Browsing Tag

Game

30 posts

The law of the series | Retro article

Review: In DP 05 : 2010, we sought an expert discussion with Blue Byte, the German gaming industry giants. We asked Managing Director Odile Limpach and Producer Benedikt Grindel about the 7th instalment of the building strategy series The Settlers.
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Medieval murderer

Ubisoft built on the success of Assassin's Creed with a second installment in the series. The content mix for the sequel: Renaissance Italy, modern 3ds Max technology and a pompous trailer debut. The reward: an animago AWARD in the "Best Postproduction" category!
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FMX 2020 Imagine Tomorrow

FMX 2020 Imagines Tomorrow

As 2019 draws to a close, the FMX - Conference on Animation, Effects, Games and Immersive Media has some exciting news to announce: It will be celebrating its 25th anniversary from 5 to 8 May 2020!
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Shadow of the Tomb Raider

Blast from the past: Who is the most iconic video game heroine ever? Lara Croft, of course. In this interview, we take a deep dive into the lost city of Paititi – and the final installment of the reboot trilogy.
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Dark Awakening

Review: In DP 05 : 2010, the Finns from Remedy Entertainment moved to the north-west of America - research for Alan Wake. Could the new game concept match its predecessor Max Payne: The Fall of Pax Payne?
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Making-of Krautscape

Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
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Historical Decay

Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
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Bioshock Infinite

Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
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On the hunt for facial expressions

Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
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Living Games Festival 2009

Following the extremely successful premiere of the Living Games Festival in 2008, the date, motto and the first programme items have now been finalised for this year's new edition Programme have been set. From 27-30 May 2009, the world's first purely culturally oriented computer and video games festival will take place in the Jahrhunderhalle in Bochum. The event is modelled on major, renowned film and literature events such as the Berlinale or the Bachmann Festival in Klagenfurt. Under the guiding theme "Games are so much more", representatives from politics, the games industry and academia will gather at the opening on 27 May to discuss the topic together with the Grimme Prize winner and renowned cultural and media scientist Dieter Gorny, who is also Artistic Director for the "City of Creativity" theme area at the European Capital of Culture RUHR. 2010, to discuss the topic "More than just economic success: The games industry's social responsibility". The opening will take place on Wednesday, 27 May 2009 at 7.30 pm in the Jahrhunderthalle, Victoriastraße 10, 44787 Bochum. Despite being recognised as an important cultural asset, computer games continue to face criticism from society, education and politics. At the Living Games Festival, this important debate will be given a broad platform. The various, sometimes controversial opinions are to be heard, backgrounds illuminated and debated on an objective basis. In addition to the various discussions, the festival will provide anyone interested with Information and background information on the subject of games and culture. The Festival also sees itself in the role of educator and mediator of the cultural asset "computer games".
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Third Dimension

weltenbauer. is launching a new conference: Third Dimension aims to offer interested parties an insight into the daily production practice of film/video, game, architecture and technology visualisation studios. The best in the industry will describe real production situations and practical tips are guaranteed. Prominent speakers: DECK13, PIXOMONDO, LUMO GRAPHICS, 3deluxe, Pictorion das werk and others. We will also be showing news from this year's SIGGRAPH. Maya 2009, MotionBuilder 2009, Mudbox 2009, new tools such as the Craft Director Tools, the latest PNY Quadro graphics cards or current developments in the field of V-Ray.
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