Mike Kuhn
10 posts
Mike Kuhn has passed the 3ds Max Certified Trainer exam, is an author and developer with more than 2O years of experience in industrial visualisation and various workflows.
Ribbon Rules: Substance Painter 11.1 goes Vulkan
11.1 trades OpenGL for Vulkan and adds a precise Ribbon tool, symmetry for fill layers, physical-size displacement, and 75 new presets.
Autodesk 3ds Max 2026.3: A modest update with key workflow tweaks
3ds Max 2026.3 arrives with more precise Conform modifier controls, dynamic material switching, USD workflow improvements and an updated Arnold plugin.
FumeFX 7.0 on Water: New Version Adds NodeWorks Ocean
FumeFX 7.0 for 3ds Max introduces NodeWorks Ocean, a GPU‑accelerated simulation system for waves, foam, spray, bubbles and multiphysics.
Autodesk nudges 3ds Max into higher gear with version 2026.2
Autodesk releases 3ds Max 2026.2 with Skin modifier enhancements, Material Switcher speed tweaks, USD scene export and Arnold integration fixes.
3ds Max 2026.1: More Than Just a Modifier Update
3ds Max 2026.1 updates Push, Attribute Transfer and XForm modifiers, improves spline optimization and skin performance, and bumps OCIO to version 2.4.2.
3ds Max 2026: New Features to Weld Your Workflow Together
3ds Max 2026 introduces OpenPBR as the default material, enhances the Vertex Weld Modifier for splines, and boosts performance across key modifiers.
Paths in Substance Painter and Substance Designer in use
Splines and paths have been added to Substance Painter and Substance Painter for a year now. Here I show various application examples of what can be achieved with them.
3ds Max 2024 is here!
A preview of OCIO, and new modifiers for boolean, array and more!
XMG Studio tested
A user test: How does XMG Studio perform? And how does the Nvidia card perform?
UVPackmaster 2 for 3ds Max
A look back: In DP 05 : 2020, 3ds Max expert Mike Kuhn dealt with UV unwinding. An annoying task for many, but a meditative puzzle game for Mike.