Browsing Tag
game development
113 posts
Delhi in 3D: Kitbash3D goes urban
Kitbash3D launches New Delhi, a 3D asset kit with 84 models and 127 materials for building detailed urban cityscapes.
Bury Your Good Intentions in 3D
Over 300 stylised graveyard assets from Cryptic Realms are free on Fab until 27 January 2026.
Epic drops 80 free temple assets on Fab
Epic Games offers 80 free modular temple assets for Unreal Engine 5 on Fab until 13 January 2026.
Godot Now Shakes When You Code Badly
Tired of calm coding sessions? Ridiculous Coding turns Godot scripting into an action scene with screenshake, fireworks, and XP bars.
Godot ARKit: Facial Mocap Without the Detour
Open-source plug-in GodotARKit links Apple’s ARKit and Godot 4 for real-time facial mocap using the Live Link Face app—no extra tools needed.
World Creator 2025.3 adds ORBX , Godot bridge and caves
World Creator 2025.3 brings ORBX export for OctaneRender, Godot integration and cave-mask terrain tools, adding flexibility for terrain export and engine pipelines.
Black Friday Turns Blackmagic: 30% Off Cinema Gear
We rarely cover Black Friday promotions. Most are marketing fluff. But when Blackmagic Design quietly drops quietly reduces camera prices across Europe by up to 30 percent, that counts as news.
Unity’s 2026 Roadmap: CoreCLR, Verified Packages, Fewer Surprises
Unity maps out its 2026 engine roadmap: CoreCLR migration, ECS-GameObject unification, verified packages, and a fresh round of AI-assisted dev tools.
Blender 5.0 – it’s here!
Blender 5.0 is finally here — with ACES/PQ-HDR, high-geometry support, UI tweaks and a fresh release cadence for production pipelines.
KitBash3D’s “DieselPunk” kit free till 18 Nov – retro-futurism ahoy!
KitBash3D’s $245 “DieselPunk” 3D kit (1,395 meshes and 4K textures for Unreal 5) is free on Fab until 18 Nov 2025. Cinematic-grade, no LODs.
City Life for Crowds: iCrowds Lands in Blender
iCrowds, the new Blender add-on from iCity’s creator, brings smart Sims-style crowds, seven simulation systems, and 100k agents to 3D production.
FMX Turns 30 in 2026
FMX 2026 celebrates 30 years of digital media creation. Stuttgart, May 5–8, 2026. Theme: “The Road Ahead”. Book your rooms, time flies.
Unreal 5.7 Preview: PCG Grows Up, Foliage Gets Fancy
Unreal Engine 5.7 Preview is out. PCG hits production-ready, foliage goes Nanite, and MetaHumans get smarter, all free via Epic’s launcher.
RizomUV 2025: Faster Packing, But Only If You’re on Windows with CUDA
RizomUV 2025 packs faster with NVIDIA GPUs, adds a scene outliner and UDIM upgrades. Linux and macOS users: GPU speed gains not included.
InstaMAT Gets Smarter: September 2025 Update Sharpens Shading, Painting, and Performance
New shading, erosion, and painting tools: InstaMAT’s September 2025 update is less marketing, more material.
Procedural Forest Generator for Blender
A new Geometry Nodes tool for Blender generates procedural forests across biomes, balancing photorealism with performance and fast iteration.
InstantQPatch: Im3dJoe’s Quad-Only Mesh Hole Filler for Maya
InstantQPatch by Im3dJoe patches polygon holes in Maya with quad-based, curvature-following geometry. Free for all uses, but code sharing is forbidden.
Sony VENICE 2 Firmware 4.0 Adds EL Zone Tool
Sony’s VENICE 2 firmware 4.0 introduces EL Zone exposure system and tri‑colour frame line display plus camera extension support.
KitBash3D: Your Open World Just Got Lazier (and Faster) with Gameplay Ready Kits for UE5
KitBash3D launches 12 Gameplay Ready Kits for Unreal Engine 5—Nanite, instancing, collision, and free samples. Art directors, rejoice.
Berlin’s Animation-Only Festival FAB 2025 Returns: Japan, Stop-Motion, and 132 Films
FAB returns to Berlin in September 2025 with 132 films, Japanese guests, a stop-motion symposium, and six competitions at silent green Kulturquartier and City Kino Wedding.
Game Boy Robot: When Nostalgia Gets a Quad-Based Makeover
Game Boy nostalgia meets quad-based hard-surface modeling in Benavidmark’s detailed 3D robot tribute—every production step dissected.
InstaMAT 2025 Graduates: Terrain, Ray Tracing, and Polyverse. Now That’s a Release!
Free for small teams, a next level texture-workflow, collaboration tools, a finely tuned asset library and much more!
MeshBlend Unreal Engine 5: Wave Goodbye to Ugly Seams
MeshBlend is an Unreal Engine 5 plug-in by Tore Lervik offering high-performance, controllable mesh blending for landscapes, props, cinematics and virtual production. Intersted?
Over 1,500 Free PBR Textures from LotPixel’s Library
LotPixel has released over 1,500 scan‑based PBR texture sets in JPEG format, with resolutions up to 8 K, and…
Unreal Engine Freebie: 350‑Piece Flying Fantasy Town Kit
Epic Games offers 358 free Unreal Engine‑ready meshes from George Shachnev’s Flying Fantasy Town kit. Available via Fab until 15 July 2025.
Parrot Sample: Engine Switch from Unity to Unreal Without Headaches?
Parrot Game Sample offers annotated Blueprints, C++, feature parity and walkthroughs to simplify engine migration.
BlenderDay & Summer School 2025 return to Mannheim
BlenderDay and Summer School take over Mannheim July 25–27 featuring a keynote by Laura Körting and game‑focused workshops.
Odyssey: Toons on the Unreal Engine Timeline
Odyssey is now free on Fab: 2D storyboarding and vector animation, baked right into Unreal Engine 5.6.
Mocha 2025.5: Faces, Frames & Focal Lengths
Mocha 2025.5 tracks faces, fixes mattes, solves 3D scenes with stationary cameras and adds batch export presets for speedier pipelines.
LiDAR Librarian: Cyclone 3DR Shelves Your Point-Cloud Clutter
Leica unveils Cyclone 3DR: an AI-powered LiDAR toolkit that spots, edits and recycles real-world objects straight from your scan.
Maxon Acquires Autograph: A New Chapter in Compositing Tools
Maxon welcomes the Autograph team from Left Angle, aiming to integrate their compositing expertise into its suite of creative tools,
Unreal Engine 5.6, Fully released. Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums
Unreal Engine 5.6 brings integrated MetaHuman Creator, Control Rig Physics, 60 FPS optimization, and enhanced Sequencer tools for streamlined game development.
Godot 4.5 Dev 5: Shaders, Colors & Abstracts Galore
Godot 4.5 Dev 5 introduces visionOS support, GDScript abstract classes, shader baking, WebAssembly SIMD, and inline color pickers.
Blender’s 2024 User Survey Results: The Good, the Bad, and the ?
Over 7,000 Blender users shared their thoughts in the 2024 survey, highlighting satisfaction levels and areas for improvement.
Dogwalk: Blender’s Papercraft Pooch Takes Godot for a Spin
Blender Studio releases Dogwalk in early access, showcasing a papercraft-style micro-game built with Godot, emphasizing a streamlined Blender-Godot pipeline.
Free Fab? Epic’s Giving Away a Back Alley
Epic Games drops 50 modular 3D assets for Unreal Engine on Fab – for free. Think dumpsters, cables, trash bags, brick walls. It's exactly that.
Rig It Like It’s Free: mGear 5.0 and UEGear 1.0
mGear 5.0 and UEGear 1.0 bring new features for Maya and Unreal Engine 5 - and both are free.
Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans
Unreal Engine 5.6 Preview introduces 60Hz open worlds, an overhauled animation toolset, in-engine MetaHuman Creator, and enhanced procedural workflows.
Dungeon Assets for Free: Fab.com’s New Drop for Unreal
Fab's new Dungeon Pack delivers 110 modular assets and props for Unreal Engine - and it’s free.
Browser Cloth: Wiggle It Just a Little Bit
Finally, a cloth sim that runs in your browser and doesn’t crash your machine. Click, drag, wiggle—no download, just delightful chaos.
CEUM 2025.1 Videos are online :)
CEUM 2025.II follows on 17 September, and if you missed the last one: no worries, the CEUM 2025.I talk videos are already online and ready for your next coffee break.
Normal Problem? Normal Solution: Free Blender Add-on “Shading Normal Editor” Now Available
Stylized shading made easier: "Shading Normal Editor" for Blender fixes normals for shading effects—free and ready for download.
EZ Tree: Your Next Tree’s Just a Click Away
Free, open-source, lightweight and Python-based: EZ Tree procedurally generates trees for 3D workflows – via GUI or command line.
Mark Your Calendars: ICE & CEUM Return
ICE 2025.I is coming up on 21–22 May—mark your calendar and grab your spot now, registration’s already open. CEUM 2025.II follows on 17 September!
Saddle Up Your Scene: 260 Wild West Assets Ride Freely into Unreal
260 modular Wild West assets for Unreal Engine now free via Fab—includes saloons, stables, and tumbleweed-ready level design.
Weight No More: Streamlining Blender’s Weight Painting with Robust Weight Transfer
Enhance your Blender workflow with Sent From Space's free Robust Weight Transfer add-on, simplifying weight painting and improving character rigging efficiency.
Blueprints & C++: Epic’s New Tutorial Series for Unity Devs
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Lightcraft Jetset Update: Virtual Production Goes Pocket-Sized
Lightcraft Jetset expands virtual production on iPhone with live compositing, Gaussian Splats, Aximmetry integration, and new camera support.
Maxon One Update: ZBrush for iPad, Redshift Resolve and More
Maxon's latest update for Maxon One introduces ZBrush for iPad, Red Giant tools for DaVinci Resolve, enhanced Cinema 4D splines, and Redshift upgrades.
Terrain3D 1.0: Godot’s Landscape Tool Levels Up
Terrain3D 1.0 for Godot Engine 4.4 introduces enhanced 3D projection, dynamic collision, and up to 10 LODs for foliage, optimizing landscape creation.
MotionBuilder 2026: A little Leap
Autodesk's MotionBuilder 2026 enhances USD workflows, introduces animation retention, and adds new selection shortcuts for improved motion capture editing.
Zen UV 5.0: Unwrapping the Future of UV Mapping in Blender
Zen Masters unveils Zen UV 5.0, introducing the Zen UV Touch Tool, Auto Unwrap operator, and new selection features for enhanced UV mapping in Blender.
Unlocking the Mysteries of FX-Map: A Free Guide That Doesn’t Require a Map
Dive into Andrei Zelenco's free four-part video series demystifying Substance 3D Designer's FX-Map node, from basics to advanced procedural techniques.
Godot 4.5 Dev 1: The Feature Freeze Thaw Begins
Godot 4.5's first development snapshot introduces a "Mute Game" toggle, enhanced UID support, and addresses over 400 bug fixes.
Unity 6.1: Rendering the Future, One Pixel at a Time
Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing.
Painter, Designer, Modeler: Adobe Refines the 3D Toolbox
Adobe presents updates to Substance 3D Painter and Designer, expanding integration, realism, and control—with unmetered assets and indie pricing.
HandCraft Pro: Giving Animators a Hand – Literally
Animator Tal Minks introduces HandCraft Pro, a Maya plugin that captures hand movements via webcam, offering an alternative to traditional motion capture methods.
Marmoset’s Material Library Drop: Free Textures for Toolbag 5
Marmoset releases a new batch of free materials for Toolbag 5, including textures and assets for game development, animation, and VFX artists.
Python Copilot: AI Coding Assistant
Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or…
Level Up Your Game Design: Max Pears’ Ultimate Asset Pack for UE 5
Max Pears introduces a comprehensive Level Design Kit for Unreal Engine 5, featuring over 300 unique assets to streamline your game development process.
OnPoint Studios Hosts Virtual Production Event in Berlin
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
OpenUSD 25.02: Technical Tweaks for the Speedy Frame Wrangler (Yes, Really)
OpenUSD 25.02 refines API calls, performance, and stability with a suite of focused technical improvements.
Fab’s Freebies: Let’s grab some pot
Don't miss out on Fab's latest limited-time free content, featuring an Asian-themed environment, a clay pots collection, and an interaction management system, available until February 11th.
Free Modular Bakery Shop Assets for Unreal Engine – Download Now!
Epic Games has released a free Modular Bakery Shop asset pack, featuring 76 highly detailed static meshes, including PBR materials for realistic rendering. Available only for a limited time, the pack is ideal for Unreal Engine users seeking to create a bakery or café environment.
Free ZibraVDB for Unreal: Smoke, Fire, and Simulated Chaos
ZibraVDB's new free version brings volumetric simulation tools to Unreal Engine, letting artists create smoke and fire effects in real time.
Supersplat! Open-Source 3D Editor Adds Animated Gaussian Splats
The open-source 3D graphics editor just upped its game with support for animated Gaussian splats, offering new possibilities for real-time graphics.
Sony’s mocopi Pro Kit: Elevating Full-Body Motion Capture
Sony introduces the mocopi Pro Kit, featuring a 12-sensor setup, real-time Bluetooth connectivity, and integration with the XYN Motion Studio app for enhanced motion capture.
3DCoat 2024.30: New Year, New Tools for Your 3D Arsenal
Pilgway's 3DCoat 2024.30 introduces RealityCapture integration, enhanced boolean operations for 3D printing, and new array tools for streamlined workflows.
Blender to Unreal Exporter: Free Tool Promises Simpler Workflows
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.
ShapeLab 2025: Sculpting in VR, Now Sharper Than Ever
ShapeLab 2025 brings VR sculpting tools for VFX artists, game developers, and 3D creators – now available for download.
UNIGINE 2.19.1 Embraces Full USD Support
UNIGINE’s real-time engine hits version 2.19.1, introducing full support for USD files. Artists and developers can now integrate USD assets smoothly, improving compatibility across tools like Maya, Houdini, and Blender.
UE Project Titan: Open-World Learning Resource
Epic Games releases Project Titan Unreal Engine project with tools, training, and assets for game developers.
Procedural Scene Generation in Blender: AAA Nodes Add-On
AAA Nodes offers a powerful procedural modeling toolkit for Blender, simplifying the creation of detailed 3D scenes and assets with a node-based approach.
Epic Games Launches Free Unreal Fellowship Game Development Course
Epic Games introduces a free, limited-time Unreal Fellowship course for aspiring game developers, filmmakers, and VFX professionals.
LayerPainter Update Enhances Painting Workflow in Blender
The LayerPainter add-on for Blender gets updated with improved UI, new features for texture painting, and added functionality for VFX workflows.
Crocotile 3D 2.4.5: Tile-Based 3D Modeling Tool Gets New Features
The Crocotile 3D 2.4.5 update adds key enhancements to streamline tile-based 3D modeling, with new editing tools, features, and improved workflows.
Activision Releases Call of Duty: Warzone Caldera Dataset for Real-Time Applications
The Call of Duty: Warzone Caldera datase has been released, for testing and developing, offering production-ready assets for real-time graphics and game development
World Creator 2024.3: Enhanced Terrain Generation for Game Dev and VFX
The latest update to World Creator introduces faster terrain generation, streamlined workflows, and deeper integration with engines like Unreal and Unity.
Nevercenter Updates Silo and Milo for 2025: Refining 3D Modeling and Rendering
Nevercenter launches Silo 2025 and Milo 2025, enhancing quick and lightweight 3D modeling and real-time rendering tools.
Fluid Flux 3.0: New Tools for Fluid Dynamics in Unreal Engine
Fluid Flux 3.0 expands its VFX toolkit with glass simulation, underwater lighting, dynamic rain, and enhanced fluid simulations for Unreal Engine workflows.
Blender 4.3: Updates for Animation, VFX, and Rendering
Blender 4.3 introduces light linking, a Metallic BSDF node, F82 Tint, enhanced compositing features, and updates for geometry nodes and simulations.
Epic’s Fab Debuts Free Military Airport Asset Pack for Unity and Unreal Engine
Epic Games launches free military airport environment by FreshScan on Fab, kicking off a bi-weekly release schedule for Unity and Unreal Engine assets.
Sketchsoft Releases Feather 1.0: Streamlined 3D Drawing
Sketchsoft’s Feather 1.0 introduces a real-time 3D drawing and modeling tool focused on efficient asset creation.
3ds Max Plug-In: Tree Generation
Looking for streamlined tree generation and animation in 3ds Max? This plugin offers an efficient approach to plant animations and environment design.
“Grease Pencil” hPaint for Houdini
hPaint now extends Grease Pencil-like features for Houdini 20.5 in one easy to use HDA.
Free Unity 6 ‘Time Ghost’ Demo Project Files Now Available
Unity releases the project files for its 'Time Ghost' demo, showcasing real-time VFX and game development capabilities with Unity 6.
Adobe Fresco Goes Free
Adobe Fresco is now free for all users. Does it fit into your pipeline? Here’s what you need to know about its potential use in painting and beyond.
Flow Warp Plugin for Nuke Bends Images with Precision
The free Nuke plugin, Flow Warp, lets artists bend images along custom paths with ease—ideal for particles and tricky compositing shots.
Fab Marketplace by Epic Games
Fab, Epic Games' new content marketplace, is now live. Artists can access 3D assets for VFX, games, and post-production projects. Expect updates as the platform stabilizes.
Unity 6: New Features After the Licensing Turmoil
Unity 6's release brings new features and stability enhancements. Licensing policies have been reworked after last year’s backlash, with better flexibility for small studios.
Blender add-on “Quad Maker” for more efficient retopology
Quad Maker facilitates retopology in Blender. The add-on offers automated functions that can significantly speed up the retopology process.
Fallout becomes cinematic.
Paul Hatton catches up with Nikita Travnikov, an executive producer for Huuuge Games and 3D tinkerer - and we chat about the whole Fusion/Resolve pipeline!
The law of the series | Retro article
Review: In DP 05 : 2010, we sought an expert discussion with Blue Byte, the German gaming industry giants. We asked Managing Director Odile Limpach and Producer Benedikt Grindel about the 7th instalment of the building strategy series The Settlers.
Halo | VFX Breakdown
The battle with the Covenant goes into series production: Canadian-based VFX house Redefine sends the Master Chief into the star war.
How does a third-person game work with Blender?
YouTuber All the Works shows how to pull up a video game with a shoulder perspective. A video tutorial for Blender users.
Three days of Devcom-Online? Also relevant for VFXers!
Nvidia? Unreal Engine? CD Project? Yes, they're all at the Devcom Summit - from today until Wednesday. A free online event.
Medieval murderer
Ubisoft built on the success of Assassin's Creed with a second installment in the series. The content mix for the sequel: Renaissance Italy, modern 3ds Max technology and a pompous trailer debut. The reward: an animago AWARD in the "Best Postproduction" category!
Version 5.7 of the CryEngine released!
A cry for love (and more graphics power?): New version of the popular graphics framework released - after more than two years of waiting!
Winners of the BAFTA Games Awards 2022 announced!
And daily greetings... perhaps the best third-person shooter of the year? The sci-fi actioner "Returnal" won over the judges - which other titles were able to dust off prize trophies?
Reinforcing wall | Workshop report Wednesday
What looks like a game of Tetris is actually a pretty wall (created with Substance 3D Designer). Get your daily dose of inspiration here!