Browsing Tag

game development

113 posts

Bloody ice magic

Review: In DP 06:2012, we visited the Polish studio Platige Image. Could the Poles, who are spoilt for success, manage the major project "The Witcher 2: Assassins of Kings"?
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Dark Awakening

Review: In DP 05 : 2010, the Finns from Remedy Entertainment moved to the north-west of America - research for Alan Wake. Could the new game concept match its predecessor Max Payne: The Fall of Pax Payne?
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Making-of Krautscape

Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
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Historical Decay

Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
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Bioshock Infinite

Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
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On the hunt for facial expressions

Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
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1. Round Table of Bavarian Game Developers 2009

The first "Bavarian Games Developers Round Table" of the new year will take place on 4 February 2009. The aim of the round table initiated by CAM is to establish a platform for the development industry in Bavaria, on the basis of which joint measures can be developed. The following topics are on the agenda of this year's first round table: Presentation of the Bavarian trade fair participation and delegation travel programme by Ms Salomé Pivato (Bayern International) German Computer Game Award / Munich Gaming Games evening in the Bavarian State Parliament Strategic planning of joint activities in 2009 The round table is open to all interested parties.
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Quo Vadis 2007

The 5th German game developer conference Quo Vadis is taking place in Berlin for the first time this year and forms the centrepiece of the first "Gamestage Berlin-Brandenburg" (18-21 April). Aruba Studios has been organising the developer conference, which focuses on workshops, since 2003. The conference aims to provide a platform for all computer and console game developers. Game developers talk about new methods and technological innovations. The conference will be accompanied by presentations by renowned industry representatives from the German and European developer scene.
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