Browsing Tag
character animation
11 posts
Video Mocap: Reallusion’s AI Gets Moving
Reallusion adds online AI motion capture to iClone: Video Mocap turns footage into editable animation for $2.50 per clip.
Rumba 2.0: No More Animators’ Elbow
Rumba 2.0 from Mercenaries Engineering launches, promising faster, artist-friendly Maya-compatible character animation and seamless USD, Alembic, and FBX support.
Maya’s Jiggle Assistant: PUPbuildDynamic Does Your Secondary Motion
PuppetSoul PUPbuildDynamic for Maya is a free add-on delivering real-time secondary motion and collision on joint chains—without FX overhead.
Rise FX saves christmas?
When Red One dropped last this year, audiences got get a holiday cocktail of Jumanji-style action (The director…
Cineware for Unreal 2025-2: Rig, Animate, and Roll—No FBX Fuss
Maxon’s Cineware for Unreal Engine 2025-2 update delivers native rigging, skinning, and animation export from Cinema 4D to Unreal—no FBX or baking required.
MotionBuilder 2026: A little Leap
Autodesk's MotionBuilder 2026 enhances USD workflows, introduces animation retention, and adds new selection shortcuts for improved motion capture editing.
Trailmakers from Denmark!
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Free Update: Reallusion’s Blender Auto Setup Plugin Enhances CC4 Workflows
Reallusion updates its free Blender Auto Setup plugin, improving rigging, shader setup, and character import workflows for Character Creator 4 and iClone.
WRetargetTool: Free Animation Retargeting Tool for Maya
Discover WRetargetTool, a free and adaptable animation retargeting solution for Maya, focused on simplifying character animation and mocap transfer.
A sheen of simplicity
Playing an instrument when you’re in the profession of animation helps – especially in regard to timing. For Animation Director Andrew Overtoom, it’s the guitar.