Browsing Tag
Substance
59 posts
Levels cleans up alpha maps fast
Levels makes alpha masks from photos in your browser: channel mix, levels, crop, perspective warp, then copy or export PNG.
ArcBrush turns image editing into a node graph
ArcBrush ships free for Windows and macOS with 75 nodes, batch export, sprite sheets, texture helpers, and optional paid AI credits.
3ds Max 2027 is here.
3ds Max 2027 adds Smart Bevel, Noise Plus, and Field Helper, plus faster modifiers and a cleaner viewport for daily scene wrangling.
Substance Designer cleans up its nodes
Cleaner graphs, smarter noise, and a friendlier graph creation UI: Substance 3D Designer 15.1 focuses on making material authoring less fiddly.
Ribbon Rules: Substance Painter 11.1 goes Vulkan
11.1 trades OpenGL for Vulkan and adds a precise Ribbon tool, symmetry for fill layers, physical-size displacement, and 75 new presets.
New After Effects Stuff!
Adobe has rolled out major updates to After Effects, enhancing 3D workflows for motion designers and VFX professionals. The new features focus on embedding 3D animations, improving shadows, and offering more depth mapping options.
Autodesk releases Maya 2024
Autodesk has released Maya 2024. The updates include enhancements to the Retopology toolset, a new USD-based material autthoring and new brush-based workflows for sculpting animation curves. Also new: native Apple Silicon support, the Bifrost multiphysics plugin and the MtoA plugin for the Arnold renderer, which run on M1 and M2 processors.
3ds Max 2024 is here!
A preview of OCIO, and new modifiers for boolean, array and more!
After Effects! Substance! Oscars!
And once again news from Adobe: After Effects now supports every variant of OCIO and ACES, Substance Designer has received a bugfix, and there's also a Tech Oscar for the Substance team!
Substance 3D Plugin for Unreal Engine
Adobe's Substance 3D plugin brought editable procedural materials and its asset library into Unreal Engine 4 and 5.
Substance 3D Sampler 3.3 released!
From Adobe: Version 3.3 of the 3D tool for surfaces. You can expect: new functions for working with materials and ambient lighting. Also: Tutorial for "Getting started with Lighting Environments" available!
Stylised Inn in Unreal Engine 5
Environment artist Zurab Barisashvili explains the texturing and lighting workflow behind a stylised inn built with UE5 and Substance Designer.
Trimsheet Maker Pro | Add-on
The pro tool among the trim sheet helpers? "3D CG Guru" helps you in Substance 3D Designer.
Weld Generator Adds Seams in Substance
Marek Kaplita's Weld Generator adds weld materials and brush-painted seams to models in Substance Painter 2019.3.3 or later.
Substance 3D Stager 1.1 Adds PSD Passes
Stager 1.1 adds layered PSD render passes, models without UVs, automatic physical-light alignment and marquee selection.
Substance 3D 2022 Steam Offer
Adobe's Substance 3D 2022 applications were offered on Steam with perpetual licences and updates through the end of 2022.
Substance Painter 7.3 Adds 3D Warp
Substance Painter 7.3 adds non-destructive 3D Warp, cylindrical projection, an updated colour picker, performance work and Python APIs.
Adobe Substance 3D Sampler 3.1 Improves Material Authoring
Substance 3D Sampler 3.1 added SVG support, a revised colour picker and crop tool, plus a direct Edit in Illustrator workflow.
Substance Designer Tutorial Builds Procedural Sci-Fi Panels
Illustrator Guilherme Marconi explains how he created procedural science-fiction panels in Substance 3D Designer.
TM Channel Manager Organises Substance Texture Sets
Timothee Maron’s Python-based TM Channel Manager plugin streamlined channel and texture-set organisation in Substance.
Adobe Launches Substance 3D Collection for Materials and 3D Content
Adobe’s Substance 3D Collection combined Stager, Painter, Sampler and Designer with a library of models, materials and lighting setups.
ArtEngine 2021.5 Adds Project Sharing and AI Feature Selection
Unity’s ArtEngine 2021.5 added project export and Feature Selector, an AI-assisted tool for segmenting images into maskable regions.
Adobe Publishes Substance Painter Starter Course
Adobe’s five-part Substance Painter course teaches foundational texturing through a compact three-legged robot project.
Substance Designer Tutorial Builds Broken Concrete
Gustav Engman demonstrates a procedural damaged-concrete material in Substance Designer using a broken terracotta floor as the example.
Adobe’s 3D Team Discusses Its 2021 Roadmap
Adobe’s 3D team discusses its 2021 plans, product updates and announcements in a nearly two-hour Substance and 3D livestream.
Tutorial Series Builds Tree Bark with Substance Tools
Nikola Damjanov’s nine-part tutorial series explores three approaches to creating tree bark with Substance tools and Marmoset Toolbag.
Substance Designer Adds Pantone Spot Colours
Substance Designer adds a Pantone Spot Colours feature that maps an entered RGB value to its corresponding Pantone colour.
Cyberpunk 2077 Technical Art Director Discusses the Game’s Texturing Pipeline
CD Projekt Red technical art director Krzysztof Krzyścin explains how Substance tools supported Cyberpunk 2077’s material pipeline.
Procedural Hair Creation Previewed for Substance Painter
Olivier Lau previews a Substance Painter tool for generating procedural hair cards directly across a model’s surfaces.
Adobe Releases Substance Alchemist 2020.3
Substance Alchemist 2020.3 adds improved image-to-material processing, delighting, atlas generation and new colour tools.
Substance Designer 2020.2 Adds New Engine and Faster Graphs
Substance Designer 2020.2 introduces Substance Engine V8, new distance options, smoother gradients and more intuitive parameters.
Tutorial Builds a Star Wars-Inspired TIE Fighter
Data Art Resources’ tutorial covers a hard-surface TIE Fighter workflow, geometry creation, Substance Designer and Photoshop masks.
Victorian Office Breakdown Uses Maya and Substance
Jonathan Benainous created a Victorian office with Maya, Substance tools and Marmoset, relying on displacement for much of the architecture.
Appleseed 2.0 Expands SSS, NPR and Adaptive Sampling
Appleseed 2.0 adds random-walk SSS, NPR shading, false-colour analysis, tile-based adaptive sampling and Substance Painter support.
Outskirts Environment Breakdown Covers ZBrush, Substance and Lighting
Toivo Huhtaniska’s Outskirts breakdown covers modular blockout, ZBrush modelling, Substance texturing, vegetation and Unreal lighting.
MaterialX Beta Connects Substance Tools
A beta MaterialX plug-in linked Substance Designer and Painter through portable OpenGL viewport shaders and material networks.
Procedural Cheese Material for Substance
Finn Isengardt's procedural cheese package includes editable Substance graphs, 4K maps and two Marmoset Toolbag 3 setups.
Quixel: Megascans, Bridge and Mixer Webinar
A Quixel tools webinar offers insight into the history and current possibilities of Megascans, Bridge and Mixer 2020.
Free Texturing: Mixer 2020 Released
Quixel releases the first Mixer 2020 preview release – with new 3D texture-painting features and more!
100+ Free 4K PBR Textures
And even more material for the texture collection: You can find over 100 free PBR texture sets on Texture Box.
Substance Painter Release | Auto UVs
Substance Painter 2019.3 finally adds automatic UV unwrapping, brush updates and news about cross-UDIM painting!
Material Maker | Procedural Textures
Generate procedural PBR textures without an Adobe subscription? Material Maker by Rodolphe Suescun offers a way out.
Epic Buys Quixel: Free Megascans and Tools
Quixel is now part of Epic Games, and the acquisition brings several pleasant surprises for Unreal and non-Unreal users!
Adobe | Substance Licensing Changes
The first steps of Adobe's incorporation are under way: Adobe is tinkering with the Substance tools' licensing model.
Material X | Open Source with Autodesk
What is the state of Material X? A published discussion panel and summary of the current state of the exchange format for material and lookdev content:
Autodesk with Bifrost for Maya 2019.2
Autodesk presented Maya 2019.2 and Bifrost, a new plug-in for node-based simulations!
Substance with UDIM, UV Unwrap and Alchemist
Substance tools at SIGGRAPH 2019: With a new free Alchemist trial and interesting features for Painter!
GDC 2019 | Texturing für Assassin’s Creed
All GDC 2019 Substance Talks about Material and Texturing Pipelines are online: In addition to Odyssey and Spider-Man, the developers also presented new tools and features.
Adobe Buys Allegorithmic
In a move that surprises no one, Adobe announced today that Allegorithmic, the makers of the Substance Suite, had been acquired.
What‘s next in Blender?
At FMX 2O18 we caught up with Ton Roosendaal – head of the Blender Foundation and the guy who turned the package into an open-source tool. And when you are already in Stuttgart, why not ask a few questions?
21 free alpha masks
New free stuff: Free hardsurface alpha masks by game artist Dan Rožański. The total of 21 alphas can also be used for commercial purposes!
Substance Painter 2017.4
A new update for Substance Painter – with layer instancing, Live Link with Unreal Engine 4 support, new textures and a Black Friday sale!
Plug-in: From Substance to RenderMan
Free plug-in from Pixar: Anyone who wants to export their materials from Substance for the Pixar renderer can use this useful plug-in.
Update: Substance Designer 2017.1
The new version of Allegorithmic's Substance Designer is available – including improvements to the baking features, Graph Editor and PBR Converter.
Substance Painter in a New Look
Update for Substance Painter: Alongside a plug-in for the Substance Source Library, there are more than 230 new alphas, filters for glow effects, drop shadows and more.
Allegorithmic: Substance Painter 2.5
The Allegorithmic update cascade continues: Substance Painter 2.5 with parallax occlusion mapping, colour management and brush opacity.
Substance Designer, the Sixth
Allegorithmic does not hesitate with its updates: Substance Designer is now available in version 6.0 with many new features such as the scan process, 32-bit support for HDR textures and more!