colour depth matters and dithering is not sufficient.

The company states that capture devices supporting 10 bit can now input and output higher precision colour. Updated capture support includes NDI version 6.1.1 and Blackmagic Desktop Video 12.1. These changes are limited to devices and signal paths that already support 10 bit. No claims are made about automatic colour management or calibration.

Speed and responsiveness

Resolume reports faster composition loading, particularly in projects with many layers and groups. MIDI processing has also been optimised to reduce interface lag when handling dense control data. The Arena title bar now indicates when a composition is opening, saving, or closing, making internal busy states more visible during live operation.

These changes are described as workflow and stability improvements rather than architectural changes. Performance gains are not quantified and are Not independently verified at press time.

Wire gets more readable

The update includes several usability changes to Wire. A new Patch Navigator panel allows faster navigation in large node graphs. A Notes panel has been added for in patch documentation. Texture previews now appear when hovering over outlets, and new commands allow inserting nodes before or after existing connections with automatic rewiring.

The node search popup now shows previews, and new nodes include Kaleidoscope, Gaussian blur, cylindrical and spherical coordinate tools, and a stable sort node. Resolume describes these as quality of life improvements rather than new rendering features.

Effects and control plumbing

A new CRT effect has been added, built in Wire and fully editable. Resolume positions it as a starting point rather than a fixed look. MIDI and OSC monitors can now be paused and resumed, allowing inspection of incoming data without continuous scrolling. The REST API has been expanded with new calls for loading compositions, opening multiple clips, adding columns, and checking file accessibility.

https://www.resolume.com/forum/download/file.php?id=8779&mode=view

Where this sits for VFX people

Realtime event graphics and VFX pipelines do intersect, particularly around LED volumes, previs, and on set playback. However, Resolume remains focused on live performance and operator driven graphics rather than shot based rendering or asset management. It is quite a cool, vibrant tool for what it is, but it does not try to replace traditional VFX or virtual production systems.