Browsing Tag
Game
30 posts
RGB sliders now judge your colour skills
A free Android game turns RGB value matching into a timed test of colour perception. No scopes. No mercy.
Over 1,000 free sculpting brushes land in BlenderKit
BlenderKit now hosts over 1,000 free 3D sculpting brushes, integrated directly in Blender and licensed for commercial use.
Cineware for Unreal 2025-2: Rig, Animate, and Roll—No FBX Fuss
Maxon’s Cineware for Unreal Engine 2025-2 update delivers native rigging, skinning, and animation export from Cinema 4D to Unreal—no FBX or baking required.
Blender add-on “Quad Maker” for more efficient retopology
Quad Maker facilitates retopology in Blender. The add-on offers automated functions that can significantly speed up the retopology process.
The law of the series | Retro article
Review: In DP 05 : 2010, we sought an expert discussion with Blue Byte, the German gaming industry giants. We asked Managing Director Odile Limpach and Producer Benedikt Grindel about the 7th instalment of the building strategy series The Settlers.
Dune: Awakening | VFX Breakdown
The girls and boys from Goodbye Kansas Studio are digging their way to Arrakis: The announcement trailer for the online game stirs up desert sand and worms.
Halo | VFX Breakdown
The battle with the Covenant goes into series production: Canadian-based VFX house Redefine sends the Master Chief into the star war.
How does a third-person game work with Blender?
YouTuber All the Works shows how to pull up a video game with a shoulder perspective. A video tutorial for Blender users.
Three days of Devcom-Online? Also relevant for VFXers!
Nvidia? Unreal Engine? CD Project? Yes, they're all at the Devcom Summit - from today until Wednesday. A free online event.
Rodeo FX blows up the Madrigal Tower!
A colossal start to the series for the Master Chief from the Halo series: VFX Supervisor Patrick David and VFX Producer Nancy Heller make the Madrigal Tower explode.
Medieval murderer
Ubisoft built on the success of Assassin's Creed with a second installment in the series. The content mix for the sequel: Renaissance Italy, modern 3ds Max technology and a pompous trailer debut. The reward: an animago AWARD in the "Best Postproduction" category!
Version 5.7 of the CryEngine released!
A cry for love (and more graphics power?): New version of the popular graphics framework released - after more than two years of waiting!
Winners of the BAFTA Games Awards 2022 announced!
And daily greetings... perhaps the best third-person shooter of the year? The sci-fi actioner "Returnal" won over the judges - which other titles were able to dust off prize trophies?
Reinforcing wall | Workshop report Wednesday
What looks like a game of Tetris is actually a pretty wall (created with Substance 3D Designer). Get your daily dose of inspiration here!
Comic-like crystals grow in Unity!
Indie game developer Sørb amazes his Twitter followers: How were these stylish comic crystals created?
THQ Nordic takes over Metricminds
The masterminds from Frankfurt fraternising with the Nordic Viennese? Will this lead to a clash of cultures - or simply to better games?
Childhood dreams come true with the Model Builder!
Have you always wanted to put home-made Transformers, lightsabers and other sci-fi memorabilia on your shelf? Then try out this game now.
Assassin’s Creed Valhalla | VFX-Breakdown
How to make history in VFX? Learn how in this making-of!
FMX 2020 Imagines Tomorrow
As 2019 draws to a close, the FMX - Conference on Animation, Effects, Games and Immersive Media has some exciting news to announce: It will be celebrating its 25th anniversary from 5 to 8 May 2020!
Shadow of the Tomb Raider
Blast from the past: Who is the most iconic video game heroine ever? Lara Croft, of course. In this interview, we take a deep dive into the lost city of Paititi – and the final installment of the reboot trilogy.
Dark Awakening
Review: In DP 05 : 2010, the Finns from Remedy Entertainment moved to the north-west of America - research for Alan Wake. Could the new game concept match its predecessor Max Payne: The Fall of Pax Payne?
Making-of Krautscape
Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
Bioshock Infinite
Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
Happy endings are inappropriate | Retro article
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
Living Games Festival 2009
Following the extremely successful premiere of the Living Games Festival in 2008, the date, motto and the first programme items have now been finalised for this year's new edition
Programme have been set. From 27-30 May 2009, the world's first purely culturally oriented computer and video games festival will take place in the Jahrhunderhalle in Bochum.
The event is modelled on major, renowned film and literature events such as the Berlinale or the Bachmann Festival in Klagenfurt. Under the guiding theme "Games are so much more", representatives from politics, the games industry and academia will gather at the opening on 27 May to discuss the topic together with the
Grimme Prize winner and renowned cultural and media scientist Dieter Gorny, who is also Artistic Director for the "City of Creativity" theme area at the European Capital of Culture RUHR.
2010, to discuss the topic "More than just economic success: The games industry's social responsibility". The opening will take place on Wednesday, 27 May 2009 at 7.30 pm in the Jahrhunderthalle, Victoriastraße 10, 44787 Bochum.
Despite being recognised as an important cultural asset, computer games continue to face criticism from society, education and politics. At the Living Games Festival, this important debate will be given a broad platform. The various, sometimes controversial opinions are to be heard, backgrounds illuminated and debated on an objective basis.
In addition to the various discussions, the festival will provide anyone interested with
Information and background information on the subject of games and culture. The
Festival also sees itself in the role of educator and mediator of the cultural asset "computer games".
Third Dimension
weltenbauer. is launching a new conference: Third Dimension aims to offer interested parties an insight into the daily production practice of film/video, game, architecture and technology visualisation studios.
The best in the industry will describe real production situations and practical tips are guaranteed. Prominent speakers: DECK13, PIXOMONDO, LUMO GRAPHICS, 3deluxe, Pictorion das werk and others.
We will also be showing news from this year's SIGGRAPH. Maya 2009, MotionBuilder 2009, Mudbox 2009, new tools such as the Craft Director Tools, the latest PNY Quadro graphics cards or current developments in the field of V-Ray.