Browsing Tag
Anchorpoint
2 posts
Using Unreal Engine in animation pipelines: How to use version control
Anchorpoint brings Git + locking + in‑editor commits to Unreal. See why Maya pipelines feel prehistoric now.
Working in a team with Unreal Engine 5
Games, VR/AR applications or animations are produced in a team
produced in teams. A typical tool for exchanging files is
them in a Dropbox or on a network drive. This
works wonderfully with 3D and 2D tools such as Photoshop or Blender,
but not really with the Unreal Engine. Here you have to resort to
Version control.