Thomas Schlick
1 post
Thomas is a Senior Technical Writer at SideFX/Houdini and a member of the R&D team. He has over 20 years of experience in creating documentation and tutorials. Before joining SideFX, he worked as a FluidFX Artist at NextLimit, among other roles. Since 2015, Thomas has been a regular at FMX, where people can meet and exchange ideas with him.
Marine-Snow-Simulation in Houdini
Join our workshop and discover how to simulate marine snow and oceanic particles for VFX - Master underwater simulations, ocean effects, and particle-based systems. Perfect for VFX artists and anybody who tripped over the phrase "Ocean dandruff".