Browsing Tag
3DGS
6 posts
Let’s Animate Splats in 3DGS Render?
3DGS Render 5.0 lets Blender artists drive Gaussian splats with proxy meshes, bake lighting and export animation as PLY sequences.
Splat happens: Volinga 3DGS workflow for Unreal
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
PlayCanvas updates SplatTransform to 2.0
SplatTransform 2.0 brings sparse voxel grids, new GPU cleanup filters, URL inputs, and a new coplanar merge path. Less splat chaos, more control.
Faster, wider, cleaner: KIRI Engine 4.0 drops mobile scan limits
KIRI Engine 4.0 slashes scan time, boosts photo limits, adds AR guidance and AI PBR and plus free users enjoy unlimited exports. Production-ready, at last.
SuperSplat 2.0: Splatting Just Got Supercharged!
SuperSplat 2.0 introduces HTML viewer export, Timeline for camera animations, new project file format, and AR/VR modes.
3dgs Render 2.0 Adds 3D Gaussian Splats Editing to Blender
3DGS Render 2.0 introduces Blender support for 3D Gaussian splat editing, streamlining real-time graphics workflows for VFX and game development.