Browsing Tag
game development
113 posts
Comic-like crystals grow in Unity!
Indie game developer Sørb amazes his Twitter followers: How were these stylish comic crystals created?
Childhood dreams come true with the Model Builder!
Have you always wanted to put home-made Transformers, lightsabers and other sci-fi memorabilia on your shelf? Then try out this game now.
Bloody ice magic
Review: In DP 06:2012, we visited the Polish studio Platige Image. Could the Poles, who are spoilt for success, manage the major project "The Witcher 2: Assassins of Kings"?
Unity’s rendering at its finest: Lightweight and High Definition
Blast from the Past: In issue 06 : 2018 of DP our author Alexandra Kaschny wondered 'Which hidden rendering powers are revealed with Unity 2018.1 and above?'
Dark Awakening
Review: In DP 05 : 2010, the Finns from Remedy Entertainment moved to the north-west of America - research for Alan Wake. Could the new game concept match its predecessor Max Payne: The Fall of Pax Payne?
Making-of Krautscape
Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
Bioshock Infinite
Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
Happy endings are inappropriate | Retro article
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
1. Round Table of Bavarian Game Developers 2009
The first "Bavarian Games Developers Round Table" of the new year will take place on 4 February 2009. The aim of the round table initiated by CAM is to establish a platform for the development industry in Bavaria, on the basis of which joint measures can be developed.
The following topics are on the agenda of this year's first round table:
Presentation of the Bavarian trade fair participation and delegation travel programme by Ms Salomé Pivato (Bayern International)
German Computer Game Award / Munich Gaming
Games evening in the Bavarian State Parliament
Strategic planning of joint activities in 2009
The round table is open to all interested parties.
Quo Vadis 2007
The 5th German game developer conference Quo Vadis is taking place in Berlin for the first time this year and forms the centrepiece of the first "Gamestage Berlin-Brandenburg" (18-21 April). Aruba Studios has been organising the developer conference, which focuses on workshops, since 2003. The conference aims to provide a platform for all computer and console game developers. Game developers talk about new methods and technological innovations. The conference will be accompanied by presentations by renowned industry representatives from the German and European developer scene.