Browsing Tag
Alexander Richter
11 posts
TD Meetup 21: VR, Quill & the Renaissance of Real-Time Storytelling
At TD Meetup #21, Dan Franke showed how Quill VR lets you literally paint, animate, and pivot scenes in real time—no rig, just hand and headset.
Python for Artists Cohort starts soon
Repetitive tasks kill time. Python kills repetitive tasks. DP author Alexander Richter teaches scripting for Maya, Houdini, Nuke, and more.
Problem Solver for VFX | TD Meetup 19
Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in visual effects, animation and games are constantly solving technical problems, such as software crashes and slowdowns. They create alternative workflows and write Python scripts to speed up the process.
TD Meetup 18: Financially Smart Freelancer
Anyone who has worked as a freelancer knows the feeling of not having enough clients or earning enough money by the end of the month. Many freelancers struggle to establish stable finances. One of the main reasons is job and income fluctuation. Some months, we work too much, others we work none at all.
TD Meetup 16: VFX Future
Join us at the VFX Future event where we’ll examine the recent closure of Technicolor, a major blow…
Inspiring Artists – Episode 08 | Ft Alexander Richter
In this episode, we dive into Alexander Richter’s inspiring journey as he shares insights into his career as…
Python Copilot: AI Coding Assistant
Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or…
Why learn Python when there is A.I.?
Have you ever wondered if Python is becoming obsolete with the rise of A.I. and tools like ChatGPT? Why spend years learning a skill that can be solved in a single prompt?
TD Meetup 13: Nuke Multishot
Will Multishot bring sequence compositing into Nuke 16’s release?
Motion Capture for Video Games w/ Adrian Perdjon | 21 Artist Show 031
Let's take a look at motion capture for video games. From The Witcher 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game animations were (partially) created using motion capture. In the middle of it all is the Polish motion capture studio BONES, founded by actor and motion capture artist Adrian Perdjo in the wave of CG Projekt Red's smash hit The Witcher 1, 2 and 3.
Obsbot: 4K, CI, Gimbal, ..
In 2022, Obsbot surprised us with its 4K AI model (see issue DP 22:06). Now they're back with Obsbot Tiny 2. Is the upgrade really 2024 fair or just a warm rehash like the next FIFA [year]? Let's find out!