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		<title>Re: Novation ArchViz Challenge opens</title>
		<link>https://digitalproduction.com/2026/03/26/re-novation-archviz-challenge-opens/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DModels.org]]></category>
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		<category><![CDATA[Re: Novation]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=262932</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/renovation_banner_1920x1080.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A split image showing a historical building under renovation in black and white on the left, and a modern architectural design with cherry blossoms on the right. The right side features a dragon breathing fire and the text 'RE: NOVATION RETHINK.REBUILD.RENDER' at the bottom." /></div><div><p>Re: Novation Challenge is live until June 9, 2026: one base building model, unlimited redesigns, plus a new Animation Category. No AI.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/26/re-novation-archviz-challenge-opens/">Re: Novation ArchViz Challenge opens</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><a href="https://3dmodels.org/re-novation/?utm_source=chatgpt.com">Re: Novation</a> is now open for submissions from March 24, 2026 through June 9, 2026, with the submission cutoff set at 15:00 GMT. Judging starts June 10, 2026, and the winners are scheduled for announcement on June 24, 2026.</p>



<p class="wp-block-paragraph">The core setup stays delightfully unforgiving:  Everyone starts from the same base 3D building model. The job is to transform it into a finished scene that sells an idea through architecture, environment, and lighting. That can mean changing the purpose of the building, reshaping the facade, adding or removing floors, and building a world around it. The original structure still needs to remain recognizable, so this is a renvoation, not a witness protection program. There are great prizes and strong sponsor support: multiple prize categories, a cash component for top placements, and additional sponsor awards.</p>



<h3 id="the-rules-focus-on-process-not-just-pixels" class="wp-block-heading">The rules focus on process, not just pixels</h3>



<p class="wp-block-paragraph">Participation starts with process proof. Artists are asked to publish a work in progress thread on a personal website, blog, portfolio, or social media page that clearly identifies them as a 3D artist. The first post needs to include the participation tag text for the challenge and a clickable link to the contest page or an at mention on social platforms. The intent is to show the work began during the challenge window and to support originality checks. The base model comes via a short form used to request the download. The model arrives in multiple formats: FBX, OBJ, 3DS, C4D, MB, and LWO. No premade Gaussian Splats, yet. </p>



<p class="wp-block-paragraph">Scene freedom comes with a few hard stops. The rules allow third party assets such as vegetation, furniture, human figures, kitbash elements, and other asset library content. Post-production is allowed, but photobashing and paintovers are not. The final image must not show third party advertising, watermarks, or branding other than the provided sign that needs to appear visibly in the scene. The rule set also bans adult content, including blood, violence, eroticism, and politics.</p>



<p class="wp-block-paragraph">The competition bans AI. The image must be created with 3D modeling software, and the rules also frame the work in progress requirement as part of verifying entries are original and not AI-generated.</p>



<h3 id="animation-arrives-with-guardrails" class="wp-block-heading">Animation arrives, with guardrails</h3>



<p class="wp-block-paragraph">This edition introduces a dedicated Animation Category. Animation is optional, but entering it requires a still render submission as the main entry. Animation entries must run at least 15 seconds and must show the architectural scene, meaning the building and its environment.</p>



<p class="wp-block-paragraph">The submission method routes animation through hosting platforms. Artists publish the final video on <a href="https://www.youtube.com">YouTube</a> or <a href="https://vimeo.com">Vimeo</a> and provide the link with their submission. The minimum resolution is 1080p.</p>



<p class="wp-block-paragraph">The animation must match the same scene as the still render. Work in progress recordings, timelapses, and screen captures do not qualify as animation entries. The animation rules also tighten the no AI stance further by banning AI-generated animation, motion capture from AI tools, and AI-assisted camera paths.</p>



<p class="wp-block-paragraph">Animation judging criteria include camera work, pacing, lighting and mood transitions, storytelling, and technical quality. The broader judging criteria for the overall contest include visual appeal, concept originality, presentation, technical complexity of the model and scene, and overall execution quality.</p>



<h3 id="deliverables-specs-and-the-stuff-that-gets-you-disqualified" class="wp-block-heading">Deliverables, specs, and the stuff that gets you disqualified</h3>



<p class="wp-block-paragraph">A finished submission needs a final render plus a clay or wire render of the scene. The render must be at least 1500 pixels on the longest side and must be delivered as JPG or PNG. File size should not exceed 5 MB.</p>



<p class="wp-block-paragraph">The rules reject single-color background renders, test renders, unfinished work, pixelated or low-quality renders, screenshots, and models placed on wallpaper or photos. The rule text also states the contest model is for contest purposes only and cannot be used for other projects beyond the <a href="https://3dmodels.org/re-novation/?utm_source=chatgpt.com">Re: Novation</a> entry.</p>



<p class="wp-block-paragraph">Entries can be updated during the contest, but the idea cannot change or be modified drastically, with only reasonable changes allowed. Artists can also correct the description and the tools list after submission by contacting the team.</p>



<p class="wp-block-paragraph">One extra procedural detail matters for anyone trying to game the calendar. After sending the work via the contact form, a confirmation email is expected within one business day and includes a link to the gallery page. If that email does not arrive, participants are instructed to contact support.</p>



<h3 id="prizes-and-what-is-actually-specified" class="wp-block-heading">Prizes and what is actually specified</h3>



<p class="wp-block-paragraph">The prize structure spans multiple categories: three main winners, one Animation Category winner, plus special sponsor award winners.</p>



<p class="wp-block-paragraph">The top placements include cash prizes. First place lists a $1000 cash prize. Second place lists a $500 cash prize. Additional prizes include software licenses, subscriptions, training access, and render credits, along with challenge-time bonuses and discounts tied to participating sponsors. Some prizes may not be available in all regions.</p>



<p class="wp-block-paragraph">The full details, rules, and sign-up sit on the official page at <a href="https://3dmodels.org/re-novation/?utm_source=chatgpt.com">Re: Novation</a>, and the organiser is <a href="https://3dmodels.org">3DModels.org</a>.</p><p>The post <a href="https://digitalproduction.com/2026/03/26/re-novation-archviz-challenge-opens/">Re: Novation ArchViz Challenge opens</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A split image showing a historical building under renovation in black and white on the left, and a modern architectural design with cherry blossoms on the right. The right side features a dragon breathing fire and the text 'RE: NOVATION RETHINK.REBUILD.RENDER' at the bottom.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">262932</post-id>	</item>
		<item>
		<title>Open HDRI: 25 Free 29K HDRIs (More to come)</title>
		<link>https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 29 Oct 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[Fun and Functional]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[32-bit EXR]]></category>
		<category><![CDATA[arch-viz assets]]></category>
		<category><![CDATA[Archviz]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[CC0 HDRIs]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[free 29K HDRIs]]></category>
		<category><![CDATA[game development HDRI]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[HDRI library]]></category>
		<category><![CDATA[high-resolution HDRI]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Open HDRI]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[real-time lighting]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[VFX lighting]]></category>
		<category><![CDATA[visualization]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=216845</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/fluorescent-lit-machinery-room.jpeg?fit=1200%2C900&quality=80&ssl=1" width="1200" height="900" title="" alt="An interior view of an old industrial workshop, showcasing various vintage machines and equipment. In the foreground, four spheres are displayed: a reflective metallic sphere, a matte white sphere, a clear glass sphere, and a solid green sphere, arranged on a checkered surface." /></div><div><p>A new online library offers 25 free HDRIs at up to 29K resolution, all under a CC0 license. Open HDRI provides ultra-high-quality lighting environments without sign-ups, tracking or licensing headaches.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/">Open HDRI: 25 Free 29K HDRIs (More to come)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/fluorescent-lit-machinery-room.jpeg?fit=1200%2C900&quality=80&ssl=1" width="1200" height="900" title="" alt="An interior view of an old industrial workshop, showcasing various vintage machines and equipment. In the foreground, four spheres are displayed: a reflective metallic sphere, a matte white sphere, a clear glass sphere, and a solid green sphere, arranged on a checkered surface." /></div><div><script type='application/json' class='__iawmlf-post-loop-links'>[{"id":439,"href":"https:\/\/polyhaven.com","archived_href":"http:\/\/web-wp.archive.org\/web\/20251226134150\/https:\/\/polyhaven.com\/","redirect_href":"","checks":[{"date":"2025-12-27 14:11:42","http_code":200},{"date":"2025-12-30 15:37:19","http_code":200},{"date":"2026-01-03 14:11:17","http_code":200},{"date":"2026-01-07 16:33:31","http_code":200},{"date":"2026-01-13 23:22:15","http_code":200},{"date":"2026-01-20 22:33:42","http_code":200},{"date":"2026-01-24 14:32:50","http_code":200},{"date":"2026-01-28 22:14:02","http_code":200},{"date":"2026-02-03 13:16:15","http_code":200},{"date":"2026-02-07 00:43:00","http_code":200},{"date":"2026-02-10 07:16:07","http_code":200},{"date":"2026-02-16 07:37:57","http_code":200},{"date":"2026-02-20 14:32:22","http_code":200},{"date":"2026-02-23 15:43:24","http_code":200},{"date":"2026-02-27 14:00:02","http_code":200},{"date":"2026-03-02 22:20:00","http_code":200},{"date":"2026-03-06 05:57:47","http_code":200},{"date":"2026-03-09 11:08:11","http_code":200},{"date":"2026-03-12 20:40:52","http_code":200},{"date":"2026-03-15 22:35:46","http_code":200},{"date":"2026-03-19 10:33:18","http_code":200},{"date":"2026-03-23 02:34:41","http_code":200},{"date":"2026-03-26 02:45:10","http_code":200},{"date":"2026-03-29 11:50:10","http_code":200},{"date":"2026-04-02 20:17:04","http_code":200},{"date":"2026-04-06 10:46:53","http_code":200},{"date":"2026-04-10 08:00:11","http_code":200},{"date":"2026-04-13 14:18:06","http_code":200},{"date":"2026-04-16 15:46:04","http_code":200},{"date":"2026-04-19 16:45:55","http_code":200},{"date":"2026-04-22 21:45:00","http_code":200},{"date":"2026-04-26 04:50:09","http_code":200},{"date":"2026-04-29 07:23:33","http_code":200},{"date":"2026-05-02 10:52:06","http_code":200},{"date":"2026-05-05 11:33:21","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-05 11:33:21","http_code":200},"process":"done"},{"id":440,"href":"https:\/\/openhdri.org","archived_href":"http:\/\/web-wp.archive.org\/web\/20251124173625\/https:\/\/openhdri.org\/","redirect_href":"","checks":[{"date":"2025-12-27 14:11:43","http_code":200},{"date":"2025-12-31 20:17:53","http_code":200},{"date":"2026-01-07 16:33:39","http_code":200},{"date":"2026-01-21 05:12:04","http_code":200},{"date":"2026-01-24 14:32:54","http_code":200},{"date":"2026-01-28 22:16:46","http_code":200},{"date":"2026-02-03 13:16:24","http_code":200},{"date":"2026-02-07 00:43:01","http_code":200},{"date":"2026-02-12 08:49:33","http_code":200},{"date":"2026-02-17 13:09:29","http_code":200},{"date":"2026-02-21 12:07:56","http_code":200},{"date":"2026-02-26 14:28:38","http_code":200},{"date":"2026-03-03 15:48:17","http_code":200},{"date":"2026-03-10 08:11:46","http_code":200},{"date":"2026-03-13 11:16:39","http_code":200},{"date":"2026-03-16 22:50:59","http_code":200},{"date":"2026-03-23 02:34:50","http_code":200},{"date":"2026-03-26 18:26:16","http_code":200},{"date":"2026-03-30 08:43:14","http_code":200},{"date":"2026-04-03 05:43:34","http_code":200},{"date":"2026-04-06 13:19:09","http_code":200},{"date":"2026-04-10 08:21:02","http_code":200},{"date":"2026-04-13 14:18:11","http_code":200},{"date":"2026-04-16 20:53:40","http_code":200},{"date":"2026-04-20 14:40:27","http_code":200},{"date":"2026-04-23 21:45:41","http_code":200},{"date":"2026-04-27 17:58:13","http_code":200},{"date":"2026-05-01 10:37:06","http_code":200},{"date":"2026-05-04 12:00:13","http_code":200},{"date":"2026-05-07 13:16:10","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-07 13:16:10","http_code":200},"process":"done"}]</script>
<p class="wp-block-paragraph">Lighting artists, rejoice: A new online library titled Open HDRI has launched, offering 25 high-quality HDRI environments for download,  all under a CC0 license. That means: free for commercial use, no attribution demands, no licensing emails, no awkward conversations with Legal.</p>



<p class="wp-block-paragraph">The emerging library comes from Grzegorz Wronkowski, a photographer with more than a decade of professional HDRI experience. His work has supported visualization and VFX pipelines since 2010 through platforms such as HDRMAPS, Viz-People and HDRI-Skies, with assets also licensed to tools like KeyShot, <a href="https://digitalproduction.com/tag/3dcoat/" title="3DCoat">3DCoat</a>, Maxwell Render and <a href="https://digitalproduction.com/tag/substance/" title="Substance">Adobe Substance</a>. He has produced sequential, location-based environment captures for CD Projekt Red during the early production phase of The Witcher 4 and more recently signed an agreement to supply new HDRIs for <a href="https://polyhaven.com/" title="">Poly Haven</a>. Open HDRI is his independent project: a growing, free library designed for 3D artists, game developers and CG generalists, free from tracking cookies and analytics, recording only anonymous download counts.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="532"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Screenshot-2025-10-28-193247.png?resize=1200%2C532&quality=72&ssl=1"  alt="A grid of 12 panoramic images showcasing various environments, including landscapes, interiors, and outdoor scenes. Each image is accompanied by colored spheres indicating lighting conditions, arranged in three rows."  class="wp-image-216854" ></figure>



<h3 id="ultra-high-resolution-and-high-ev-range" class="wp-block-heading">Ultra-High Resolution and High EV Range</h3>



<p class="wp-block-paragraph">Lower-resolution variants such as 1K, 4K or 8K are available for viewport use, but the headline feature is ultra-high resolution: select HDRIs are provided at 29,696 × 14,848 pixels, with dynamic ranges between 12 and 27 EVs. Exterior captures generally fall toward the top of that range, delivering enough latitude for realistic relighting and accurate specular behavior even in physically-based workflows. The current set covers domestic, industrial and historic interiors as well as natural and urban exteriors under varied lighting conditions.</p>



<h3 id="why-this-library-belongs-in-production-pipelines" class="wp-block-heading">Why This Library Belongs in Production Pipelines</h3>



<p class="wp-block-paragraph">The CC0 licensing makes these assets frictionless in large pipelines: they can be used in commercial productions without attribution or rights management. The availability of 29K source material enables lighting for demanding output formats such as 8K deliveries, large projection environments or virtual production LED walls. The EXR format ensures physically meaningful light information, while the diversity of capture environments gives look-dev artists a useful spread of lighting scenarios for both grounded realism and stylized work. Since the library is designed with VFX, arch-viz and real-time engines in mind, Open HDRI fits cleanly into standard pipelines including Unreal Engine and Unity.</p>



<p class="wp-block-paragraph">Most productions will gladly use the lower-resolution variants for previewing and general lighting due to reduced memory load and faster interaction. However, when final pixels matter, having 29K originals ready in the library allows teams to render high-resolution reflection and lighting passes without scrambling for replacements. Storage administrators may still groan, but at least they will groan in high dynamic range.</p>



<h3 id="building-a-standardized-lighting-library" class="wp-block-heading">Building a Standardized Lighting Library</h3>



<p class="wp-block-paragraph">Studios looking to integrate Open HDRI should approach these assets with the same rigor as any purchased library. HDRIs benefit from tagging by resolution tier, with master files archived alongside lower-resolution proxies for rendering and real-time work. EV range and environment type should be recorded for search and retrieval during look development. Teams targeting real-time engines can generate mip-maps or bake lighting probes from the HDRIs to accelerate performance. Finally, maintaining context metadata like time of day, weather condition, interior versus exterior ensures matches for continuity and scene mood. Clear organization is often what separates useful lighting assets from those that become forgotten experiments on a server share.</p>



<h3 id="more-to-come" class="wp-block-heading">More to Come</h3>



<p class="wp-block-paragraph">The current 25 HDRIs mark only the opening phase of the project. Wronkowski intends to release 10–25 new captures each month depending on community support, with donations helping to secure travel, bandwidth and equipment costs. Free does not mean costless, especially when delivering tens of thousands of pixels across a 32-bit dynamic range.</p>



<h3 id="download" class="wp-block-heading">Download</h3>



<p class="wp-block-paragraph">Open HDRI library: <a href="https://openhdri.org">https://openhdri.org</a></p>



<p class="wp-block-paragraph">Scroll, download, light a scene, no account required.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/10/29/open-hdri-25-free-29k-hdris-more-to-come/">Open HDRI: 25 Free 29K HDRIs (More to come)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">216845</post-id>	</item>
		<item>
		<title>DomeMaker 1.0 streamlines HDRI dome lighting for 3ds Max (V-Ray)</title>
		<link>https://digitalproduction.com/2025/09/05/domemaker-1-0-streamlines-hdri-dome-lighting-for-3ds-max-v-ray/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 05 Sep 2025 07:18:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Archviz]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[DomeMaker]]></category>
		<category><![CDATA[Flag Visuals]]></category>
		<category><![CDATA[floor matching]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[HDR dome]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[IPR]]></category>
		<category><![CDATA[Jonas Noell]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Look Development]]></category>
		<category><![CDATA[Product Rendering]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[viewport]]></category>
		<category><![CDATA[water puddles]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=198087</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/DMShopImg.jpg?fit=1080%2C1080&quality=80&ssl=1" width="1080" height="1080" title="" alt="A vibrant green and black racing car speeding along a winding road, with a logo displayed in the top corner. The car features sleek aerodynamic lines and bright headlights, set against a blurred mountain backdrop." /></div><div><p>DomeMaker 1.0 converts Jonas Noell’s custom HDRI dome workflow into a one-click tool for 3ds Max (V-Ray). Expect instant viewport feedback, automated floor matching, water/wetness effects, and matched CPU/GPU rendering—priced at a studio-friendly $30.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/05/domemaker-1-0-streamlines-hdri-dome-lighting-for-3ds-max-v-ray/">DomeMaker 1.0 streamlines HDRI dome lighting for 3ds Max (V-Ray)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/DMShopImg.jpg?fit=1080%2C1080&quality=80&ssl=1" width="1080" height="1080" title="" alt="A vibrant green and black racing car speeding along a winding road, with a logo displayed in the top corner. The car features sleek aerodynamic lines and bright headlights, set against a blurred mountain backdrop." /></div><div><script type='application/json' class='__iawmlf-post-loop-links'>[{"id":827,"href":"https:\/\/www.flagvisuals.com\/product\/dome-maker-1-0","archived_href":"http:\/\/web-wp.archive.org\/web\/20250905121312\/https:\/\/www.flagvisuals.com\/product\/dome-maker-1-0\/","redirect_href":"","checks":[{"date":"2025-12-27 16:19:52","http_code":200},{"date":"2026-01-03 15:08:23","http_code":200},{"date":"2026-01-07 12:14:04","http_code":200},{"date":"2026-01-10 13:16:50","http_code":200},{"date":"2026-01-14 21:57:15","http_code":200},{"date":"2026-01-17 23:53:47","http_code":200},{"date":"2026-01-21 07:50:32","http_code":200},{"date":"2026-01-26 12:24:01","http_code":200},{"date":"2026-01-29 12:54:08","http_code":200},{"date":"2026-02-04 21:00:08","http_code":200},{"date":"2026-02-10 17:45:57","http_code":200},{"date":"2026-02-16 23:24:37","http_code":200},{"date":"2026-02-22 18:58:01","http_code":200},{"date":"2026-02-28 13:48:15","http_code":200},{"date":"2026-03-06 07:00:15","http_code":200},{"date":"2026-03-10 00:53:23","http_code":200},{"date":"2026-03-17 17:37:24","http_code":200},{"date":"2026-03-23 18:34:44","http_code":200},{"date":"2026-03-27 08:16:03","http_code":503},{"date":"2026-04-01 15:51:03","http_code":200},{"date":"2026-04-06 18:11:58","http_code":200},{"date":"2026-04-20 11:56:18","http_code":200},{"date":"2026-04-30 13:35:46","http_code":200},{"date":"2026-05-05 14:03:57","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-05 14:03:57","http_code":200},"process":"done"},{"id":828,"href":"https:\/\/www.flagvisuals.com\/product\/dome-maker-1-0\/?utm_source=chatgpt.com","archived_href":"","redirect_href":"","checks":[],"broken":false,"last_checked":null,"process":"done"},{"id":829,"href":"https:\/\/www.patreon.com\/posts\/v-ray-hdri-dome-134090385","archived_href":"http:\/\/web-wp.archive.org\/web\/20250905121447\/https:\/\/www.patreon.com\/posts\/v-ray-hdri-dome-134090385","redirect_href":"","checks":[{"date":"2025-12-27 16:19:53","http_code":403},{"date":"2026-01-03 15:08:23","http_code":403},{"date":"2026-01-07 12:14:07","http_code":403},{"date":"2026-01-10 13:16:52","http_code":403},{"date":"2026-01-14 21:58:40","http_code":403},{"date":"2026-01-18 21:42:36","http_code":403},{"date":"2026-01-26 12:24:01","http_code":403},{"date":"2026-01-29 12:54:10","http_code":403},{"date":"2026-02-04 21:00:13","http_code":403},{"date":"2026-02-10 17:46:07","http_code":403},{"date":"2026-02-16 23:25:27","http_code":403},{"date":"2026-02-22 18:58:04","http_code":403},{"date":"2026-02-28 13:48:13","http_code":403},{"date":"2026-03-06 07:02:08","http_code":403},{"date":"2026-03-10 00:53:22","http_code":403},{"date":"2026-03-17 17:37:29","http_code":403},{"date":"2026-03-23 18:34:54","http_code":403},{"date":"2026-03-27 08:16:02","http_code":403},{"date":"2026-04-06 18:12:00","http_code":403},{"date":"2026-04-20 11:56:20","http_code":403},{"date":"2026-04-26 17:02:20","http_code":403},{"date":"2026-05-05 14:03:59","http_code":403}],"broken":true,"last_checked":{"date":"2026-05-05 14:03:59","http_code":403},"process":"done"}]</script>
<p class="wp-block-paragraph">Flag Visuals has released <strong><a href="https://www.flagvisuals.com/product/dome-maker-1-0/" title="">DomeMaker </a>1.0</strong>, a lightweight tool that automates complex HDRI-based dome setups for <strong><a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a></strong> with <a href="https://digitalproduction.com/tag/v-ray/" title="V-Ray"><strong>V-Ray</strong>.</a> Co-developed with lighting specialist <strong>Jonas Noell</strong>, the plugin turns his manual “custom HDRI dome” method into a single-click workflow that builds the environment, matches a floor plane, and exposes practical controls for projection, scale, rotation, and exposure, all while previewing accurately in the viewport and rendering identically on CPU and GPU. The current vendor price is <strong><a href="https://www.flagvisuals.com/product/dome-maker-1-0/?utm_source=chatgpt.com">$30</a></strong>.</p>



<p class="wp-block-paragraph">DomeMaker accelerates look-development in a few key ways. First, an integrated <strong>HDRI browser</strong> thumbnails your HDR folders so you can swap domes at speed and see how assets sit under different lighting without re-wiring maps. Second, you can <strong>decouple light intensity from the visible background</strong> to brighten subjects without lifting the plate, or keep it physically locked when accuracy matters. A <strong>white-balance control</strong> acts at the HDRI level (not as a post filter), temporarily hides the floor for responsive scrubbing, and then <strong>re-matches the floor color</strong> so everything lines up again.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/91GzEV8lX-A?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">On the rendering side, DomeMaker flips seamlessly between <strong>V-Ray CPU</strong> and <strong>V-Ray GPU</strong>, matching reflections, bump, and shadowing either in a separate IPR window or directly <strong>in-viewport</strong>. For faster iteration, you can temporarily <strong>minimize render elements</strong> to the essentials needed for denoising and restore the full set for final frames. When you need a clean comp plate, an <strong>invisible-background mode</strong> preserves HDRI lighting and reflections while hiding the dome, with a <strong>material/background panel</strong> for quick vignettes or solid-color backdrops that won’t break the scene’s light feel.</p>



<p class="wp-block-paragraph">Floor integration receives special attention. The tool auto-matches a floor plane to the HDRI but lets you nudge brightness or hue and define the transition where the floor blends into the dome. For contact and realism, you can add calibrated reflections and a projection-derived bump with quick controls to keep it subtle. A dedicated Water Effects block adds parameterized wetness and puddles (regular or fractal modes) with seed variation, edge detail, brightness/tint and bump intensity, designed to track closely between CPU and GPU so a look developed on one engine renders equivalently on the other.</p>



<p class="wp-block-paragraph">For presentation, a camera hub lists scene cameras, supports <strong>create-from-view</strong>, and exposes depth-of-field with <strong>click-to-focus</strong> directly in the viewport. A <strong>turntable helper</strong> can orbit a chosen camera around your object while rotating the dome for complementary light motion, with distance and height controls to dial the orbit.</p>



<p class="wp-block-paragraph">From an editorial standpoint, DomeMaker is the “don’t think; just render” version of Noell’s widely shared manual setup. If you’ve been assembling HDRI domes by hand, the parity between CPU/GPU output, the HDRI-level white balance, and the rapid floor re-match will probably be the features you notice first. For anyone doing product shots, archviz stills, or asset reels, the speedup is immediate and the results are predictable.</p>



<h3 id="requirements-installation-support" class="wp-block-heading">Requirements, installation, support</h3>



<p class="wp-block-paragraph">Flag Visuals lists 3D Studio Max 2024, 2025, 2026 (English) and V-Ray 7 as the current baseline. Installation runs through the FV Tools Manager: after purchase you receive access to the manager, which you drag-and-drop into a 3ds Max viewport, log in with the email and order number tied to your account, select DomeMaker from the dropdown, activate with the emailed key, and let the manager fetch the versioned module. Dropping the downloaded <code>.mzp</code> into the viewport completes the install and places an icon in the main UI toolbar. If you encounter errors during install, launch 3ds Max as Administrator and, if necessary, run scripts via the Scripting → Run dialog.</p>



<h3 id="learn-more-developer-context" class="wp-block-heading">Learn more / developer context</h3>



<p class="wp-block-paragraph">DomeMaker formalizes Noell’s <strong>Custom HDRI Dome</strong> workflow for V-Ray and was announced alongside a feature walkthrough. If you want the “why” behind the tool (or to revisit the manual method it replaces) start with Noell’s <strong><a href="https://www.patreon.com/posts/v-ray-hdri-dome-134090385" title="">Patreon announcement</a></strong> and the earlier <strong>Custom HDRI Dome</strong> tutorial notes.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/09/05/domemaker-1-0-streamlines-hdri-dome-lighting-for-3ds-max-v-ray/">DomeMaker 1.0 streamlines HDRI dome lighting for 3ds Max (V-Ray)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A vibrant green and black racing car speeding along a winding road, with a logo displayed in the top corner. The car features sleek aerodynamic lines and bright headlights, set against a blurred mountain backdrop.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">198087</post-id>	</item>
		<item>
		<title>Polydex from Poliigon Tackles Asset Chaos</title>
		<link>https://digitalproduction.com/2025/06/23/polydex-from-poliigon-tackles-asset-chaos/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 23 Jun 2025 07:15:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Andrew Price]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[asset browser]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[Poliigon]]></category>
		<category><![CDATA[Polydex]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=187433</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/chair-float.webp?fit=678%2C682&quality=72&ssl=1" width="678" height="682" title="#image_title" alt="A modern chair with a wooden seat and backrest mounted on a sleek metal frame. The chair is positioned against a transparent background, surrounded by various texture files related to its design, showcasing materials like metal and wood." /></div><div><p>Polydex auto-indexes local 3D textures, models and HDRIs for easy import into Blender with one click.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/23/polydex-from-poliigon-tackles-asset-chaos/">Polydex from Poliigon Tackles Asset Chaos</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/chair-float.webp?fit=678%2C682&quality=72&ssl=1" width="678" height="682" title="#image_title" alt="A modern chair with a wooden seat and backrest mounted on a sleek metal frame. The chair is positioned against a transparent background, surrounded by various texture files related to its design, showcasing materials like metal and wood." /></div><div><script type='application/json' class='__iawmlf-post-loop-links'>[{"id":1412,"href":"https:\/\/www.poliigon.com","archived_href":"http:\/\/web-wp.archive.org\/web\/20251125021837\/https:\/\/www.poliigon.com\/","redirect_href":"","checks":[{"date":"2025-12-27 19:17:41","http_code":200},{"date":"2026-01-05 08:11:19","http_code":200},{"date":"2026-04-16 09:17:54","http_code":200},{"date":"2026-04-30 12:36:09","http_code":200},{"date":"2026-05-07 16:39:46","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-07 16:39:46","http_code":200},"process":"done"},{"id":1413,"href":"https:\/\/www.poliigon.com\/polydex","archived_href":"http:\/\/web-wp.archive.org\/web\/20251116051944\/https:\/\/www.poliigon.com\/polydex","redirect_href":"","checks":[{"date":"2025-12-27 19:17:42","http_code":200},{"date":"2026-01-05 08:11:18","http_code":200},{"date":"2026-04-16 09:17:54","http_code":200},{"date":"2026-04-30 12:36:09","http_code":200},{"date":"2026-05-07 16:39:46","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-07 16:39:46","http_code":200},"process":"done"}]</script>
<p class="wp-block-paragraph">Asset management is the tax nobody wants to pay. With <a class="" href="https://www.poliigon.com">Poliigon</a>’s new universal asset browser <a class="" href="https://www.poliigon.com/polydex">Polydex</a>, your hard drive stops being a texture landfill. Polydex scans any folder—downloads, desktop, or a lovingly curated mess—and auto-groups assets by type. Models, PBR textures, and HDRIs are all indexed, previewed, and ready for import.</p>



<p class="wp-block-paragraph">Folders stay where they are. Polydex just displays what you already own, no forced rearranging, no mysterious “asset database” migrations. Whether your library comes from Poliigon, somewhere else, or that mysterious USB stick labeled “stuff_final,” Polydex recognizes it all.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-187433-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://cdn.poliigon.com/images/polydex/install.mp4?_=1" /><a href="https://cdn.poliigon.com/images/polydex/install.mp4">https://cdn.poliigon.com/images/polydex/install.mp4</a></video></div>
</div></figure>



<h3 id="smart-detection-no-nonsense" class="wp-block-heading">Smart Detection, No Nonsense</h3>



<p class="wp-block-paragraph">The headline feature: Polydex identifies relevant files across any connected drive and groups them visually, with automatic handling of multi-map PBR sets (albedo, roughness, normal, etc.). HDRIs get their own section. What you see is (finally) what you have.</p>



<p class="wp-block-paragraph">For <a href="https://digitalproduction.com/tag/blender/" target="_blank" rel="noopener" title="Blender">Blender </a>4.2+ users, Polydex enables one-click import with automatic PBR shader assignment. No more wrestling with node spaghetti or hunting for that missing normal map. The importer sets up the shader network, skipping roughly a dozen manual steps per asset.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.poliigon.com/images/polydex/top-bg.png?w=1200&quality=72&ssl=1"  alt="https://cdn.poliigon.com/images/polydex/top-bg.png" ></figure>



<h3 id="expanding-horizons" class="wp-block-heading">Expanding Horizons</h3>



<p class="wp-block-paragraph">Currently, Polydex’s Blender workflow is the main attraction. According to <a class="" href="https://www.poliigon.com/polydex">Poliigon</a>, upcoming support is planned for SketchUp, 3ds Max, Cinema 4D, and Maya. At this beta stage, Linux support is “coming soon,” while macOS (11+, Apple Silicon) and Windows 10+ (64-bit) are ready to go.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.80.lv/api/upload/content/78/685531471ce3e.gif?w=1200&ssl=1"  alt="https://cdn.80.lv/api/upload/content/78/685531471ce3e.gif" ></figure>



<h3 id="pipeline-impact-or-not-yet" class="wp-block-heading">Pipeline Impact—Or Not Yet?</h3>



<p class="wp-block-paragraph">If you’re used to managing dozens of asset folders, or trying to force bridge-type tools into your pipeline, Polydex might clean things up. Its no-move indexing and auto-grouping mean your asset chaos is finally searchable, not rearranged. Just don’t expect pipeline magic outside Blender, at least not in the current 0.9.0 beta.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<span class="63iNa4rnzORGDcC9"><div class="embed-twitter"><blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">Introducing Polydex – A Standalone Universal Asset Browser. Free for all in Beta. Download now: <a href="https://t.co/v0r5EME1eJ">https://t.co/v0r5EME1eJ</a> <a href="https://t.co/G0pu4kxOW2">pic.twitter.com/G0pu4kxOW2</a></p>— Poliigon (@PoliigonHQ) <a href="https://twitter.com/PoliigonHQ/status/1935507528814620971?ref_src=twsrc%5Etfw">June 19, 2025</a></blockquote><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div></span>
</div></figure>



<p class="wp-block-paragraph">As ever, always test new tools in your actual production setup before relying on them. Make sure Polydex correctly interprets your shader setups, texture channel assignments, and import requirements before shipping client renders or pipeline scripts.</p>



<h3 id="free-for-now" class="wp-block-heading">Free, For Now</h3>



<p class="wp-block-paragraph">Polydex is free during its beta. The official <a class="" href="https://www.poliigon.com/polydex">Polydex</a> page gives a direct download for Windows and macOS. No word yet on final pricing, feature gating, or licensing.</p>



<h3 id="the-fine-print" class="wp-block-heading">The Fine Print</h3>



<p class="wp-block-paragraph"><a class="" href="https://www.poliigon.com">Poliigon</a>’s Polydex aims at that perpetual friction between scattered asset folders and practical DCC use. For Blender 4.2+ users, it’s an instant upgrade to asset hunting. For everyone else: watch this space, but keep your folders tidy, just in case. As always: test every tool in real-world conditions before making it a permanent part of your workflow.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/06/23/polydex-from-poliigon-tackles-asset-chaos/">Polydex from Poliigon Tackles Asset Chaos</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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		<title>LiDAR scanning for Everybody!</title>
		<link>https://digitalproduction.com/2025/06/04/lidar-scanning-for-vfx-and-post-production-using-leica-rtc360-and-realitycapture/</link>
					<comments>https://digitalproduction.com/2025/06/04/lidar-scanning-for-vfx-and-post-production-using-leica-rtc360-and-realitycapture/#comments</comments>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 04 Jun 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Artec Leo]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
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		<category><![CDATA[E57 export]]></category>
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		<category><![CDATA[Leica]]></category>
		<category><![CDATA[Leica Cyclone FIELD 360]]></category>
		<category><![CDATA[Leica RTC360]]></category>
		<category><![CDATA[LeicaCyclone]]></category>
		<category><![CDATA[LiDAR]]></category>
		<category><![CDATA[lidar scanning]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=185267</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Leica-Onset.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="Film crew set up on a city street at dusk" /></div><div><p>Scanner veteran Lawren Bancroft-Wilson gives us a look behind the curtain on Lidar Scanning for VFX and Post.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/04/lidar-scanning-for-vfx-and-post-production-using-leica-rtc360-and-realitycapture/">LiDAR scanning for Everybody!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Leica-Onset.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="Film crew set up on a city street at dusk" /></div><div><script type='application/json' class='__iawmlf-post-loop-links'>[{"id":1532,"href":"https:\/\/www.lawrenbancroftwilson.com","archived_href":"http:\/\/web-wp.archive.org\/web\/20250610112335\/https:\/\/www.lawrenbancroftwilson.com\/","redirect_href":"","checks":[{"date":"2025-12-27 19:49:29","http_code":206},{"date":"2026-01-30 15:21:33","http_code":206},{"date":"2026-02-02 22:57:14","http_code":206},{"date":"2026-02-12 04:52:23","http_code":206},{"date":"2026-03-05 04:09:31","http_code":503},{"date":"2026-03-10 23:41:45","http_code":200},{"date":"2026-03-19 18:35:50","http_code":206},{"date":"2026-03-24 20:17:32","http_code":206},{"date":"2026-04-08 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<p class="wp-block-paragraph">LiDAR scanning for VFX and post-production using Leica RTC360 and RealityCapture sounds a bit technical – so let’s ask someone who has been doing exactly that, beyond some demo. Meet <a href="https://www.lawrenbancroftwilson.com/" title="">Lawren Bancroft-Wilson</a> – if you’ve watched <em><a href="https://www.imdb.com/de/title/tt17720272/?ref_=nm_flmg_job_5_cdt_t_1" title="">Goosebumps</a></em>, <em><a href="https://www.imdb.com/de/title/tt2708480/?ref_=nm_flmg_job_1_cdt_t_7" title="">The Terror</a></em> or <em><a href="https://www.imdb.com/de/title/tt4047038/?ref_=nm_flmg_job_5_cdt_t_12" title="">Dirk Gently’s Holistic Detective Agency</a></em>, chances are you’ve seen <a href="https://www.imdb.com/de/name/nm1401543/" title="">his</a> work—just not in a way you’d notice.</p>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:25% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1" height="1080" width="720"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Lawren-Bancroft-Wilson-BW.jpg?resize=720%2C1080&quality=80&ssl=1"  alt="LiDAR scanning for VFX and post-production using Leica RTC360 with Lawren Bancroft-Wilson"  class="wp-image-185275 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Senior VFX Supervisor and Producer Lawren Bancroft-Wilson bridges on-set precision with post-production magic, using LiDAR, photogrammetry, and evolving tech to make the impossible feel real. He’s a technologist at heart, constantly exploring how new tools can expand what stories we’re able to tell. That means dragging LiDAR scanners into creepy basements, urban crime scenes, or neon-lit chaos and somehow making it all usable in post.<br />With over 20 years on set, Lawren knows the joys and pains of capturing real-world locations for CG-heavy shows—and in this conversation, he opens up about LiDAR scanning for VFX and post-production using the Leica RTC360.</p>
</div></div>



<p class="wp-block-paragraph"><strong>DP:</strong> Before we jump into the “how”: Can you give us the what and the why?</p>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: While I’ve only been directly using LiDAR scanners on my own productions for the past 6–8 years, I’ve been working with LiDAR-derived data since the early 2000s. Even then, it was clear that anything we could receive in post that provided spatial context from set offered a major advantage—both in terms of speed and the quality of the final product.</p>



<p class="wp-block-paragraph">As with all CG work, visual fidelity and believability depend on how well we can match what we build to what was actually photographed. One of the core responsibilities of the VFX team on set is to translate real-world physics into usable digital data so that artists can recreate or extend those environments with precision. LiDAR scanning lets us capture the exact geometry of the world we’re filming in, which becomes foundational for camera tracking, scene layout, and asset building.</p>



<p class="wp-block-paragraph">In the same way that filming a scene is about capturing and mummifying a moment in time, LiDAR allows us to do the same with the spaces and sets we shoot in. It’s not just about documentation—it’s about freezing the physical reality of a location so it can be carried forward into every part of the VFX pipeline.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/1-Leica-RTC360-Hero-Shot-800x428-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="800"  height="428"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/1-Leica-RTC360-Hero-Shot-800x428-1.jpg?resize=800%2C428&quality=80&ssl=1"  alt="A 3D laser scanner with rotating base and lens."  class="wp-image-185289" ></a><figcaption class="wp-element-caption">The LEica RTC360: #image_title</figcaption></figure>



<h6 id="dp-so-why-did-you-choose-this-model-of-scanner" class="wp-block-heading"><strong>DP:</strong> So, why did you choose this model of scanner?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: When I’m supervising a show, speed and accuracy are the deciding factors in choosing a scanner. The window to get a scan can close in an instant—one moment you have time, and the next the AD is calling for turnover or the crew’s tearing down the set. So we needed something that could deliver high-quality results without slowing anyone down. That’s what drew me to the <a href="https://leica-geosystems.com/products/laser-scanners/scanners/leica-rtc360" title="">Leica RTC360</a>. It can capture a full-resolution scan with photos in about 2 minutes and 42 seconds, which makes it realistic to use in the unpredictable rhythm of a real shoot day.</p>



<div class="wp-block-media-text is-stacked-on-mobile"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="800"  height="428"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/LGS-Discover-the-Power-of-Scanning-Case-Study-v1-800x428-1.jpg?resize=800%2C428&quality=80&ssl=1"  alt="A leica lidar instrument set on a tripod at a construction site."  class="wp-image-185290 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Larger survey-grade units like total stations just don’t make sense for the kind of work we’re doing—unless we’re dealing with expansive topography, they’re overkill. </p>
</div></div>



<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">
<p class="wp-block-paragraph">On the flip side, the BLK360 has had good feedback from colleagues for being compact and affordable, especially with its lower-cost registration software. But for the kinds of environments we’re regularly working in—larger interiors, deep exteriors, or setups that need registration precision—the RTC360’s speed, range, and reliability made it the better fit.</p>
</div>



<p class="wp-block-paragraph">The only real downside is the cost of the registration software. Most VFX workflows shift to other platforms like <a href="https://digitalproduction.com/2022/04/06/capturing-reality-in-houdini-retro-artikel/" title="Capturing Reality in Houdini">RealityCapture </a>once registration is done, so investing in the more expensive Leica software ecosystem is something we’ve had to weigh carefully—especially when other scanners come with simpler or cheaper options. But for our needs, the RTC360 has been worth it.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/-NsYcYtDBtc?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div><figcaption class="wp-element-caption">One of Lawren’s recent projects – and the sets were, obviously, scanned with Lidar.</figcaption></figure>



<h6 id="dp-when-shooting-a-scan-do-you-always-go-for-the-biggest-resolution" class="wp-block-heading"><strong>DP</strong>: When shooting a scan, do you always go for the biggest resolution?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: Not always. We typically go with a medium resolution and more scan positions. That gives us solid coverage without slowing things down too much. Especially on tight schedules, time is everything—and saving even a minute per scan can make the difference between getting the scan or losing the window entirely.</p>



<p class="wp-block-paragraph">I always capture 360° images, and ideally, DSLR photogrammetry (or gaussian splat data) as well. That combo helps immensely in post for registration, colorizing, and photogrammetry. We concentrate scan density in areas with action or interaction, and gather broader reference when time allows. If a location will evolve across episodes, we make sure our scans overlap so we can align changes later.</p>



<p class="wp-block-paragraph">Final delivery packages include .e57s, OBJs at various LODs, the original RTC files, HDRIs, photogrammetry, and any relevant art department materials.</p>



<h6 id="dp-once-you-have-the-data-how-big-is-your-storage-and-how-do-you-transfer-it" class="wp-block-heading"><strong>DP</strong>: Once you have the data: How big is your storage, and how do you transfer it?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: Data sizes vary—from a few scans on a small set to 15–20 scans on a larger location. For a typical small set with 5–10 scans, the raw scan data usually ends up around 2 to 3 GB. That scales up quickly across multiple sets or full shooting days, so efficiency and redundancy become essential.</p>



<p class="wp-block-paragraph">On set, we use the RTC360’s removable USB drives to store the raw scans. At regular intervals, we remove those USBs and back them up to encrypted NVMe SSDs using one of our VFX department laptops. We organize the file structure by episode, date, and location right away to keep everything searchable and production-aware.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Register360_Scan_Locations.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="1001" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Register360_Scan_Locations.jpg?resize=1200%2C1001&quality=80&ssl=1"  alt="Aerial view of an intersection with red markers at traffic points."  class="wp-image-185278" ></a><figcaption class="wp-element-caption">Cyclone Register 360 Plus showing scan locations</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="774" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/EpicUnrealRealityCapture-3.jpg?resize=1200%2C774&quality=80&ssl=1"  alt="Aerial view of a snow-covered urban intersection with buildings and cars."  class="wp-image-185284" ><figcaption class="wp-element-caption">Shaded mesh without textures of scan in Epic Reality Capture</figcaption></figure>



<p class="wp-block-paragraph">From there, the data is transferred to a ZFS RAID system at our location hub, and then synced to the central VFX server at the production office. At any given time, the data exists in three places: the encrypted SSD, the location RAID, and the main VFX server. We never format or clear cards until absolutely necessary.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="774" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/EpicUnrealRealityCapture-2.jpg?resize=1200%2C774&quality=80&ssl=1"  alt="A street intersection with buildings and trees, depicted in a 3D wireframe model."  class="wp-image-185283" ><figcaption class="wp-element-caption">Vertices of scan in Epic Reality Capture</figcaption></figure>



<p class="wp-block-paragraph">We deliberately keep our workflow independent of the DIT team. They’ve got their hands full with camera and colour workflows, so our team handles all scanning, backups, and asset management on our own cart.</p>



<p class="wp-block-paragraph">We also use iPads on set—not only to monitor video feeds and track scan logging when we’re away from video village, but also to operate the RTC360 using Leica Cyclone FIELD 360, which lets us manage scan setups, monitor progress, and validate data capture in real time.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="588" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/EpicUnrealRealityCapture-1.jpg?resize=1200%2C588&quality=80&ssl=1"  alt="Aerial view of a city street intersection with parked cars and buildings"  class="wp-image-185282" ><figcaption class="wp-element-caption">Street view with sample image from scan in Epic Reality Capture</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>DP</strong>: And how much groaning does the DIT have on set?</p>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: We try to keep the DIT out of it entirely—and I mean that in the kindest way. We’re great friends with our DITs and camera teams, but their workloads are already maxed out managing camera, colour, and creative requests. Adding another stream of data and logistics to their plate just isn’t fair or practical.</p>



<p class="wp-block-paragraph">So we manage everything ourselves within the VFX department. That includes LiDAR, HDRIs, photogrammetry, reference photography, witness cameras and all associated backups. Our data wranglers handle all of it using our own gear and streamlined workflows.</p>



<p class="wp-block-paragraph">In terms of on-set post-processing, we do a bit of early organization and preview—Lightroom for photography QC, and sometimes quick inspections of the RTC360 data using <a href="https://play.google.com/store/apps/details?id=com.leicageosystems.cyclone.field360&hl=en" title="">Cyclone FIELD 360</a> or Artec Studio to look at our Artec Leo scans. But for actual registration, we typically remote into a more powerful machine back at the office where Register 360 and other software is installed. This gives us the option to start reviewing data between wrap and the next call time, without holding up any on-set operations.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/780-900-8_4_1920x1920-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="636"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/780-900-8_4_1920x1920-1.jpg?resize=1200%2C636&quality=80&ssl=1"  alt="A person using a tablet to manipulate a software interface displaying a construction layout, with work tools and an unfinished room in the background."  class="wp-image-185304" ></a><figcaption class="wp-element-caption">Leica Cyclone Field 360- get it here: <a href="https://www.attenberger.de">attenberger.de</a></figcaption></figure>



<p class="wp-block-paragraph"><strong>DP</strong>: How do you connect with the VFX vendors’ pipelines?</p>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: We typically deliver unstructured E57s and OBJs at various levels of detail, which tend to be the most broadly supported formats across vendor pipelines—whether they’re using Houdini, Maya, Blender, Unreal, or another tool. Vendors will usually ingest those into their own systems and convert or reprocess as needed, so we focus on delivering clean, organized, and reliable source data.</p>



<p class="wp-block-paragraph">We don’t enforce a standardized naming convention across vendors—each one will restructure things for their own pipeline anyway. Instead, we focus on keeping our own naming internally consistent. It may not match theirs, but it’s stable and predictable, and that makes it easy to batch convert, remap, or sync across a season. Changing separators or abbreviations mid-show can really break automated tools, so we’re careful to keep that clean.</p>



<p class="wp-block-paragraph">One thing I’ve found helpful is to always include all expected folders, even if some are empty. If a folder is missing, it creates doubt—did it just not get filled, or did someone forget to include it? Including a full folder structure each time reinforces confidence in the handoff.<br /><br />We maintain a clear folder structure across the full life cycle of a scan:</p>



<ul class="wp-block-list">
<li>Artec Leo Scans and project Files</li>



<li>Leica RTC raw scan files and Register 360 project files</li>



<li>E57 and LGS exports</li>



<li>Epic RealityCapture scene + OBJ LODs</li>



<li>Photogrammetry and DSLR imagery</li>



<li>Art Dept Files</li>



<li>Deliverables folder for vendors, with consolidated materials from all departments</li>
</ul>



<p class="wp-block-paragraph">That final vendor-ready folder combines LiDAR OBJs/E57s, HDRIs, photogrammetry, photography, and occasionally artwork or layout drawings. While we track the deeper breakdowns internally, the deliverable is kept as simple and reliable as possible on the outside.</p>



<p class="wp-block-paragraph">In terms of tools, we use RealityCapture to prep and export geometry from E57s, and sometimes Blender or CloudCompare for QA or visual checks. CloudCompare has memory issues at times, but it’s still handy. Ultimately, most vendors are going to bring everything into Maya first—so as long as the data is clean and lightweight enough to open reliably, that’s the bar we aim to hit.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Leica-Onset.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Leica-Onset.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="Film crew set up on a city street at dusk"  class="wp-image-185280" ></a><figcaption class="wp-element-caption">The Leica Scanner on Set</figcaption></figure>



<h6 id="dp-so-when-you-get-to-the-set-can-you-walk-us-through-your-lidar-list" class="wp-block-heading"><strong>DP</strong>: So, when you get to the set – can you walk us through your Lidar-List?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: As overall supervisor, I’m often not the one doing the scans myself—that usually falls to one of our data wranglers or on-set VFX supervisors, depending on the team structure. But we treat scan days like any other shoot day: with prep, coordination, and a whole lot of communication.</p>



<p class="wp-block-paragraph">Ahead of time, we’ll speak with the 2nd AD to get scanning listed on the call sheet and work with locations to secure access to spaces we might not normally reach. The locations PAs are usually briefed to help us move through the set efficiently. We also coordinate with the DP, gaffer, and key grip to understand the lighting plan, wild wall positions, and whether the set will be scanned in one configuration or several.</p>



<p class="wp-block-paragraph">We try not to scan too early in the day. Often the set is still being finalized, and it’s tempting to get in there quickly, but you risk scanning a version of the set that’s going to be tweaked, blocked differently, or partially stripped out before first shot. Instead, we usually wait until a key setup is finished or during natural breaks like turnarounds, costume changes, or lunch.</p>



<p class="wp-block-paragraph">Blocking is also a big factor. You may discover that what seemed like background is now in direct focus, so we try to wait until the first few takes to confirm where the action is concentrated. That informs how dense the scan coverage needs to be in different zones.</p>



<p class="wp-block-paragraph">Lunch is great—if the crew goes and the lights can stay up, we can sometimes get a full scan without disrupting the schedule. But any plan to scan during lunch means speaking well ahead of time with the gaffer and key grip to make sure, if any of their team is needed to stay behind, they’re able to break early. VFX never wants to stand in the way of anyone and their well-deserved lunch.</p>



<p class="wp-block-paragraph">We don’t typically place special references into the environment—at least not for LiDAR. The scanner captures what’s there, and on most sets, there’s enough unique geometry and dressing to orient the cloud. We’ll use grey and chrome balls for lighting reference, but those are captured separately and are not tied directly to the LiDAR itself.</p>



<p class="wp-block-paragraph">I’ve been lucky to work with directors and DPs who really get it—who understand the value of what we’re capturing. When they do, they’re often the ones calling for quiet or holding crew so we can get the data we need. I’ve even had actors step in to help explain what’s going on when someone doesn’t realize why we’re taking a moment to scan. Not everyone knows what the LiDAR is for, but when the leadership does, it sets the tone for the whole crew. </p>



<p class="wp-block-paragraph">We’re all there to create the best final product, and we’re all specialists in our own fields—knowing what we need, but still wanting to get home to our families and friends after a long day of shooting. So being respectful of what other departments need, and showing how VFX can support them too, always pays back in multiples when it’s our turn to ask for help or time.</p>



<figure class="wp-block-image"><a href="https://leica-geosystems.com/-/media/images/leicageosystems/products/laserscanners/cyclone-field-360/expert-insights/cyclone-field-360-newuxui09-1600x856.ashx"><img  decoding="async"  src="https://leica-geosystems.com/-/media/images/leicageosystems/products/laserscanners/cyclone-field-360/expert-insights/cyclone-field-360-newuxui09-1600x856.ashx"  alt="https://leica-geosystems.com/-/media/images/leicageosystems/products/laserscanners/cyclone-field-360/expert-insights/cyclone-field-360-newuxui09-1600x856.ashx" ></a></figure>



<h6 id="dp-and-when-there-is-a-time-constraint-because-of-a-not-closed-set-or-some-public-access-or-a-tsunami-wave-coming-over-the-horizon-what-is-the-minimum-viable-scan-you-go-for" class="wp-block-heading"><strong>DP</strong>: And when there is a time-constraint, because of a not-closed set, or some public access or a tsunami wave coming over the horizon: What is the “minimum viable scan” you go for?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: We run into this kind of situation all the time—tight windows, limited access, and not nearly enough time to get everything we’d ideally want. So when it comes down to it, we focus on scanning the areas of primary action and key camera coverage. That gives the vendors something grounded to work from and avoids a complete reliance on eyeballed matchmoves.</p>



<p class="wp-block-paragraph">We also try to make sure the scans connect—if we can capture just enough locations to link the space together, even loosely, we can usually get it to register properly in post. If we know there’s going to be a return visit or the location changes over time, we’ll prioritize overlap zones to help line things up across scans.</p>



<p class="wp-block-paragraph">At the same time, we’re often working in parallel—while one person handles LiDAR, another might be grabbing quick photogrammetry, or even just walking the space with an iPhone for video reference. It’s not glamorous, but that kind of continuous visual record can be a lifesaver later.</p>



<p class="wp-block-paragraph">For lighting, we’ll still try to get a proper bracketed HDRI with the DSLR, but if time’s tight, we may also shoot a fast one with a 360° camera—it’s not perfect, but it’s better than nothing. The goal is to capture as much useful context as possible without slowing down the production.</p>



<p class="wp-block-paragraph">And while public access or crowds aren’t usually a huge issue for us—our locations team does a great job locking things down—there’s rarely a scan where we get everything we want. So we aim for strategic coverage, get what we can, and over-communicate later so everyone knows exactly what they’re working with.</p>



<h6 id="dp-when-vfx-supervising-during-the-shot-do-you-use-additional-tracking-markers" class="wp-block-heading"><strong>DP</strong>: When VFX-supervising during the shot, do you use additional tracking markers?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: To be honest, we haven’t typically used dedicated tracking markers like you’d see on larger LiDAR setups. But we’re always contending with glass and reflective surfaces. In those cases, aside from giving them a hit of <a href="https://www.amazon.de/stores/AESUB-3DScanningEquipment/page/5D154BD2-0F10-41EC-99C8-3E2CA3D4871D?is_byline_deeplink=true&deeplink=5D154BD2-0F10-41EC-99C8-3E2CA3D4871D&redirect_store_id=5D154BD2-0F10-41EC-99C8-3E2CA3D4871D&lp_asin=B081K77K75&ref_=cm_sw_r_cp_ud_ast_store_YJNB775CDA4RHAVX5K2D" title="">AESUB</a> Blue vanishing spray, we’ll sometimes use little squares of green camera tape across reflective areas—especially glass—to help define geometry that might otherwise go missing in the scan. That said, the RTC360 handles reflective surfaces like cars particularly well. Combining a scan with photogrammetry and Gaussian Splatting you can fill out a scan quite well.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/SyGDx461CQw?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h6 id="dp-lets-talk-about-the-actual-machine-with-tsa-and-other-agencies-running-amok-can-you-take-it-on-a-plane-and-what-is-in-your-carry-on-for-travelling-with-the-rtc" class="wp-block-heading"><strong>DP</strong>: Let’s talk about the actual machine: With TSA and other <em>agencies</em> running amok, can you take it on a plane? And what is in your carry-on for travelling with the RTC?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: I’ve flown with the RTC360 a few times now, mostly between Canada and the U.S., and surprisingly, it’s been pretty smooth. TSA agents are usually curious, but not alarmed. I find it helps to explain that it’s basically a more advanced version of the LiDAR tech already built into many iPhones. That usually clicks for them, and once they hear it’s for film work, curiosity often replaces suspicion.</p>



<p class="wp-block-paragraph">That said, I try to carry the scanner on with me whenever possible. I’d rather have it overhead than risk it getting bounced around or stuck in customs. The tripod usually goes into checked baggage, along with other less sensitive gear. I’ve had issues in the past with shipping, especially internationally—mismatched waybills or delays through customs clearance—so now I try to keep it on my person if I can.</p>



<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">
<p class="wp-block-paragraph">I use a <a href="https://shop.leica-geosystems.com/shop-page?store%5B0%5D=product_category%3A941&store%5B1%5D=product_type%3A16" title="">Leica GST80 Tripod </a>for the RTC360, especially when scanning in windy or exposed locations like Tofino or coastal environments. Stability is key for both the gear and the data.</p>
</div>



<p class="wp-block-paragraph">For storage and transfer, we travel with a mix of encrypted SSDs and a local ZFS RAID system that stays with us on location. We also carry an iPad Pro, which we use to operate the scanner via <a href="https://leica-geosystems.com/products/laser-scanners/software/leica-cyclone/leica-cyclone-field-360" title="">Leica Cyclone FIELD 360</a>, and a MacBook, which we use for backups, QC, and general scan management.</p>



<p class="wp-block-paragraph">And yes, we travel with AESUB Blue vanishing spray—especially useful for scanning props with reflective surfaces like stainless steel, glass, or painted metals<a href="https://amzn.eu/d/b4eJv0k" title="">. It’s not cheap, but it’s one of those tools you’re glad to have when you need it.</a></p>



<figure class="wp-block-image size-large is-resized"><img data-recalc-dims="1" height="1080" width="1081"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/51ydzwCCp8L_SL1500_.jpg?resize=1081%2C1080&quality=80&ssl=1"  alt="A can of AESUB vanishing scanning spray with a blue top and white body, labeled as &#039;100% scannable&#039; and &#039;no cleaning&#039;. The can is labeled with technical information and marked as made in Germany."  class="wp-image-185386"  style="aspect-ratio:1.0009175128110064;width:323px;height:auto" ><figcaption class="wp-element-caption">AESUB Blue vanishing spray</figcaption></figure>



<h6 id="dp-when-you-got-everything-set-up-how-long-does-the-actual-scanning-take-in-your-workflow-and-how-much-effort-and-concentration-does-it-take-could-an-intern-handle-it-after-the-first-pass" class="wp-block-heading"><strong>DP</strong>: When you got everything set up: How long does the actual scanning take in your workflow? And how much effort and concentration does it take? Could an intern handle it, after the first pass?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: The scanner itself isn’t hard to use. The learning curve on the RTC360 is pretty manageable—most people on our team can pick it up quickly and run a basic scan. But what separates someone who can operate the scanner from someone who can really integrate it into a shoot day is the ability to read the flow of set, time it right, and communicate confidently with other departments.</p>



<p class="wp-block-paragraph">That’s the real skill—not pushing the buttons, but understanding when it’s okay to hold the floor for two more minutes and how to ask for that without creating friction. It’s knowing how to stand your ground without slowing the day or rubbing anyone the wrong way.</p>



<p class="wp-block-paragraph">We’ve had a mix of people handling scans on different shows—sometimes me, sometimes the on-set VFX supe, and often our data wranglers, who have been absolutely outstanding. On my last show, they had a great rapport with the crew in New York. Everyone respected the work they were doing because it was fast, precise, and never felt like a time suck. They were always present, watching the cues, ready to move when the window opened, and tracking what was done so we didn’t miss anything.</p>



<p class="wp-block-paragraph">I think it’s important that everyone on the VFX team understands how to scan. Not just for redundancy, but because it builds appreciation for the challenges that come with it—and that understanding feeds back into better decisions in prep, shoot, and post.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Cyclone-FIELD-360-NewUXUI-ConnectBrowser-800x428-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="800"  height="428"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Cyclone-FIELD-360-NewUXUI-ConnectBrowser-800x428-1.jpg?resize=800%2C428&quality=80&ssl=1"  alt="Smartphone connecting to a scanner with a floor plan illustration and red connection lines."  class="wp-image-185294" ></a><figcaption class="wp-element-caption">Leica Cyclone Field 360</figcaption></figure>



<p class="wp-block-paragraph"><strong>DP</strong>: Earlier models had problems with directed IR Light sources – is that still a problem?</p>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: To be honest I haven’t come across any IR light issues.</p>



<h6 id="dp-imagine-a-perfect-world-and-you-are-shooting-with-the-best-directors-dops-and-an-unlimited-budget-what-would-your-wishlist-for-the-perfectly-lidar-scanning-compatible-set-be" class="wp-block-heading">DP: Imagine a perfect world, and you are shooting with the best directors, DoPs and an unlimited budget: What would your wishlist for the perfectly Lidar-Scanning compatible set be?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: I’d love to scan more natural environments—beaches especially. If you gave me a week to scan a beach, I’d gladly do several tech scouts to figure out the exact time of day and conditions. Ideally, I could become the go-to choice for remote beach scanning around the world.</p>



<p class="wp-block-paragraph">Sets are fun, too—but the biggest luxury would honestly just be time and space. A perfect LiDAR-compatible set isn’t necessarily about what’s built—it’s about having the freedom to access it without having to dodge crew, lighting tweaks, or production pushing forward. Give me a few hours alone with a space, and I can get you something great. That’s rarely the case in the real world, though.</p>



<p class="wp-block-paragraph">I think a dream setup would be a hero location that we’re returning to multiple times throughout a show, where we’re given the chance to scan it thoroughly once, without pressure. That gives us a full base model we can build on, align to, and update with smaller detail scans as the production progresses.</p>



<p class="wp-block-paragraph">So really, any set where everyone’s comfortable, there’s enough room to work, and we’re not rushed to get in and out—which is to say, no set ever.</p>



<h6 id="dp-and-when-we-look-into-your-projects-in-2035-what-would-you-expect-in-features-of-your-next-next-scanner" class="wp-block-heading"><strong>DP</strong>: And when we look into your projects in 2035: What would you expect in features of your next-next scanner?</h6>



<p class="wp-block-paragraph"><strong>Lawren Bancroft-Wilson</strong>: One of my big hopes is that future LiDAR systems become even more integrated—capturing not just geometry, but lighting and color data in a way that’s accurate and production-ready, straight out of the scanner. The dream is to walk onto a location, scan it, and come back with a photorealistic digital twin that’s ready to drop into a techvis or layout workflow with minimal cleanup.</p>



<p class="wp-block-paragraph">I’d love to see more computational photography integration too—leveraging the advances we’ve seen in phone cameras and neural imaging to better capture color fidelity, material surfaces, and depth in one cohesive package. Better built-in cameras on the scanner itself would help, but ideally the whole imaging and geometry pipeline gets smarter and faster. And then there’s usability. I’d want something lighter, faster, more power-efficient, and more accessible—both in price and ease of use.</p>



<p class="wp-block-paragraph">But the real holy grail is how we use the data once we have it. I’d love to use LiDAR to start virtually scouting, blocking, and planning—using the captured space as a living reference for storyboarding and camera planning, maybe even from within augmented reality or wearable displays. The faster we can get from <a href="https://www.capturingreality.com/" title="">reality capture</a> to creative application, the better.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/HV-ohiahjy0?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">Just recently, I attended a showcase by Sony and Pixomondo near Vancouver, BC, where they demoed their Akira system—a cutting-edge virtual production setup with precise, repeatable dolly control and an advanced motion base for vehicles, all set against beautiful LED walls running high-fidelity Unreal environments. But what really stood out came at the end of the presentation, when they previewed work involving Gaussian Splatting—capturing environments with traditional cameras and generating point clouds in just a few hours that could be pulled into Unreal Engine for techvis, previs, or even to display on an LED wall.</p>



<p class="wp-block-paragraph">The potential there is huge. Being able to capture a real-world space quickly and have it usable almost immediately across multiple production tools is exactly the kind of leap we need. I think the future lies in combining high-fidelity LiDAR like the RTC360 with real-time photogrammetry or Gaussian Splatting, giving us a fast, detailed, and usable digital version of a location—without a long environment build and approval cycle. And once you factor in emerging AI tools for re-texturing, relighting, or even expanding those worlds, it feels like we’re right on the edge of something transformative for how we digitize and interact with real environments.</p>



<figure class="wp-block-gallery has-nested-images columns-4 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-medium"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  data-id="185289"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/1-Leica-RTC360-Hero-Shot-800x428-1-238x134.jpg?resize=238%2C134&ssl=1"  alt="A 3D laser scanner with rotating base and lens."  class="wp-image-185289" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-medium"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  data-id="185284"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/EpicUnrealRealityCapture-3-238x134.jpg?resize=238%2C134&ssl=1"  alt="Aerial view of a snow-covered urban intersection with buildings and cars."  class="wp-image-185284" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-medium"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  data-id="185283"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/EpicUnrealRealityCapture-2-238x134.jpg?resize=238%2C134&ssl=1"  alt="A street intersection with buildings and trees, depicted in a 3D wireframe model."  class="wp-image-185283" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-medium"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  data-id="185282"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/EpicUnrealRealityCapture-1-238x134.jpg?resize=238%2C134&ssl=1"  alt="Aerial view of a city street intersection with parked cars and buildings"  class="wp-image-185282" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-medium"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  data-id="185280"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Leica-Onset-238x134.jpg?resize=238%2C134&ssl=1"  alt="Film crew set up on a city street at dusk"  class="wp-image-185280" ><figcaption class="wp-element-caption">Leica RTC 360 on set</figcaption></figure>



<figure class="wp-block-image size-medium"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  data-id="185278"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Register360_Scan_Locations-238x134.jpg?resize=238%2C134&ssl=1"  alt="Aerial view of an intersection with red markers at traffic points."  class="wp-image-185278" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<figure class="wp-block-image size-medium"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  data-id="185275"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Lawren-Bancroft-Wilson-BW-238x134.jpg?resize=238%2C134&ssl=1"  alt="A man smiling in a dark sweater, outdoors"  class="wp-image-185275" ><figcaption class="wp-element-caption">Lawren Bancroft-Wilson</figcaption></figure>
</figure>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/06/04/lidar-scanning-for-vfx-and-post-production-using-leica-rtc360-and-realitycapture/">LiDAR scanning for Everybody!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
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