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	<title>Houdini - DIGITAL PRODUCTION</title>
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		<title>Here comes Houdini 22</title>
		<link>https://digitalproduction.com/2026/06/23/here-comes-houdini-22/</link>
		
		<dc:creator><![CDATA[Manuel Kotulla]]></dc:creator>
		<pubDate>Tue, 23 Jun 2026 08:26:50 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Gaussian splats]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Houdini animation]]></category>
		<category><![CDATA[Houdini CFX]]></category>
		<category><![CDATA[Houdini rigging]]></category>
		<category><![CDATA[Karma Renderer]]></category>
		<category><![CDATA[SideFX]]></category>
		<category><![CDATA[solaris]]></category>
		<category><![CDATA[subscibers]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=292214</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image73.jpg?resize=550%2C293&quality=80&ssl=1" width="550" height="293" title="" alt="A close-up of a fluffy, light-colored cat with a predominantly cream fur coat featuring soft brown patches. Its large, expressive eyes gaze curiously to the side, framed by delicate whiskers and gentle ear fur, against a smooth, dark gray background that enhances its detailed texture and three-dimensional form." /></div><div><p>2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/23/here-comes-houdini-22/">Here comes Houdini 22</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image73.jpg?resize=550%2C293&quality=80&ssl=1" width="550" height="293" title="" alt="A close-up of a fluffy, light-colored cat with a predominantly cream fur coat featuring soft brown patches. Its large, expressive eyes gaze curiously to the side, framed by delicate whiskers and gentle ear fur, against a smooth, dark gray background that enhances its detailed texture and three-dimensional form." /></div><div><p class="wp-block-paragraph">The sheer mass of innovation so far has been roughly the same kind of brain trip as Neo’s journey down the rabbit hole. So put the popcorn on the table, question your own reality, celebrate <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>’s 30th anniversary to the day while you are at it, and off we go into the land of new nodes. And yes, you can imagine this being read to you in Keanu Reeves voice. </p>
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<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">“We have a clear, confident and calm direction to get you through these big changes that are happening in this industry.” &#8211; Cristin Barghiel, Head of R&amp;D from SideFX</p>
</blockquote>



<p class="wp-block-paragraph">Oh well, let&#8217;s see&#8230;</p>



<h3 id="kinefx-apex-rigging" class="wp-block-heading">KineFX &amp; APEX Rigging</h3>



<p class="wp-block-paragraph">The “umbrella ” for character and creature workflows reaches a certain level of maturity in Houdini 22, where all subareas interlock: rigging, animation, retargeting and motion mixing. With this version, CFX (muscle simulation), hair and fur systems, is integrated into the KineFX environment to form a continuous workflow.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="571"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1200%2C571&#038;quality=80&#038;ssl=1"  alt="A detailed 3D model of a wasp, showcasing intricate textures and colors, including black and yellow patterns on its body. The model is displayed against a dark gray background, with control panels on the right side featuring labeled options and settings for adjustment."  class="wp-image-292230"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1920%2C913&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=768%2C365&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1536%2C731&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1200%2C571&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=380%2C181&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=550%2C262&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=800%2C381&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1160%2C552&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=80%2C38&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=760%2C362&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1100%2C523&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1600%2C761&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<p class="wp-block-paragraph">In production, rigging traditionally sits between static modeling input and the animation pipeline. Houdini 22 now makes this transition smoother by treating even new, extreme assets such as Gaussian Splats like normal polygon meshes. You can capture G-Splats, rig them procedurally and animate them without changing the workflow.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="611"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="292232"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=1200%2C611&#038;quality=80&#038;ssl=1"  alt="A stylized, cartoonish beetle character features a glossy black shell and eye-catching red back. Its elongated, curved antennae and large, expressive eyes create a whimsical demeanor. The character rests on a grey background, with rotation controls visible on the side, highlighting its 3D design."  class="wp-image-292232"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=1920%2C978&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=768%2C391&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=1536%2C782&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=1200%2C611&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=380%2C194&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=550%2C280&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=800%2C407&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=1160%2C591&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=760%2C387&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=1100%2C560&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?resize=1600%2C815&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image89.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="581"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="292234"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=1200%2C581&#038;quality=80&#038;ssl=1"  alt="A digital animation interface displays a stylized black and red insect character with articulated joints and a segmented body. Bright guides and rig options are visible alongside colorful node connections, set against a dark backdrop that emphasizes the character&#039;s sleek design."  class="wp-image-292234"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=1920%2C930&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=768%2C372&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=1536%2C744&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=1200%2C581&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=380%2C184&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=550%2C266&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=800%2C387&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=1160%2C562&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=80%2C39&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=760%2C368&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=1100%2C533&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?resize=1600%2C775&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image112.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="571"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="292230"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1200%2C571&#038;quality=80&#038;ssl=1"  alt="A detailed 3D model of a wasp, showcasing intricate textures and colors, including black and yellow patterns on its body. The model is displayed against a dark gray background, with control panels on the right side featuring labeled options and settings for adjustment."  class="wp-image-292230"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1920%2C913&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=768%2C365&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1536%2C731&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1200%2C571&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=380%2C181&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=550%2C262&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=800%2C381&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1160%2C552&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=80%2C38&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=760%2C362&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1100%2C523&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?resize=1600%2C761&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image78.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>
</figure>



<p class="wp-block-paragraph">Using a wasp as an example, the new Rig Builder shows how the system works. Thanks to new Shape LODs, you can switch in the viewport between proxy, low-res and high-res splats to get real-time feedback while posing interactively. The finished setup is saved as a Rig Template and adapts to completely different insects such as rhinoceros beetles or absurd larvae, because KineFX procedurally detects different joint lengths and can skip joints based on names and tags.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="1060"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=1200%2C1060&#038;quality=80&#038;ssl=1"  alt="A stylized digital figure stands against a dark gray background, showcasing an intricate robotic design. The figure features articulated joints in a mix of soft orange and muted gray, highlighted by glowing blue indicators. Circular markers surround the feet, projecting a sense of balance and movement in this 3D modeling interface."  class="wp-image-292237"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=1223%2C1080&amp;quality=80&amp;ssl=1 1223w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=768%2C678&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=1200%2C1060&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=380%2C336&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=550%2C486&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=800%2C706&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=1160%2C1024&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=80%2C71&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=51%2C45&amp;quality=80&amp;ssl=1 51w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=760%2C671&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?resize=1100%2C971&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image103.jpg?w=1368&amp;quality=80&amp;ssl=1 1368w" ></a></figure>



<p class="wp-block-paragraph">Controller widgets also get a upgrade. The old image controls are back, scale natively with the viewport, can be docked to the edge of the screen or act as screen-space gadgets fixed to the display. This opens the door for clever control interfaces inside the viewport.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="576"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=1200%2C576&#038;quality=80&#038;ssl=1"  alt="A digital interface showcasing a character rigging tool, featuring a semi-transparent figure on the left adorned with multicolored control points. On the right, a fully rendered character stands, highlighted with vibrant joints, set against a dark backdrop. Various tools and options are visible below, enhancing the interactive experience."  class="wp-image-292263"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=1920%2C922&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=768%2C369&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=1536%2C738&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=1200%2C576&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=380%2C182&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=550%2C264&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=800%2C384&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=1160%2C557&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=80%2C38&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=760%2C365&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=1100%2C528&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?resize=1600%2C768&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image20.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<h3 id="bipeds" class="wp-block-heading">BiPeds </h3>



<p class="wp-block-paragraph">For daily work with bipeds, Houdini 22 provides ready-made recipes and templates. You simply throw your geometry and skeleton in, and the system builds a biped, including a completely revised viewport interface. Joints can be aligned through translations instead of rotations thanks to auto-aiming, while procedural Selection Sets sort the controllers clearly by body part and place them collapsibly in the animator’s field of view.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="644"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=1200%2C644&#038;quality=80&#038;ssl=1"  alt="A striking character model stands confidently in a dimly lit space, showcasing intricate dark armor adorned with colorful articulation points. Massive, feathered wings arch outward dramatically, contrasting against the sleek black backdrop. In one hand, he grips a mysterious staff with a sharp, ornate design, enhancing his imposing presence."  class="wp-image-292241"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=1920%2C1031&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=768%2C412&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=1536%2C824&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=1200%2C644&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=380%2C204&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=550%2C295&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=800%2C429&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=1160%2C623&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=760%2C408&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=1100%2C590&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?resize=1600%2C859&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image34.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<h3 id="heres-cedric" class="wp-block-heading">Here&#8217;s Cedric</h3>



<p class="wp-block-paragraph">The chimpanzee Cedric demonstrates how character setup, animation and Creature FX, or CFX, work together. Here, Rig Builder, Fuse Graph, blendshapes and the Wrinkle Deformer for muscle and armor setups flow together, without having to touch a messy graph in the network.</p>



<p class="wp-block-paragraph">For facial setups, the combination of classic blendshapes and the Wrinkle Deformer saves a huge amount of manual sculpting, since the system calculates fine wrinkles and nonlinear deformations procedurally. The face controllers are shapeshifters and can switch on the fly in the viewport between direct on-face manipulators and classic 2D sliders.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="577"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=1200%2C577&#038;quality=80&#038;ssl=1"  alt="A detailed 3D model of a gorilla&#039;s head, rendered in a smooth gray material. The sculpt captures the facial features, including the pronounced brow and wide nostrils, adding a realistic touch. To the left, a diagram outlines facial rigging with colorful markers, enhancing the artistic context."  class="wp-image-292242"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=1920%2C923&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=768%2C369&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=1536%2C738&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=1200%2C577&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=380%2C183&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=550%2C264&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=800%2C385&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=1160%2C558&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=80%2C38&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=760%2C365&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=1100%2C529&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?resize=1600%2C769&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image28.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<h3 id="the-mechs-are-coming" class="wp-block-heading">The Mechs are coming</h3>



<p class="wp-block-paragraph">For mechanical rigs or robot arms, Houdini uses Set Driven Keys and Multi-IK with constraints. The central component is the new APEX Rig Pose Node, which manages posing, rest pose and animation in the Animate State. Its secret weapon is the Set Driven Key component, which acts as an automated translator: you define an animation range and connect it to a driver control, allowing the rig to fire off logical dependencies without manual graph tinkering. If something gets stuck, the APEX Graph Debugger displays the numerical values of the graphs live as hover text directly in the viewport.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="604"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=1200%2C604&#038;quality=80&#038;ssl=1"  alt="A stylized 3D model of a whimsical creature features a glossy metallic surface with rounded forms and colorful accents. It is set against a neutral background, while a user interface panel displaying various settings occupies the right side, highlighting a blend of artistry and technology."  class="wp-image-292245"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=1920%2C966&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=768%2C386&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=1536%2C773&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=1200%2C604&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=380%2C191&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=550%2C277&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=800%2C403&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=1160%2C584&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=80%2C40&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=760%2C382&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=1100%2C554&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?resize=1600%2C805&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image83.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<p class="wp-block-paragraph">Together with studio <a href="https://www.tumblehead.com/" title="">Tumblehead</a>, SideFX uses toad Hank to show how much creative madness is packed into APEX. CUDA-accelerated custom deformers via HDK enable an extreme squash-and-stretch rig to run completely in real time. The system stubbornly follows the Character-In-Character-Out principle, allowing you to procedurally attach new eyes or extra arms to the rig in the middle of a shot without breaking the rig. Because apparently even amphibians deserve modular body horror now.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="643"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="292252"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=1200%2C643&#038;quality=80&#038;ssl=1"  alt="A whimsical green cartoon character resembling a caterpillar, striking a playful pose on one leg. Its segmented body features vibrant green tones and large yellow eyes. The smooth, shiny texture contrasts with the soft shadows in the minimalist gray background, highlighting its quirky form."  class="wp-image-292252"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=1920%2C1028&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=768%2C411&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=1536%2C822&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=1200%2C642&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=380%2C203&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=550%2C294&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=800%2C428&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=1160%2C621&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=760%2C407&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=1100%2C589&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?resize=1600%2C856&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image110.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="623"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="292251"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=1200%2C623&#038;quality=80&#038;ssl=1"  alt="A whimsical 3D-rendered character resembling a green spider with a wide, smiling mouth and oversized yellow eyes clustered atop its head. Its elongated legs stretch playfully, set against a soft gray background, creating a contrast that accentuates the character&#039;s vibrant colors and playful design."  class="wp-image-292251"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=1920%2C997&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=768%2C399&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=1536%2C798&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=1200%2C623&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=380%2C197&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=550%2C286&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=800%2C415&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=1160%2C602&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=760%2C395&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=1100%2C571&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?resize=1600%2C831&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image26-1.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="652"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="292250"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=1200%2C652&#038;quality=80&#038;ssl=1"  alt="A whimsical green creature with exaggerated features, including large round yellow eyes and a wide grin, stands with limbs outstretched. It has a long pink tongue protruding playfully from its mouth, set against a smooth gray background that enhances its vibrant colors and quirky character."  class="wp-image-292250"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=1920%2C1043&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=768%2C417&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=1536%2C834&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=1200%2C652&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=380%2C206&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=550%2C299&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=800%2C435&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=1160%2C630&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=760%2C413&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=1100%2C598&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?resize=1600%2C869&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image79-1.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>
</figure>



<h3 id="ai-here-we-go" class="wp-block-heading">AI, here we go&#8230;.</h3>



<p class="wp-block-paragraph">To speed up the coding of complex rigs, Houdini 22 introduces the APEX Script Comfort Package. It provides a VS-Code extension for autocomplete, a <a href="https://digitalproduction.com/tag/python/" title="Python">Python </a>panel directly inside Houdini and, functionally, an MCP server, meaning Model Context Protocol, that controls a carefully curated library of syntax rules and snippets. </p>



<p class="wp-block-paragraph">Since the thing is claimed to be highly &#8220;token-efficient&#8221; (We used to call that &#8220;Working&#8221;, but the LinkedInification of language. Sorry.), you can connect a local LLM, and generate rigs using natural language. An integrated validator checks the code, and since the final output consists of pure scripts, you keep ownership of the data without AI dependency.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="631"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=1200%2C631&#038;quality=80&#038;ssl=1"  alt="An intricate software interface displaying coding panels and prompts on a dark background. On the left, a list of skeletal rigging instructions appears, while the center shows a coding environment with brightly colored syntax. The right panel features snippets labeled &#039;Character Rigging&#039; and &#039;AppScript Help,&#039; demonstrating an organized workflow."  class="wp-image-292258"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=1920%2C1009&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=768%2C404&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=1536%2C808&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=1200%2C631&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=380%2C200&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=550%2C289&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=800%2C421&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=1160%2C610&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=760%2C400&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=1100%2C578&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?resize=1600%2C841&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image59.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<h3 id="mo-capybara" class="wp-block-heading">Mo-capybara</h3>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/motion-capture/" title="Motion Capture">Mocap </a>retargeting is fully automated through a new biped recipe, which maps joint names, proportions and rest poses from Mixamoall the way to custom characters. Even incomplete skeletons, are accepted. The subsequent rig inversion translates the skeleton data back onto the rig , measures bone lengths for automatic stretch and counters the IK flipping on overbent mocap knees using the new Rest Twist option. If needed, IKs can even be intentionally broken as an artistic decision.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="753"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="292265"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=1200%2C753&#038;quality=80&#038;ssl=1"  alt="A digitally rendered character in a dynamic kicking pose, showcasing realistic movement and detailed limb articulation. The background features a sleek, dark environment that emphasizes the character&#039;s vibrant orange and black design. On the right, is a graphical interface displaying animated control nodes, illustrating the technical setup for character animation."  class="wp-image-292265"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=1722%2C1080&amp;quality=80&amp;ssl=1 1722w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=768%2C482&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=1536%2C964&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=1200%2C753&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=380%2C238&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=550%2C345&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=800%2C502&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=1160%2C728&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=80%2C50&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=72%2C45&amp;quality=80&amp;ssl=1 72w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=760%2C477&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=1100%2C690&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?resize=1600%2C1004&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image41.jpg?w=1728&amp;quality=80&amp;ssl=1 1728w" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="572"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="292268"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=1200%2C572&#038;quality=80&#038;ssl=1"  alt="A series of five animated figures displayed in various kicking poses against a muted gray background. The first figure is a playful, turquoise creature, followed by a stocky character in yellow pants. Next, a muscular figure in shorts, then a slender individual with a focused stance, and finally, a striking orange and black character executing a high kick, showcasing dynamic movement and character design."  class="wp-image-292268"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=1920%2C915&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=768%2C366&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=1536%2C732&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=1200%2C572&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=380%2C181&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=550%2C262&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=800%2C381&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=1160%2C553&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=80%2C38&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=760%2C362&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=1100%2C524&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?resize=1600%2C763&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image63.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>
</figure>



<p class="wp-block-paragraph">In a live demo, <a href="https://digitalproduction.com/tag/sidefx/" title="SideFX">SideFX </a>shows that the entire process, from bare geometry to the finished Motion Mixer, can be completed in under five minutes. The character is rigged via template, connected to retargeting data, art-directed at the shoulders, converted through rig inversion and then pushed directly into the Motion Mixer.</p>



<h3 id="animation" class="wp-block-heading">Animation</h3>



<p class="wp-block-paragraph">When it comes to animation, viewport performance is the big metric. Houdini 22 delivers with the &#8220;Evaluate Rig in Parallel&#8221; option. The system distributes characters across separate CPU threads, so 20 fully rigged Electra characters can play back smoothly at a full 24 frames per second. More than 3,600 controls and over 13,000 channels in native real time, without disabling anything in the background. Since these are full rigs and not simple crowd agents, you can make live adjustments and pose characters during playback. We don&#8217;t know how big the Workstation was, though. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="595"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=1200%2C595&#038;quality=80&#038;ssl=1"  alt="A digitally rendered city intersection featuring a bustling street scene. Traffic lights glow red and green, illuminating several pedestrians in various poses. The textured pavement contrasts with the smooth, dark background, enhancing the three-dimensional effect of the scene."  class="wp-image-292275"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?w=1849&amp;quality=80&amp;ssl=1 1849w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=768%2C381&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=1536%2C762&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=1200%2C595&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=380%2C188&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=550%2C273&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=800%2C397&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=1160%2C575&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=80%2C40&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=760%2C377&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=1100%2C546&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image75.jpg?resize=1600%2C794&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">In the revised Motion Mixer, you can drag animation clips onto the timeline, trim them and use functions such as Match Position to align joints. Clips can be blended into each other by overlapping them, looped or cleaned up with filters such as Smooth FX. The real workflow rescue device here is the new Nested Clips. </p>



<h3 id="nested-what" class="wp-block-heading">Nested what? </h3>



<p class="wp-block-paragraph">These nested clips combine a whole battery of timelines and tracks into a single clean block, which keeps the thing vastly more usable. A double-click takes you back into the data to edit details. </p>



<h3 id="apex-character" class="wp-block-heading">APEX Character</h3>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="593"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=1200%2C593&#038;quality=80&#038;ssl=1"  alt="A digital rendering of a humanoid figure in mid-walk, showcasing a stylized, abstract design. The figure, crafted from sections of orange and gray, casts a distinct shadow on a polished, white circular platform. The background features a dark, gradient ambiance, enhancing the figure&#039;s vibrant colors. To the right, a user interface displays timeline options and geometric settings, offering a glimpse into a 3D animation software environment."  class="wp-image-292279"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?w=1836&amp;quality=80&amp;ssl=1 1836w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=768%2C379&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=1536%2C759&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=1200%2C593&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=380%2C188&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=550%2C272&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=800%2C395&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=1160%2C573&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=80%2C40&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=760%2C375&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=1100%2C543&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image15.jpg?resize=1600%2C790&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">The new APEX Character Picker gives rigs a visual control center on a configurable canvas. You can load backgrounds directly from the viewport or use ready-made templates to link buttons to the desired controls via right-click. The tool adopts the names and colors of the controls, can be scaled, mirrored or connected to procedural Selection Sets. </p>



<p class="wp-block-paragraph">For complex areas such as hands, the canvas can be split to preserve readability. A neat side effect appears in ragdoll rigging: you can control invisible collision shapes through the picker while keeping the  unscaled mesh visible in the viewport. The tool ships directly with standard characters such as Electra.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image50.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="633"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image50.jpg?resize=1200%2C633&#038;quality=80&#038;ssl=1"  alt="A whimsical character resembling a fuzzy creature, dressed in shiny silver armor and a helmet, sits atop a small wooden horse. The textured surfaces of the creature and the horse contrast with a backdrop of cardboard structures, creating a playful and imaginative medieval scene."  class="wp-image-292280" ></a></figure>



<p class="wp-block-paragraph">Cameras are now full citizens inside APEX, which improves working with the integrated audio panel, including scrubbing. A face camera, constrained to the character’s head, eliminates the full body movement. In the viewport, you get a stable focus on the face, which is essential for precise lip-syncing and fine facial animation. For posing, you can access your animation library directly. You select the pose from the catalog and blend it onto the entire rig or, through Selection Sets, onto isolated areas such as the mouth region.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="645"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=1200%2C645&#038;quality=80&#038;ssl=1"  alt="A stylized 3D character with exaggerated features, including sharp eyebrows and a thick mustache, is displayed against a gray backdrop. The character wears a brown pirate hat and a blue shirt. To the side, a user interface showcases various face morph settings, with colorful markers indicating facial movements on a wireframe model."  class="wp-image-292284"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?w=1830&amp;quality=80&amp;ssl=1 1830w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=768%2C413&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=1536%2C826&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=1200%2C645&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=380%2C204&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=550%2C296&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=800%2C430&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=1160%2C624&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=760%2C409&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=1100%2C591&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image1-1.jpg?resize=1600%2C860&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">Through the new Geometry Channels, you get direct access to all animation layers of your character at once. If, for example, the director shifts the audio by a few frames after the fact, you no longer have to touch every layer individually. Instead, you use the Retime tool. A double-click places markers in the timeline. If you grab the thick handle, you can shift the entire animation. If you use the thin handle, you correct the marker position without touching the keyframes. This lets you compress or stretch animations between markers quickly, while all keys outside the markers remain untouched.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="653"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=1200%2C653&#038;quality=80&#038;ssl=1"  alt="A cartoonish character with exaggerated features, wearing a dark pirate hat and a sleeveless turquoise vest, is prominently displayed against a soft gray background. Below, an animation timeline window illustrates intricate motion details, showcasing vibrant colors and various keyframes."  class="wp-image-292286"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?w=1846&amp;quality=80&amp;ssl=1 1846w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=768%2C418&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=1536%2C836&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=1200%2C653&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=380%2C207&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=550%2C299&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=800%2C436&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=1160%2C632&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=80%2C44&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=760%2C414&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=1100%2C599&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image108.jpg?resize=1600%2C871&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">With the Full Body IK system, animations can be reshaped without coing through a thicket of keys, curves and individual controls. Bookmarks define the relevant time range in the timeline, a keystroke places a target on the hand or head, and the in and out points are pinned. From that moment on, a single controller is enough to make the entire character behave procedurally.</p>



<h3 id="did-someone-say-ragdoll" class="wp-block-heading">Did someone say ragdoll?</h3>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="543"  data-id="292290"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=1200%2C543&#038;quality=80&#038;ssl=1"  alt="A 3D animation viewport showcases a character model in mid-air, depicted with an articulated pose that suggests dynamic movement. The figure, with smooth textures and an orange and beige color palette, is connected to a control point labeled &#039;Fallen Max&#039; by glowing red lines, emphasizing the technical aspects of animation and character rigging. The background is a soft, dark gray, enhancing the focus on the character&#039;s design and the surrounding interface elements."  class="wp-image-292290"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?w=1822&amp;quality=80&amp;ssl=1 1822w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=768%2C348&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=1536%2C695&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=1200%2C543&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=380%2C172&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=550%2C249&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=800%2C362&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=1160%2C525&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=80%2C36&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=760%2C344&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=1100%2C498&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image31.jpg?resize=1600%2C724&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="526"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  data-id="292292"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=1200%2C526&#038;quality=80&#038;ssl=1"  alt="A 3D animation software interface displays a humanoid figure in midair, arms outstretched and legs bent in a dynamic pose, complemented by a sleek, futuristic design. The figure features a smooth, tan body with bold orange accents, set against a dark gray background, emphasizing the figure&#039;s motion and design. In the lower section, various control elements and settings provide a glimpse into the software&#039;s functionality, enhancing the creative atmosphere."  class="wp-image-292292"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=1920%2C842&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=768%2C337&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=1536%2C674&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=1200%2C526&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=380%2C167&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=550%2C241&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=800%2C351&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=1160%2C509&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=80%2C35&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=760%2C333&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=1100%2C483&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?resize=1600%2C702&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image35.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="672"  data-id="292293"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=1200%2C672&#038;quality=80&#038;ssl=1"  alt="A dynamic 3D animation setup displays a humanoid character mid-stride, wielding a large axe. The model exhibits articulated joints and a vivid orange second skin. The dark gradient background highlights the character&#039;s movements, while user interface elements frame the scene, creating a tech-savvy atmosphere."  class="wp-image-292293"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?w=1844&amp;quality=80&amp;ssl=1 1844w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=768%2C430&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=1536%2C860&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=1200%2C672&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=380%2C213&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=550%2C308&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=800%2C448&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=1160%2C649&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=760%2C425&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=1100%2C616&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image82.jpg?resize=1600%2C895&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="612"  data-id="292291"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=1200%2C612&#038;quality=80&#038;ssl=1"  alt="A dynamic, animated humanoid figure in a mid-air pose, showcasing intricate joint articulations and vibrant orange accents on its limbs. The neutral gray background enhances the figure&#039;s detailed texture and design, while UI elements for animation control are visible at the top."  class="wp-image-292291"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?w=1830&amp;quality=80&amp;ssl=1 1830w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=768%2C392&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=1536%2C783&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=1200%2C612&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=380%2C194&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=550%2C280&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=800%2C408&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=1160%2C591&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=760%2C387&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=1100%2C561&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image104-1.jpg?resize=1600%2C816&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<p class="wp-block-paragraph">The ragdoll system receives four physical forces that can be activated directly in the viewport. In addition to wind, magnets and damping, which makes the character float as if underwater, turbulence adds a major boost in realism. Since these forces work through collision shapes, you can reduce turbulence on the head or legs to avoid unattractive wobbling. With the magnet, you can pull and tug on the rig procedurally to sculpt poses physically. The thing even works without prior keyframe animation.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="640"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=1200%2C640&#038;quality=80&#038;ssl=1"  alt="A stylized bar interior featuring a long wooden counter with tall stools. The backdrop showcases an array of illuminated bottles on glass shelves, framed by warm lighting. Dark walls reveal rustic textures, while an industrial vibe permeates the scene, enhanced by a sleek robot character on the floor."  class="wp-image-292299"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?w=1835&amp;quality=80&amp;ssl=1 1835w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=768%2C410&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=1536%2C819&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=1200%2C640&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=380%2C203&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=550%2C293&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=800%2C427&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=1160%2C619&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=760%2C405&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=1100%2C587&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image33.jpg?resize=1600%2C854&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="651"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=1200%2C651&#038;quality=80&#038;ssl=1"  alt="A spacious, dimly lit bar setting exudes a rustic charm. Wooden barrels serve as tables, surrounded by tall stools. Behind the polished wooden bar, illuminated shelves display an array of colorful liquor bottles, their hues glowing softly under warm lighting. Textured walls hint at age, enhancing the inviting atmosphere."  class="wp-image-292300"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?w=1870&amp;quality=80&amp;ssl=1 1870w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=768%2C416&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=1536%2C833&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=1200%2C651&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=380%2C206&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=550%2C298&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=800%2C434&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=1160%2C629&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=760%2C412&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=1100%2C596&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image44.jpg?resize=1600%2C868&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">For brutal destruction scenarios, where a character is slammed through a table, Houdini 22 introduces the new Impact Threshold. This threshold is based on impact velocity and removes the manual keying of the exact ragdoll activation moment. The object shatters automatically in the exact frame in which the critical velocity is reached. Since the system works nondestructively on copied animation layers, the throw timing can still be moved afterward. The Impact Threshold recalculates the ideal physical break moment automatically every time.</p>



<h3 id="animated-splats" class="wp-block-heading">Animated Splats? </h3>



<p class="wp-block-paragraph">The fact that Gaussian Splats are, under the hood, nothing more than points with attributes makes them ideal food for the animation pipeline. Since they are lightweight and calculated on the GPU, you can load G-Splats as full sets, remove individual points or bring them back into the rig with controllers through the Scene Add Prop Node. You can animate and pose G-Splat stools and kick them around correctly with ragdolls. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="636"  data-id="292305"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=1200%2C636&#038;quality=80&#038;ssl=1"  alt="A highly detailed 3D rendering of a bee, showcasing intricate textures on its body and delicate, transparent wings, which glisten subtly against a soft gradient background. The bee is depicted in a dynamic pose, with a focus on its striped abdomen and hairy legs, emphasizing the precision of digital modeling."  class="wp-image-292305"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?w=1835&amp;quality=80&amp;ssl=1 1835w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=768%2C407&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=1536%2C814&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=1200%2C636&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=380%2C201&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=550%2C291&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=800%2C424&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=1160%2C614&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=760%2C403&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=1100%2C583&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image10.jpg?resize=1600%2C848&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="660"  data-id="292304"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=1200%2C660&#038;quality=80&#038;ssl=1"  alt="A detailed 3D rendering of a large insect resembling a bee, its wings slightly outspread, showcasing fine textures and intricate details on its body. It stands atop a glossy white surface with soft lighting that enhances the smoothness of the background gradient, creating a sense of depth."  class="wp-image-292304"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?w=1828&amp;quality=80&amp;ssl=1 1828w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=768%2C423&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=1536%2C845&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=1200%2C660&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=380%2C209&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=550%2C303&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=800%2C440&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=1160%2C638&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=80%2C44&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=760%2C418&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=1100%2C605&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image97.jpg?resize=1600%2C881&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<p class="wp-block-paragraph">For organic creatures, the system provides procedural secondary motion directly on controller level. A keyframe animation on the main control generates automatic swinging on antennae or legs. Multipliers prevent all limbs from twitching in sync, while modes such as Lag Overshoot, Jiggle or Spring add a touch of inertia. Using a blend slider, you can blend this physical secondary motion back into your keyframe animation at the end, or send the chunky G-Splat wasp crashing into the wall with a ragdoll impact.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="634"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=1200%2C634&#038;quality=80&#038;ssl=1"  alt="Five stylized, gray humanoid figures are shown in dynamic poses, transitioning from a relaxed stance to an expressive movement. Each figure embodies different forms of movement, showcasing fluidity and grace against a simple dark background, emphasizing their contours and shapes."  class="wp-image-292309"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?w=1826&amp;quality=80&amp;ssl=1 1826w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=768%2C406&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=1536%2C812&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=1200%2C634&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=380%2C201&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=550%2C291&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=800%2C423&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=1160%2C613&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=760%2C402&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=1100%2C581&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image46.jpg?resize=1600%2C846&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<h3 id="cfx" class="wp-block-heading">CFX</h3>



<p class="wp-block-paragraph">In CFX, Houdini 22 expands the interaction between crowd simulations and anatomical correctness. The new feature for crowds is the porting of the ML Deformer to Agent Primitives. The machine-learning model runs on the GPU, calculates inference blending of blendshape weights in batches across multiple characters and gives mass agents. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="683"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=1200%2C683&#038;quality=80&#038;ssl=1"  alt="A detailed 3D rendering showcases two muscular human figures in dynamic poses, contrasting with a complex visual flowchart on the right. The figures are textured in light gray, emphasizing their sculpted anatomy, while the flowchart is vibrant, featuring colorful nodes and connecting lines on a dark background."  class="wp-image-292312"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?w=1822&amp;quality=80&amp;ssl=1 1822w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=768%2C437&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=1536%2C874&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=1200%2C683&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=380%2C216&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=550%2C313&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=800%2C455&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=1160%2C660&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=760%2C433&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=1100%2C626&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image107.jpg?resize=1600%2C911&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">An Agent LOD slider in the viewport lets you balance performance quickly by downgrading more distant agents while only characters close to the camera receive the full deformation stack.</p>



<h3 id="look-at-those-muscles" class="wp-block-heading">Look at those muscles! </h3>



<p class="wp-block-paragraph">The revised Muscle Transfer recipe benefits from the new biped retargeting tools, allowing mocap animations to be pushed onto muscle setups.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="679"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=1200%2C679&#038;quality=80&#038;ssl=1"  alt="A series of six visuals feature a stylized bone and three wave-like, red damping structures above it, each labeled with varying coefficients. The top row displays &quot;H21 Damping&quot; with values from 1e-7 to 1e-5, while the bottom row features &quot;H22 Damping&quot; values from 0.0001 to 0.01. The contrasting colors and clean layout evoke a sense of scientific inquiry."  class="wp-image-292315"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?w=1844&amp;quality=80&amp;ssl=1 1844w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=768%2C435&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=1536%2C870&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=1200%2C679&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=380%2C215&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=550%2C311&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=800%2C453&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=1160%2C657&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=760%2C430&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=1100%2C623&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=1600%2C906&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image61.jpg?resize=476%2C268&amp;quality=80&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">For muscles, SideFX fixes the solver so that stiff tissue no longer lags behind during fast movements. Thanks to new constraint formulations and velocity blending from Vellum, you get organic jiggle without additional calculation overhead. The Otus subnets are now fully editable for POP forces, provide stress attributes for wrinkle masks and offer real sliding constraints for tissue sliding over other tissue.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="678"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=1200%2C678&#038;quality=80&#038;ssl=1"  alt="Three striking, stylized human figures appear against a dark background, depicted in vibrant colors. Each figure is faceless, showcasing vivid blue, green, yellow, orange, and red hues that represent different forms of stress across their torsos, offering a scientific yet artistic representation of physical dynamics."  class="wp-image-292318"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?w=1820&amp;quality=80&amp;ssl=1 1820w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=768%2C434&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=1536%2C868&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=1200%2C678&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=380%2C215&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=550%2C311&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=800%2C452&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=1160%2C656&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=760%2C430&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=1100%2C622&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=1600%2C905&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image12.jpg?resize=476%2C268&amp;quality=80&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">For hair and fur, Houdini 22 delivers the long-awaited end-to-end workflow requested by the community. You load any high-resolution static groom into the system without any prior attributes and let an extremely thin set of guides deform the final fur only at render time.</p>



<p class="wp-block-paragraph">Responsible for this is the Guide Reduce SOP, written completely in OpenCL. Its adaptive algorithm selects the most distinctive outlier hairs for Vellum simulation, with 100 to 200 guides often already enough for a clean result.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="673"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=1200%2C673&#038;quality=80&#038;ssl=1"  alt="A stylized humanoid figure with an orange exoskeletal body and an abstract, featureless face. Dark, flowing hair contrasts against the vivid orange, adding a dynamic texture, while the sleek, futuristic design evokes a sense of innovation and creativity."  class="wp-image-292319"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?w=1839&amp;quality=80&amp;ssl=1 1839w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=768%2C431&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=1536%2C861&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=1200%2C673&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=380%2C213&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=550%2C308&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=800%2C449&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=1160%2C650&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=760%2C426&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=1100%2C617&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=1600%2C897&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image71.jpg?resize=476%2C268&amp;quality=80&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The new Guide Deform 2.0 maps these weights accurately onto all stray hairs. To prevent dense fur clusters from falling apart during extreme action, the options Preserve Shape and Preserve Clumps run under the hood. Using a quasi-static physics simulation, they smooth out high-frequency artifacts and preserve the spatial relationship between hair tips.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="636"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=1200%2C636&#038;quality=80&#038;ssl=1"  alt="A detailed close-up of a textured surface resembling tousled hair or fur, with intricate strands flowing in various directions. The backdrop features a gradient of muted colors, emphasizing the organic, fluid movement of the fibers. On the side, a panel displays adjustment settings, suggesting a dynamic design process."  class="wp-image-292321"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?w=1830&amp;quality=80&amp;ssl=1 1830w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=768%2C407&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=1536%2C814&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=1200%2C636&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=380%2C201&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=550%2C292&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=800%2C424&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=1160%2C615&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=760%2C403&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=1100%2C583&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image81.jpg?resize=1600%2C848&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">The new Capybara Fur recipe bundles this workflow and pushes Guide Deform 2.0, thanks to OpenCL optimization, to 50 times the speed of its predecessor in native real time in the viewport. The integrated Guide Utility Node handles the annoying work of root pinning, Vellum orientation and 0-to-1 curve normalization in a single node, cleaning up the network.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="677"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=1200%2C677&#038;quality=80&#038;ssl=1"  alt="A 3D model of a brown marmot is displayed on the left, showcasing its fur texture and detailed anatomy. The right panel features a node graph, illustrating a complex network of connections, with bright circles and text labels illuminating the intricate process of digital modeling."  class="wp-image-292324"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?w=1835&amp;quality=80&amp;ssl=1 1835w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=768%2C433&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=1536%2C866&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=1200%2C677&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=380%2C214&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=550%2C310&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=800%2C451&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=1160%2C654&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=760%2C429&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=1100%2C620&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=1600%2C902&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image14.jpg?resize=476%2C268&amp;quality=80&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">A highlight for polishing at shot level is the fact that the Shot Sculpt tool now fully supports curves and guides. You can mix mesh fixes and guide adjustments in constant back-and-forth, mask areas or use animated attribute painting to morph haircuts and fur colors fluidly in the middle of a shot.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="676"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=1200%2C676&#038;quality=80&#038;ssl=1"  alt="A digitally sculpted humanoid figure with a smooth, orange body and an intricate, asymmetrical hairstyle made of fine, silvery strands. The figure&#039;s face is featureless, highlighted against a stark black background, enhancing the futuristic aesthetic. A translucent interface on the side displays design options and details."  class="wp-image-292327"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?w=1819&amp;quality=80&amp;ssl=1 1819w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=768%2C433&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=1536%2C866&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=1200%2C676&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=380%2C214&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=550%2C310&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=800%2C451&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=1160%2C654&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=760%2C428&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=1100%2C620&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=1600%2C902&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image53.jpg?resize=476%2C268&amp;quality=80&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">When expanding hair, the Hair Generate Node enables sparse guide grooms on highly detailed geometry through the Blend in Skin Space option, so guides only need to be placed where they are required for the final look.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="639"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=1200%2C639&#038;quality=80&#038;ssl=1"  alt="A detailed 3D model of a character’s face, showcasing intricate textures resembling skin. The surface exhibits fine, raised patterns, reflecting light softly, and a near-symmetrical design enhances realism. On the right, a user interface displays options for adjusting rendering settings, emphasizing the blend of technology and artistry."  class="wp-image-292330"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?w=1826&amp;quality=80&amp;ssl=1 1826w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=768%2C409&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=1536%2C818&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=1200%2C639&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=380%2C202&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=550%2C293&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=800%2C426&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=1160%2C618&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=760%2C405&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=1100%2C586&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image85.jpg?resize=1600%2C853&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">The Configure Guide Deform LOP saves a huge amount of disk space because it does not bake hair deformation to disk. Instead, it calculates the deformation on the fly at render time using a Hydra procedural.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="645"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=1200%2C645&#038;quality=80&#038;ssl=1"  alt="A futuristic humanoid figure with an intricate design, constructed from smooth orange and gray materials, soars through a clear blue sky. The figure&#039;s dynamic pose captures a sense of motion, with strands of hair flowing elegantly behind, enhancing the sense of flight."  class="wp-image-292331"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?w=1833&amp;quality=80&amp;ssl=1 1833w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=768%2C413&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=1536%2C826&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=1200%2C645&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=380%2C204&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=550%2C296&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=800%2C430&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=1160%2C624&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=760%2C409&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=1100%2C592&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image67.jpg?resize=1600%2C861&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">Through deep LOPs integration, the system automatically inherits motion-blur subsamples from the skin and guide input, preventing hair from ever tearing away from the skin. Since the in-house Husk procedural has also been upgraded to real geometry motion blur, millions of hairs render cleanly even with nine samples and without the typical artifacts of the old velocity blur. This saves enormous amounts of disk space and network I/O because the heavy high-resolution groom only needs to be stored once instead of firing hair salad frame by frame onto the servers.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="649"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=1200%2C649&#038;quality=80&#038;ssl=1"  alt="A muscular monkey stands confidently, flexing its arms while adorned in intricate metallic armor. The armor features sleek plates and textures, harmonizing strength and agility against a stark black background, evoking a sense of determination and presence."  class="wp-image-292335"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?w=1755&amp;quality=80&amp;ssl=1 1755w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=768%2C415&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=1536%2C831&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=1200%2C649&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=380%2C205&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=550%2C297&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=800%2C433&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=1160%2C627&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=760%2C411&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=1100%2C595&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image99.jpg?resize=1600%2C865&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<h3 id="modeling-and-terrain" class="wp-block-heading">Modeling and terrain</h3>



<p class="wp-block-paragraph">The Quad Remesher receives an Edge Flow upgrade in Houdini 22. The new rectangular method was developed for hard-surface models, since it procedurally detects hard edges and aligns the mesh exactly to them without distorting the internal topology. At the same time, the symmetry function provides a cleaner flow for organic objects.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="682"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=1200%2C682&#038;quality=80&#038;ssl=1"  alt="A 3D wireframe model of a mechanical part is depicted against a stark black background, showcasing intricate grid lines and mesh details. The main structure features a cylindrical cutout and polished surfaces, while a smaller model appears to the left, creating a striking contrast and depth."  class="wp-image-292336"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?w=1817&amp;quality=80&amp;ssl=1 1817w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=768%2C436&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=1536%2C872&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=1200%2C682&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=380%2C216&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=550%2C312&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=800%2C454&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=1160%2C659&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=760%2C432&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=1100%2C625&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image5.jpg?resize=1600%2C909&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">The new <a href="https://www.sidefx.com/products/sidefx-labs/" title="">SideFX Labs</a> tool Split by Expression allows flexible splitting of geometry using different methods. Its special feature is that the interface displays the underlying VEX expression directly next to the parameters, making the node a useful learning tool.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="624"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=1200%2C624&#038;quality=80&#038;ssl=1"  alt="A three-dimensional abstract sculpture composed of intertwining ribbons in varying shades of blue and white. The smooth textures create a fluid, dynamic form, reminiscent of water waves, set against a muted gray backdrop that enhances the piece&#039;s vibrant hues."  class="wp-image-292338"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?w=1830&amp;quality=80&amp;ssl=1 1830w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=768%2C400&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=1536%2C799&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=1200%2C624&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=380%2C198&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=550%2C286&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=800%2C416&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=1160%2C603&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=760%2C395&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=1100%2C572&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image60.jpg?resize=1600%2C832&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">For complex organic patterns or laying cables, the Walk on Surface Node provides a solution for growing or sliding curves and points along closed meshes. Control is handled through attributes or through noise vector fields via streamline tracing.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="616"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=1200%2C616&#038;quality=80&#038;ssl=1"  alt="A 3D cylindrical object with a translucent surface displays intricate, ethereal white lines that weave and swirl across its height, creating a visually dynamic texture. To the right, a panel shows digital controls and nodes for texture and modeling adjustments, enhancing the design&#039;s complexity."  class="wp-image-292339"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?w=1820&amp;quality=80&amp;ssl=1 1820w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=768%2C395&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=1536%2C789&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=1200%2C616&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=380%2C195&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=550%2C283&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=800%2C411&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=1160%2C596&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=760%2C390&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=1100%2C565&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image114.jpg?resize=1600%2C822&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">The Curve Tool receives a evolution with Curve Animate. In addition to pure point positions, tangents can now also be animated. Even if the topology breaks into pieces during motion, the interpolation of curve arcs and tangents remains consistent across the animation.</p>



<h3 id="heightfields-in-copernicus" class="wp-block-heading">Heightfields in Copernicus</h3>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="681"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=1200%2C681&#038;quality=80&#038;ssl=1"  alt="A digital wireframe model of a cartoon bear stands upright against a dark background. Composed of vibrant purple, yellow, and orange lines, the model highlights the bear&#039;s plump shape and outlines its form in a playful, abstract style. The intricate network of connections emphasizes the animated design, showcasing detailed contours of the character."  class="wp-image-292341"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?w=1821&amp;quality=80&amp;ssl=1 1821w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=768%2C436&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=1536%2C872&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=1200%2C681&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=380%2C216&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=550%2C312&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=800%2C454&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=1160%2C659&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=760%2C432&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=1100%2C625&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image56.jpg?resize=1600%2C909&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">The migration of heightfields into Copernicus accelerates terrain generation by a factor of five (supposedly) and integrates it directly into the texture synthesis workflow. Instead of working awkwardly with volumes or layers, the Copernicus nodes provide direct access to all inputs and outputs. </p>



<p class="wp-block-paragraph">These can be seamlessly combined with all the heightfield tools. As a result, complex operations such as erosion can be controlled through compositing inputs and directional maps can be generated in the node network.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="635"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=1200%2C635&#038;quality=80&#038;ssl=1"  alt="A detailed 3D terrain model displayed against a dark background, showcasing rugged mountain peaks and valleys in a monochromatic white scheme. Adjacent is a sleek user interface with sliders and settings, indicating height and textures, emphasizing a modern digital design approach."  class="wp-image-292345"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?w=1821&amp;quality=80&amp;ssl=1 1821w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=768%2C407&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=1536%2C813&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=1200%2C635&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=380%2C201&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=550%2C291&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=800%2C424&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=1160%2C614&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=760%2C402&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=1100%2C582&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image65.jpg?resize=1600%2C847&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">The new tools include Height Field Strata, which emulates layered rock and quickly generates high levels of detail through an included recipe. The new Fractal Sample Node builds a bridge between real terrain and pure texture. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="618"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=1200%2C618&#038;quality=80&#038;ssl=1"  alt="On the left, a grid of stylized white arrow shapes repeats in a systematic pattern against a deep black background, while on the right, a textured 3D landscape emerges, showcasing rugged mountains with undulating slopes, bathed in warm earthy tones and intricate shadows, conveying depth and complexity."  class="wp-image-292347"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?w=1824&amp;quality=80&amp;ssl=1 1824w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=768%2C396&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=1536%2C792&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=1200%2C618&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=380%2C196&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=550%2C283&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=800%2C412&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=1160%2C598&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=760%2C392&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=1100%2C567&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image7.jpg?resize=1600%2C825&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">It samples a simple input pattern fractally across different resolution levels and scales, repeatedly over itself, producing complex, seamlessly tileable structures very quickly. In addition to directly available recipes for these nodes, larger scenes for more complex environments and texturing are planned for the Content Library in the future.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="632"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=1200%2C632&#038;quality=80&#038;ssl=1"  alt="A rugged rocky landscape features layers of rich orange and brown sedimentary rock, creating a dramatic terrain. The sun casts deep shadows, accentuating the textures and striations of the rock formations, while a clear blue sky provides a striking backdrop."  class="wp-image-292349"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?w=1822&amp;quality=80&amp;ssl=1 1822w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=768%2C405&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=1536%2C809&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=1200%2C632&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=380%2C200&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=550%2C290&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=800%2C422&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=1160%2C611&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=760%2C400&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=1100%2C580&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image11.jpg?resize=1600%2C843&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">With Neural Layer to Height, machine learning also enters the terrain pipeline. The node automatically downloads an external ML model, MOG 2, in the background and estimates depth directly from a single photograph, while the tool remains controllable like any other Houdini node. Since purely image-based ML results are often somewhat soft, the generated heightfield can then be refined with procedural tools to add fine details and structures.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="664"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=1200%2C664&#038;quality=80&#038;ssl=1"  alt="A grid of eight stunning terrain textures showcases diverse landscapes. The top row features rugged mountains with intricate details in green and brown hues. The lower row presents vibrant desert formations with layered surfaces, contrasting with cratered lunar landscapes, highlighting geological variety."  class="wp-image-292350"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?w=1823&amp;quality=80&amp;ssl=1 1823w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=768%2C425&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=1536%2C850&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=1200%2C664&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=380%2C210&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=550%2C304&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=800%2C443&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=1160%2C642&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=80%2C44&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=760%2C421&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=1100%2C609&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image39.jpg?resize=1600%2C886&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<h3 id="solaris" class="wp-block-heading">Solaris</h3>



<p class="wp-block-paragraph">The focus in Solaris lies on the long-awaited expansion of layout, worldbuilding and set dressing. The USD Component workflow becomes a first-class citizen directly inside SOPs. Here, you can build geometry hierarchies, create proxies and finally place and manipulate pivots without switching context to LOPs. For point-based placement, paint-based instancing has been made more robust and expanded with geometric shapes such as circles or rectangles, which serve as brush fill masks.</p>



<p class="wp-block-paragraph">Procedural mass placement is handled by a new scattering procedural that runs Houdini Engine inside the Hydra pipeline. Since the data is only generated at render time, the USD scene remains lightweight even with half a million instances. The tool provides powerful masking options: camera frustum culling saves RAM, ambient occlusion places instances specifically in crevices or avoids them, and external hero meshes can mask roads out of vegetation, for example. Comprehensive transform randomization also provides some realism.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image43.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="624"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image43.jpg?resize=1200%2C624&#038;quality=80&#038;ssl=1"  alt="A vibrant blue triangular shape adorned with white stars, set against a dark background in a digital workspace. To the right, an interface features a node labeled &#039;merg11&#039; and a circular icon indicating a component labeled &#039;Boomerang,&#039; adding a technical context to the design."  class="wp-image-292354" ></a></figure>



<p class="wp-block-paragraph">The Edit LOP now uses the RBD and ragdoll developments for improved physics-based object placement. You can move clusters interactively, build organic piles and benefit from a iterative workflow. Karma also now supports instanced mesh lights with individual control over intensity and color per instance.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image21.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="642"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image21.jpg?resize=1200%2C642&#038;quality=80&#038;ssl=1"  alt="A dynamic 3D model displays a vibrant array of colorful icons artistically cascading around a central spiral shape. Grid flooring contrasts with a deep black background, enhancing the vivid colors and playful arrangement of the virtual objects. A sidebar on the right shows settings for adjustments and manipulations, indicating an interactive design environment."  class="wp-image-292355" ></a></figure>



<p class="wp-block-paragraph">For lighting and volumes, the introduction of equiangular multi-importance sampling provides less noisy point lights in volumes. For lighting design, there are also new, highly controllable Light Blockers with adjustable shapes and soft fall-offs.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="602"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=1200%2C602&#038;quality=80&#038;ssl=1"  alt="A captivating arrangement of glowing orbs in warm hues of yellow, orange, and white scattered across a dark, grid-patterned surface. The luminous clusters create a soft, inviting illumination, evoking a sense of enchantment and wonder in the dimly lit atmosphere."  class="wp-image-292358"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?w=1789&amp;quality=80&amp;ssl=1 1789w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=768%2C386&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=1536%2C771&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=1200%2C602&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=380%2C191&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=550%2C276&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=800%2C402&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=1160%2C582&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=80%2C40&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=760%2C381&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=1100%2C552&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image109.jpg?resize=1600%2C803&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">In look development, the new Texture Material Library LOP allows a tight loop for COP-based texturing directly in combination with Karma. Through the update to the latest USD and MaterialX versions, SideFX gives Karma a native flake shader as well as dedicated shading nodes for curvature and ambient occlusion.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="657"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=1200%2C657&#038;quality=80&#038;ssl=1"  alt="A digital interface showcasing a foggy atmosphere illuminated by a radiant red orb above and a subtle blue beam cutting through the haze. In the corner, various sampling options appear alongside a darkened control panel, suggesting a complex rendering setup."  class="wp-image-292360"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?w=1820&amp;quality=80&amp;ssl=1 1820w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=768%2C421&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=1536%2C841&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=1200%2C657&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=380%2C208&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=550%2C301&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=800%2C438&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=1160%2C635&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=80%2C44&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=760%2C416&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=1100%2C603&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image64.jpg?resize=1600%2C876&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">Finally, slap comping moves directly into LOPs through the new Image Filters as a post-processing stack. Since these filters are authored as USD data, they are available to all Hydra renderers and remain live in the viewport during interactive layout.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image48.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="608"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image48.jpg?resize=1200%2C608&#038;quality=80&#038;ssl=1"  alt="A wooden, cylindrical structure sits at the center, surrounded by a scattered arrangement of smaller wooden pieces. The scene features a bright blue background, dotted with colorful geometric shapes, enhancing the playful atmosphere of the composition."  class="wp-image-292362" ></a></figure>



<h3 id="vfx" class="wp-block-heading">VFX</h3>



<p class="wp-block-paragraph">After the enormous number of new solvers in recent releases, SideFX uses version 22 to slow the pace slightly and close functional gaps.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="636"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=1200%2C636&#038;quality=80&#038;ssl=1"  alt="A digital rendering shows two shipping containers suspended in a dark, smoke-filled void. The top left features a vibrant red container, surrounded by glowing debris, while the top right reveals a gray container with a stark silhouette. The bottom left displays an orange container, complemented by sharp lines of light, and the bottom right presents a green container labeled &#039;RAY&#039;, highlighted against a darker backdrop."  class="wp-image-292365"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?w=1831&amp;quality=80&amp;ssl=1 1831w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=768%2C407&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=1536%2C815&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=1200%2C636&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=380%2C202&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=550%2C292&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=800%2C424&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=1160%2C615&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=760%2C403&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=1100%2C583&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image37.jpg?resize=1600%2C848&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">One important gap is closed in Bullet: the rigid-body solver now receives a simple method for bending and metal fracturing, making the resource-intensive MPM solver unnecessary in many classic pipelines. In parallel, the reliable Voronoi Fracture Node has been optimized and now runs faster than in previous versions, saving time before the actual simulation, even with hundreds of thousands of fragments.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image74.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="626"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image74.jpg?resize=1200%2C626&#038;quality=80&#038;ssl=1"  alt="A radiant burst of light emerges from a luminous center, sending shimmering particles spiraling into the dark void. A wispy trail of sparkling mist gracefully arcs through the air, illuminated by beams of ethereal light, creating a mesmerizing display of magic and wonder."  class="wp-image-292366" ></a></figure>



<p class="wp-block-paragraph">For entry-level use, SideFX also includes new ready-made recipes for magic effects, covering the full path from simulation to rendering and compositing in a single learning setup.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="637"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=1200%2C637&#038;quality=80&#038;ssl=1"  alt="A dramatic gray explosion of billowing smoke rises against a dark background, creating a striking contrast. In the lower corner, a digital interface displays interconnected nodes, showcasing a sophisticated graphical layout related to the dynamic visual effect."  class="wp-image-292368"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?w=1810&amp;quality=80&amp;ssl=1 1810w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=768%2C408&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=1536%2C816&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=1200%2C637&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=380%2C202&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=550%2C292&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=800%2C425&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=1160%2C616&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=760%2C404&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=1100%2C584&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image6.jpg?resize=1600%2C850&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">The main focus in the VFX area, however, is the Copernicus-based Sparse GPU Fluid Solver, which has been upgraded from a simplified background experiment into a full production solver on SOP and DOP level. To avoid slowing down brute-force GPU performance by uploading heavy polygon meshes, Houdini introduces so-called implicit surfaces. These mathematical shape descriptions are generated directly on the graphics card and immediately used there as efficient collision objects or source geometry for fluid simulation. This merges the advantages of procedural physics simulations with the flexible pre- and post-processing possibilities inside the new Copernicus environment.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image90.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="637"  data-id="292373"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image90.jpg?resize=1200%2C637&#038;quality=80&#038;ssl=1"  alt="A vibrant abstract design featuring smooth curves and gradients that transition from deep pink to royal blue, creating a dynamic interplay of color. The composition, set against a sleek black backdrop, evokes a sense of depth and fluidity, inviting viewers to explore its visually striking forms."  class="wp-image-292373" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="668"  data-id="292372"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=1200%2C668&#038;quality=80&#038;ssl=1"  alt="A captivating collage of optical illusions presented in six gray and black square panels. Each panel features intricate patterns, including swirling spirals, checkered grids, and wavy lines, creating a mesmerizing visual effect that draws the viewer in, evoking a sense of movement and depth."  class="wp-image-292372"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?w=1824&amp;quality=80&amp;ssl=1 1824w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=768%2C428&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=1536%2C856&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=1200%2C668&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=380%2C212&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=550%2C306&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=800%2C446&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=1160%2C646&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=760%2C423&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=1100%2C613&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image101.jpg?resize=1600%2C891&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<h3 id="copernicus" class="wp-block-heading">Copernicus</h3>



<p class="wp-block-paragraph">In just two years, Copernicus has evolved from a beta version into a full toolset for texture synthesis. Houdini 22 marks an important milestone here, since the 2D and 3D painting functions are now fully integrated.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="676"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=1200%2C676&#038;quality=80&#038;ssl=1"  alt="An array of eight textured spheres displayed in a grid, each showcasing distinct surfaces and colors. The top row features a polished bronze-like sphere, a mottled blue-gray orb, a smooth, pale sphere, and a rusty red globe. The bottom row includes a glossy, transparent sphere, a textured orb with green and yellow patterns, a cratered surface resembling rocky terrain, and a flawless glass-like sphere reflecting light, against a sleek black background."  class="wp-image-292374"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?w=1824&amp;quality=80&amp;ssl=1 1824w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=768%2C432&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=1536%2C865&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=1200%2C676&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=380%2C214&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=550%2C310&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=800%2C450&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=1160%2C653&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=760%2C428&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=1100%2C619&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=1600%2C901&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image38.jpg?resize=476%2C268&amp;quality=80&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">A significant architectural shift takes place in terrains, since all heightfield workflows have been migrated from SOPs into COPs.  In addition to expanded physics solvers, Copernicus also serves as a central platform for orchestrating AI models, allowing ML-based processes to be represented inside the node environment.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="707"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=1200%2C707&#038;quality=80&#038;ssl=1"  alt="Four intricately textured tablecloths, each showcasing a unique pattern and vibrant colors. The top left features a rich purple base adorned with colorful dots, while the top right displays bold green and red stripes. The bottom left has a muted khaki with a woven texture, contrasted by the bottom right&#039;s warm terracotta hue featuring a diamond pattern, all softly lit to accentuate their rich details."  class="wp-image-292375"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?w=1637&amp;quality=80&amp;ssl=1 1637w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=768%2C452&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=1536%2C905&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=1200%2C707&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=380%2C224&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=550%2C324&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=800%2C471&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=1160%2C683&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=76%2C45&amp;quality=80&amp;ssl=1 76w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=760%2C448&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=1100%2C648&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image51.jpg?resize=1600%2C942&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">Newly integrated are parametrized UV Shapes, which output complex layouts that would be difficult to build manually, such as horseshoe or spiral UVs, allowing arbitrary input textures to be distorted across surfaces.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="629"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=1200%2C629&#038;quality=80&#038;ssl=1"  alt="A vibrant, textured sphere composed of small, alternating yellow and black tiles, displayed on a dark gray background. Beside it, a sleek interface showing adjustment sliders and color selections. This artistic rendering gives a sense of digital design, emphasizing detail and color contrast."  class="wp-image-292378"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?w=1836&amp;quality=80&amp;ssl=1 1836w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=768%2C402&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=1536%2C805&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=1200%2C629&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=380%2C199&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=550%2C288&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=800%2C419&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=1160%2C608&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=760%2C398&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=1100%2C576&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image95.jpg?resize=1600%2C838&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">For photorealistic PBR materials, the system also provides new procedural grunge maps for drips, rust or stains, as well as tools for web, knit and bark patterns.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="634"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=1200%2C634&#038;quality=80&#038;ssl=1"  alt="A detailed cross-section of a futuristic engineering structure, showcasing vibrant orange and blue sections with intricate geometric patterns. The bright orange outer layer contrasts against the cool blue inner lining, revealing complex components and textural details in a sleek, digital environment."  class="wp-image-292379"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?w=1829&amp;quality=80&amp;ssl=1 1829w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=768%2C406&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=1536%2C811&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=1200%2C634&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=380%2C201&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=550%2C290&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=800%2C423&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=1160%2C613&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=760%2C401&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=1100%2C581&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image45.jpg?resize=1600%2C845&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">For the games pipeline, Copernicus uses Session Sync to drive interactive <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal </a>materials in live exchange between the engines. During subsequent texture baking, the new Bake Pre-Process Node helps in the COP and Karma baker. It automatically identifies interpenetrations between high-res and low-res meshes via attributes and corrects the cage geometry before the actual baking process.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="644"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=1200%2C644&#038;quality=80&#038;ssl=1"  alt="A stylized character features a round helmet and a textured, white jumpsuit, standing in a dynamic pose. On the left, a black-and-white texture map showcases smooth, contoured shapes and intricate details, highlighting the character&#039;s design. The contrasting elements create a rich visual narrative."  class="wp-image-292385"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?w=1792&amp;quality=80&amp;ssl=1 1792w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=768%2C412&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=1536%2C825&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=1200%2C644&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=380%2C204&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=550%2C295&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=800%2C429&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=1160%2C623&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=760%2C408&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=1100%2C591&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image86.jpg?resize=1600%2C859&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">With Neural Cellular Automata, or NCA, another ML node enters the system. It scales and distorts learned texture patterns and, thanks to adjacency maps, lets them grow seamlessly across UV seams directly on 3D geometry to create complex organic growth effects.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="624"  data-id="292389"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=1200%2C624&#038;quality=80&#038;ssl=1"  alt="A digital visual composition features a contrasting black background with intricate white organic shapes resembling abstract figures, flowing gracefully on the left side. Adjacent, a dark interface showcases a network of interconnected lines and nodes, suggesting a complex graphic design or animation process."  class="wp-image-292389"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?w=1850&amp;quality=80&amp;ssl=1 1850w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=768%2C399&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=1536%2C799&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=1200%2C624&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=380%2C198&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=550%2C286&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=800%2C416&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=1160%2C603&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=760%2C395&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=1100%2C572&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image72.jpg?resize=1600%2C832&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image98.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="735"  data-id="292390"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image98.jpg?resize=1200%2C735&#038;quality=80&#038;ssl=1"  alt="A visually intricate composition featuring four distinct patterns derived from a textured, abstract design. The upper left showcases a tessellated honeycomb structure in warm beige tones. Upper right displays a swirling motif, while the lower left highlights a wave-like pattern, with soft gradients of cream and light brown. The lower right features a mesmerizing circular arrangement, drawing the viewer into its hypnotic symmetry."  class="wp-image-292390" ></a></figure>
</figure>



<p class="wp-block-paragraph">With the new Paint 3D COP, a full paint package moves directly into Copernicus. The user interface provides everything expected from texturing, including a classic layer stack with blending modes, alphas and many brush shapes. The toolset is complemented by features such as tiling for seamless textures, ready-made recipes for catalogs and countless options for customizing brush strokes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="632"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=1200%2C632&#038;quality=80&#038;ssl=1"  alt="A digital interface showcases textured stone patterns on a gray backdrop, with a software tool open on the left side displaying a wavy brush design. The organized layout features parameters for brush type and symmetry adjustments, surrounded by muted color tones."  class="wp-image-292391"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?w=1831&amp;quality=80&amp;ssl=1 1831w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=768%2C404&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=1536%2C809&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=1200%2C632&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=380%2C200&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=550%2C290&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=800%2C421&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=1160%2C611&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=760%2C400&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=1100%2C579&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image88.jpg?resize=1600%2C842&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">This tool is not limited to 2D space, but also allows direct painting on 3D meshes. Handpainting therefore happens exactly where it is needed, making it possible to place textures on the geometry.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="681"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=1200%2C681&#038;quality=80&#038;ssl=1"  alt="A digital design interface showcases a stylized wooden object with a rich, brown wood grain pattern, highlighted by warm tones. The object features a sleek, rounded shape, encased in a smooth, blue border. Adjacent to the object, design tools reveal various settings and textures, creating an engaging workspace."  class="wp-image-292394"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?w=1822&amp;quality=80&amp;ssl=1 1822w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=768%2C436&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=1536%2C872&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=1200%2C681&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=380%2C216&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=550%2C312&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=800%2C454&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=1160%2C658&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=760%2C431&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=1100%2C624&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image111.jpg?resize=1600%2C908&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">Since the Paint node lives natively inside the COP network, its use goes far beyond classic drawing and can be repurposed for entirely different tasks. One example from the presentation showed how hand-painted masks on a backpack image sequence were used directly in the network to train a machine-learning model for image segmentation.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image70.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="620"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image70.jpg?resize=1200%2C620&#038;quality=80&#038;ssl=1"  alt="A person wearing a dark backpack walks along a serene path in a lush garden, framed by vibrant greenery. To the right, an analytical interface displays a graph tracking model loss over training epochs within a coding environment, highlighting detailed data and processes."  class="wp-image-292396" ></a></figure>



<p class="wp-block-paragraph">With the integration of SAM 2, a powerful neural model for image segmentation becomes available. It fits into the familiar user interface as a native node and can be integrated directly into existing texturing pipelines or compositing processes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="671"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=1200%2C671&#038;quality=80&#038;ssl=1"  alt="A close-up view of fuzzy gray buds covered in a delicate layer of shimmering frost, creating a captivating contrast with a vivid purple shape highlighted in the center. The soft depth of field draws attention to the intricate textures, while the muted tones evoke a serene winter atmosphere."  class="wp-image-292398"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?w=1829&amp;quality=80&amp;ssl=1 1829w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=768%2C430&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=1536%2C859&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=1200%2C671&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=380%2C213&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=550%2C308&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=800%2C447&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=1160%2C649&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=760%2C425&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=1100%2C615&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image106.jpg?resize=1600%2C895&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">Oceans in Copernicus output height information directly as texture maps. Based on that, two-dimensional simulations such as custom foam can be calculated and seamlessly combined with ocean surfaces.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="609"  data-id="292401"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=1200%2C609&#038;quality=80&#038;ssl=1"  alt="On the left, a textured, dark surface resembling a rugged, undulating terrain captures light intricately, evoking a sense of depth. On the right, a digital interface displays an organized network of files, highlighted nodes, and connections, illustrating a sophisticated workflow in a creative project."  class="wp-image-292401"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?w=1839&amp;quality=80&amp;ssl=1 1839w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=768%2C390&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=1536%2C779&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=1200%2C609&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=380%2C193&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=550%2C279&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=800%2C406&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=1160%2C589&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=760%2C386&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=1100%2C558&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image8.jpg?resize=1600%2C812&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image19.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="624"  data-id="292402"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image19.jpg?resize=1200%2C624&#038;quality=80&#038;ssl=1"  alt="A swirling ocean surface captured from above, showcasing deep navy blue waters interspersed with frothy white crests. The tumultuous waves shimmer with dynamic movement, creating a visually rich tapestry of texture and depth against a stark black backdrop."  class="wp-image-292402" ></a></figure>
</figure>



<p class="wp-block-paragraph">New tools for Refraction from Height and Caustics from Height generate physically plausible light effects directly from height data, without three-dimensional rendering. This enables techniques such as rendering a depth map from the camera perspective, calculating caustics from it efficiently and projecting them back into the scene through lights. These additions push Copernicus toward becoming a full <a href="http://compositing" title="">compositing </a>tool.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="655"  data-id="292404"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=1200%2C655&#038;quality=80&#038;ssl=1"  alt="A dynamic composition showcasing three textured panels. The top left displays a soft, undulating surface resembling rippling water, while the bottom left features a stark black-and-white checkerboard pattern. The right panel captures a vibrant interplay of light and reflections on the water&#039;s surface, creating a shimmering visual tapestry with abstract squares in muted colors."  class="wp-image-292404"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?w=1743&amp;quality=80&amp;ssl=1 1743w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=768%2C419&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=1536%2C838&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=1200%2C655&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=380%2C207&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=550%2C300&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=800%2C436&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=1160%2C633&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=80%2C44&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=760%2C415&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=1100%2C600&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image17.jpg?resize=1600%2C873&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="652"  data-id="292405"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=1200%2C652&#038;quality=80&#038;ssl=1"  alt="A digital graphic featuring a textured surface with a light undulating pattern in the top left corner, a monochrome checkered pattern in the center, and a vibrant, fluid blue and gray checkerboard design on the right, reflecting light and creating depth."  class="wp-image-292405"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?w=1782&amp;quality=80&amp;ssl=1 1782w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=768%2C417&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=1536%2C834&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=1200%2C652&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=380%2C206&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=550%2C299&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=800%2C435&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=1160%2C630&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=760%2C413&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=1100%2C598&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image36.jpg?resize=1600%2C869&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<p class="wp-block-paragraph">The arsenal is expanded by a new two-dimensional Ripple Solver directly inside Copernicus. It processes animated inputs as well as collision objects and is suited for deforming surfaces for stylized effects or motion graphics.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="637"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=1200%2C637&#038;quality=80&#038;ssl=1"  alt="A vibrant orange plush puppet grasps a shimmering ice sculpture of a figure mid-performance, showcasing intricate details and reflections. The puppet&#039;s plush texture contrasts sharply with the crystal-clear ice, creating a striking visual against a dark backdrop."  class="wp-image-292408"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?w=1811&amp;quality=80&amp;ssl=1 1811w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=768%2C408&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=1536%2C815&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=1200%2C637&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=380%2C202&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=550%2C292&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=800%2C425&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=1160%2C616&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=760%2C403&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=1100%2C584&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image62.jpg?resize=1600%2C849&amp;quality=80&amp;ssl=1 1600w" ></a></figure>



<p class="wp-block-paragraph">Adjacency Maps solve the problem of visible seams at the edges of individual UV tiles. When a texture-based effect reaches such an edge, the motion is transformed seamlessly across the boundary and continued. Houdini now provides several tools that natively support this, such as Cellular Automata, where organic growth patterns flow across complex geometries without interruption.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image4-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="690"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image4-1.jpg?resize=1200%2C690&#038;quality=80&#038;ssl=1"  alt="Two stylized humanoid figures are showcased against a stark black background. The figure on the left features an intricate, wavy black-and-white design, showcasing a mix of matte and glossy textures. The right figure, labeled &quot;Adjacency Map: ON,&quot; has a more pronounced muscular structure, adorned with bold asymmetrical patterns that contrast sharply with its matte surface, highlighting its defined form."  class="wp-image-292409" ></a></figure>



<p class="wp-block-paragraph">But what else ? If that isn&#8217; enough for you, SideFX is carrying out a major technical rebuild in Houdini 22 on two fronts.</p>



<h3 id="3d-viewport" class="wp-block-heading">3D viewport</h3>



<p class="wp-block-paragraph">The viewport throws out the old OpenGL ballast and now consistently uses Vulkan, or Molten on Mac. This not only cleans up the code, but finally clears the path for the “cinematic near-realtime Vulkan-based renderer” that has been promised to us for years as a future vision &#8220;just around the corner&#8221;. Next up, Nuclear Fusion at Room temperature. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image32.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="829"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image32.jpg?resize=1200%2C829&#038;quality=80&#038;ssl=1"  alt="A computer interface displaying the &quot;Welcome to Houdini 22&quot; screen featuring vibrant accent color options. The screen showcases colorful circles for user interface themes, presented in a modern layout against a blurred, dark background, enhancing the sleek, contemporary design."  class="wp-image-292411" ></a></figure>



<h3 id="user-interface" class="wp-block-heading">User interface</h3>



<p class="wp-block-paragraph">For years, users have demanded a UI update, but SideFX stayed with the proven interface. With Houdini 22, SideFX now breaks with that tradition. Cristin Barghiel makes clear that this is not merely a design update: “We drew some new icons. There it is. Oo laa.” </p>



<p class="wp-block-paragraph">It is explicitly not just a re-theming, but a “serious, long-term, arduous exercise in functionality,” made possible by the transition to Qt and QML, which finally removes the technological roadblocks that have prevented SideFX from significantly advancing the UI and UX for years.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image58.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="856"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image58.jpg?resize=1200%2C856&#038;quality=80&#038;ssl=1"  alt="A computer screen displaying a software interface with a sleek, modern design. On the screen, a menu labeled &#039;Start Here&#039; lists various project templates alongside a preview of pastel-colored macarons, highlighting their soft textures in a blurred background."  class="wp-image-292414" ></a></figure>



<p class="wp-block-paragraph">The new start screen collects all essential entry points, such as recent projects, tutorials and production templates, in one place. This simplifies the workflow when launching the application and saves time in daily work.</p>



<p class="wp-block-paragraph">With the integrated Theme Editor, there is no more painful manual editing of text files, which previously required regular restarts of the application. Adjustments now happen directly inside the interface, allowing global color schemes, highlights and contrasts to be modified without interrupting the workflow.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="918"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=1200%2C918&#038;quality=80&#038;ssl=1"  alt="A detailed interface setting of a software preferences menu, featuring various options organized into sections such as &#039;General&#039; and &#039;Animation Editor.&#039; The dark background contrasts with bright settings, creating a modern and sleek design. Vivid icons and text labels bring clarity to the user experience."  class="wp-image-292417"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=1412%2C1080&amp;quality=80&amp;ssl=1 1412w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=768%2C587&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=1536%2C1175&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=1200%2C918&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=380%2C291&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=550%2C421&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=800%2C612&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=1160%2C887&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=80%2C61&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=59%2C45&amp;quality=80&amp;ssl=1 59w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=760%2C581&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=1100%2C841&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?resize=1600%2C1223&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image93.jpg?w=1806&amp;quality=80&amp;ssl=1 1806w" ></a></figure>



<p class="wp-block-paragraph">The revised Preferences organize all settings in a much clearer structure. The integrated search function enables direct access to all options, finally ending the time-consuming hunt through nested menu paths.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image94.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="548" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image94.jpg?resize=1200%2C548&#038;quality=80&#038;ssl=1"  alt="A vibrant turquoise sphere with a smooth, glossy surface, resting atop a dark gray base, is displayed in a 3D modeling interface. To the left, a tooltip shows options for material properties, including color and specularity. A grid pattern beneath highlights the dimensions of the scene."  class="wp-image-292419" ></a></figure>



<p class="wp-block-paragraph">Tooltips now function as a visual knowledge base directly inside the viewport. In addition to explanations, they also display example images, allowing users to understand functions more quickly without leaving the software to look at the documentation.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="674"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=1200%2C674&#038;quality=80&#038;ssl=1"  alt="A glossy, coral-hued 3D model sits atop a textured gray surface, showcasing a sleek, triangular opening. To the side, a vibrant color wheel displays a spectrum of hues against a backdrop of numerically marked grids, suggesting a digital design interface."  class="wp-image-292420"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=1920%2C1078&amp;quality=80&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=238%2C134&amp;quality=80&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=768%2C431&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=1536%2C862&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=1200%2C674&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=380%2C213&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=550%2C309&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=800%2C449&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=1160%2C651&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=80%2C46&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=760%2C427&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=1100%2C617&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=1600%2C898&amp;quality=80&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?resize=476%2C268&amp;quality=80&amp;ssl=1 476w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image96.jpg?w=1999&amp;quality=80&amp;ssl=1 1999w" ></a></figure>



<p class="wp-block-paragraph">The color picker improves color selection through precise control and management of custom color palettes. The eyedropper can now sample colors from any element outside the software, making it easier to integrate reference values from other applications.</p>



<p class="wp-block-paragraph">The ramp catalog replaces previous text presets with a visual library of available gradients. Thanks to adaptive sampling from the screen, ramps can be generated directly from existing references, making the creation of complex gradients much more efficient.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image68-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="598"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image68-1.jpg?resize=1200%2C598&#038;quality=80&#038;ssl=1"  alt="A detailed 3D model of a small, anthropomorphic capybara, standing upright with a textured brown fur coat that gleams softly in the lighting. Its short limbs and rounded features give it a whimsical appearance, while a dark grid backdrop enhances the model&#039;s dimensionality. On the right, a panel displays connected nodes with technical aspects of the 3D design."  class="wp-image-292422" ></a></figure>



<h3 id="gaussian-splats" class="wp-block-heading">Gaussian Splats</h3>



<p class="wp-block-paragraph">Gaussian Splats are now first-class citizens in Houdini. The toolset has been expanded from a visualization and rendering solution into a full component of the pipeline. Splats are now editable across every node: they can not only be loaded, but also procedurally created and modified.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image23.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="547"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image23.jpg?resize=1200%2C547&#038;quality=80&#038;ssl=1"  alt="Two palm trees stand against a soft gray background, showcasing lush green fronds swaying gently. The left tree has a fuller canopy with overlapping leaves, while the right tree displays slender, elongated fronds, both enhancing a tropical ambiance. The subtle light highlights the textures of the leaves, creating depth and interest."  class="wp-image-292426" ></a></figure>



<p class="wp-block-paragraph">The performance of Gaussian Splats has been improved in Houdini 22. Under the hood, these splats are simply point clouds with attributes, which makes them ideal for procedural manipulation.</p>



<p class="wp-block-paragraph">The capybara test model can be animated without difficulty. Standard nodes such as Bone Deform and Surface Deform are used for this. Physical simulations can also be applied, for example to make a palm tree sway believably in the wind by controlling the points.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="641"  data-id="292431"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=1200%2C641&#038;quality=80&#038;ssl=1"  alt="A close-up of a yellow and black striped wasp, showcasing intricate details of its textured exoskeleton and delicate, transparent wings. The creature is set against a stark black background, emphasizing its form and creating a dramatic contrast that highlights its characteristics."  class="wp-image-292431"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?w=1783&amp;quality=80&amp;ssl=1 1783w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=768%2C410&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=1536%2C821&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=1200%2C641&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=380%2C203&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=550%2C294&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=800%2C428&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=1160%2C620&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=760%2C406&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=1100%2C588&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image2-1.jpg?resize=1600%2C855&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image84.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="706"  data-id="292429"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image84.jpg?resize=1200%2C706&#038;quality=80&#038;ssl=1"  alt="A striking split image of a close-up insect, likely a fly, depicted under dramatic lighting. On the left, with &#039;Spherical Harmonics: OFF&#039;, the insect is shown in muted detail, while the right side, &#039;Spherical Harmonics: ON&#039;, reveals intricate textures and contours, showcasing delicate hairs and distinct features, enhanced by vibrant contrasts against a dark background."  class="wp-image-292429" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image30.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="628"  data-id="292430"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image30.jpg?resize=1200%2C628&#038;quality=80&#038;ssl=1"  alt="A software interface showcasing a 3D model of a fly rendered against a dark background. On the left, a panel displays lighting options with labeled sections, while the right side reveals a node-based editor for visual effects, highlighted by colorful controls and sliders."  class="wp-image-292430" ></a></figure>
</figure>



<p class="wp-block-paragraph">One inherent problem of splats is their baked-in lighting, which can look unnatural when deformation becomes too strong. New relighting tools based on spherical harmonics allow dynamic relighting of the points.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image91.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="618"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image91.jpg?resize=1200%2C618&#038;quality=80&#038;ssl=1"  alt="A wooden toy dinosaur, crafted with smooth, light-colored wood, sits on a polished workbench surrounded by wood shavings. Its segmented body features charmingly detailed wheels and jagged spines along its back, highlighting the craftsmanship in a warm, workshop atmosphere."  class="wp-image-292435" ></a></figure>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-11 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image27.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="691"  data-id="292436"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image27.jpg?resize=1200%2C691&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-292436" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image57.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="630"  data-id="292437"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image57.jpg?resize=1200%2C630&#038;quality=80&#038;ssl=1"  alt="A wooden workbench adorned with wood shavings, featuring an intricately carved wooden piece resembling ornate architecture. Soft, warm light illuminates the scene, enhancing the rich textures of the wood and scattered tools, creating a cozy workshop atmosphere."  class="wp-image-292437" ></a></figure>
</figure>



<p class="wp-block-paragraph">Gaussian Splats are created directly inside Houdini from photographic input and parallel training via PDG. Only the generation of the COLMAP data for camera estimation currently still has to happen externally. Messy edges after training can be cleaned up easily using simple networks.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image25.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="635"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image25.jpg?resize=1200%2C635&#038;quality=80&#038;ssl=1"  alt="A detailed 3D model of a small, whimsical house surrounded by vibrant green markers, set against a dark gray background. To the right, an interactive interface displays nodes and settings, highlighted by soft lighting that complements the structured visual elements."  class="wp-image-292442" ></a></figure>



<p class="wp-block-paragraph">Splats can also be generated directly from rendered three-dimensional scenes by placing a camera array around the object. The result is high-resolution models that can be navigated in real time. This technique is not limited to geometry, but also converts volumetric data such as clouds or animated fireballs into storage-efficient splats.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-12 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="613"  data-id="292443"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=1200%2C613&#038;quality=80&#038;ssl=1"  alt="A dense cluster of fluffy white clouds, billowing softly against a muted backdrop. The clouds exhibit a creamy texture, with smooth curves and varying shades of white, creating a sense of depth and volume. The light plays across the surface, highlighting the softness and ethereal quality of the formations."  class="wp-image-292443"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?w=1823&amp;quality=80&amp;ssl=1 1823w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=768%2C393&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=1536%2C785&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=1200%2C613&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=380%2C194&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=550%2C281&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=800%2C409&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=1160%2C593&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=760%2C389&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=1100%2C562&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image52.jpg?resize=1600%2C818&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="628"  data-id="292444"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=1200%2C628&#038;quality=80&#038;ssl=1"  alt="A dramatic explosion emanates from two distinct renderings against a black background. On the left, the OpenVDB volume showcases a voluminous, mushroom-shaped fireball bursting with fiery oranges and yellows, surrounded by swirling smoke. To the right, the Gaussian Splats depiction features a more concentrated explosion with defined edges, emitting vibrant flames and billowing smoke, creating a captivating visual contrast."  class="wp-image-292444"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?w=1784&amp;quality=80&amp;ssl=1 1784w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=768%2C402&amp;quality=80&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=1536%2C804&amp;quality=80&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=1200%2C628&amp;quality=80&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=380%2C199&amp;quality=80&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=550%2C288&amp;quality=80&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=800%2C419&amp;quality=80&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=1160%2C607&amp;quality=80&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=80%2C42&amp;quality=80&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=760%2C398&amp;quality=80&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=1100%2C576&amp;quality=80&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image55.jpg?resize=1600%2C838&amp;quality=80&amp;ssl=1 1600w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<p class="wp-block-paragraph">Anyone who made it to the credits knows: that was not all. In addition to these major highlights, there are dozens and dozens of other new features. </p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="621"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=1200%2C621&#038;quality=72&#038;ssl=1"  alt="An array of technical animation features listed in white text against a minimal dark background. The content is organized in bullet points, showcasing various functionalities, including key retiming, geometry support, and full-body IK tools, emphasizing intricate animation settings."  class="wp-image-292470"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=1920%2C993&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=768%2C397&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=1536%2C794&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=2048%2C1059&amp;quality=72&amp;ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=1200%2C621&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=380%2C197&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=550%2C284&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=800%2C414&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=1160%2C600&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=80%2C42&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=2400%2C1241&amp;quality=72&amp;ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=760%2C393&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=1100%2C569&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=1600%2C828&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?resize=2320%2C1200&amp;quality=72&amp;ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-70.png?w=2527&amp;quality=72&amp;ssl=1 2527w" ></a></figure>



<h3 id="get-it-now" class="wp-block-heading">Get it &#8230; now? </h3>



<p class="wp-block-paragraph">Exact release date? SideFX is sticking to its usual rhythm here: the keynotes and sneak peeks, which took place in mid to late June 2026, serve as previews. Traditionally, it takes about another four to six weeks from that point until the actual launch.</p>



<p class="wp-block-paragraph">Thanks, and out.</p><p>The post <a href="https://digitalproduction.com/2026/06/23/here-comes-houdini-22/">Here comes Houdini 22</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A close-up of a fluffy, light-colored cat with a predominantly cream fur coat featuring soft brown patches. Its large, expressive eyes gaze curiously to the side, framed by delicate whiskers and gentle ear fur, against a smooth, dark gray background that enhances its detailed texture and three-dimensional form.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">292214</post-id>	</item>
		<item>
		<title>Sneeze Brings a Browser Engine to Spatial 3D</title>
		<link>https://digitalproduction.com/2026/06/16/sneeze-brings-a-browser-engine-to-spatial-3d/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Metaverse Standards Forum]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[OpenXR]]></category>
		<category><![CDATA[Sneeze]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[WebAssembly]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=285742</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_home_first_person-e1781194912381.png?resize=550%2C367&quality=72&ssl=1" width="550" height="367" title="" alt="Through a pair of sleek augmented reality glasses, a woman relaxes on a cozy couch in a softly lit modern living room. A holographic image of a man, seemingly conversing from afar, hovers beside her, alongside virtual smart home notifications about temperature, security, and family events, enhancing the futuristic atmosphere." /></div><div><p>Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/16/sneeze-brings-a-browser-engine-to-spatial-3d/">Sneeze Brings a Browser Engine to Spatial 3D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_home_first_person-e1781194912381.png?resize=550%2C367&quality=72&ssl=1" width="550" height="367" title="" alt="Through a pair of sleek augmented reality glasses, a woman relaxes on a cozy couch in a softly lit modern living room. A holographic image of a man, seemingly conversing from afar, hovers beside her, alongside virtual smart home notifications about temperature, security, and family events, enhancing the futuristic atmosphere." /></div><div><p class="wp-block-paragraph"><em>TL;DR / For those who don&#8217;t know the tool: <a href="https://omb.wiki/sneeze?utm_source=digitalproduction.com">Sneeze</a> sits between spatial services and <a href="https://www.khronos.org/openxr/">AR and VR clients</a>. It consumes glTF output from <a href="https://www.blender.org/">Blender</a>, <a href="https://www.autodesk.com/products/maya/overview">Maya</a>, <a href="https://www.sidefx.com/products/houdini/">Houdini</a>, <a href="https://www.autodesk.com/products/revit/overview">Revit</a> and <a href="https://www.maxon.net/en/cinema-4d">Cinema 4D</a>, and forms the engine layer of <a href="https://metaverse-standards.org/open-metaverse-browser-initative/?utm_source=digitalproduction.com">OMBI</a> at the <a href="https://metaverse-standards.org/?utm_source=digitalproduction.com">Metaverse Standards Forum</a>.</em></p>
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14:10:37&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-23 14:10:37&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="a-browser-engine-for-rooms" class="wp-block-heading">A browser engine for rooms</h3>



<p class="wp-block-paragraph">The Metaverse Standards Forum introduces Sneeze on June 15, 2026 as an open metaverse browser engine. <a href="https://rp1.com/">RP1</a> acts as lead architect and maintainer. The engine targets spatial services that appear through location and proximity rather than through a conventional page, tab or app-store download.</p>



<p class="wp-block-paragraph">The project names Sneeze as the world&#8217;s first open metaverse browser engine. That is a marketing claim. Its practical definition is more useful: Sneeze keeps the scene graph, manages network connections, executes service logic and renders a shared spatial scene. A browser or native application supplies the shell around it. The planned release uses the <a href="https://www.apache.org/licenses/LICENSE-2.0">Apache License 2.0</a> and places the code on <a href="https://github.com/">GitHub</a>. The final repository URL has not been published, but should be online soon. </p>



<p class="wp-block-paragraph">The distinction between engine and browser matters. A web browser wraps navigation, settings, updates and user trust around an engine. Sneeze takes the engine role for spatial content. Developers can embed it beside an existing web renderer or use it inside a standalone native spatial browser.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="737"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1200%2C737&#038;quality=72&#038;ssl=1"  alt="A traveler walks through a spacious airport terminal with high, well-lit ceilings and large windows. A digital display indicates flight information and gate details, while an interactive navigation overlay guides toward Gate A23, showcasing vibrant blue graphics."  class="wp-image-285774"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1759%2C1080&amp;quality=72&amp;ssl=1 1759w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=768%2C472&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1536%2C943&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=2048%2C1258&amp;quality=72&amp;ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1200%2C737&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=380%2C233&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=550%2C338&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=800%2C491&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1160%2C712&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=80%2C50&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=73%2C45&amp;quality=72&amp;ssl=1 73w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=2400%2C1474&amp;quality=72&amp;ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=760%2C467&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1100%2C675&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=1600%2C983&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?resize=2320%2C1425&amp;quality=72&amp;ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_third_person_airport.png?w=2560&amp;quality=72&amp;ssl=1 2560w" ></a></figure>



<h3 id="tabs-would-get-crowded" class="wp-block-heading">Tabs would get crowded</h3>



<p class="wp-block-paragraph">A normal web browser loads one origin into one page context. Sneeze works with spatial fabrics. A spatial fabric combines mapped content, a coordinate system and related services into an environment such as a city street, university campus, factory floor, airport terminal or game arena.</p>



<p class="wp-block-paragraph">Every fabric requires a map service. That service supplies geometry, terrain, objects, coordinates and streaming updates. Other services can add presence, communication, commerce, safety alerts, equipment data or location-bound content.</p>



<p class="wp-block-paragraph">That model gives <a href="https://digitalproduction.com/tag/augmented-reality/?utm_source=digitalproduction.com">augmented reality</a> a browser-style discovery mechanism. The engine opens and closes streaming connections as fabrics become relevant. It does not load each environment as a fixed document. Proximity supplies the navigation event.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=1200%2C800&#038;quality=72&#038;ssl=1"  alt="In a modern operating room, a surgeon in blue scrubs and a mask is meticulously performing a surgical procedure. An augmented reality interface overlays patient vitals and an incision guide on the patient&#039;s abdomen, highlighting a meticulous lateral dissection step. Surgical instruments glint under the bright lights, while various medical equipment fills the background."  class="wp-image-285773"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?w=1536&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=768%2C512&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=1200%2C800&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=380%2C253&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=550%2C367&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=800%2C533&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=1160%2C773&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=80%2C52&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=68%2C45&amp;quality=72&amp;ssl=1 68w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=760%2C507&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/ombi_use_case_surgery_first_person.png?resize=1100%2C733&amp;quality=72&amp;ssl=1 1100w" ></a></figure>



<h3 id="rendering-gets-an-adapter" class="wp-block-heading">Rendering gets an adapter</h3>



<p class="wp-block-paragraph">Sneeze routes scene rendering through <a href="https://www.khronos.org/anari/">ANARI</a>, the Khronos rendering abstraction. ANARI describes meshes, materials, lights, cameras and volumes through a common API, then delegates drawing to a renderer underneath. The current architecture uses <a href="https://google.github.io/filament/">Filament</a> through an ANARI-compatible wrapper for rastersiation. ANARI keeps that renderer replaceable. The application code above the abstraction does not need a rewrite when the engine swaps the renderer below it.</p>



<p class="wp-block-paragraph">Tracking and device input pass through <a href="https://www.khronos.org/openxr/">OpenXR</a>. Head pose, hand pose and controller state come from the active XR runtime. Sneeze combines that tracking with the user&#8217;s position to place the virtual camera in the SOM coordinate space. The render loop reads the SOM as it exists for the current frame. It does not wait for every service writer. Network updates and WASM modules can keep changing the scene while rendering continues, and the next frame picks up the new state. That separation matters across phones, desktops, AR glasses and <a href="https://digitalproduction.com/tag/virtual-reality/?utm_source=digitalproduction.com">virtual reality</a> headsets. Hardware changes below the abstraction layers. The scene model and service boundary stay in the engine.</p>



<p class="wp-block-paragraph">For 3D, VFX and visualisation teams, this vocabulary will reach client meetings long before it settles into production pipelines. We will create the models, materials, animation and environments that spatial browsers present, so names such as SOM, glTF, WebAssembly, ANARI and OpenXR are worth learning before the next briefing becomes another group exercise in confident nodding. Again.</p>



<h3 id="dccs-stop-at-delivery" class="wp-block-heading">DCCs stop at delivery</h3>



<p class="wp-block-paragraph">Sneeze does not replace content creation tools. It consumes their output. <a href="https://www.khronos.org/gltf/">glTF</a> carries 3D models, animation and scenes from the DCC side into the browser engine.</p>



<p class="wp-block-paragraph">The format can carry mesh geometry, physically based materials, textures, skeletal animation, morph targets and a hierarchy of transforms. Its binary container can package the same delivery data. Sneeze treats that payload as rendered content rather than as an editable authoring scene.</p>



<p class="wp-block-paragraph">glTF does not carry the live multi-user state, service streaming or change notifications described by the browser architecture. The map service and SOM handle those jobs. The format transports assets; the spatial system handles what changes around them.</p>



<p class="wp-block-paragraph"><a href="https://www.khronos.org/ktx/">KTX</a> supplies GPU-oriented textures. <a href="https://www.khronos.org/spir/">SPIR-V</a> supplies portable shader bytecode. Compiled WASM modules carry service logic. Together they create a delivery boundary between authoring and runtime.</p>



<p class="wp-block-paragraph">Materials and textures can come from <a href="https://www.adobe.com/products/substance3d.html">Substance 3D</a> or <a href="https://quixel.com/mixer">Quixel Mixer</a>. Models and animation can come from the usual DCCs. The engine sees the files, not the artist&#8217;s preferred interface, node graph or collection of mysteriously named final-final files.</p>



<p class="wp-block-paragraph">That boundary gives existing Blender workflows a direct route into the proposed runtime through glTF export. It does not promise that every shader, modifier, simulation or custom rig behaviour survives the trip.</p>



<h3 id="game-engines-need-translation" class="wp-block-heading">Game engines need translation</h3>



<p class="wp-block-paragraph"><a href="https://unity.com/">Unity</a> and <a href="https://www.unrealengine.com/">Unreal Engine</a> projects have a migration path. Assets that convert cleanly to glTF can move across.  Engine-specific rendering, physics, UI and networking do not transfer directly. Those systems depend on the original runtime. Custom effects need new shaders or materials for the Sneeze rendering model, while service logic needs the host-function API instead of engine-specific calls.</p>



<p class="wp-block-paragraph">That makes migration a conversion job rather than an import button. The architecture preserves the distinction between content that crosses the runtime boundary and systems that remain coupled to a <a href="https://digitalproduction.com/tag/game-engine/?utm_source=digitalproduction.com">game engine</a>.</p>



<p class="wp-block-paragraph">Server-side adapters provide another route. An existing application can run as a backend service and expose model data through the browser protocol, while Sneeze renders the result on the client. That route trades direct client execution for compatibility with existing server infrastructure.</p>



<h3 id="open-standards-mixed-maturity" class="wp-block-heading">Open standards, mixed maturity</h3>



<p class="wp-block-paragraph">The engine stack draws from the <a href="https://www.khronos.org/">Khronos Group</a>, the <a href="https://www.w3.org/">W3C</a> and existing internet standards. ANARI handles rendering abstraction. OpenXR handles XR device interaction. glTF, KTX and SPIR-V cover 3D assets, textures and shader bytecode. WebAssembly runs service logic.</p>



<p class="wp-block-paragraph">The Metaverse Standards Forum hosts OMBI as an open project for standards organisations, technology companies, developers and researchers. RP1 contributed a working prototype and leads the engine architecture and maintenance.</p>



<p class="wp-block-paragraph">The project&#8217;s <a href="https://digitalproduction.com/tag/open-source/?utm_source=digitalproduction.com">open-source</a> plan puts implementation beside standardisation. Code, documentation, test cases, reference services and developer tooling all fit the contribution model. The final code URL remains the missing practical detail at press time.</p>



<h3 id="academia-joins-the-build" class="wp-block-heading">Academia joins the build</h3>



<p class="wp-block-paragraph">The <a href="https://www.rochester.edu/">University of Rochester</a> has launched the <a href="https://www.rochester.edu/university-research/initiatives/extended-reality-research-and-application-extrra/open-metaverse-academic-alliance-omaa/?utm_source=digitalproduction.com">Open Metaverse Academic Alliance</a> through its <a href="https://www.rochester.edu/university-research/initiatives/extended-reality-research-and-application-extrra/?utm_source=digitalproduction.com">Center for Extended Reality</a>. The alliance brings universities, researchers, educators and professionals into spatial standards work.</p>



<p class="wp-block-paragraph">Its current focus includes OMBI. Participants can contribute use cases, conduct research, evaluate proposals and work on the open-source engine. The alliance also connects academic work with enterprise partners and student training.</p>



<h3 id="two-awe-sessions-one-booth-hunt" class="wp-block-heading">Two AWE sessions, one booth hunt</h3>



<p class="wp-block-paragraph">The Metaverse Standards Forum and RP1 present Sneeze at <a href="https://www.awexr.com/usa-2026/">AWE USA 2026</a> in Long Beach. The conference runs from June 15 (Yesterday)  to June 18. Sean Mann and Neil Trevett will discuss the browser initiative on June 16 at 4:30 PM in Room 101A. A working roundtable follows on June 17 at 1:40 PM in Room 103B. The Forum and Khronos occupy Booth 104. RP1 occupies Booth 928. The first native browser built with Sneeze is due for discussion and demonstration during the event. </p>



<h3 id="the-useful-boundary" class="wp-block-heading">The useful boundary</h3>



<p class="wp-block-paragraph">For artists and pipeline teams, the immediate technical point is the runtime boundary. DCCs create assets. glTF, KTX and SPIR-V carry compiled output. WASM carries service logic. The SOM combines live scene state from separate operators.</p>



<p class="wp-block-paragraph">Sneeze packages those pieces into an embeddable engine rather than a single proprietary application. Its design defines the architecture in substantial detail, while the missing repository blocks code-level inspection before launch.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Open standards case and initiative scope.<br /><a href="https://omb.wiki/standards?utm_source=digitalproduction.com">https://omb.wiki/standards</a></p>



<p class="wp-block-paragraph">Architecture, SOM, WASM, rendering and content pipeline.<br /><a href="https://omb.wiki/sneeze?utm_source=digitalproduction.com">https://omb.wiki/sneeze</a></p>



<p class="wp-block-paragraph">Original OMBI project page.<br />metaverse-standards.org/open-metaverse-browser-initative</p>



<p class="wp-block-paragraph">OMBI launch announcement.<br /><a href="https://metaverse-standards.org/news/blog/introducing-open-metaverse-browser-initiative/?utm_source=digitalproduction.com">https://metaverse-standards.org/news/blog/introducing-open-metaverse-browser-initiative/</a></p>



<p class="wp-block-paragraph">Forum homepage and project context.<br />metaverse-standards.org</p>



<p class="wp-block-paragraph">Open Metaverse Academic Alliance.<br /><a href="https://www.rochester.edu/university-research/initiatives/extended-reality-research-and-application-extrra/open-metaverse-academic-alliance-omaa/?utm_source=digitalproduction.com">https://www.rochester.edu/university-research/initiatives/extended-reality-research-and-application-extrra/open-metaverse-academic-alliance-omaa/</a></p>



<p class="wp-block-paragraph">Open Metaverse Browser Architecture PDF.<br /><a href="https://cdn.rp1.com/product/Open-Metaverse-Browser-Architecture.pdf?utm_source=digitalproduction.com">https://cdn.rp1.com/product/Open-Metaverse-Browser-Architecture.pdf</a></p>



<p class="wp-block-paragraph">AWE 2026 sessions.<br /><a href="https://www.khronos.org/events/awe-2026?utm_source=digitalproduction.com">https://www.khronos.org/events/awe-2026</a></p><p>The post <a href="https://digitalproduction.com/2026/06/16/sneeze-brings-a-browser-engine-to-spatial-3d/">Sneeze Brings a Browser Engine to Spatial 3D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[Through a pair of sleek augmented reality glasses, a woman relaxes on a cozy couch in a softly lit modern living room. A holographic image of a man, seemingly conversing from afar, hovers beside her, alongside virtual smart home notifications about temperature, security, and family events, enhancing the futuristic atmosphere.]]></media:description>
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		<title>Free Komodo Rig for Fun</title>
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		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 05:00:00 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-23.png?resize=550%2C287&quality=72&ssl=1" width="550" height="287" title="" alt="A detailed 3D animation model of a large, prehistoric creature, resembling a giant lizard, lies on a gray background. The model is surrounded by colorful rigging lines and controls, showcasing its animated joints and limbs. The creature's textured skin features muted earthy tones, while the circular rigging highlights the complexity of its design." /></div><div><p>Free Komodo rig for portfolio work, plus paid tiers for commercial pipelines. Big lizard, small invoice, careful license.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/12/free-komodo-rig-for-fun/">Free Komodo Rig for Fun</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-23.png?resize=550%2C287&quality=72&ssl=1" width="550" height="287" title="" alt="A detailed 3D animation model of a large, prehistoric creature, resembling a giant lizard, lies on a gray background. The model is surrounded by colorful rigging lines and controls, showcasing its animated joints and limbs. The creature's textured skin features muted earthy tones, while the circular rigging highlights the complexity of its design." /></div><div><p class="wp-block-paragraph">MoonshotCGI has made a free Komodo asset available through its <a href="https://shop.moonshotcgi.it/en-eu/pages/try-our-assets?utm_source=digitalproduction.com">Try our assets</a> page. The free package is a multi LOD model, muscle ecorche, an advanced rig, 2K multiUDIM textures and a walk cycle animation. Also, there is a facial rig (Insofar as Dragons have face instead of giant maws of putrid creepyness), multiple resolution levels and files for <a href="https://digitalproduction.com/tag/maya/?utm_source=digitalproduction.com">Maya</a>, <a href="https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0">FBX</a>, <a href="https://digitalproduction.com/tag/alembic/?utm_source=digitalproduction.com">Alembic</a> and <a href="https://www.loc.gov/preservation/digital/formats/fdd/fdd000507.shtml">OBJ</a> workflows.</p>
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21:00:21&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14707,&quot;href&quot;:&quot;https:\/\/mgear4.readthedocs.io&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/mgear4.readthedocs.io\/en\/master\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">For creature artists, this is the useful kind of freebie: not just a still-friendly mesh, but a rigged animal with animation data. It gives modelers, animators, TDs and lookdev artists something to poke before procurement wakes up. Test teh rig, deformation, texture coverage and caches before trusting it in a real pipeline.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="443"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1200%2C443&#038;quality=72&#038;ssl=1"  alt="A detailed 3D model of a large creature resembling a prehistoric beast, shown in a neutral pose. Colorful animation rigging lines and nodes in blue, red, and yellow envelop the model, while a gray background emphasizes its textured skin and muscular form."  class="wp-image-283853"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1920%2C708&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=768%2C283&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1536%2C566&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=2048%2C755&amp;quality=72&amp;ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1200%2C443&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=380%2C140&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=550%2C203&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=800%2C295&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1160%2C428&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=80%2C30&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=2400%2C885&amp;quality=72&amp;ssl=1 2400w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=760%2C280&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1100%2C406&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=1600%2C590&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?resize=2320%2C856&amp;quality=72&amp;ssl=1 2320w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-22.png?w=2560&amp;quality=72&amp;ssl=1 2560w" ></a></figure>



<h3 id="paid-tiers-for-real-jobs" class="wp-block-heading">Paid tiers for real jobs</h3>



<p class="wp-block-paragraph">The commercial product page has paid versions of Komodo Dragon starting at €292,62. License options include Non-Commercial, Indie and Studio, with Silver, Gold, Platinum and Diamond asset tiers. Non-Commercial Silver costs €292,62 and includes model, textures and lookdev. Non-Commercial Gold costs €438,93 and <a href='https://digitalproduction.com/2026/04/28/autodesk-flow-studio-adds-ai-rigging-and-neural-layer-for-character-workflows/'>adds rigs</a>. Indie Silver costs €780,33, Indie Gold costs €1.170,50 and Indie Platinum costs €1.365,57. Studio Silver costs €2.926,23, Studio Gold costs €4.096,72 and Studio Diamond costs €4.681,97.</p>



<p class="wp-block-paragraph">Indie is listed for individual freelancers only. Studio tiers use 4K textures, while Non-Commercial and Indie tiers list 2K textures. Indie Platinum and Studio Diamond list walk, run and idle cycles. Studio Diamond also adds animations and simulations. So, igf the joke from the dailies session gets to big, you don&#8217;t have to rebuild it, but can buy the odel and put it in there. We assume, a lot of background gags in cinematic historey start this way. </p>



<h3 id="formats-and-pipeline-reality" class="wp-block-heading">Formats and pipeline reality</h3>



<p class="wp-block-paragraph">The paid product has  .abc, .obj and .fbx. Textures are listed as <a href="https://openexr.com/">EXR</a>, <a href="https://www.adobe.io/open/standards/TIFF.html">TIFF</a> or <a href="https://www.w3.org/TR/png/">PNG</a>. Rigs, lookdev and animations use .ma or .mb. Simulations use .hip, which points that part of the asset toward <a href="https://digitalproduction.com/tag/houdini/?utm_source=digitalproduction.com">Houdini</a> users.  External plugins are not required at the moment. MoonshotCGI is moving its rigging workflow to <a href="https://mgear4.readthedocs.io/">mGear</a>, and future rigs will require it when the asset description says so. </p>



<p class="wp-block-paragraph"><a href="https://shop.moonshotcgi.it/en-eu/pages/try-our-assets?utm_source=digitalproduction.com">https://shop.moonshotcgi.it/en-eu/pages/try-our-assets</a><br /><a>https://shop.moonshotcgi.it/en-eu/products/komodo-dragon</a><br /></p>



<p class="wp-block-paragraph"><br /></p><p>The post <a href="https://digitalproduction.com/2026/06/12/free-komodo-rig-for-fun/">Free Komodo Rig for Fun</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A detailed 3D animation model of a large, prehistoric creature, resembling a giant lizard, lies on a gray background. The model is surrounded by colorful rigging lines and controls, showcasing its animated joints and limbs. The creature's textured skin features muted earthy tones, while the circular rigging highlights the complexity of its design.]]></media:description>
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<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-23.png?resize=800%2C418&#038;quality=72&#038;ssl=1" width="800" height="418" />
<post-id xmlns="com-wordpress:feed-additions:1">283791</post-id>	</item>
		<item>
		<title>Houdini 22 Teaser Fuels Guesswork</title>
		<link>https://digitalproduction.com/2026/06/09/houdini-22-teaser-fuels-guesswork/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 12:54:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[kineFX]]></category>
		<category><![CDATA[SideFX]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[solaris]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[USD]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=284598</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-23-houdini-houdini-22-sneak-peek.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A dimly lit scene features a room with a soft, hazy atmosphere created by scattered light. In the foreground, a sleek black table displays a sophisticated user interface filled with colorful nodes, while shelves in the background are subtly illuminated, revealing a cozy, cluttered interior." /></div><div><p>Houdini 22 looks ambitious, but the teaser is maddeningly brief. Treat every feature reading as informed fan speculation, not documentation.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/09/houdini-22-teaser-fuels-guesswork/">Houdini 22 Teaser Fuels Guesswork</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-23-houdini-houdini-22-sneak-peek.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A dimly lit scene features a room with a soft, hazy atmosphere created by scattered light. In the foreground, a sleek black table displays a sophisticated user interface filled with colorful nodes, while shelves in the background are subtly illuminated, revealing a cozy, cluttered interior." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.sidefx.com/products/houdini/?utm_source=digitalproduction.com">Houdini</a> is <a href="https://www.sidefx.com/?utm_source=digitalproduction.com">SideFX</a> software for procedural modelling, animation, VFX, look development and rendering. <a href="https://www.sidefx.com/products/houdini-engine/?utm_source=digitalproduction.com">Houdini Engine</a> connects its assets with Maya, 3ds Max, Unity and Unreal Engine.</em></p>
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<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/lFG1FIXBprc?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="before-anyone-updates-the-farm" class="wp-block-heading">Before anyone updates the farm</h3>



<p class="wp-block-paragraph">Houdini 22 has appeared in a maddeningly short sneak peek video. That sentence contains nearly everything we can state with confidence. The footage moves quickly through Gaussian Splats, character work, Copernicus, Terrain, USD, <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal</a>, rendering and simulation. It supplies very little explanation and what follows is therefore guesswork.</p>



<p class="wp-block-paragraph">Think of it as fanboys pausing a teaser frame by frame and attempting to identify the nodes before the compression artefacts win. A longer presentation is scheduled for June 22, 2026. Until that arrives, every interpretation deserves a large bucket of salt.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A 3D scene featuring a detailed model of a train station with stylized green particle effects radiating from it, set against a dark, digital interface. The station showcases intricate architecture elements like a roof and platforms. Graphical interfaces linked by lines enhance the technical atmosphere, illustrating data manipulation."  class="wp-image-284601"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-18-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<h3 id="the-splats-look-suspiciously-useful" class="wp-block-heading">The Splats look suspiciously useful</h3>



<p class="wp-block-paragraph">The loudest section of the teaser concerns Gaussian Splats. The video appears to show Splats created inside Houdini, processed through procedural networks, rendered in Karma and manipulated as scene data. It also appears to show a Splat-based creature being rigged and animated. Thank you, SideFX, for picking the absolutely worst animal to trigger all my personal creepy-crawly shrieks. Why not do that with a cat, or a dino, or something &#8230;l nice? </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A detailed 3D model showcases a vibrant desert outpost with sandy terrain and scattered debris. The structure features wooden barricades adorned with vibrant banners, complemented by palm trees swaying gently. A clear sky casts dynamic shadows, enhancing depth and character."  class="wp-image-284602"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-25-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">But back to the topic: That sounds substantial. It may be substantial. The animated creature suggests that Houdini 22 may support deformation or motion workflows for Gaussian Splat data.  The footage also appears to show training or generation through TOPs. So, the Gaussian Splat Machine Learning for Radiance fields directly within Houdini. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-13 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="284603"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A close-up view of a digitally rendered segmented creature, showcasing intricate details. On the left, a vibrant blue model with semi-transparent segments is contrasted against a textured, light brown creature on the right, featuring numerous spiny appendages and a lifelike appearance. The black background emphasizes the forms and highlights the artistic design elements."  class="wp-image-284603"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-36-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="284606"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A detailed 3D model of a segmented insect, resembling a cockroach, displayed in a digital animation software interface. The model features realistic textures, with glossy, dark brown exoskeleton and articulated legs. Surrounding it, a wireframe grid and procedural animation nodes emphasize the technical environment."  class="wp-image-284606"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-03-56-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<h3 id="copernicus-keeps-spreading" class="wp-block-heading">Copernicus keeps spreading</h3>



<p class="wp-block-paragraph"><a href="https://www.sidefx.com/products/whats-new-in-h21/copernicus/">Copernicus</a> appears throughout the teaser. The footage shows procedural pattern generation, a UV Shape node, Neural Cellular Automata and image-driven effects moving across geometry. One shot appears to use adjacency data and time shifting to move ripples across a statue. That could indicate tighter links between image processing and surface topology.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A beautifully detailed white marble statue depicting a seated female figure. The figure is adorned with colorful, abstract paint splashes in vibrant hues of pink, blue, and yellow, contrasting with the smooth texture of the marble. Soft light enhances the sculpture&#039;s graceful curves and intricate features, creating a modern twist on classical art."  class="wp-image-284629"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-11-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Could is doing heavy work in that sentence. Copernicus also appears beside terrain tools and <a href="https://www.unrealengine.com/">Unreal Engine</a> integration. A <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini </a>Digital Asset seems to expose COP controls inside the engine. That could become a practical authoring workflow for procedural textures and effects. It could also depend on prepared assets, restricted nodes or specific outputs.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A stylized graphic representation of a standing animal, resembling a rodent, is displayed in monochrome with intricate geometric patterns filling its body. To the right, a digital interface showcases flowchart-like nodes in soft greens and whites, suggesting a data processing theme, all set against a dark backdrop."  class="wp-image-284630"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-00-52-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The teaser does not say.</p>



<h3 id="character-tools-get-a-few-seconds" class="wp-block-heading">Character tools get a few seconds</h3>



<p class="wp-block-paragraph">The <a href="https://digitalproduction.com/tag/kinefx/?utm_source=digitalproduction.com">KineFX</a> section appears to include IK Limits and Set Driven Keys. Both concepts are familiar in character rigging. IK Limits restrict joint movement. Set Driven Keys connect one animated value with another. Their apparent arrival in Houdini could simplify common rigging tasks. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Two whimsical knight figurines, one adorned with a bright red plume and carrying a spiked mace, face off in a playful duel. A cardboard grandstand filled with circular, wooden spectators looms in the background, set against a dim, textured backdrop with gentle lighting illuminating the scene."  class="wp-image-284633"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-59-houdini-houdini-22-sneak-peek1.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Motion Mixer also appears to gain nested clips. The current reading is that animation clips can be nested within larger clip structures. That seems useful for assembling longer motion sequences. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A vibrant cluster of whimsical, cartoonish characters, each a lively turquoise hue, sprawls playfully across a deep black grid background. Their exaggerated features include wide smiles and oversized eyes, giving them a quirky charm, while their varied poses create a sense of dynamic motion."  class="wp-image-284634"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-52-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">None of these sections lasts long enough to answer the questions a character department will actually ask.</p>



<h3 id="usd-wanders-into-sops" class="wp-block-heading">USD wanders into SOPs</h3>



<p class="wp-block-paragraph">The teaser appears to show <a href="https://digitalproduction.com/tag/usd/?utm_source=digitalproduction.com">USD</a> data authored through SOPs. That could give geometry artists another route into scene description without moving immediately into <a href="https://digitalproduction.com/tag/solaris/" title="">Solaris</a>. The idea makes sense. SOPs already provide a familiar procedural environment for asset construction. Adding USD authoring there could reduce context switching during asset preparation.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A futuristic digital landscape featuring two humanoid figures in sleek white exoskeletons. They navigate a vast corridor of geometric patterns and intricate panels. The environment is filled with soft, cold lighting, creating a sense of depth and infinite space, while the contrasting dark surfaces enhance the technological atmosphere."  class="wp-image-284637"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-14-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The footage does not explain supported schemas, composition arcs, variants, references, payloads or layer management. It does not establish whether SOP-based USD authoring handles complete production assets or a narrower set of preparation tasks.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-14 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="284626"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A detailed wireframe rendering of various 3D geometrical shapes, including a tapering rectangular base and a hollow cylindrical section. The design is showcased against a stark black background, emphasizing the precision of the mesh grid and the structured complexity of each model."  class="wp-image-284626"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-05-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="284625"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="An intricately detailed 3D model of a screw, showcasing a hexagonal head with visible grid lines across its surface. Adjacent to the screw on the right side is a user interface panel labeled &#039;SCREW M5&#039;, displaying selection options illuminated by soft lighting, conveying a technical workspace atmosphere."  class="wp-image-284625"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-09-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<h3 id="quad-remesh-may-get-more-rectangular" class="wp-block-heading">Quad Remesh may get more rectangular</h3>



<p class="wp-block-paragraph">Quad Remesh appears to gain a Rectangular method. The visual result suggests a more regular grid-like topology. That may help with surfaces that benefit from cleaner directional flow. Automatic retopology demos usually begin with cooperative geometry. Production begins when the mesh has teeth, holes, overlapping parts and a history of questionable decisions. The new mode looks promising. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-15 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="284617"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A detailed 3D model of rugged terrain, showcasing a landscape of undulating hills and valleys, rendered in grayscale to emphasize texture and depth. To the right, a user interface displays adjustable parameters, enhancing the graphic software&#039;s functionality."  class="wp-image-284617"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-34-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="284618"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A three-dimensional representation of a rugged, mountainous terrain, depicted in grayscale tones that highlight its dramatic peaks and valleys. The intricate texture reveals crags and slopes, while a user-friendly interface of the Unified Heightfield Copernicus Toolset is visible on the right, showcasing terrain editing features."  class="wp-image-284618"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-36-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="284619"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A digital rendering of a rugged, snow-dusted mountain terrain contrasting sharply against a black backdrop. To the right, an interface from the Unified Heightfield Copernicus Toolset displays various editing tools and nodes, showcasing intricate software design for terrain modeling."  class="wp-image-284619"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-40-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="284620"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A detailed 3D render of a textured mountainous landscape, showcasing rugged peaks and valleys illuminated by soft, diffused light. To the right, a sleek user interface displays settings and nodes, emphasizing a modern digital design process, framed against a dark background."  class="wp-image-284620"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-41-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w"  sizes="auto, (max-width: 1200px) 100vw, 1200px" ></a></figure>
</figure>



<h3 id="terrain-enters-the-copernicus-fog" class="wp-block-heading">Terrain enters the Copernicus fog</h3>



<p class="wp-block-paragraph">Terrain tools appear to move closer to <a href="https://digitalproduction.com/tag/houdini-copernicus/" title="Houdini Copernicus">Copernicus</a>. The teaser seems to show a unified heightfield workflow inside the image-processing framework. Since heightfields already behave like grid-based image data, the combination is technically plausible.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A glowing blue orb of shimmering particles floats against a deep black background, resembling a celestial body. The orb emits a soft radiance, highlighting the intricate details of the sparkling dust-like particles that dance gracefully within its form, creating a mystical atmosphere."  class="wp-image-284611"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-32-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<h3 id="effects-get-recipes-and-speed-claims" class="wp-block-heading">Effects get recipes and speed claims</h3>



<p class="wp-block-paragraph">The video appears to show prepared recipes for fireworks and magic effects. Recipes can package node arrangements for repeated tasks. That could help artists reach a usable starting point faster.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A vibrant display of fireworks illuminates a dark night sky, with intricate bursts of shimmering gold and silver. The large fireworks bloom in circular patterns, exuding a festive atmosphere, while smaller, radiant sparks shoot upward, creating a stunning visual symphony."  class="wp-image-284612"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-28-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Voronoi fracturing also appears faster. Faster than what, on which hardware, with what geometry and under which settings remains unknown.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A dramatic landscape showcasing a rugged cliff face with steep, textured rock formations. Small boulders cascade down as part of a controlled fracture simulation, creating dust plumes against the backdrop of the cavernous opening that adds an element of intrigue to the scene."  class="wp-image-284615"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-01-51-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph"></p>



<h3 id="disclaimer-this-is-a-teaser-not-documentation" class="wp-block-heading">Disclaimer: This is a teaser, not documentation</h3>



<p class="wp-block-paragraph">Hints are not specifications. Several interpretations may turn out to be accurate. Others may describe internal experiments, partial workflows or features that behave differently from the way the teaser suggests. The video is simply too short to support definitive conclusions.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-04-36-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-04-36-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A minimalist image featuring bold white text against a stark black background. The text reads &quot;London, UK&quot; followed by &quot;June 17, 2026&quot; and concludes with &quot;See the full shebang then&quot;. The composition emphasizes clarity and anticipation, creating a striking visual contrast."  class="wp-image-284609" ></a><figcaption class="wp-element-caption"><em>The June 22 presentation may provide more detail. </em></figcaption></figure>



<p class="wp-block-paragraph">For now, <a href="https://digitalproduction.com/tag/sidefx/" title="SideFX">SideFX </a>Houdini 22 looks interesting. That conclusion is safe. Everything more detailed remains guesswork until the manuals arrive.</p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/watch?v=lFG1FIXBprc">YouTube Houdini 22 Sneak Peek</a></p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A translucent glass vase hangs delicately against a dark backdrop, showcasing a smooth, curvaceous design. Light reflects off its surface, casting a soft, luminous pink hue onto the ground, where a slender, sharp shard extends outward, creating stark contrasts with deep shadows."  class="wp-image-284638"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/lfg1fixbprc-00-02-02-houdini-houdini-22-sneak-peek.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/06/09/houdini-22-teaser-fuels-guesswork/">Houdini 22 Teaser Fuels Guesswork</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A dimly lit scene features a room with a soft, hazy atmosphere created by scattered light. In the foreground, a sleek black table displays a sophisticated user interface filled with colorful nodes, while shelves in the background are subtly illuminated, revealing a cozy, cluttered interior.]]></media:description>
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		<title>Lux Aeterna rebuilds ancient humans</title>
		<link>https://digitalproduction.com/2026/05/22/lux-aeterna-rebuilds-ancient-humans/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 22 May 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[AI lidar scanning]]></category>
		<category><![CDATA[BBC]]></category>
		<category><![CDATA[BBC Studios]]></category>
		<category><![CDATA[CG photogrammetry tools]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Human]]></category>
		<category><![CDATA[Lux Aeterna]]></category>
		<category><![CDATA[postproduction]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=277786</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_036.jpg?resize=550%2C309&quality=80&ssl=1" width="550" height="309" title="" alt="A close-up profile of a bald man, showcasing smooth, textured skin with subtle highlights. His sharp features include a prominent nose and deep-set eyes reflecting soft light, creating a dramatic contrast against the dark background, enhancing the intensity of his expression." /></div><div><p>LiDAR caves, rigged skeletons, photogrammetry casts, and millimetre checks against research. Historical VFX gets very literal.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/22/lux-aeterna-rebuilds-ancient-humans/">Lux Aeterna rebuilds ancient humans</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_036.jpg?resize=550%2C309&quality=80&ssl=1" width="550" height="309" title="" alt="A close-up profile of a bald man, showcasing smooth, textured skin with subtle highlights. His sharp features include a prominent nose and deep-set eyes reflecting soft light, creating a dramatic contrast against the dark background, enhancing the intensity of his expression." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the studio: <a href="https://www.lavfx.com/?utm_source=digitalproduction.com">Lux Aeterna</a> delivers documentary and natural history <a href="https://digitalproduction.com/tag/vfx/?utm_source=digitalproduction.com">VFX</a> including CG environments, FX, and compositing, and it mixes scanned data with CG for shows made with broadcasters and streamers.</em></p>
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<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/b5YtgLSU_sE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="history-likes-receipts" class="wp-block-heading">History likes receipts</h3>



<p class="wp-block-paragraph">Historical reconstruction only works when the images carry the same authority as the research. The studio leans on archaeological reference, field documentation, and specialist feedback to keep reconstructions grounded, especially when the brief asks for ancient humans that look plausible in stills and in sequence work.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/08-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="673"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/08-1.jpg?resize=1200%2C673&#038;quality=80&#038;ssl=1"  alt="A serene, icy river flows through a snowy landscape, surrounded by dark, leafless trees. Soft snowflakes drift gently through the air, while distant mountains loom in the background, partially veiled by a wintry haze, creating a tranquil winter scene."  class="wp-image-279576" ></a></figure>



<p class="wp-block-paragraph">Two recent projects show how far that approach goes. <a href="https://www.netflix.com/title/81513913?utm_source=digitalproduction.com">Secrets of the Neanderthals</a> needed a cave interior rebuild and physical remains that read like real bones. <a href="https://www.bbcearth.com/shows/human?utm_source=digitalproduction.com">Human</a> pushed further, asking for early human avatars built from actor scans and refined against scientific consultation, plus maps and timelines driven by datasets.</p>



<h3 id="bones-first-drama-second" class="wp-block-heading">Bones first, drama second</h3>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_03_034.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1080"  height="2160"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_03_034.jpg?resize=1080%2C2160&#038;quality=80&#038;ssl=1"  alt="A close-up of a muscular, bald male figure with a strong jawline and furrowed brow, presenting a serious expression. The skin appears textured with a lifelike quality, against a dark background that highlights the contours of his muscular chest and shoulders."  class="wp-image-277790"  style="width:250px;height:auto" ></a><figcaption class="wp-element-caption">Picture Shows: Scientifically accurate  reconstructions of Homo neanderthalensis (also known as the Neanderthals)</figcaption></figure>
</div>


<p class="wp-block-paragraph">For the Neanderthal work, the team recreated the interior of<a href="https://en.wikipedia.org/wiki/Shanidar_Cave" title=""> Shanidar Cave</a> in northern Iraq, the site of one of the largest ever discoveries of Neanderthal remains. It used a mix of reference drawings, photographs, and expert advice from professors at the <a href="https://www.cam.ac.uk/">University of Cambridge</a> and <a href="https://www.ljmu.ac.uk/">Liverpool John Moores University</a> to guide accuracy, including cases where remains had been damaged or moved from their original positions.</p>



<p class="wp-block-paragraph">Skeleton placement used <a href="https://en.wikipedia.org/wiki/Inverse_kinematics">inverse kinematics</a> so the bones could interact with the ground in a natural way. The pipeline also dealt with scan data arriving as a 3D point cloud, then converting it into polygons that could support a usable cave reconstruction. That conversion problem tends to separate demo reels from production, because bad meshing reads instantly, even when the camera does not linger.</p>



		<figure class="wp-block-jetpack-videopress jetpack-videopress-player" style="" >
			<div class="jetpack-videopress-player__wrapper"> <span class="PivDGw5RE8EBZT7B6217FSuWfS8IsRVYpUTDCj2qsYquNztNKoUiHdmlFarIeJhJcpMvchrb3Kg"><iframe title="VideoPress Video Player" aria-label='VideoPress Video Player' width='1200' height='675' src='https://videopress.com/embed/DBQZnHzD?cover=1&amp;autoPlay=0&amp;controls=1&amp;loop=0&amp;muted=0&amp;persistVolume=1&amp;playsinline=0&amp;preloadContent=metadata&amp;useAverageColor=1&amp;posterUrl=https%3A%2F%2Fdigitalproduction.com%2Fwp-content%2Fuploads%2F2026%2F05%2Fposter.jpg&amp;hd=0' frameborder='0' allowfullscreen data-resize-to-parent="true" allow='clipboard-write'></iframe><script type="wphb-delay-type" src='https://v0.wordpress.com/js/next/videopress-iframe.js?m=1770107250'></script></span></div>
			
			
		</figure>
		


<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-16 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_059.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1080"  height="2160"  data-id="277789"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_059.jpg?resize=1080%2C2160&#038;quality=80&#038;ssl=1"  alt="A detailed close-up of a realistic male figure with a shaved head and strong facial features. His skin is smooth and slightly reflective against a black background, highlighting the contours of his face and neck, conveying a sense of strength and calm."  class="wp-image-277789" ></a><figcaption class="wp-element-caption">Picture Shows: Scientifically accurate  reconstructions of Homo sapiens, our closest human relative</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/homo-erectus.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="1882"  data-id="277788"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/homo-erectus.jpg?resize=1200%2C1882&#038;quality=80&#038;ssl=1"  alt="A hyper-realistic sculpture of a male head, showing intricate details of the face, including high cheekbones and a smooth bald head. The subject gazes slightly upward against a black background, highlighting the texture of the skin and the expressive features."  class="wp-image-277788" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_02_055.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1080"  height="2160"  data-id="277791"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_02_055.jpg?resize=1080%2C2160&#038;quality=80&#038;ssl=1"  alt="A close-up profile of a person with a smooth, bald head and warm brown skin, standing against a black background. The soft lighting highlights their serene expression, accentuating the contours of their face and the subtle glint in their eyes."  class="wp-image-277791" ></a><figcaption class="wp-element-caption">Picture Shows: Scientifically accurate reconstruction of Homo floresiensis, a tiny species of human that lived on the island of Flores, Indonesia, until their extinction around 50,000 years ago</figcaption></figure>
</figure>



<h3 id="point-clouds-polygons-and-the-cave-that-ate-your-schedule" class="wp-block-heading">Point clouds, polygons, and the cave that ate your schedule</h3>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/hum_004_0101100-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/hum_004_0101100-1.jpg?w=1200&#038;quality=80&#038;ssl=1" >natural landscape</a>. The figures are engaged in a purposeful journey, reminiscent of ancient human life.&#8221; class=&#8221;wp-image-279577&#8243;/></figure>



<p class="wp-block-paragraph">The cave build started with <a href="https://en.wikipedia.org/wiki/Lidar">LiDAR</a> scans that came in as a 3D point cloud. The team developed algorithms to convert the points into polygons for the reconstruction, then used <a href="https://www.sidefx.com/products/houdini/">Houdini</a> to isolate areas of scan data so the mesh could be assembled and recombined like a 3D jigsaw. That kind of procedure-heavy work sits squarely in the <a href="https://digitalproduction.com/tag/houdini/?utm_source=digitalproduction.com">Houdini</a> mindset: build repeatable ops, then iterate until the scan stops looking like scan data and starts looking like a place.</p>



<p class="wp-block-paragraph">The result aims for a CG environment that matches the real location closely enough that it can carry the weight of the story, while also supporting the additional CG work needed for the remains and the shot context. In a documentary pipeline, that matters because the images often sit right next to photography, maps, and archive material, with no cinematic lighting trickery to hide behind.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_05_040-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_05_040-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A stunning sunset casts golden rays across a vast, tranquil sea, reflecting warm colors on the water&#039;s surface. Wispy clouds drift in a blue-gray sky, while small boats gently bob in the calm waves, completing this serene coastal landscape."  class="wp-image-277823" ></a></figure>



<p class="wp-block-paragraph">Lux Aeterna delivered 60 shots for a single series, and that number matters because it hints at the production scale when planning resources. WE might e talking about geological and evolutionary tiespans in the story, but delivery is far more rapid. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/1TMOv8HHXbU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="full-bodies-photogrammetry-casting-and-millimetre-arguments" class="wp-block-heading">Full bodies: photogrammetry, casting, and millimetre arguments</h3>



<p class="wp-block-paragraph">The later project asked for historically accurate avatars built from scans of real performers, refined with skeletal research and scientific input. It was a five-part series produced by <a href="https://www.bbcstudios.com/">BBC Studios Science Unit</a> for the <a href="https://www.bbc.co.uk/">BBC</a> and <a href="https://www.pbs.org/wgbh/nova/series/human/?utm_source=digitalproduction.com">PBS NOVA</a>, hosted by paleoanthropologist Ella Al-Shamahi, and it frames visual effects as a way to tell a story spanning hundreds of thousands of years without a written record.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-17 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_037.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277797"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_037.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up profile of a bald man, exhibiting a smooth, dark skin texture illuminated softly against a dark background. His facial features are distinct, with a strong jawline and a thoughtful expression, capturing fine details like the curve of his ear and a hint of light reflecting on his scalp."  class="wp-image-277797" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_035.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277792"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_035.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up of a human eye, featuring deep, rich brown iris patterns and a glossy pupil at the center. The skin around the eye is textured with natural undertones, accentuating the eye&#039;s sharp details. Captured against a dark background, the eye draws attention with its vivid coloration and lifelike quality."  class="wp-image-277792" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_036.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277799"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_036.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up profile of a bald man, showcasing smooth, textured skin with subtle highlights. His sharp features include a prominent nose and deep-set eyes reflecting soft light, creating a dramatic contrast against the dark background, enhancing the intensity of his expression."  class="wp-image-277799" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_033.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277794"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_033.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up profile of a bald, humanoid face, showcasing intricate facial features and a smooth, bronze-toned complexion. The background is deep black, emphasizing the contours of the neck and shoulder. Soft lighting highlights the delicate curves and unique contours of the face."  class="wp-image-277794" ></a></figure>
</figure>



<p class="wp-block-paragraph">The workflow combined ultra-high-resolution body scans with iterative model refinements guided by BBC Studios and scientific advisors. It worked with London-based scanning studio <a href="https://www.sampleandhold.co.uk/?utm_source=digitalproduction.com">Sample &amp; Hold</a>, which describes custom head and body photogrammetry systems and a photogrammetry robot for objects. In practice, that puts <a href="https://en.wikipedia.org/wiki/Photogrammetry">photogrammetry</a> into the same category as any other acquisition step: controlled capture, predictable output, and a pipeline that can survive the boring parts like data cleanup and repeat scans.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-18 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_039.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277803"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_039.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A muscular figure stands confidently against a dark, shadowy background, highlighting the contours of the body. The skin is smooth and glistening, accentuating a strong jawline and intense expression, evoking a sense of strength and determination."  class="wp-image-277803" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_038.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277801"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_038.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A muscular, bald man stands in a dramatic pose against a dark background, illuminated by soft, warm light that highlights his toned physique. The light gently contours his shoulders and chest, creating a striking silhouette that exudes confidence and strength."  class="wp-image-277801" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_040.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277800"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_040.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A hyper-realistic digital rendering of a shirtless man standing against a dark background. He has a well-defined muscular build with prominent abs and bronzed skin. His expression is neutral, and he has short, closely cropped hair."  class="wp-image-277800" ></a></figure>
</figure>



<p class="wp-block-paragraph">The stated goal was four historically accurate avatars representing Jebel Irhoud, Neanderthals, Homo floresiensis, and Homo erectus, based on scientific data and real-world actors. Alongside the character work, the project also required prehistoric environments and landscapes to show migration and later disappearance of early human life across the globe. The work targets ancient humans, but it does not tolerate ancient guesswork.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-19 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_034.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277796"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_01_034.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up profile of a person with dark skin against a black background. Their smooth, bald head reflects soft light, creating a striking contrast. The expression is thoughtful, with lips slightly parted and prominent cheekbones, evoking a sense of contemplation."  class="wp-image-277796" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_02_044.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277798"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_02_044.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up portrait of a man with a smooth, bare head and a contemplative expression. His dark skin contrasts against a deep black background, emphasizing the delicate features of his face, including prominent cheekbones and expressive eyes that gaze thoughtfully into the distance."  class="wp-image-277798" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_02_045.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277795"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_02_045.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A realistic 3D rendered portrait of a man with a smooth, dark complexion and close-cropped hair. His expression is neutral, with medium-sized brown eyes and full lips. The background is a deep black, accentuating the lifelike features and contours of his face."  class="wp-image-277795" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_02_046.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="277802"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_02_046.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A close-up portrait of a young child with a smooth, round face and large, expressive eyes gazing thoughtfully into the distance. The child has a subtle smile and a slight pout, with a warm, rich complexion. The background is dark, emphasizing the soft contours of the child&#039;s features."  class="wp-image-277802" ></a></figure>
</figure>



<h3 id="maps-timelines-and-the-part-nobody-notices-until-it-breaks" class="wp-block-heading">Maps, timelines, and the part nobody notices until it breaks</h3>



<p class="wp-block-paragraph">A second strand of the work focused on animated maps and timelines that visualised migration, development, and disappearance across millennia. The graphics are being built using datasets provided by BBC Studios Science Unit researchers and scientific consultants, and not as speculative graphics.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/01-2.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="672"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/01-2.jpg?resize=1200%2C672&#038;quality=80&#038;ssl=1"  alt="Three silhouetted figures stand on a rocky outcrop against a backdrop of dramatic gray clouds and swirling, turbulent waters. The sunlight filters through the clouds, illuminating the mist rising from the churning river, while the earthy tones of the rocks contrast with the dynamic water movement."  class="wp-image-279573" ></a></figure>



<p class="wp-block-paragraph">One specific challenge involved changing coastlines and submerged landmasses, where the team created transitions and overlays to keep the visuals clear while staying scientifically accurate. That is the kind of “small” work that carries a lot of editorial risk: the map has to be readable, the timing has to serve the cut, and the choices have to stay consistent across episodes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/04-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/04-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A vast desert landscape featuring rolling sand dunes, their golden waves undulating under a bright blue sky. In the center, a tranquil oasis with shimmering blue water is surrounded by lush green vegetation, contrasting beautifully with the arid terrain."  class="wp-image-279574" ></a></figure>



<p class="wp-block-paragraph">On the delivery scale, the project description states sixty crafted shots across five hour-long episodes, and it frames the approach as avoiding prosthetics and overly stylised effects while using a hybrid of photogrammetry, consultation, and minimalist <a href="https://digitalproduction.com/tag/compositing/?utm_source=digitalproduction.com">Compositing</a>.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_03_028.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/human_03_028.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A male figure with a muscular build and a bald head gazes intently with a serious expression. His unique, sculptural face features pronounced brows, deep-set eyes, and a strong jawline, all illuminated against a dark background, showcasing intricate details of skin texture."  class="wp-image-277793" ></a></figure>



<h3 id="what-to-take-away-if-you-do-this-for-a-living" class="wp-block-heading">What to take away if you do this for a living</h3>



<p class="wp-block-paragraph">If your job involves building reconstructions that sit next to real-world evidence, the takeaway is simple: acquisition quality and reference discipline decide how much time you spend “fixing” later. Scan data arrives noisy, research notes arrive detailed, and schedules arrive optimistic. The pipeline has to translate all three into images that read as plausible without distracting from the content. And as always, test any new workflow, plugin, or automation step on a throwaway shot before you bet a delivery on it. Just like with rare fossils, you don&#8217;t want to play loose with the materials. </p>



<p class="wp-block-paragraph"><br /><a href="https://www.lavfx.com/?utm_source=digitalproduction.com">https://www.lavfx.com/</a><br /><a href="https://www.lavfx.com/secrets-of-the-neanderthals?utm_source=digitalproduction.com">https://www.lavfx.com/secrets-of-the-neanderthals</a><br /><a href="https://www.lavfx.com/blog/human?utm_source=digitalproduction.com">https://www.lavfx.com/blog/human</a><br /><br /><br /></p>



<p class="wp-block-paragraph"><em>P.S. You have NO idea how big the challenge was not to replace &#8220;Ancient Humans&#8221; and &#8220;Prehistoric&#8221; with the users of one ore more DCC-packages&#8230;. </em></p><p>The post <a href="https://digitalproduction.com/2026/05/22/lux-aeterna-rebuilds-ancient-humans/">Lux Aeterna rebuilds ancient humans</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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		<title>PFTrack gets Hero Cloud</title>
		<link>https://digitalproduction.com/2026/05/21/pftrack-gets-hero-cloud/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 21 May 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Gaussian Splatting]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[lidar scanning]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[PFClean]]></category>
		<category><![CDATA[PFTrack]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[USD]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=279772</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/herocloudui.jpg?resize=550%2C315&quality=80&ssl=1" width="550" height="315" title="" alt="An urban scene displayed on a computer screen, featuring a narrow, dimly lit alley lined with old, weathered buildings. The walls are painted in muted colors, with one side showcasing a turquoise door. A graph and data visualization appear below, indicating analysis of the image." /></div><div><p>PFTrack 26.05.19 adds Hero Cloud for single shot point clouds, plus COLMAP export to Postshot and better USD point cloud export. Try it, then trust it.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/21/pftrack-gets-hero-cloud/">PFTrack gets Hero Cloud</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/herocloudui.jpg?resize=550%2C315&quality=80&ssl=1" width="550" height="315" title="" alt="An urban scene displayed on a computer screen, featuring a narrow, dimly lit alley lined with old, weathered buildings. The walls are painted in muted colors, with one side showcasing a turquoise door. A graph and data visualization appear below, indicating analysis of the image." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.thepixelfarm.co.uk/?utm_source=digitalproduction.com">The Pixel Farm</a> makes <a href="https://www.pftrack.com/?utm_source=digitalproduction.com">PFTrack</a>, a node based matchmove and reconstruction tool that exports to DCCs like <a href="https://www.autodesk.com/?utm_source=digitalproduction.com">Autodesk Maya</a>, <a href="https://www.foundry.com/">Foundry Nuke</a>, <a href="https://www.sidefx.com/">SideFX Houdini</a>, <a href="https://www.blender.org/">Blender</a> and <a href="https://www.unrealengine.com/">Unreal Engine</a>, with improved dense point clouds via <a href="https://openusd.org/?utm_source=digitalproduction.com">OpenUSD</a>.</em></p>
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14:25:38&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-10 14:25:38&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="hero-cloud-is-a-new-reconstruction-node" class="wp-block-heading">Hero Cloud is a new reconstruction node</h3>



<p class="wp-block-paragraph">PFTrack <a href="https://www.pftrack.com/post/hero-cloud-now-shipping" title="">Build 26.05.19</a> adds Hero Cloud, a node that generates a measured dense 3D point cloud from a single tracked plate. It sits in the Geometry category and runs downstream of a solved camera, turning an ordinary camera solve into spatial data you can actually measure against. Hero Cloud claims to be through-the-lens reconstruction, meaning it extracts depth from the camera movement in the shot rather than relying on a separate photogrammetry set or a LiDAR scan.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-279772-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://video.wixstatic.com/video/3ca58d_99e88cd1d28a4593baeb8926bb15efc5/1080p/mp4/file.mp4?_=1" /><a href="https://video.wixstatic.com/video/3ca58d_99e88cd1d28a4593baeb8926bb15efc5/1080p/mp4/file.mp4">https://video.wixstatic.com/video/3ca58d_99e88cd1d28a4593baeb8926bb15efc5/1080p/mp4/file.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">The node targets a familiar production reality: you get a brief that needs measured 3D, but the the on-set&#8230; people&#8230;. said &#8220;Fix it in Post, heheeheeh&#8221; and did not capture the extra data for cases like set extension, CG integration, lighting reference, forensic analysis, architectural measurement, and archival footage where you cannot go back and reshoot reference. If the plate is all you have, Hero Cloud aims to make that plate pull double duty.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1110"  height="624"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/3ca58d_f232c08748b64807b38a818507fe7b49mv2.jpg?resize=1110%2C624&#038;quality=80&#038;ssl=1"  alt="https://static.wixstatic.com/media/3ca58d_f232c08748b64807b38a818507fe7b49~mv2.jpg/v1/fill/w_1110,h_624,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3ca58d_f232c08748b64807b38a818507fe7b49~mv2.jpg"  class="wp-image-279778" ></figure>



<p class="wp-block-paragraph">Hero Cloud works on plates PFTrack can track and solve, and works footage sources that include cinema cameras, drones, body cams, dash cams, action cameras, mirrorless and DSLR cameras, CCTV, and archival film. Basically, every type of video. Camera metadata can help but it is not required, and the Camera Sensor Database can cover common cameras automatically, with the Camera Solver able to estimate parameters when metadata is missing.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1110"  height="624"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/3ca58d_0481b66f9551474fb19d828eab98b275mv2.jpg?resize=1110%2C624&#038;quality=80&#038;ssl=1"  alt="https://static.wixstatic.com/media/3ca58d_0481b66f9551474fb19d828eab98b275~mv2.jpg/v1/fill/w_1110,h_624,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3ca58d_0481b66f9551474fb19d828eab98b275~mv2.jpg"  class="wp-image-279779" ></figure>



<p class="wp-block-paragraph">There is a catch, and it is the same catch as every method that tries to infer depth from motion: the shot needs parallax. Locked off shots or shots with very little movement can produce sparse or unreliable results. Most production footage, including handheld stationary shots, can still have enough movement to produce usable reconstruction, while deliberate camera motion tends to produce richer results.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1110"  height="624"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/3ca58d_d00a4881aad04ca6b9f7aaed39e4fde1mv2.jpg?resize=1110%2C624&#038;quality=80&#038;ssl=1"  alt="https://static.wixstatic.com/media/3ca58d_d00a4881aad04ca6b9f7aaed39e4fde1~mv2.jpg/v1/fill/w_1110,h_624,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3ca58d_d00a4881aad04ca6b9f7aaed39e4fde1~mv2.jpg"  class="wp-image-279780" ></figure>



<h3 id="a-cleaner-route-into-splat-training" class="wp-block-heading">A cleaner route into splat training</h3>



<p class="wp-block-paragraph">PFTrack 26.05.19 adds a <a href="https://digitalproduction.com/tag/gaussian/" title="Gaussian">Postshot </a>export option that writes Hero Cloud point clouds and associated tracked cameras in COLMAP format. In other words, matchmove and reconstruction can stay in the same app up to the point where you hand off to splat training.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-279772-2" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://video.wixstatic.com/video/3ca58d_fe573624d1da43f5835529e7cc839a07/1080p/mp4/file.mp4?_=2" /><a href="https://video.wixstatic.com/video/3ca58d_fe573624d1da43f5835529e7cc839a07/1080p/mp4/file.mp4">https://video.wixstatic.com/video/3ca58d_fe573624d1da43f5835529e7cc839a07/1080p/mp4/file.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">If you already live in the Gaussian Splatting world, COLMAP is a common interchange format and <a href="https://github.com/colmap/colmap" title="">COLMAP</a> itself has both GUI and command line workflows. The practical value here is that you do not have to glue together separate tracking, reconstruction, and export steps before you ever open <a href="https://www.jawset.com/?utm_source=digitalproduction.com">Jawset</a> Postshot. You track the plate, generate the cloud, export in COLMAP format, then train the splat.</p>



<p class="wp-block-paragraph">This is an artist friendly route into a workflow that has historically leaned on command line tooling. That is a reasonable and recommendable goal, but it still deserves the usual pipeline skepticism: try it on a real shot and verify your coordinate frames, scaling, and camera consistency before you let it anywhere near a deliverable.</p>



<h3 id="usd-point-clouds-now-carry-more-than-positions" class="wp-block-heading">USD point clouds now carry more than positions</h3>



<p class="wp-block-paragraph">The same build extends USD export to support dense point clouds with per point normal and colour data, because a point cloud that only carries XYZ positions often becomes a dumb scaffold the moment it leaves its origin app. Normals and colour help downstream tools treat the cloud as more than a vague spatial fog, and can make it easier to use for measurement, placement, modelling reference, and lookdev decisions.</p>



<p class="wp-block-paragraph">Improved integration with USD aware tools including <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>, <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>, and <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>. It also claims (!) improved FBX export reliability for very large dense point clouds, aimed at users who previously hit issues exporting big clouds via FBX.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/pftrack.thepixelfarm.co.uk/documentation/assets/node_reference/heroFixedPlanes.jpg?w=1200&#038;quality=80&#038;ssl=1"  alt="https://pftrack.thepixelfarm.co.uk/documentation/assets/node_reference/heroFixedPlanes.jpg" ></figure>



<p class="wp-block-paragraph">If your pipeline already standardises on USD, this is the kind of unglamorous export detail that can decide whether a new feature becomes a daily tool or a demo-only party trick. Still, test it on your actual asset scale and on your actual DCC import settings. Export support is never a substitute for shot-based validation, and you only find the sharp edges when production hits them, much like furniture at night can only be found with toes and shins. </p>



<h3 id="photo-mesh-gets-a-single-shot-input-path" class="wp-block-heading">Photo Mesh gets a single shot input path</h3>



<p class="wp-block-paragraph">Studio and Enterprise editions receive an update to Photo Mesh that enables it to consume Hero Cloud point clouds as input. That creates an internal single-shot path from tracked plate to dense cloud to surfaced textured mesh, without leaving PFTrack. The Pixel Farm describes Photo Mesh as the highest fidelity route when you have a planned photo set, while Hero Cloud covers the case where you only have the hero plate.</p>



<p class="wp-block-paragraph">In practical terms, this puts a reconstruction option closer to matchmove, and it reduces the number of handoffs in the middle of a cmaera tracking job. Whether it replaces any external reconstruction tooling depends on what you already trust for meshing, texturing, and scale fidelity, but the internal integration is at least a coherent story: generate the cloud, feed it into Photo Mesh, then export into the rest of your pipeline.</p>



<h3 id="the-viewport-tweak-you-will-actually-use" class="wp-block-heading">The viewport tweak you will actually use</h3>



<p class="wp-block-paragraph">26.05.19 also adds an Active Camera viewport option in viewer windows, with a snap to active clip toggle. It sounds minor, and it is, which is why it will get used: quick visual verification against the source plate tends to catch mistakes faster than hunting through node outputs. The release notes pitch it as useful for checking Hero Cloud reconstruction, but the feature applies anywhere you want a fast way to see what the tracked camera saw.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/pftrack.thepixelfarm.co.uk/documentation/assets/node_reference/heroPointCleanup.jpg?w=1200&#038;quality=80&#038;ssl=1"  alt="https://pftrack.thepixelfarm.co.uk/documentation/assets/node_reference/heroPointCleanup.jpg" ></figure>



<h3 id="trial-and-licensing-notes" class="wp-block-heading">Trial and licensing notes</h3>



<p class="wp-block-paragraph">Solo trial mode now enables full export functionality for seven days. The <a href="https://www.pftrack.com/post/pftrack-build-26-05-19-is-now-live">release notes </a>describe this as enough time to take a plate from track through Hero Cloud and out to Postshot or USD, rather than being limited to evaluating the toolset without export.</p>



<p class="wp-block-paragraph">For Studio, the release notes state it is available on rent to buy for 5 or 30 days, or as a perpetual purchase. The PFTrack Creator Program page states PFTrack Solo licenses sell for £699. Treat that as a price reference for Solo licensing, not a promise of regional pricing or bundles.</p>



<h3 id="what-this-changes-in-real-work" class="wp-block-heading">What this changes in real work</h3>



<p class="wp-block-paragraph">Hero Cloud aims to shift PFTrack from a pure matchmove and survey friendly reconstruction hub toward a single shot scene reconstruction step that can be used even when the onset data plan fell apart. The strongest parts of the release are not flashy, they are connective tissue: COLMAP export for Postshot, denser USD point cloud payloads, and a meshing path that stays inside the same graph.</p>



<p class="wp-block-paragraph">It is also a reminder that the industry has started to treat point clouds as a first class asset, not only a temporary byproduct. When point clouds export with colour and normals and survive the trip into USD aware DCCs, they become reusable poitn based reference that can support layout, set extension decisions, and reconstruction driven previs.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.pftrack.com/post/pftrack-build-26-05-19-is-now-live?utm_source=digitalproduction.com">https://www.pftrack.com/post/pftrack-build-26-05-19-is-now-live</a><br /><br /><a href="https://www.pftrack.com/post/hero-cloud-tutorial?utm_source=digitalproduction.com">https://www.pftrack.com/post/hero-cloud-tutorial</a></p><p>The post <a href="https://digitalproduction.com/2026/05/21/pftrack-gets-hero-cloud/">PFTrack gets Hero Cloud</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An urban scene displayed on a computer screen, featuring a narrow, dimly lit alley lined with old, weathered buildings. The walls are painted in muted colors, with one side showcasing a turquoise door. A graph and data visualization appear below, indicating analysis of the image.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">279772</post-id>	</item>
		<item>
		<title>MoonRay Renderer joins ASWF as hosted project</title>
		<link>https://digitalproduction.com/2026/05/20/moonray-renderer-joins-aswf-as-hosted-project/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 20 May 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Academy Software Foundation]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[OpenUSD]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[USD]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=279330</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-bad-guys-2.jpeg?resize=550%2C234&quality=80&ssl=1" width="550" height="234" title="" alt="A sleek black muscle car speeds through a vibrant city street, kicking up dust and smoke. The golden sunlight casts a warm glow over the scene, illuminating the buildings and palm trees. An exhilarating sense of motion is captured, showing the car's power and agility." /></div><div><p>MoonRay lands at ASWF as a hosted project, keeps DreamWorks engineering support, and gets a July Open Source Days keynote slot in Los Angeles.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/20/moonray-renderer-joins-aswf-as-hosted-project/">MoonRay Renderer joins ASWF as hosted project</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-bad-guys-2.jpeg?resize=550%2C234&quality=80&ssl=1" width="550" height="234" title="" alt="A sleek black muscle car speeds through a vibrant city street, kicking up dust and smoke. The golden sunlight casts a warm glow over the scene, illuminating the buildings and palm trees. An exhilarating sense of motion is captured, showing the car's power and agility." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://openmoonray.org/?utm_source=digitalproduction.com">MoonRay</a> is a production path tracer with a USD Hydra render delegate for tools using <a href="https://openusd.org/">OpenUSD</a>, positioned in rendering and lookdev next to ASWF staples like <a href="https://opencolorio.org/">OpenColorIO</a>.</em></p>
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21:17:34&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:15006,&quot;href&quot;:&quot;https:\/\/www.aswf.io\/?utm_source=digitalproduction.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260623215623\/https:\/\/www.aswf.io\/?utm_source=digitalproduction.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">The <a href="https://www.aswf.io/" title="">Academy Software Foundation</a> has added <a href="https://openmoonray.org/" title="">MoonRay</a> as a hosted project, keeping the renderer under foundation governance while opening contributions to a broader community. <a href="https://www.dreamworks.com/">DreamWorks Animation</a> developed MoonRay as an open source production path tracing renderer and has used it on every one of its feature films since 2019, including The Wild Robot and The Bad Guys 2. The project uses the Apache 2.0 license and is developed in C++.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-wild-robot-2.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-wild-robot-2.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A serene forest scene bathed in dappled sunlight filtering through tall trees. Lush greenery and vibrant wildflowers bloom on the forest floor, while soft shadows play among the large, smooth stones. The atmosphere is tranquil, inviting quiet reflection."  class="wp-image-279334" ></a></figure>



<p class="wp-block-paragraph">MoonRay includes support for distributed rendering and a pixel matching XPU mode that processes bundles of rays on the GPU as well as the CPU. It also includes bundled path tracing and a <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>Hydra render delegate for integration into content creation tools that support the <a href="https://openusd.org/">OpenUSD</a> standard, which should make interactive preview workflows less of a custom science project in teh average pipeline.</p>



<h3 id="the-aswf-angle" class="wp-block-heading">The ASWF angle</h3>



<p class="wp-block-paragraph">MoonRay now sits alongside other hosted efforts in the ASWF roster, including <a href="https://openexr.com/">OpenEXR</a>, <a href="https://www.openvdb.org/">OpenVDB</a>, <a href="https://opentimeline.io/">OpenTimelineIO</a>, and <a href="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage">Open Shading Language</a>. If your facility already treats <a href="https://opencolorio.org/">OpenColorIO</a> as plumbing, this is the same neighborhood.</p>



<p class="wp-block-paragraph">For contributors, the project points developers to openmoonray.org and to the ASWF Slack workspace for a MoonRay channel at slack.aswf.io. Documentation is published at <a href="http://docs.openmoonray.org" title="">docs.openmoonray.org</a>, and the source repository lives under the OpenMoonRay organization on GitHub.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-wild-robot-1.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="510"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/the-wild-robot-1.jpeg?resize=1200%2C510&#038;quality=80&#038;ssl=1"  alt="A large, friendly-looking robot with a round head and expressive blue eyes gently cradles a small blue crab in its outstretched hand. The background features moody gray clouds, enhancing the whimsical yet futuristic atmosphere."  class="wp-image-279335" ></a></figure>



<h3 id="keynote-season-meets-siggraph-season" class="wp-block-heading">Keynote season meets SIGGRAPH season</h3>



<p class="wp-block-paragraph">ASWF Open Source Days runs in Los Angeles on July 19 to 20, 2026, and the schedule aligns with SIGGRAPH 2026 timing. The keynote comes from DreamWorks Animation CTO Bill Ballew, with a talk titled How to Train Your Renderer: MoonRay’s Journey from DreamWorks’ Dragons to the ASWF.</p>



<p class="wp-block-paragraph">The event listing describes July 19 as the main program day in Los Angeles, followed by July 20 as a full day of open source Birds of a Feather sessions within SIGGRAPH. The Call for Proposals remains open through May 24, 2026, via the Open Source Days event site.</p>



<p class="wp-block-paragraph">As always, test new tools and new governance setups before you bet a production schedule on them, even when the feautres list looks exactly like what your render wranglers asked for.</p>



<p class="wp-block-paragraph"><br /><a href="https://openmoonray.org/?utm_source=digitalproduction.com">https://openmoonray.org/</a><br /><br /><a href="https://www.aswf.io/?utm_source=digitalproduction.com">https://www.aswf.io/</a><br /><br /></p><p>The post <a href="https://digitalproduction.com/2026/05/20/moonray-renderer-joins-aswf-as-hosted-project/">MoonRay Renderer joins ASWF as hosted project</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Simple Tree Tools 3.0 goes procedural</title>
		<link>https://digitalproduction.com/2026/05/18/simple-tree-tools-3-0-goes-procedural/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 18 May 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[CGI environments]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/stt-30-banner-v2.webp?resize=550%2C183&quality=72&ssl=1" width="550" height="183" title="" alt="A serene forest scene bathed in soft sunlight, showcasing tall trees with lush green foliage. In the foreground, the logo "simple tree tools" is elegantly displayed, harmonizing with the tranquil, natural backdrop of the woods." /></div><div><p>Simple Tree Tools 3.0 targets Houdini 20.5+ with procedural trees, scan extension nodes, and one-time licenses from free to $1,299.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/18/simple-tree-tools-3-0-goes-procedural/">Simple Tree Tools 3.0 goes procedural</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/stt-30-banner-v2.webp?resize=550%2C183&quality=72&ssl=1" width="550" height="183" title="" alt="A serene forest scene bathed in soft sunlight, showcasing tall trees with lush green foliage. In the foreground, the logo "simple tree tools" is elegantly displayed, harmonizing with the tranquil, natural backdrop of the woods." /></div><div><p class="wp-block-paragraph"><a href="https://simpletreetools.com" title="">Simple Tree Tools</a> 3.0 targets artists who want tree and plant generation to behave like the rest of a Houdini graph: parameter driven, non-destructive, and easy to rewire when a shot brief changes at 6pm.</p>
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<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/stt_shaping.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/stt_shaping.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A 3D model of a rectangular white structure, covered in delicate green vines and foliage. The background showcases a dark, grid-patterned surface, enhancing the contrast between the vibrant greenery and the stark white form. Shadows subtly play across the surface, adding depth to the scene."  class="wp-image-278353" ></a></figure>



<p class="wp-block-paragraph">The toolset runs in <a href="https://www.sidefx.com/products/houdini/">Houdini</a> 20.5 or later. The supported editions depend on the license tier and include FX, Core, Indie, Apprentice, and Education. In day-to-day use, the pitch is straightforward: generate species with controls that stay editable, shape plants with growth responses, and keep the whole thing inside a network you can hand to the next person without a sacred PDF explaining which button not to touch.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-278255-3" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://simpletreetools.com/media/feature-videos/STT_Procedural_Generation.webm?_=3" /><a href="https://simpletreetools.com/media/feature-videos/STT_Procedural_Generation.webm">https://simpletreetools.com/media/feature-videos/STT_Procedural_Generation.webm</a></video></div>
</div></figure>



<h3 id="procedural-generation-but-with-plant-brains" class="wp-block-heading">Procedural generation, but with plant brains</h3>



<p class="wp-block-paragraph">The feature list leans hard into procedural generation. The tools aim to generate any species of tree with non-destructive, parameter-driven controls, covering everything from small plants to large trees.</p>



<p class="wp-block-paragraph">Plant shaping focuses on environmental response through tropisms. The named list includes Gravitropism, Phototropism, and Thigmotropism, with several others also mentioned. For art direction, growth can be guided using guide curves or vector fields.</p>



<p class="wp-block-paragraph">If you live in the <a href="https://www.sidefx.com/products/houdini/">Houdini</a> tag archive, this sits comfortably in the same mental drawer as other <a href="https://digitalproduction.com/tag/procedural-effects/" title="">procedural effects</a> tools: the value comes from staying editable until the last responsible moment, not from making a single perfect hero tree once.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://public-files.gumroad.com/5i4byj49p6gq6803xoivyb9qwmr1"  alt="https://public-files.gumroad.com/5i4byj49p6gq6803xoivyb9qwmr1" ></figure>



<h3 id="scan-extension-nodes-for-the-trunk-people" class="wp-block-heading">Scan extension nodes for the trunk people</h3>



<p class="wp-block-paragraph">3.0 also includes scan extension tools aimed at hybrid workflows: scanned trunks, procedural branches, and a bridge between them.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-278255-4" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://simpletreetools.com/media/feature-videos/STT_Scan_Extension_Tools.webm?_=4" /><a href="https://simpletreetools.com/media/feature-videos/STT_Scan_Extension_Tools.webm">https://simpletreetools.com/media/feature-videos/STT_Scan_Extension_Tools.webm</a></video></div>
</div></figure>



<p class="wp-block-paragraph">Two nodes are important: Scan Initialize and Scan Stitch. The stated goal is to seamlessly extend scanned geometry and blend procedural branches onto high-resolution trunks with physical and UV-mapped transitions. That matters for asset teams that already keep a scan library but still need variation and shot-specific dressing without resculpting every new silhouette.</p>



<p class="wp-block-paragraph">If your environment&#8217;s pipeline already leans on library assets and a sprinkle of procedural dressing, this positions the tool neatly inside CGI environments work, where consistency and iteration speed beat heroic one-offs. Test your scan handoff carefully, though, because any workflow that mixes geometry sources can surprise you in UVs, scale, and downstream exporting.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-278255-5" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://simpletreetools.com/media/feature-videos/STT_Wind_and_Growth.webm?_=5" /><a href="https://simpletreetools.com/media/feature-videos/STT_Wind_and_Growth.webm">https://simpletreetools.com/media/feature-videos/STT_Wind_and_Growth.webm</a></video></div>
</div></figure>



<h3 id="wind-growth-and-the-licensing-reality-check" class="wp-block-heading">Wind, growth, and the licensing reality check</h3>



<p class="wp-block-paragraph">Licensing and commercial use come with unusually plain language. The toolset uses one-time purchase licensing with no subscriptions or recurring fees, and purchases cover all v3.x updates delivered automatically through <a href="https://nwestfelt.gumroad.com/l/SimpleTreeTools-v3" title="">Gumroad</a>. Future major versions such as v4.0 may require a separate purchase, with a discounted upgrade price mentioned.</p>



<p class="wp-block-paragraph">The FAQ states you can sell models, renders, asset packs, game assets, and film work created with the tools if you only hold a Limited Commercial license. You cannot redistribute the tool’s own HDA files. The Non-Commercial tier restricts use to personal learning and non-revenue work, and it ships as .hdanc files, which forces Houdini into non-commercial mode when those nodes exist in a project.</p>



<p class="wp-block-paragraph">If you buy a paid license while staying on Houdini Apprentice, the FAQ states it does not remove export restrictions. The tool does not alter your Houdini license limitations, so you need to match your tool license to your Houdini license to avoid unpleasant surprises in prodution.</p>



<p class="wp-block-paragraph">Support runs through email (nirfse3d at gmail.com) &#8211; refunds generally are not offered due to the digital nature of the product, with an invitation to reach out if a serious issue appears. As always, treat new tools like new plugins: build a small test scene, push it through your actual export path, and only then let it into a network that people depend on.</p>



<h3 id="pricing-and-tiers" class="wp-block-heading">Pricing and tiers</h3>



<p class="wp-block-paragraph">Pricing has four tiers:  The Non-Commercial tier is free and a good way to test the tools. The Limited Commercial tier costs $99 and targets hobbyists and freelancers with annual revenue under $100k USD. The Full Commercial tier costs $229 and targets hobbyists and freelancers with annual revenue above $100k USD. A Studio tier costs $1,299 and is described as a site-wide studio license. So, for the big players, not as little ones. </p>



<p class="wp-block-paragraph">The plugin also has file type differences by tier. Non-Commercial uses .hdanc. Limited Commercial uses .hdalc. Full Commercial uses .hda. The Studio tier also lists .hda.</p>



<p class="wp-block-paragraph">Individual licenses allow installation on up to two personal machines for a single user. The Studio license covers unlimited installs within a single facility.</p>



<p class="wp-block-paragraph"><a href="https://simpletreetools.com" title="">https://simpletreetools.com</a><br /><a href="https://nwestfelt.gumroad.com/l/SimpleTreeTools-v3" title="">https://nwestfelt.gumroad.com/l/SimpleTreeTools-v3</a><br /></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/18/simple-tree-tools-3-0-goes-procedural/">Simple Tree Tools 3.0 goes procedural</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A serene forest scene bathed in soft sunlight, showcasing tall trees with lush green foliage. In the foreground, the logo "simple tree tools" is elegantly displayed, harmonizing with the tranquil, natural backdrop of the woods.]]></media:description>
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		<item>
		<title>PlayCanvas updates SplatTransform to 2.0</title>
		<link>https://digitalproduction.com/2026/05/11/playcanvas-updates-splattransform-to-2-0/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 11 May 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[CLI]]></category>
		<category><![CDATA[Gaussian splats]]></category>
		<category><![CDATA[Gaussian Splatting]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[PlayCanvas]]></category>
		<category><![CDATA[SuperSplat]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=276317</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/clipboard-image.jpg?resize=550%2C250&quality=80&ssl=1" width="550" height="250" title="" alt="A cozy record store filled with shelves of vinyl records, colorful album covers lining the walls. A glass display case sits in the foreground with various music memorabilia, while bright natural light pours in through large windows, creating a welcoming atmosphere." /></div><div><p>SplatTransform 2.0 brings sparse voxel grids, new GPU cleanup filters, URL inputs, and a new coplanar merge path. Less splat chaos, more control.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/11/playcanvas-updates-splattransform-to-2-0/">PlayCanvas updates SplatTransform to 2.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/clipboard-image.jpg?resize=550%2C250&quality=80&ssl=1" width="550" height="250" title="" alt="A cozy record store filled with shelves of vinyl records, colorful album covers lining the walls. A glass display case sits in the foreground with various music memorabilia, while bright natural light pours in through large windows, creating a welcoming atmosphere." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://github.com/playcanvas/splat-transform" title="">SplatTransform</a> is a CLI and library that converts and edits Gaussian splats for pipelines that end up in <a href="https://superspl.at">SuperSplat</a> or real-time runtimes. It ships as a package for <a href="https://nodejs.org">Node.js</a> and also runs in browser contexts.</em></p>
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<h3 id="what-2-0-actually-changes" class="wp-block-heading">What 2.0 actually changes</h3>



<p class="wp-block-paragraph"><a href="https://github.com/playcanvas/splat-transform" title="">SplatTransform</a> 2.0.0 adds a sparse voxel grid plus exterior fill for nav simplification. That pushes the tool beyond file shuffling and into spatial reasoning you can use for scene cleanup and interaction prep, especially in <a href="https://digitalproduction.com/tag/gaussian-splatting/" title="">Gaussian Splatting</a> workflows. Or, you know, previews. </p>



<p class="wp-block-paragraph">Two new GPU-based processing actions land alongside the voxel pipeline: filterFloaters and filterCluster. They target unwanted bits that do not belong to coherent spatial clusters, and they run on the GPU path.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-9.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="485"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-9.png?resize=1200%2C485&#038;quality=72&#038;ssl=1"  alt="A digital collage displaying a variety of images: an empty, textured room, a shimmering moon, vibrant tomatoes, a weathered car, and detailed close-ups of insects and nature, creating a rich tapestry that showcases diverse textures and forms."  class="wp-image-277094" ></a></figure>



<h3 id="floors-clusters-and-tighter-crops" class="wp-block-heading">Floors, clusters, and tighter crops</h3>



<p class="wp-block-paragraph">2.0.0 adds floor fill, voxel-level cluster flood, and tighter voxel crops. The net effect is more structured scene operations, built on the voexl representation rather than only per-splat attributes. The release also refactors logging and progress reporting, and the CLI now reports peak memory usage in its final summary line. That is small, but it is the kind of small that saves time when you run batches overnight, or the whole studio is computing in timewarp. </p>



<h3 id="less-native-baggage-more-inputs" class="wp-block-heading">Less native baggage, more inputs</h3>



<p class="wp-block-paragraph">The tool replaces <a href="https://meshoptimizer.org">meshoptimizer</a> with a lossless coplanar-merge pass. That removes a native dependency from the meshing side of the pipeline and keeps the operation lossless by design. <a href="https://github.com/playcanvas/splat-transform" title="">SplatTransform</a> also accepts http and https URL inputs in the CLI, so you can feed remote assets directly without a manual download step. PlayCanvas also updates the dependency on supersplat-viewer as part of the 2.0.0 release work.</p>



<h3 id="formats-install-and-the-boring-but-important-bits" class="wp-block-heading">Formats, install, and the boring but important bits</h3>



<p class="wp-block-paragraph">The repo documents claim support for PLY, Compressed PLY, SOG, SPZ, SPLAT, KSPLAT and LCC, plus write support for PLY, Compressed PLY, SOG, SPZ, GLB, CSV, HTML Viewer, LOD and Voxel formats. So, everything we ever heard of as formats for splats. Install uses <a href="https://www.npmjs.com">npm</a> with a global command, and there is also a <a href="https://www.docker.com">Docker</a> backend guide for server-side use. Which we will be testing soon, and if you don&#8217;t hear from us again, something exploded. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-8.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="960"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-8.png?resize=1200%2C960&#038;quality=72&#038;ssl=1"  alt="A detailed chart displaying various supported file formats for a software application. The chart lists file types, including .ply, .sog, and .json, with corresponding input and output compatibility checks marked with green and red symbols, and includes descriptions of each format."  class="wp-image-277092" ></a></figure>



<p class="wp-block-paragraph">The code is MIT-licensed and published as an open-source package, which usually means it&#8217;s free to use, but any production adoption still deserves a legal and pipeline check. New tools and innovations should always be tested before use in production, preferably on the worst shots and the messiest captures first.</p>



<p class="wp-block-paragraph"><a href="https://github.com/playcanvas/splat-transform/releases/tag/v2.0.0?utm_source=digitalproduction.com">https://github.com/playcanvas/splat-transform/releases/tag/v2.0.0</a></p><p>The post <a href="https://digitalproduction.com/2026/05/11/playcanvas-updates-splattransform-to-2-0/">PlayCanvas updates SplatTransform to 2.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A cozy record store filled with shelves of vinyl records, colorful album covers lining the walls. A glass display case sits in the foreground with various music memorabilia, while bright natural light pours in through large windows, creating a welcoming atmosphere.]]></media:description>
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		<title>RISE: Fallout Destroys LA, Politely</title>
		<link>https://digitalproduction.com/2026/05/07/rise-fallout-destroys-la-politely/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 07 May 2026 08:55:06 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[RISE]]></category>
		<category><![CDATA[Rise FX]]></category>
		<category><![CDATA[RiseBase]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_036_070_final.jpg?resize=550%2C266&quality=80&ssl=1" width="550" height="266" title="" alt="A close-up view of a futuristic device emitting a swirling, blue electric arc within a transparent chamber. The chamber is surrounded by metallic components, with a soft glow reflecting off its surface, creating a captivating visual of energy and technology." /></div><div><p>Los Angeles gets procedurally wrecked, Area 51 gets sand-blasted, and the Caswennan gets treated like a flying film set. We play 20 Questions with RISE.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/07/rise-fallout-destroys-la-politely/">RISE: Fallout Destroys LA, Politely</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_036_070_final.jpg?resize=550%2C266&quality=80&ssl=1" width="550" height="266" title="" alt="A close-up view of a futuristic device emitting a swirling, blue electric arc within a transparent chamber. The chamber is surrounded by metallic components, with a soft glow reflecting off its surface, creating a captivating visual of energy and technology." /></div><div><p class="wp-block-paragraph">Fallout Season 2 asked for more scale and less forgiveness. Rise delivered 244 shots across seven episodes, with the heaviest work landing early, and kept two sites moving as one crew. The playbook stayed familiar, but the demands went feral: closer cameras, heavier mechanical interaction, city-wide procedural destruction, and sand-driven reveals that punished every shortcut.</p>
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12:33:41&quot;,&quot;http_code&quot;:202},{&quot;date&quot;:&quot;2026-05-11 11:20:08&quot;,&quot;http_code&quot;:202},{&quot;date&quot;:&quot;2026-05-15 04:34:21&quot;,&quot;http_code&quot;:202},{&quot;date&quot;:&quot;2026-05-22 09:35:27&quot;,&quot;http_code&quot;:202},{&quot;date&quot;:&quot;2026-05-27 13:08:38&quot;,&quot;http_code&quot;:202},{&quot;date&quot;:&quot;2026-05-31 11:01:58&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-06-04 15:57:33&quot;,&quot;http_code&quot;:202},{&quot;date&quot;:&quot;2026-06-18 13:27:27&quot;,&quot;http_code&quot;:202}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-18 13:27:27&quot;,&quot;http_code&quot;:202},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="R5fJomrWg1PV7upx3X2tTKHcaLzFi8bEhYDywqMvlSBkCe9n6"><blockquote class="wp-embedded-content" data-secret="POlEAFvdk2"><a href="https://digitalproduction.com/2024/09/14/fallout/">Fallout!</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="&#8220;Fallout!&#8221; &#8212; DIGITAL PRODUCTION" src="https://digitalproduction.com/2024/09/14/fallout/embed/#?secret=SS1m9BzTJ7#?secret=POlEAFvdk2" data-secret="POlEAFvdk2" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/1615803305181-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="400"  height="400"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/1615803305181-1.jpg?resize=400%2C400&#038;quality=80&#038;ssl=1"  alt="A close-up portrait of a man with curly dark hair and a beard, wearing a black zip-up hoodie over a blue t-shirt. He smiles gently, offering a warm expression. The background features a blurred building with large windows, hinting at an urban setting."  class="wp-image-269393"  style="width:336px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">Andreas Giesen is a <a href="https://www.risefx.com">Rise</a> VFX Supervisor with a Houdini-heavy background and a track record on FX-intensive shows. He is credited by the Television Academy for a 2024 Primetime Emmy nomination for Fallout in &#8220;Outstanding Special Visual Effects in a Season or a Movie&#8221;. His Rise FX credits include serving as the studio VFX Supervisor on The Matrix Resurrections, as well as work on has worked on X-Men, The Matrix, The Last of Us and the various entries in the Marvel universe, among others.</p>



<h5 id="dp-when-we-last-spoke-about-fallout-season-1-you-worked-on-a-show-that-combined-large-scale-environments-destruction-vertibirds-power-armour-and-complex-integration-work-on-season-2-where-did" class="wp-block-heading"><strong>DP: When we last spoke about Fallout Season 1, you worked on a show that combined large-scale environments, destruction, Vertibirds, Power Armour, and complex integration work. On Season 2, where did the challenge shift?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> The challenge shifted purely to massive scale and extreme scrutiny. In Season 1, we were establishing the rules. In Season 2, we took those rules and stress-tested the pipeline. We had a huge jump in scale, like procedurally destroying the entirety of Los Angeles or dealing with the multi-layered sand reveals of Area 51, but we were operating with roughly the same core team size. Brute forcing was not an option. We had to lean heavily on our procedural setups and the USD foundation we built in Season 1 just to survive the shot count.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_101_030_clay-2.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_101_030_clay-2.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A desolate urban landscape reveals crumbling skyscrapers, silhouetted against a muted sky. A large, glass-paneled greenhouse stands prominently, surrounded by overgrown vegetation. Abandoned cars, partially buried in weeds, evoke a haunting sense of isolation and decay."  class="wp-image-269420"  style="aspect-ratio:2.0694887733646308" ></a></figure>



<h5 id="dp-did-season-2-feel-like-a-continuation-of-an-established-visual-language-or-more-like-a-technical-reset-because-the-demands-had-changed-so-much" class="wp-block-heading"><strong>DP: Did Season 2 feel like a continuation of an established visual language, or more like a technical reset because the demands had changed so much?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> Artistically, it was a continuation. We already had that shorthand with <a href="https://www.imdb.com/name/nm0941687/" title="">Jay Worth</a> and <a href="https://www.imdb.com/de/name/nm0634300/?ref_=ttfc_fcr_1_2" title="">Jonathan Nolan</a>, so we knew what that tactile, grounded <a href="https://www.imdb.com/de/title/tt12637874/fullcredits/?ref_=tt_cst_sm" title=""><em>Fallout</em> </a>look felt like. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_101_030_final-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_101_030_final-1.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A desolate landscape filled with crumbling skyscrapers under a hazy sky. Abandoned cars rust on a cracked road leading to a dilapidated barn. A weathered sign for &quot;Shady Sands&quot; stands amidst overgrown grass, evoking a once-vibrant community now lost to time."  class="wp-image-269422"  style="aspect-ratio:2.0694887733646308" ></a></figure>



<p class="wp-block-paragraph">Technically, though, it was a massive upgrade. We did not throw everything away, but we had to rebuild or upgrade many assets because the camera was suddenly much closer or the interactions were much more complex. The Vertibird docking with the Caswennan, for instance, required a whole new level of mechanical detailing that just was not necessary in Season 1.</p>



<blockquote class="wp-block-quote has-text-align-center is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"></p>
</blockquote>



<h5 id="dp-rise-delivered-work-across-several-episodes-with-particularly-dense-work-in-some-of-the-early-ones-how-did-that-affect-the-structure-of-the-production-on-your-side" class="wp-block-heading"><strong>DP: RISE delivered work across several episodes, with particularly dense work in some of the early ones. How did that affect the structure of the production on your side?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> We delivered 244 shots spread across seven episodes, but the bulk of the heavy lifting hit right in episodes 2 and 3. To keep the chaos in check across our Berlin and Stuttgart offices, we operated as one unified team. We ran single VFX dailies so it never felt like two separate facilities. We relied heavily on our in-house production management tool, <em>risebase 3</em>, to keep the sites synced. </p>



<p class="wp-block-paragraph">Honestly, a massive shoutout to our VFX Producer <a href="https://www.imdb.com/de/name/nm8360475/?ref_=ttfc_fcr_19_51">Annelie Dangel</a> , Production Manager <a href="https://www.imdb.com/de/name/nm8243404/?ref_=ttfc_fcr_19_55" title="">Scott Kunysz</a>, and the coordination team. They were the real firewall keeping the production structured while the artists dealt with the pixel pushing.</p>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<span class="utNVPRdWD6KZCQtk3phmrUy1uLG2lKT95DioBX0i08sfzPQ4YgqMUxH7eeOI57qJWs"><iframe loading="lazy" title="RISE REEL - FALLOUT SEASON 2" src="https://player.vimeo.com/video/1176939208?dnt=1&amp;app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></span>
</div></figure>



<h5 id="dp-you-mentioned-that-the-work-was-divided-into-more-specialised-teams-how-exactly-did-that-division-work-in-practice" class="wp-block-heading"><strong>DP: You mentioned that the work was divided into more specialised teams. How exactly did that division work in practice?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> Instead of splitting the work purely by department, where an asset just gets tossed over the wall, we built small, cross-functional strike teams dedicated to specific sequences. For example, we had a dedicated Area 51 team and a completely separate Caswennan team. </p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-20 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_041_040_clay.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  data-id="269443"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_041_040_clay.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="On a vast, desolate dune, a group of individuals dressed in vibrant blue jumpsuits trek towards a solitary figure at the crest. The backdrop features a hazy, sun-bleached landscape with remnants of civilization, including a rusted car partially buried in the sand."  class="wp-image-269443" ></a></figure>
</figure>



<p class="wp-block-paragraph">Each of these pods basically consisted of one layout artist, one lighting artist, and an FX artist if the sequence required it. This meant the artists became absolute experts on the continuity, lighting setups, and specific technical hurdles of their assigned sequence, rather than constantly context switching between different environments.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_041_040_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_041_040_final.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A group of individuals in blue suits trek up a sandy dune, overlooking a desolate landscape. In the background, a sun-bleached car lies partially buried in sand, while remnants of a lost civilization, including ruins and ancient structures, scatter along the coastline against a muted sky."  class="wp-image-269442" ></a></figure>



<h5 id="dp-the-caswennan-ship-has-become-even-more-important-in-season-2-at-what-point-does-a-hero-asset-like-that-stop-being-just-a-vehicle" class="wp-block-heading"><strong>DP: The Caswennan ship has become even more important in Season 2. At what point does a hero asset like that stop being “just a vehicle”?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> When you get that close, it absolutely stops being just a vehicle and becomes a massive flying set. The layout has to treat it like a static environment just to block the shots, especially when we are tracking complex character animation and heavy mechanical interactions, like the Vertibird docking, directly onto the hull.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_017_010_clay.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_017_010_clay.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A vast, golden desert landscape features undulating sand dunes under a clear sky. In the background, futuristic spacecraft hover above the dunes, with a sleek drone flying nearby. Mountains rise faintly on the horizon, enhancing the scene’s otherworldly atmosphere."  class="wp-image-269399" ></a></figure>



<h5 id="dp-what-were-the-rebuild-decisions-under-the-hood" class="wp-block-heading"><strong>DP: What were the rebuild decisions under the hood?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> It was actually a really interesting round-trip process. Since the flight deck scenes were shot on a virtual stage, we received the Unreal Engine asset from production as our starting point. Funny enough, that Unreal asset was originally based on our own Season 1 dirigible model! </p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_017_010_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_017_010_final.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A vast desert landscape features rolling golden sand dunes under a clear sky. In the distance, large futuristic ships float serenely above the ground, while a smaller aircraft hovers nearby, casting a shadow onto the dunes."  class="wp-image-269398" ></a></figure>



<p class="wp-block-paragraph">So, our CG team, led by <a href="https://www.imdb.com/de/name/nm4817270/?ref_=ttfc_fcr_19_56">Jenny Leupold</a> , took the updated proportions from the virtual stage, brought the asset back into our pipeline, and completely re-engineered all the high-res cinematic details and shading quality.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_153_010_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_153_010_final.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="Aerial view of a sleek spacecraft with intricate details, hovering over vast, arid desert landscapes. The sun casts a warm golden glow, illuminating distant mountains and a sprawling sandy terrain, evoking a sense of isolation and adventure in this expansive environment."  class="wp-image-269401" ></a></figure>



<h5 id="dp-how-did-you-approach-balancing-a-highly-detailed-close-up-asset-with-practicality-for-layout-lighting-and-shot-iteration" class="wp-block-heading"><strong>DP: How did you approach balancing a highly detailed close-up asset with practicality for layout, lighting, and shot iteration?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> We relied heavily on our USD workflows and instancing. We had to design functional heavy hydraulics and complex mechanical joints so the lifting arm physically made sense up close, but we could strip that back or use lighter variants for wider layout tasks so the scene would not grind to a halt in the viewport.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_153_010_clay.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_153_010_clay.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="Aerial view from the top of a futuristic spacecraft, set against a vast, golden desert landscape. The sun casts a warm glow over rolling sand dunes and distant mountains, creating a dramatic contrast with the sleek, metallic surface of the craft."  class="wp-image-269403" ></a></figure>



<h5 id="dp-in-season-2-there-seems-to-have-been-a-stronger-overlap-between-physical-production-virtual-production-scans-and-final-cg-how-did-that-affect-the-pipeline-in-concrete-terms" class="wp-block-heading"><strong>DP: In Season 2, there seems to have been a stronger overlap between physical production, virtual production, scans, and final CG. How did that affect the pipeline in concrete terms?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> It meant we lived and breathed LIDAR. For the Area 51 reveal and the hangar sequences, production gave us incredible plates and highly accurate scan data. Having that precise spatial data was the only way to guarantee a seamless transition from the practical sets into our massive digital extensions. Once that data enters production, it locks in your scale, distance, and speed, which were crucial for making the flight dynamics feel grounded in reality.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-21 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_155_500_clay.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  data-id="269414"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_155_500_clay.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="An expansive desert landscape featuring towering sand dunes and a distant mountain range. In the foreground, several wind turbines stand amidst rolling sand, with shadows stretching across the smooth surface. Residences with minimal features blend into the sandy terrain."  class="wp-image-269414" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_155_500_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  data-id="269415"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_155_500_final.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A sweeping view of an expansive desert with towering, golden sand dunes. The dunes ripple gracefully against a backdrop of distant mountains, while soft clouds of sand swirl in the warm breeze, creating an ethereal, sun-kissed landscape. The sky is clear, highlighting the vast, arid beauty."  class="wp-image-269415" ></a></figure>
</figure>



<h5 id="dp-there-was-also-mention-of-unreal-based-virtual-production-material-related-to-the-airship-how-did-you-manage-the-relationship-between-real-time-assets-scanned-set-data-and-final-cinematic-asset" class="wp-block-heading"><strong>DP: There was also mention of Unreal-based virtual production material related to the airship. How did you manage the relationship between real-time assets, scanned set data, and final cinematic assets?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> Again, USD was the bridge. We took the Unreal assets, which gave us the exact scale and spatial relationships from the LED volume, and used them as the spatial framework to build our final pixel cinematic assets over the top. It ensured that when we integrated the final CG back into the live action plates, all the contact points and lighting references matched the physical set pieces perfectly.</p>



<h5 id="dp-was-the-biggest-benefit-from-usd-technical-elegance-or-simply-that-it-stopped-artists-from-stepping-on-each-others-work" class="wp-block-heading"><strong>DP: Was the biggest benefit from USD technical elegance, or simply that it stopped artists from stepping on each other’s work?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> Ha, a little bit of both, but honestly, stopping the file overwrites is worth its weight in gold. On a more technical level, the real elegance was how flawlessly it let us bridge the gap between <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya </a>and <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>. </p>



<p class="wp-block-paragraph">For the Shady Sands environment, our Layout Lead <a href="https://www.imdb.com/de/name/nm10991574/?ref_=ttfc_fcr_19_60" title="">Karin Wolf</a> and her team built the pristine, non-destroyed city parts in Maya. We then brought that via USD straight into Houdini to scatter all the granular details and endless cornfields. Being able to mix and match layouts without friction meant artists could just stay in the tool they were fastest in.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_153_160_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_153_160_final.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A large, intricately designed flying machine hovers against a dusky sky, with powerful thrusters emitting streams of fire. Its weathered metal surface glistens in the evening light, while jagged mountain ridges rise majestically in the background, enhancing the scene&#039;s dramatic tension."  class="wp-image-269431" ></a></figure>



<h5 id="dp-the-vertibird-work-in-fallout-has-always-been-interesting-because-it-needs-to-feel-stylised-and-believable-at-the-same-time-what-were-the-challenges-for-it-in-season-2" class="wp-block-heading"><strong>DP: The Vertibird work in Fallout has always been interesting because it needs to feel stylised and believable at the same time. What were the challenges for it in Season 2?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> The challenge is that it is a massive, lumbering vehicle, but it still needs personality. For Xander Harkness arriving at Area 51, he is a fantastic, slightly cocky pilot, so we had to inject this aggressive precision and specific swagger into the flight path and mechanical braking. </p>



<p class="wp-block-paragraph">The integration challenge, especially during the Caswennan docking, was finding that fine balance of heavy momentum. We had to ease the mass and simulate procedural micro vibrations to show it buffeting in the air currents. The hardest part was nailing the exact frame where the mechanical arm takes over the full weight and the rotors power down.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_153_160_clay.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_153_160_clay.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A futuristic aerial vehicle hovers above a rugged landscape, showcasing intricate mechanical components and large propellers. Two figures stand in an open cockpit, seemingly engaged in a mission. The scene is bathed in warm light, highlighting the contours of distant mountains."  class="wp-image-269432" ></a></figure>



<h5 id="dp-how-much-of-selling-a-vehicle-like-that-comes-from-animation-and-how-much-from-camera-language-editorial-rhythm-and-integration-into-atmosphere-and-environment" class="wp-block-heading"><strong>DP: How much of selling a vehicle like that comes from animation, and how much from camera language, editorial rhythm, and integration into atmosphere and environment?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> Animation gets you the weight and the performance, but the environment integration is what sells the lie. In the hangar landing, the plate was dramatically backlit. Our lighters had to introduce specific light sources to shape the geometry nicely and match the foreground. Then the FX rotor wash tied everything together. We simulated heavy CG dust and debris blowing right past the lens, matching the practical wind from the live-action plate to physically anchor the digital ship into the real set.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_037_700_clay.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_037_700_clay.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="In a spacious aircraft hangar, a sleek, futuristic aircraft with an angular design sits atop a sturdy workbench. The smooth gray surface reflects the soft light from large windows, while scattered tools and machinery surround the area, hinting at ongoing maintenance work."  class="wp-image-269430" ></a></figure>



<h5 id="dp-for-sequences-involving-scanned-practical-sets-such-as-hangar-or-landing-environments-what-are-the-biggest-pitfalls-once-the-scan-data-actually-enters-production" class="wp-block-heading"><strong>DP: For sequences involving scanned practical sets, such as hangar or landing environments, what are the biggest pitfalls once the scan data actually enters production?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> The biggest pitfall is that the scan data and the live action plate lock you into absolute physical reality. If the plate has a specific wind direction or interactive lighting, absolutely every piece of CG vegetation, dust, or vehicle integration has to physically react to that exact same environmental energy, or the illusion breaks immediately.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_037_700_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_037_700_final.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="Inside a spacious aircraft hangar, a vintage airplane stands on a wooden support structure. Its large propellers are positioned prominently in the foreground, while soft sunlight streams through the hangar&#039;s open doors, creating a dramatic contrast against the dusty interior."  class="wp-image-269429" ></a></figure>



<h5 id="dp-fallout-still-has-this-very-specific-balance-it-is-heightened-and-absurd-in-places-but-the-world-still-needs-physical-credibility-how-does-that-affect-vfx-decisions-in-review" class="wp-block-heading"><strong>DP: Fallout still has this very specific balance: it is heightened and absurd in places, but the world still needs physical credibility. How does that affect VFX decisions in review?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> You have to ground the absurdity in absolute, boring physical reality. For the dramatic dirigible crash, which is inherently a heightened, spectacular moment, we went straight to historical footage of the Hindenburg. We ran intense, clustered simulations starting with plastic deformation for the metal bending, triggering RBD sims for the hull ripping apart, and feeding that into multiple layers of pyro for flames, smoke, and contact sand. If the physics are incredibly strict, the audience will buy into the universe&#8217;s stylised madness.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_039_020_explosion.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_039_020_explosion.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="A dramatic explosion erupts in a vast desert landscape, sending flames and billowing smoke into the pale sky. The force of the blast scatters debris across the sandy terrain, while a futuristic structure lies in the foreground, partially engulfed by the fiery chaos."  class="wp-image-269408" ></a></figure>



<h5 id="dp-on-a-show-like-this-where-does-proceduralism-genuinely-save-time-and-where-does-it-still-need-a-heavy-layer-of-manual-art-direction-to-become-production-ready" class="wp-block-heading"><strong>DP: On a show like this, where does proceduralism genuinely save time, and where does it still need a heavy layer of manual art direction to become production-ready?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> Proceduralism saves you on the sheer volume, but art direction saves the shot. For the destroyed Los Angeles, we started with basic map data, literally just cubes and planes. Our brilliant TD, <a href="https://www.imdb.com/de/name/nm11330405/?ref_=ttfc_fcr_19_78" title="">Kilian Baur</a> , built a Houdini tool that procedurally converted those cubes into heavily detailed, destroyed buildings. It generated massive amounts of geometry. But you cannot just hit simulate and walk away. We had to manually paint the degree of destruction across different zones for compositional reasons. The tool does the heavy lifting, but the artist still has to compose the frame.</p>



<h5 id="dp-was-there-a-particular-sequence-in-season-2-where-the-real-constraint-was-neither-the-creative-idea-nor-the-client-feedback-but-simply-scene-complexity-cache-weight-or-iteration-cost" class="wp-block-heading"><strong>DP: Was there a particular sequence in Season 2 where the real constraint was neither the creative idea nor the client feedback, but simply scene complexity, cache weight, or iteration cost?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> The dirigible crash and the Area 51 reveal were absolute beasts for cache weight. For Area 51, we were blending volumetric dust, suspended sand particles, and contact sand actively swirling off the geometry. The dirigible had even more interactive layers, expertly managed by FX TD <a href="https://www.imdb.com/de/name/nm7186912/?ref_=ttfc_fcr_19_142" title="">Arnaud Malherbe</a>  under <a href="https://www.imdb.com/de/name/nm0617535/?ref_=ttfc_fcr_19_606" title="">Jens Martensson</a> .</p>



<p class="wp-block-paragraph">We survived by heavily clustering the sims for faster turnarounds and by relying on deep compositing workflows in Nuke. Our Compositing Supervisor Michael Lankes , Comp Lead <a href="https://www.imdb.com/de/name/nm11608788/?ref_=ttfc_fcr_19_50" title="">Kader Bagli</a> , and Comp Lead <a href="https://www.imdb.com/de/name/nm9590480/?ref_=ttfc_fcr_19_59" title="">Jannik Walzer</a> did incredible work taking those massive datasets and balancing them without bringing the farm to its knees.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_039_020_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_039_020_final.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="In a vast desert landscape, a figure in a futuristic armored suit strides alongside a man in a maroon shirt. In the background, multiple massive airborne vehicles are engulfed in flames, smoke billowing into the clear blue sky, creating a dramatic scene of chaos."  class="wp-image-269411" ></a></figure>



<h5 id="dp-what-became-easier-on-season-2" class="wp-block-heading"><strong>DP: What became easier on Season 2?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> Things like lookdev for the energy signatures became easier. We reused the core effect for the cold fusion and diode glows from Season 1. But because we had to scale it up to so many more shots, we had to build highly efficient setups in Nuke involving heavy rotomation and complex relighting, since that blue glow affects every shiny metal surface around it. The look was established, but the volume and the necessary integration were significantly harder.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-22 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_036_070_clay.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  data-id="269438"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_036_070_clay.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="Inside a futuristic chamber, a luminous blue sphere emits swirling electric tendrils as a focused beam interacts with it. The backdrop is a deep cerulean, enhancing the sphere&#039;s glow. Fluidic currents dance, creating a mesmerizing display of energy."  class="wp-image-269438" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_036_070_final-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  data-id="269437"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt204_036_070_final-1.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="Inside a futuristic metallic chamber, a striking blue glow emanates from a cylindrical nozzle, emitting an arc of vibrant energy. Wisps of mist swirl around, highlighting the dynamic interplay of light and technology as the chamber pulses with electric anticipation."  class="wp-image-269437" ></a></figure>
</figure>



<h5 id="dp-was-there-a-shot-or-sequence-this-season-that-looks-deceptively-simple-in-the-final-cut-but-was-technically-far-more-difficult-than-most-viewers-would-ever-suspect" class="wp-block-heading"><strong>DP: Was there a shot or sequence this season that looks deceptively simple in the final cut, but was technically far more difficult than most viewers would ever suspect?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> It has to be the Power Armor enhancements. Production has this absolutely incredible practical suit that a stunt performer wears on set. However, because it is a physical, wearable suit, sometimes individual parts will naturally jiggle or bounce a bit too much during heavy action, which breaks the illusion of solid, heavy metal armor. </p>



<p class="wp-block-paragraph">In the shot where the massive dirigible is coming down and exploding in the background, we actually had to completely replace the shoulders of the Power Armor while the character is running away. Everyone in the audience is obviously staring at the massive fiery airship crash taking up the sky, but there we are, meticulously tracking and doing invisible CG replacement on shoulder pads just to make sure the suit feels appropriately heavy.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_102_010_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_102_010_final.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="An aerial view of a vast urban landscape at dusk, featuring a dense skyline of towering skyscrapers standing majestically against a hazy sky. Below, an expanse of scattered buildings and vegetation contrasts sharply, evoking a sense of scale and complexity in the city."  class="wp-image-269405" ></a></figure>



<h5 id="dp-and-conversely-was-there-a-shot-that-looked-terrifying-at-first-but-became-manageable-once-the-right-structure-or-workflow-was-in-place" class="wp-block-heading"><strong>DP: And conversely, was there a shot that looked terrifying at first but became manageable once the right structure or workflow was in place?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> Definitely the procedural destruction of Los Angeles. The idea of destroying a city of that scale is terrifying. But once Kilian&#8217;s tool was in place, and we utilised our USD pipeline to block the shots with simple geometry while the high-res destruction updated seamlessly in the background, it actually became a highly manageable, iterative process. We could instance the endless piles of rubble and rusted cars, which kept the massive scale from becoming unrenderable.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_102_010_clay.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="580"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dkt202_102_010_clay.jpg?resize=1200%2C580&#038;quality=80&#038;ssl=1"  alt="Aerial view of a desolate cityscape, where towering, crumbling skyscrapers loom among an expanse of white debris. The ground is covered in a thick layer of frost, giving a stark contrast to the ruined structures under a muted, cold sky."  class="wp-image-269406" ></a></figure>



<h5 id="dp-what-is-a-technical-lesson-from-fallout-season-2-that-would-transfer-well-to-other-large-episodic-shows" class="wp-block-heading"><strong>DP: What is a technical lesson from Fallout Season 2 that would transfer well to other large episodic shows?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> The absolute golden rule is to keep everything as procedural as humanly possible so you can actually survive rapid client changes. That, combined with establishing those small expert strike teams we talked about, is how you manage the chaos. But the real lifesaver that transfers to any heavy show is aggressive pipeline automation. For sequences with massive shot counts, we utilised our proprietary riseflow tools to completely automate the heavy lifting. </p>



<p class="wp-block-paragraph">We could submit CG renders from one principal master scene across 50 different shots before leaving the studio. By the next morning, the pipeline had automatically generated 50 temporary composites, already perfectly combining the new CG with the live-action plates using deep learning. Waking up to 50 ready to review temp comps instead of a massive rendering bottleneck is the only way to deliver a show of this scale.</p>



<h5 id="dp-what-is-the-next-project-you-are-working-on-insofar-as-you-can-already-talk-about-it-and-is-there-anything-from-fallout-season-2-that-you-are-taking-with-you-into-that-next-production" class="wp-block-heading"><strong>DP: What is the next project you are working on, insofar as you can already talk about it, and is there anything from Fallout Season 2 that you are taking with you into that next production?</strong></h5>



<p class="wp-block-paragraph"><strong>Andreas Giesen:</strong> I am currently working on something very exciting, but unfortunately, it is strictly under wraps right now, so I cannot speak about it just yet. But I am absolutely taking the USD workflows and the procedural pipeline strategies we refined on <em>Fallout</em> straight into this next challenge!</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/07/rise-fallout-destroys-la-politely/">RISE: Fallout Destroys LA, Politely</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A close-up view of a futuristic device emitting a swirling, blue electric arc within a transparent chamber. The chamber is surrounded by metallic components, with a soft glow reflecting off its surface, creating a captivating visual of energy and technology.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">269384</post-id>	</item>
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		<title>Theory Accelerated shifts Paradigm 1.0 for Houdini</title>
		<link>https://digitalproduction.com/2026/05/06/theory-accelerated-shifts-paradigm-1-0-for-houdini/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 06 May 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Axiom]]></category>
		<category><![CDATA[fluid physics]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[GPU fluid simulation]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Houdini plugin]]></category>
		<category><![CDATA[Paradigm]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=273559</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-01-28-19-paradigm-10-is-now-released.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A stylized logo featuring a hamburger nestled within a blue wave shape, set against a blurred dark background with soft blue and white highlights, creating an inviting and playful atmosphere that evokes a sense of fun and creativity." /></div><div><p>Paradigm 1.0 lands for Houdini: faster GPU liquids, better emission, a Tank node for open water, and a very honest list of what is still missing.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/06/theory-accelerated-shifts-paradigm-1-0-for-houdini/">Theory Accelerated shifts Paradigm 1.0 for Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-01-28-19-paradigm-10-is-now-released.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A stylized logo featuring a hamburger nestled within a blue wave shape, set against a blurred dark background with soft blue and white highlights, creating an inviting and playful atmosphere that evokes a sense of fun and creativity." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.theoryaccelerated.com/paradigm?utm_source=digitalproduction.com">Paradigm</a> is a GPU liquid solver that runs inside <a href="https://www.sidefx.com/products/houdini/">Houdini</a>, alongside <a href="https://www.theoryaccelerated.com/axiom?utm_source=digitalproduction.com">Axiom</a>, using node based workflows for VFX liquid setups.</em></p>
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<h3 id="what-1-0-actually-changes" class="wp-block-heading">What 1.0 actually changes</h3>



<p class="wp-block-paragraph"><a href="https://www.theoryaccelerated.com/paradigm?utm_source=digitalproduction.com">Paradigm</a> 1.0 targets GPU accelerated liquid simulation in <a href="https://digitalproduction.com/tag/houdini/?utm_source=digitalproduction.com">Houdini</a>, and the developer describes it as a &#8220;hybrid that can be called a FLIP solver while borrowing ideas from SPH&#8221;, whatever that means. It is supposed to be faster and more accessible than Houdini native liquid tools. </p>



<p class="wp-block-paragraph">Version 1.0 ships as a sequence of point releases that stack up into something production artists can actually evaluate. The current <a href="https://theoryaccelerated.notion.site/paradigm-1-0-whats-new" title="">notes </a>focus on simulation stability, faster solvers, better sourcing, more outputs, and a Tank workflow aimed at open water setups. If you live in <a href="https://digitalproduction.com/tag/houdini/" title="">Houdini</a>, this is the kind of list that determines whether you can keep a shot moving or spend the week explaining why it will be ready next week.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-55-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-55-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A vibrant blue fluid simulation displays a swirling column of liquid rising upward against a stark black background. The fluid&#039;s texture is rich and dynamic, with smaller particles cascading around the base, creating an ethereal, mesmerizing visual effect."  class="wp-image-274435" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-32-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-32-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A computer screen displaying a software interface. On the left, detailed attributes include color settings and particle information. On the right, a circular icon labeled &#039;paradigm_solver&#039; is highlighted, showing a status bar with data about processing and memory."  class="wp-image-274436" ></a></figure>



<h3 id="sourcing-gets-less-crunchy" class="wp-block-heading">Sourcing gets less crunchy</h3>



<p class="wp-block-paragraph">The 1.0.153 to 1.0.175 updates bring a major round of sourcing work. Particle emission from source shapes improves, with spacing and layout described as more random and even, and with less repetition. A separate Particle Source node arrives to control emtoion timings in a way described as similar to source shapes. </p>


<a class="wp-block-read-more" href="https://digitalproduction.com/2026/05/06/theory-accelerated-shifts-paradigm-1-0-for-houdini/" target="_self">Read more<span class="screen-reader-text">: Theory Accelerated shifts Paradigm 1.0 for Houdini</span></a>


<p class="wp-block-paragraph">Sourcing can now push more than just positions. The solver can output particle attributes like color, temperature, viscosity, and rest as optional outputs, and it also adds age and life attributes plus lifespan controls to remove particles that age past their life value. It can also output churn, described as the magnitude of the curl of the velocity field, as an optional field.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-47-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-47-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A black background is densely dotted with small, evenly spaced turquoise circles. The pattern creates an engaging and modern visual effect, evoking a sense of depth and rhythm as the light blue dots pop against the dark backdrop."  class="wp-image-274428" ></a></figure>



<p class="wp-block-paragraph">The system also supports defining extra arbitrary particle attributes by defining them in the output tab of the solver node. Source VDBs can affect particle attributes, for example by sourcing a temperature volume source to make particles hotter. Temperature and color attributes can diffuse and dissipate. A relax force is described as now working properly and as fully deterministic. All of that translates into a much clearer story for lookdev and downstream controls. You get more handles, more outputs, and fewer excuses to bake everything into a single sim and pray.</p>



<h3 id="the-performance-pass-sdf-advection-sorting" class="wp-block-heading">The performance pass: SDF, advection, sorting</h3>



<p class="wp-block-paragraph">The 1.0.176 to 1.0.219 updates lean hard into speed and numerical behavior. A much faster SDF creation algorithm lands, plus changes to advection that make it faster by considering the SDF collision value when stepping forward. Adhesion becomes more accurate by using the collision SDF gradient for directions.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-01-20-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-01-20-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A screen displaying a 3D rendering in black and red hues, showcasing a geometric shape with a smooth gradient. The software interface features sections for geometry manipulation, layout, and shader details on the right, enhancing the visual depth of the design."  class="wp-image-274429" ></a></figure>



<p class="wp-block-paragraph">Particle handling also gets a leaf-based sorting method described as greatly improving the performance of grid sampling. The solver can better predict future resource needs when reinitialising, called Acceleration in the Advanced to Solver tab. There are also new filters for the output surface SDF, specifically erode and dilate filters, plus additional filtering options for the output surface SDF as a concept in the earlier 1.0.153 to 1.0.175 set. The end result is still an SDF output, not a finished mesh.</p>



<p class="wp-block-paragraph">If you want a mesh, you still need to convert the surface SDF to a mesh using the VDB Convert node in Houdini. That&#8217;s cool for shot work, because it keeps the meshing and any post-smoothing in familiar Houdini territory, with all the usual caveats about voxel size, narrow features, and meshing time. You know the drill. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-43-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-43-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Two abstract, colorful structures appear against a black background. The left structure, primarily in shades of blue, orange, and purple, has a chunky, block-like shape. The right structure shows wavy, intricate patterns in vibrant purples and yellows, creating a mystical appearance."  class="wp-image-274431" ></a></figure>



<h3 id="pcg-everywhere-viscosity-and-pressure-style-steps" class="wp-block-heading">PCG everywhere: viscosity and pressure style steps</h3>



<p class="wp-block-paragraph">Viscosity gets a major upgrade in 1.0.176 to 1.0.219. It is described as much faster, with a new PCG-based solver.  On the control side, multiple control ramps arrive for viscosity and gravity, and gravity and drag can be driven with control ramps in the earlier update set. Viscosity can be driven with a viscosity or temperature particle attribute, and there is collision conductivity for temperature diffusion plus the ability to source collision temperature for melting or freezing effects when particles touch a collider when using viscosity.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-59-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-59-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A computer interface displaying various parameters for particle simulation. Numerical sliders for viscosity and pressure are highlighted. The background is a grid pattern, emphasizing a 3D workspace. Side panels show detailed settings and attributes for particle behavior."  class="wp-image-274430" ></a></figure>



<p class="wp-block-paragraph">In practical terms, these controls push Paradigm closer to how artists like to art-direct liquids. You can tie behaviour to attributes, and you can do it without building a separate rig of custom forces for every shot. Also, a speed limit force bug gets fixed, where values could clamp incorrectly and produce a lower speed limit than expected. That is not glamorous.</p>



<h3 id="tank-workflows-and-open-water-domains" class="wp-block-heading">Tank workflows and open water domains</h3>



<p class="wp-block-paragraph">Paradigm 1.0 adds a Paradigm Tank node for creating open water. These domains can be animated to have a moving container. Later updates describe the tank node as more stable and efficient at different scales.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-23-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-23-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A digital representation of a vibrant blue square featuring dynamic, swirling patterns at its center. The design resembles fluid waves crashing against edges, with delicate white splashes accentuating the motion. The background is a deep black, enhancing the brightness of the blue tones."  class="wp-image-274432" ></a></figure>



<p class="wp-block-paragraph">For artists, that sounds like fewer edge cases and less time spent re-scaling a scene just to make the container behave. It also points to a workflow that is intentionally separate from classic boxed FLIP tanks, which feel like they belong to a different decade of fluid tools. And yes, I am thinking in decades; I am old. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-21-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-21-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A translucent blue square floats above a dark, grid-patterned surface. The square exhibits a wave-like texture on its surface, reflecting light and casting subtle shadows. The grid beneath adds a sense of depth, while the overall composition evokes a serene, oceanic atmosphere."  class="wp-image-274433" ></a></figure>



<h3 id="outputs-fields-and-other-useful-knobs" class="wp-block-heading">Outputs, fields, and other useful knobs</h3>



<p class="wp-block-paragraph"><a href="https://theoryaccelerated.notion.site/paradigm-1-0-whats-new" title="">The 1.0 notes </a>mention more efficient sinks. Output field precision issues that could cause garbled outputs get fixed. Source shape noise can optionally cull source particles instead of just source values. Some blend modes get fixes when sourcing with source shapes.</p>



<p class="wp-block-paragraph">None of this removes the need for real pipeline testing. New tools and innovations should always be tested before use in production, especially when the toolset is still evolving across frequent builds and wet behind the ears. (Obvious joke. Watersim. Wet. I need more coffee.)</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-01-16-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-01-16-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A three-dimensional design featuring a glowing orange sphere partially melted onto a flat, gridded surface beneath it. The background is dark, enhancing the vividness of the orange hue, creating a striking contrast that draws the viewer&#039;s eye to the interplay of shape and color."  class="wp-image-274434" ></a></figure>



<h3 id="what-it-does-and-does-not-include" class="wp-block-heading">What it does and does not include</h3>



<p class="wp-block-paragraph">Paradigm does not include narrow-band support yet. It does not currently have reseeding, though it is something likely to be added. A white water solver is in development, and the suggested current approach is to use Paradigm with Houdini’s white water solver.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-28-19-paradigm-10-is-now-released.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/sumho538y-c-00-00-28-19-paradigm-10-is-now-released.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A computer screen displays a user interface for a particle source software. The dark-themed design features a panel labeled &quot;Paradigm Source Particles,&quot; with sections for timing settings and a frame range of 24. A black grid simulates a 3D environment, providing context for particle manipulation."  class="wp-image-274437" ></a></figure>



<p class="wp-block-paragraph">Ocean spectrum workflows are described as not officially supported. The <a href="https://theoryaccelerated.notion.site/paradigm-1-faq" title="">FAQ </a>describes a possible approach using custom sources if the spectrum is converted to velocity fields and mask, with a desire to add full support for ocean spectrum in the future. That future support is not confirmed. </p>



<h3 id="compatibility-and-system-requirements" class="wp-block-heading">Compatibility and system requirements</h3>



<p class="wp-block-paragraph">Production builds of Houdini 20.0 and higher are supported. Daily builds are not supported. Windows, Linux, and macOS are supported. Nvidia and Apple GPUs are recommended, and any device that supports OpenCL 3.0 should work. Due to issues with drivers, some GPU may not be supported.</p>



<h3 id="pricing-licensing-and-the-parts-people-actually-ask-about" class="wp-block-heading">Pricing, licensing, and the parts people actually ask about</h3>



<p class="wp-block-paragraph">Paradigm Indie is $99 as a node locked license and can only be used with Houdini Indie. Paradigm Commercial is $199 as a node locked license and can be used with Houdini Core and FX.</p>



<p class="wp-block-paragraph">Each node locked license includes one year of maintenance that renews annually, plus a perpetual license for all builds released during the maintenance period. A node locked license can be used on two devices at a time, with a maximum of two licenses per studio. Floating licenses exist for Paradigm Commercial via contacting sales. </p>



<p class="wp-block-paragraph">The FAQ also states that Paradigm is free to use with Houdini Educational and Apprentice licenses, matching the vendor’s approach for Axiom. During the open beta for version 1.1, it is also free to use with no license or login required, with builds lasting 30 days from the date of publishing. The 1.1 open beta is scheduled to start in early May 2026. There is no release date, and the estimate given is 2 to 3 months, described as just an estimate. </p>



<p class="wp-block-paragraph">If you are planning to integrate this fluid into a pipeline, test the licensing workflow, expiry behaviour, and Houdini version constraints in your actual studio environment. Then test again on the machine nobody loves, because that is the one that will end up simming the hero splash.</p>



<h3 id="where-this-sits-in-a-broader-houdini-sim-stack" class="wp-block-heading">Where this sits in a broader Houdini sim stack</h3>



<figure class="wp-block-embed alignleft is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="hRXi9TbdSWPyVwp1Kn40ZJe5sUczkDfA2aFNrvol8HLCB6Oq7xt3EgM"><blockquote class="wp-embedded-content" data-secret="4WdYkd14i9"><a href="https://digitalproduction.com/2026/01/26/liquid-thinking-paradigm-brings-gpu-speed-to-houdini/">Liquid Thinking: Paradigm Brings GPU Speed to Houdini</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="&#8220;Liquid Thinking: Paradigm Brings GPU Speed to Houdini&#8221; &#8212; DIGITAL PRODUCTION" src="https://digitalproduction.com/2026/01/26/liquid-thinking-paradigm-brings-gpu-speed-to-houdini/embed/#?secret=LqMaINRzS8#?secret=4WdYkd14i9" data-secret="4WdYkd14i9" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">Paradigm is a separate solver from Axiom, and the FAQ states there is no two-way coupling between the two. That does not stop you from using them in the same Houdini project, but it does mean you should not expect an automatic handshake between liquid motion and volumetric effects. You can still do the usual tricks using exported fields and caches, but the coupling is a pipeline job, not a one-click feature.</p>



<figure class="wp-block-embed alignleft is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="TvdREzamC34WS2PxoK9tfHkOLqF07i65NQJU1hnwbje"><blockquote class="wp-embedded-content" data-secret="Ylyy7ONbNg"><a href="https://digitalproduction.com/2025/09/26/axiom-4-for-houdini-faster-gpu-pyro-with-better-collisions/">Axiom 4 for Houdini: Faster GPU Pyro With Better Collisions</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="&#8220;Axiom 4 for Houdini: Faster GPU Pyro With Better Collisions&#8221; &#8212; DIGITAL PRODUCTION" src="https://digitalproduction.com/2025/09/26/axiom-4-for-houdini-faster-gpu-pyro-with-better-collisions/embed/#?secret=xLfLRDRvj1#?secret=Ylyy7ONbNg" data-secret="Ylyy7ONbNg" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">This is also where expectations need to stay grounded. Paradigm outputs a surface SDF with filtering options, and Houdini converts that to a mesh. White water comes from Houdini’s own white water solver for now. Narrow band and re-seeding are not there yet. If your shots require those features, treat 1.0 as a serious tool that still leaves some work for you.</p>



<p class="wp-block-paragraph">If you adopt it, run a focused test pass: emission behaviour, collisions with temperature effects, viscosity art direction, SDF meshing quality, and driver stability under OpenCL. </p>



<p class="wp-block-paragraph"><a href="https://www.theoryaccelerated.com/paradigm" title="">https://www.theoryaccelerated.com/paradigm</a><br /><br /><a href="https://theoryaccelerated.notion.site/paradigm-1-0-whats-new">https://theoryaccelerated.notion.site/paradigm-1-0-whats-new</a><br /><br /><a href="https://theoryaccelerated.notion.site/paradigm-1-faq">https://theoryaccelerated.notion.site/paradigm-1-faq</a><br /><br /><a href="https://www.theoryaccelerated.com/axiom" title="">https://www.theoryaccelerated.com/axiom</a></p><p>The post <a href="https://digitalproduction.com/2026/05/06/theory-accelerated-shifts-paradigm-1-0-for-houdini/">Theory Accelerated shifts Paradigm 1.0 for Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Project Violet links Houdini and MetaHuman</title>
		<link>https://digitalproduction.com/2026/05/05/project-violet-links-houdini-and-metahuman/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 05 May 2026 11:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Houdini 21]]></category>
		<category><![CDATA[Houdini rigging]]></category>
		<category><![CDATA[kineFX]]></category>
		<category><![CDATA[MetaHuman Creator]]></category>
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		<category><![CDATA[Unreal]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=275326</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-51-3-violet-11-_-introduction-to-the-project.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A close-up of a young woman with striking, asymmetrical purple hair styled elegantly. She has a thoughtful expression, with slightly pursed lips, and a smooth complexion, showcasing a modern, edgy look against a seamless black background." /></div><div><p>SideFX drops Project Violet, a Houdini 21 tutorial series that mixes MetaHuman characters with Houdini rigging and simulation workflows.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/05/project-violet-links-houdini-and-metahuman/">Project Violet links Houdini and MetaHuman</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-51-3-violet-11-_-introduction-to-the-project.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A close-up of a young woman with striking, asymmetrical purple hair styled elegantly. She has a thoughtful expression, with slightly pursed lips, and a smooth complexion, showcasing a modern, edgy look against a seamless black background." /></div><div><h3 id="what-project-violet-is" class="wp-block-heading">What Project Violet is</h3>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:14300,&quot;href&quot;:&quot;https:\/\/www.sidefx.com\/tutorials\/project-violet\/?mc_cid=5ee88fdc28&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14301,&quot;href&quot;:&quot;https:\/\/www.sidefx.com\/tutorials\/project-violet\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14302,&quot;href&quot;:&quot;https:\/\/www.sidefx.com\/docs\/houdini\/character\/kinefx\/autorigbuilder.html?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14303,&quot;href&quot;:&quot;https:\/\/dev.epicgames.com\/documentation\/metahuman\/metahuman-for-houdini?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph"><a href="https://www.sidefx.com/tutorials/project-violet/?mc_cid=5ee88fdc28">Project Violet</a> is a tutorial series made in Houdini 21, of the &#8220;Intermediate&#8221; Level, by Sam Taylor.  The series shows new character features and workflows in Houdini 21 while combining the production readiness of Epic’s <a href="https://digitalproduction.com/tag/metahuman/" title="MetaHuman">MetaHuman </a>system with Houdini rigging and simulation workflows to build an approachable full human workflow.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/vCaaj9lqp18?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">That matters because it narrows the promise. This is not a inspiration reel, but a character pipeline exercise, with the character coming from MetaHuman and the heavy lifting happening in Houdini. If your day job sits anywhere near character setup, deformation, or character-adjacent sims, Project Violet  wants to show you how to reuse, get a decent iteration speed, and getting a believable human through a procedural toolset without constantly falling back to manual rig babysitting.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A striking thermal image of a person&#039;s face, displaying vivid colors of electric blue, bright red, and glowing yellow. The figure appears to be screaming, with pronounced details in expression and contour, set against a stark black background that enhances the vibrant, heat-sensitive colors."  class="wp-image-275348"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=238%2C134&amp;quality=72&amp;ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=768%2C432&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=1536%2C864&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=1200%2C675&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=380%2C214&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=550%2C309&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=800%2C450&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=1160%2C653&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=80%2C46&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=760%2C428&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=1100%2C619&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=1600%2C900&amp;quality=72&amp;ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-53-3-violet-11-_-introduction-to-the-project.png?resize=476%2C268&amp;quality=72&amp;ssl=1 476w" ></a></figure>



<h3 id="the-pipeline-pitch-metahuman-base-houdini-control" class="wp-block-heading">The pipeline pitch: MetaHuman base, Houdini control</h3>



<p class="wp-block-paragraph">The main idea: take MetaHuman as the starting point and use Houdini for rigging and simulation versatility. It calls MetaHuman &#8220;production-ready&#8221; (we could discuss that, yet, the character is still in intensive care), and it presents that as the baseline you inherit rather than something you rebuild. Everything after that becomes a question of how far you can push Houdini’s character toolset once you stop spending weeks on initial asset authoring.</p>



<figure class="wp-block-embed alignright is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="oGCxc3ObSuKkRdQ4UPjnY7etmXzvW60AH5Z"><blockquote class="wp-embedded-content" data-secret="niyY1SumxW"><a href="https://digitalproduction.com/2025/11/17/houdini-21-like-good-wine-part1-vfx-geo/">Houdini 21: Like good wine (Part1,  VFX &amp; Geo)</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="&#8220;Houdini 21: Like good wine (Part1,  VFX &amp; Geo)&#8221; &#8212; DIGITAL PRODUCTION" src="https://digitalproduction.com/2025/11/17/houdini-21-like-good-wine-part1-vfx-geo/embed/#?secret=yjMx2UoYvq#?secret=niyY1SumxW" data-secret="niyY1SumxW" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">A separate SideFX-side (hehehe) for Project Violet describes it as an evolution of an earlier character-centric project, and it wants to focus on greater realism and expanded capability of the character, to showcase Houdini rigging and animation capabilities updated for new features and efficiencies in <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini 21</a>, and demonstrate a character pipeline that emphasises proceduralism while using MetaHumans as a base for the workflow.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-18-3-violet-11-_-introduction-to-the-project.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-00-18-3-violet-11-_-introduction-to-the-project.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A close-up of a 3D digital humanoid character, showcasing intricate facial details and expressions. The character has smooth skin, a shaved head, and a slight frown. In the background, a technical interface displays yellow markers over a facial mesh and various file names, hinting at animation or modeling work."  class="wp-image-275352" ></a></figure>



<p class="wp-block-paragraph">That language is still a pitch, but it dosn&#8217;t widen the scope. The project is about a workflow, not a single solver trick. It aims to demonstrate procedural character work in Houdini 21 with a MetaHuman starting point. </p>



<p class="wp-block-paragraph">One practical caveat: none of these claims your exact studio constraints, problems and idiosyncrasies of the colleagues get solved. Your skeleton naming rules, mesh structure, and export requirements still exist. Project Violet shows a route, not a universal treaty.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-01-13-3-violet-11-_-introduction-to-the-project.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-01-13-3-violet-11-_-introduction-to-the-project.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="In a 3D modeling software environment, a wireframe model of a humanoid character is displayed, arms outstretched, with a light blue gradient background. On the right, various character customization tools and options are visible, enhancing the character&#039;s design process."  class="wp-image-275349" ></a></figure>



<h3 id="houdini-character-tooling-under-the-hood-apex-autorig-builder" class="wp-block-heading">Houdini character tooling under the hood: APEX Autorig Builder</h3>



<p class="wp-block-paragraph">If Project Violet is the show, the APEX Autorig Builder is one of the stagehands. The APEX Autorig Builder SOP is a tool to interactively apply and configure pre-built and custom rig components through the viewport, which aims to make character setup more intuitive and lets you quickly build a complete rig.</p>



<p class="wp-block-paragraph">SideFX draws a line between the APEX Autorig Builder SOP and the APEX Autorig Component SOP. The Builder can add multiple rig components, supports interactive viewport rigging, and allows modifying a limited set of component parameters in the viewport. The Component SOP adds one rig component at a time, can be used to create custom components, and exposes the full set of parameters in the parameter editor.</p>



<p class="wp-block-paragraph">Back to Project Violet, because it glues the workflow in Houdini’s modular rig component approach rather than a one-off rig graph built for a single hero asset. Even if you do not adopt the exact tutorial approach, those constraints and mechanics tell you what Houdini 21 expects when you try to scale character setup.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-01-22-3-violet-11-_-introduction-to-the-project.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-01-22-3-violet-11-_-introduction-to-the-project.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A digital humanoid figure with striking purple hair and light skin shows surprise, mouth open wide in astonishment. An inset image displays a real person with a similar expression, showcasing her excitement in a sports setting with wooden floors and a gym backdrop."  class="wp-image-275350" ></a></figure>



<h3 id="unreal-and-metahuman-side-of-the-bridge" class="wp-block-heading">Unreal and MetaHuman side of the bridge</h3>



<p class="wp-block-paragraph">Project Violet ties into <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal</a>. Epic’s MetaHuman are tools to assemble a MetaHuman character or create MetaHuman-compatible grooms in SideFX Houdini.</p>



<p class="wp-block-paragraph">That tells you two things. First, the pipeline is not only about ex/im-porting Alembic and hoping for the best. It involves a toolset that lives in the Unreal ecosystem but targets Houdini as the working environment for certain tasks. Second, the workflow depends on version compatibility and installation details that can change across engine builds, pipeline images, and studio IT lockdowns.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-01-27-3-violet-11-_-introduction-to-the-project.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/vcaaj9lqp18-00-01-27-3-violet-11-_-introduction-to-the-project.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A stylized humanoid figure with a bald head and an open mouth, expressing shock. The face features a blend of realistic skin tones with sections colored in a vibrant red, highlighting areas from the neck to the face, set against a solid black background."  class="wp-image-275351" ></a></figure>



<p class="wp-block-paragraph">This is where the series may appeal to teams that want to get to motion and deformation problems quickly, or to studios that already standardised on MetaHuman for certain classes of characters and now want deeper procedural control on top.</p>



<p class="wp-block-paragraph">Either way, run a controlled wokrflow test before you bet a show schedule on it.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.sidefx.com/tutorials/project-violet/?utm_source=digitalproduction.com">https://www.sidefx.com/tutorials/project-violet/</a><br /><br /><a href="https://www.sidefx.com/docs/houdini/character/kinefx/autorigbuilder.html?utm_source=digitalproduction.com">https://www.sidefx.com/docs/houdini/character/kinefx/autorigbuilder.html</a><br /><br /><a href="https://dev.epicgames.com/documentation/metahuman/metahuman-for-houdini?utm_source=digitalproduction.com">https://dev.epicgames.com/documentation/metahuman/metahuman-for-houdini</a></p><p>The post <a href="https://digitalproduction.com/2026/05/05/project-violet-links-houdini-and-metahuman/">Project Violet links Houdini and MetaHuman</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A close-up of a young woman with striking, asymmetrical purple hair styled elegantly. She has a thoughtful expression, with slightly pursed lips, and a smooth complexion, showcasing a modern, edgy look against a seamless black background.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">275326</post-id>	</item>
		<item>
		<title>KeenTools GeoTracker enters Houdini open beta</title>
		<link>https://digitalproduction.com/2026/05/04/keentools-geotracker-enters-houdini-open-beta/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 04 May 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D Tracking]]></category>
		<category><![CDATA[AfterEffects]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Camera Tracking]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Solaris integration]]></category>
		<category><![CDATA[USD]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=274629</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-44-keentools-geotracker-for-houdini-beta.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A man dressed in a stylish, light brown coat stands outdoors, gazing upward thoughtfully. His head is overlaid with a green digital grid pattern, emphasizing facial features. The modern urban architecture and tall columns create a sleek backdrop, enhancing the futuristic theme." /></div><div><p>GeoTracker lands in Houdini as a SOP node for OBJ and Solaris, free in open beta. Geometry driven tracking, lens estimates, and quick sim colliders.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/04/keentools-geotracker-enters-houdini-open-beta/">KeenTools GeoTracker enters Houdini open beta</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-44-keentools-geotracker-for-houdini-beta.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A man dressed in a stylish, light brown coat stands outdoors, gazing upward thoughtfully. His head is overlaid with a green digital grid pattern, emphasizing facial features. The modern urban architecture and tall columns create a sleek backdrop, enhancing the futuristic theme." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://keentools.io/?utm_source=digitalproduction.com">KeenTools</a> makes tracking plugins for <a href="https://www.foundry.com/products/nuke">Nuke</a>, <a href="https://www.blender.org/">Blender</a>, and <a href="https://www.adobe.com/products/aftereffects.html">Adobe After Effects</a>. The new GeoTracker for <a href="https://www.sidefx.com/">SideFX</a> <a href="https://www.sidefx.com/products/houdini/">Houdini</a> sits between matchmove and FX layout, and it runs as a SOP node in OBJ and <a>Solaris</a>.</em></p>
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<h3 id="houdini-gets-geometry-first-tracking" class="wp-block-heading">Houdini gets geometry first tracking</h3>



<p class="wp-block-paragraph">GeoTracker for Houdini runs as a native SOP node inside Houdini and works in both OBJ and Solaris contexts. The tool targets geometry based object tracking and camera tracking from 2D footage, with the goal of keeping the full workflow in the Houdini scene rather than bouncing to a separate tracking app.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/zEyzO1gohkU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The core interaction stays intentionally direct. You align an imported or scene built 3D model to the filmed object, then use viewport pinning to keep that object stuck to the plate while the tool reconstructs motion across the shot. That tracked geometry can then feed downstream Houdini work where it actually matters, like driving FX timing, layout, and interactions.</p>



<p class="wp-block-paragraph">If you already treat layout as the first FX department, this kind of geometry tracked handoff can save a lot of back and forth. It also means you can keep shot scale, scene units, and the rest of your Houdini context consistent, instead of trying to trcak down why a solve looks fine in one app and wrong in another.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-52-keentools-geotracker-for-houdini-beta.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-52-keentools-geotracker-for-houdini-beta.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A 3D rendering interface displays an urban street scene captured using the Geotracker tool. The view features two lined buildings with textured façades, green grid lines highlighting the depth and perspective, and a vibrant green hue overlaying the scene."  class="wp-image-274671" ></a></figure>



<h3 id="camera-solves-lens-guesses-and-the-boring-parts" class="wp-block-heading">Camera solves, lens guesses, and the boring parts</h3>



<p class="wp-block-paragraph">Alongside object motion, the Houdini beta supports camera tracking by aligning static objects or environment models, including LiDAR style environment meshes. It also includes focal length estimation for cases where camera parameters are unknown, plus zoom tracking to follow focal length changes over time.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-10-keentools-geotracker-for-houdini-beta.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-10-keentools-geotracker-for-houdini-beta.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A 3D rendering of a car overlaid with a green wireframe model, set against a backdrop of smoke and banners at a drifting event. The scene captures digital tracking software in use, with a user interface displaying geometry details and settings, enhancing the visual experience."  class="wp-image-274673" ></a></figure>



<p class="wp-block-paragraph">The Houdini integration also calls out camera import and export in both OBJ and Solaris contexts. That matters because camera plumbing can become the silent time sink, especially when a show uses Solaris for USD centric lighting and layout but still relies on OBJ context for parts of the FX build.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-36-keentools-geotracker-for-houdini-beta.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-36-keentools-geotracker-for-houdini-beta.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A close-up view of a digital workspace displays a geometric model setup. A yellow folder labeled &#039;file1&#039; is connected by a line to a circular node named &#039;geotracker1.&#039; The background features a 3D grid layout, and the interface contains toolbars, indicating a software design or modeling environment."  class="wp-image-274675" ></a></figure>



<p class="wp-block-paragraph">GeoTracker remains geometry based, so you need a 3D model to start tracking. That model can be anything you import or create in the Houdini scene. More detail can help, but extremely dense meshes can get heavy. The beta also includes Surface Masks to exclude parts of the model from tracking when occlusions or reflections would otherwise pollute the solve.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-24-keentools-geotracker-for-houdini-beta.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/zeyzo1gohku-00-00-24-keentools-geotracker-for-houdini-beta.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A close-up view of a glowing green &quot;TAXI&quot; sign positioned in front of a historic brick building. The sign emits a luminous hue, contrasting with the soft cloud cover above, while trees frame the scene, enhancing the urban ambiance with an artistic touch."  class="wp-image-274674" ></a></figure>



<h3 id="beta-reality-check-installs-and-pricing" class="wp-block-heading">Beta reality check, installs, and pricing</h3>



<p class="wp-block-paragraph">The plugin ships as an open beta and it is free during that beta period. Each beta version stays valid for 30 days, with regular updates planned until a stable release is ready.</p>



<p class="wp-block-paragraph">Installation stays old school by design. You drop the extracted package into your Houdini packages directory on Windows, macOS, or Linux, and Houdini picks it up. Updates and removal work the same way: delete the old files, replace with new ones, or remove them entirely. There is no auto updater for the beta yet, so you own the housekeeping.</p>



<p class="wp-block-paragraph">System requirements keep the target clear: Houdini 20.5 or newer on 64 bit Windows, macOS on Intel or Apple Silicon, or Linux. The guidance for graphics hardware stays refreshingly unromantic: a decent GPU that can handle Houdini.</p>



<p class="wp-block-paragraph">As always, treat new tools like you treat new render builds: test in a controlled setup before you bet a delivery on it, even if the demo looks clean.</p>



<p class="wp-block-paragraph"><a href="https://keentools.io?utm_source=digitalproduction.com">https://keentools.io</a><br /><br /><a href="https://keentools.io/products/geotracker-for-houdini?utm_source=digitalproduction.com">https://keentools.io/products/geotracker-for-houdini</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/04/keentools-geotracker-enters-houdini-open-beta/">KeenTools GeoTracker enters Houdini open beta</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">274629</post-id>	</item>
		<item>
		<title>VirtuCamera 2: The Weird Byte goes Android</title>
		<link>https://digitalproduction.com/2026/05/01/virtucamera-2-the-weird-byte-goes-android/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 01 May 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[mocap]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[The Weird Byte]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[virtual camera]]></category>
		<category><![CDATA[VirtuCamera 2]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=275187</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/imac-silver-gallery-1-202410-web-e1777888024549.png?resize=550%2C277&quality=72&ssl=1" width="550" height="277" title="" alt="A vibrant digital illustration displayed on an iMac screen, featuring a character with exaggerated features joyfully interacting with whimsical creatures. Colorful backgrounds and playful elements enhance the lively atmosphere, showcasing artistic creativity in detail." /></div><div><p>VirtuCamera 2 lands with Android support, refreshed UI, updated DCC plug-ins, and a Python API. Yes, your phone is still the camera now.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/01/virtucamera-2-the-weird-byte-goes-android/">VirtuCamera 2: The Weird Byte goes Android</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/imac-silver-gallery-1-202410-web-e1777888024549.png?resize=550%2C277&quality=72&ssl=1" width="550" height="277" title="" alt="A vibrant digital illustration displayed on an iMac screen, featuring a character with exaggerated features joyfully interacting with whimsical creatures. Colorful backgrounds and playful elements enhance the lively atmosphere, showcasing artistic creativity in detail." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://virtucamera.com/" title="">VirtuCamera</a> is a mobile virtual camera for realtime camera motion capture into DCCs via plug-ins for <a href="https://www.blender.org/">Blender</a>, <a href="https://www.autodesk.com/products/maya/overview">Autodesk Maya</a>, <a href="https://www.autodesk.com/products/3ds-max/overview">Autodesk 3ds Max</a>, <a href="https://www.sidefx.com/products/houdini/">SideFX Houdini</a>, and <a href="https://www.maxon.net/en/cinema-4d">Maxon Cinema 4D</a>.</em></p>
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<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1052"  height="498"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/0tqccdpzp_hl12poy5l9xuhbsmkxsdrkferqfvcng-o9nskzxiprs_nknv6rnoyshin68mhmzhdkvagcybtaeukw1052-h592.jpg?resize=1052%2C498&#038;quality=80&#038;ssl=1"  alt="https://play-lh.googleusercontent.com/0TQCCdpZp_Hl12poy5l9XuhBsmKxsdRKferqfvCnG-o9nskZxIpRs_NkNV6RnoySHIn68mhmZhDkVAGcYBtaeUk=w1052-h592"  class="wp-image-275379" ></figure>



<h3 id="what-virtucamera-2-actually-is" class="wp-block-heading">What VirtuCamera 2 actually is</h3>



<p class="wp-block-paragraph">VirtuCamera 2 turns an <a href="https://www.apple.com/">Apple</a> or <a href="https://www.android.com/">Android</a> device into a six degrees of freedom controller for a camera inside supported DCC software. The app captures device motion and sends it to the host plug-in over a network connection, then records the move into keyframes when you hit record. It also streams the DCC viewport back to the device for framing while you operate.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1052"  height="498"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/3owgm04bvaxfsxyifffe1ft8_zjbal9ynd0zcyvioxbabirmrsdjv8clnrczutxaralcec-igm6ixtaaw-sreeew1052-h592.jpg?resize=1052%2C498&#038;quality=80&#038;ssl=1"  alt="https://play-lh.googleusercontent.com/3owGM04BVAXFSxyiFFFe1ft8_zjBal9yNd0ZcYVIoXBaBirMRSDjV8cLnrCzutxARalceC-igm6IxTaAw-SreeE=w1052-h592"  class="wp-image-275377" ></figure>



<p class="wp-block-paragraph">The new release includes a redesigned user interface and a full screen viewport. It also adds an Android version alongside iOS, with  live viewport streaming over Wi-Fi, capture and streaming at up to 60 frames per second, on device controls for playback and camera switching, focal length sliders, and the ability to scale camera movement for longer travel.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/yRTKnmnBlBQ?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="supported-dccs-and-versions-now-with-fewer-workarounds" class="wp-block-heading">Supported DCCs and versions, now with fewer workarounds</h3>



<p class="wp-block-paragraph">The current plug-ins list  the following versions: Blender 5.1, 5.0, and LTS 4.5, Autodesk Maya 2027 and 2026, Autodesk 3ds Max 2027 and 2026, SideFX Houdini 21, and Maxon Cinema 4D 2026.</p>



<p class="wp-block-paragraph">If you live in mixed DCC land, this is the rare case where one handheld capture app claims first-party plug-ins for five major platforms at once. You still need to validate the exact DCC build and pipeline constraints in your environment, but at least the compatibility targets are stated clearly.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1052"  height="498"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/wywctvme5dyoytziyaqnwkava-nxlpx1ybwcm-n6blmfuans5bfmb64jw-7irsvlzhnppqrwaplk9c6ar-vsw1052-h592.jpg?resize=1052%2C498&#038;quality=80&#038;ssl=1"  alt="https://play-lh.googleusercontent.com/wywCtVME5dYOytZiyaqNwKaVa-nxLpx1YBWcM-N6BLmfUANS5BfMb64JW-7iRsvLZHnpPqrWAPLk9C6Ar-Vs=w1052-h592"  class="wp-image-275378" ></figure>



<h3 id="viewport-streaming-latency-and-why-tethering-exists" class="wp-block-heading">Viewport streaming, latency, and why tethering exists</h3>



<p class="wp-block-paragraph">VirtuCamera 2 streams the viewport to the device so you can frame from the phone or tablet. On paper, that reduces the whole remote monitor dance. In practice, the network decides how cinematic your day will be.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1052"  height="498"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/7pclfwsouysx4ylybk48dhkgoc-uznb0ae7wbkxgz7cc-3wcuoqn9ovd67nkmxeaxwcndh8pfwbggssklao9gqw1052-h592.jpg?resize=1052%2C498&#038;quality=80&#038;ssl=1"  alt="https://play-lh.googleusercontent.com/7pClfWSOuYsX4yLYbk48DHkgoc-UZnb0Ae7wBkxgz7cC-3WcUoQN9Ovd67nKMXEaXWcNDH8pFwbgGsSkLao9GQ=w1052-h592"  class="wp-image-275376" ></figure>



<p class="wp-block-paragraph">The tethering documentation spells out why. Wi-Fi can drop packets, jitter, or kill long connections due to congestion, roaming, power saving, and network restrictions even when normal browsing looks fine. The guide recommends tethering as a way to make the computer treat the phone as a wired network interface, avoiding Wi-Fi variability and often improving latency. USB tethering also commonly keeps the phone charging during use. If you have ever watched a handheld take turn into a stuttering mess at the exact moment the director liked it, you already know why this section exists.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-7.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="655"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-7.png?resize=1200%2C655&#038;quality=72&#038;ssl=1"  alt="A detailed guide on enabling USB tethering for various operating systems: Android, Windows, and Linux. The text describes the processes for each system, including settings to adjust for network connections and common troubleshooting tips."  class="wp-image-275374" ></a></figure>



<p class="wp-block-paragraph">There is also Ethernet tethering, described as plug and play across macOS, Windows, and Linux, assuming you use a USB to Ethernet adapter compatible with the phone so the device recognizes it as a network interface.  Also, test this stuff before you trust it in production. Network quirks love showing up when they shouldn&#8217;t be there.</p>



<h3 id="scale-settings-because-meters-are-not-a-suggestion" class="wp-block-heading">Scale settings, because meters are not a suggestion</h3>



<p class="wp-block-paragraph">VirtuCamera 2 includes a scale setting designed to map real world movement to DCC units. You need to establish how much 3D software units equal real world units. In the app settings, you set a value so that one meter in the real world matches the software units you choose.</p>



<figure class="wp-block-image"><img data-recalc-dims="1" height="307" width="1200"  decoding="async"  src="https://i0.wp.com/virtucamera.com/wp-content/uploads/2025/12/unitspermeter-1-1536x393.jpg?resize=1200%2C307&#038;quality=80&#038;ssl=1"  alt="https://virtucamera.com/wp-content/uploads/2025/12/unitspermeter-1-1536x393.jpg" ></figure>



<p class="wp-block-paragraph">That sounds simple, but it solves a recurring problem in virtual workflows: a physically reasonable move can become a microscopic nudge or a teleport depending on scene scale. Making this an explicit setting in the app puts the responsibility in the right place. You calibrate once per scene scale, then operate like you mean it.</p>



<p class="wp-block-paragraph">If you work across projects with different unit conventions, write the chosen mapping into your show notes and keep it consistent. Otherwise you will spend an afternoon wondering why yesterday’s operator feels like they had longer arms.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<a href="https://twitter.com/CosmoMidias/status/1779701979431985161" rel="nofollow">https://twitter.com/CosmoMidias/status/1779701979431985161</a>
</div></figure>



<h3 id="plug-ins-python-and-rolling-your-own-integration" class="wp-block-heading">Plug-ins, Python, and rolling your own integration</h3>



<p class="wp-block-paragraph">VirtuCamera’s official site shared the underlying Python module. VirtuCamera plug-ins for Maya, Blender, Houdini, Cinema 4D, and 3ds Max are based on the PyVirtuCamera module, and PyVirtuCamera  uses FFmpeg for video encoding. PyVirtuCamera exists as a public repository on <a href="https://github.com/">GitHub</a> and a Python module API to create VirtuCamera plug-ins, with downloadable releases and a wiki for usage details.</p>



<p class="wp-block-paragraph">This matters for two audiences. If you are a pipeline TD, a published API reduces the risk of being blocked by missing official plug-ins for your in house toolset. If you are a plugin developer, a shared module means feature parity across host DCCs depends on the same core, not five separate implementations drifting apart.</p>



<p class="wp-block-paragraph">Somebody will ask whether this means you can jam it into anything. The official site says you can create your own plugin with the PyVirtuCamera Python API and that it does not need to be a DCC. </p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">On the German Apple App Store and on <a href="https://play.google.com/store/apps/details?hl=en&amp;id=com.theweirdbyte.virtucamera2&amp;utm_source=chatgpt.com" title="">the Google Play  listing</a>, VirtuCamera 2 is priced at 18€ currentl. On the US App Store listing, it is priced at $20. If you are evaluating total cost, also account for the time cost of validating networking, device mounting, and scene scale conventions. The app cost is rarely the expensive part.</p>



<p class="wp-block-paragraph"><br /><a href="https://virtucamera.com/?utm_source=digitalproduction.com">https://virtucamera.com/</a><br /><br /><a>https://apps.apple.com/de/app/virtucamera-2/id6761327593</a><br /><br /><a href="https://play.google.com/store/apps/details?hl=en&amp;id=com.theweirdbyte.virtucamera2&amp;utm_source=chatgpt.com">https://play.google.com/store/apps/details?hl=en&amp;id=com.theweirdbyte.virtucamera2</a></p>



<p class="wp-block-paragraph"><a>https://github.com/theweirdbyte/PyVirtuCamera</a></p>



<p class="wp-block-paragraph"><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/05/01/virtucamera-2-the-weird-byte-goes-android/">VirtuCamera 2: The Weird Byte goes Android</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>World Creator 2026.4 adds expressions and decals</title>
		<link>https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/world-creator-0037.webp?resize=550%2C237&quality=72&ssl=1" width="550" height="237" title="" alt="A dramatic scene of two volcanoes erupting, their molten lava spilling over the edges and illuminating the dark, smoky sky. Fiery red and orange hues contrast sharply against the dense smoke, creating a powerful and mesmerizing spectacle of nature's raw energy." /></div><div><p>World Creator 2026.4 brings expressions, decals, terrain normal blending, VRAM scaling, and a free Community Edition that lets you learn, not deliver.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/">World Creator 2026.4 adds expressions and decals</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/world-creator-0037.webp?resize=550%2C237&quality=72&ssl=1" width="550" height="237" title="" alt="A dramatic scene of two volcanoes erupting, their molten lava spilling over the edges and illuminating the dark, smoky sky. Fiery red and orange hues contrast sharply against the dense smoke, creating a powerful and mesmerizing spectacle of nature's raw energy." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://docs.world-creator.com/getting-started/introduction" title="">World Creator</a> is a GPU terrain tool from <a href="https://www.bitethebytes.com/en/index.html" title="">BiteTheBytes</a> with bridge plugins for <a href="https://www.blender.org">Blender</a>, <a href="https://www.maxon.net/en/cinema-4d">Cinema 4D</a>, <a href="https://godotengine.org">Godot</a>, <a href="https://www.sidefx.com/products/houdini/">Houdini</a>, <a href="https://unity.com">Unity</a>, and <a href="https://www.unrealengine.com">Unreal Engine</a>.</em></p>
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14:27:37&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 14:27:37&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-big-headline-is-a-small-textbox" class="wp-block-heading">The big headline is a small textbox</h3>



<p class="wp-block-paragraph">World Creator 2026.4 lets you type mathematical expressions into numerical fields. That sounds like a nerdy feature, because it is. It also means fewer hand-calculated offsets, fewer copy-and-paste accidents, and more repeatable setups when building layered terrain that needs to stay art-directable. The same release adds full decal support. Decals are often the difference between a terrain that looks generated and one that looks dressed. They also help when you need localised detail without turning every change into another texture bake cycle.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252FzoYnOzLrrMh06VzlzoEH%252FWorldCreator2026.png%3Falt%3Dmedia%26token%3D6ea52392-fa3a-4d76-b4cb-20dd90578986&amp;width=768&amp;dpr=3&amp;quality=100&amp;sign=60b91cae&amp;sv=2"  alt="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252FzoYnOzLrrMh06VzlzoEH%252FWorldCreator2026.png%3Falt%3Dmedia%26token%3D6ea52392-fa3a-4d76-b4cb-20dd90578986&amp;width=768&amp;dpr=3&amp;quality=100&amp;sign=60b91cae&amp;sv=2" ></figure>



<h3 id="seams-get-quieter" class="wp-block-heading">Seams get quieter</h3>



<p class="wp-block-paragraph">Terrain normal blending wants to improve object-to-terrain transitions, so reduce the obvious cut line where a hero object meets the ground. If you build environments where a single rock edge can pull focus in a wide shot, this is the kind of “small” addition you end up using all day. World Creator 2026.4 also introduces configurable object shadow settings. That gives artists another lever for matching scene lighting behavior when objects sit on terrain, especially in lookdev and layout passes where readability beats physical purity.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/punSrbsCOvs?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="performance-fixes-that-actually-sound-like-production" class="wp-block-heading">Performance fixes that actually sound like production</h3>



<p class="wp-block-paragraph">VRAM scaling links the Max Object Count to available GPU VRAM. In practice, this ties a key scene limit to the hardware ceiling instead of a fixed guess, which can make scenes behave more predictably across machines.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-274084-6" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4?_=6" /><a href="https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4">https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">There is another performance change that targets daily workflow friction. Shape Design Mode no longer triggers automatic material recomputes. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/jruqzaql1eg-00-36-15-20-world-creator-2026x--live-update-showcase.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/jruqzaql1eg-00-36-15-20-world-creator-2026x--live-update-showcase.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A digital scene showcases a snowy mountain landscape under a clear blue sky. Dominating the foreground is a 3D object with colored axes for positioning, surrounded by a pristine white terrain. On the left, an interface panel displays object parameters and settings."  class="wp-image-274442" ></a></figure>



<h3 id="bug-fixes-import-ui-syncing-crashes" class="wp-block-heading">Bug fixes: import, UI, syncing, crashes</h3>



<p class="wp-block-paragraph">World Creator 2026.4 fixes an importing issue where Raw and R16 formats were hidden during import. It also corrects compass centering in the UI. On the data side, the update fixes missing Baseshape Color and Emissive toggles in the sync.xml file, resolves issues involving empty model objects, and fixes Stochastic Distribution failing when used with height blending. The release notes also state that several crashes were resolved.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/index/World-Creator-UnlimitedDetail01.webp?w=1200&#038;quality=72&#038;ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/index/World-Creator-UnlimitedDetail01.webp" ></figure>



<h3 id="community-edition-and-licensing-tiers" class="wp-block-heading">Community Edition and licensing tiers</h3>



<p class="wp-block-paragraph">BiteTheBytes now offers a free Community Edition, positioned as a way to learn the realtime terrain workflow before upgrading to a commercial license. The export is disabled in Community Edition, while paid tiers enable export, with Indie listed as up to 8k and higher tiers listed as unlimited.</p>



<p class="wp-block-paragraph">Yearly subscription pricing on the buy page lists Indie Yearly at $49 per year for revenue under $100,000, Professional Yearly at $99 per year for revenue up to $200,000, Studio Yearly at $199 per year for revenue up to $1,000,000, and Enterprise Yearly at $799 per year for revenue above $1,000,000.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/index/World-Creator-0041.webp?w=1200&#038;quality=72&#038;ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/index/World-Creator-0041.webp" ></figure>



<p class="wp-block-paragraph">Perpetual pricing includes Indie Perpetual at $99 and Professional Perpetual at $199. Enterprise Perpetual includes 12 months of updates with an optional renewal listed at $449 per year. Lifetime pricing shown includes Indie Lifetime at $249, Professional Lifetime at $499, Studio Lifetime at $999, and Enterprise Lifetime at $3,999.</p>



<p class="wp-block-paragraph"><br /><a href="https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.4">https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.4</a></p>



<p class="wp-block-paragraph"><br /><a href="https://www.world-creator.com/en/buy.phtml" title="">https://www.world-creator.com</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/">World Creator 2026.4 adds expressions and decals</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">274084</post-id>	</item>
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		<title>Maxon ships Redshift 2026.5</title>
		<link>https://digitalproduction.com/2026/04/23/maxon-ships-redshift-2026-5/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arm64]]></category>
		<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[OpenPBR]]></category>
		<category><![CDATA[raytracing]]></category>
		<category><![CDATA[Redshift]]></category>
		<category><![CDATA[Renderer]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=272317</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-21-17-whats-new-in-redshift-_-spring-release-2026.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A whimsical 3D model of a character resembling a mushroom with a bright red cap and light blue collar, perched atop a textured stone base. Adjacent is a software interface displaying a node tree for polygon selection and texture displacement, showcasing a creative design process." /></div><div><p>Redshift 2026.5 spreads the night sky, grows texture displacement, flips Cinema 4D defaults to OpenPBR, and gets friendlier with Arm64.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/23/maxon-ships-redshift-2026-5/">Maxon ships Redshift 2026.5</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-21-17-whats-new-in-redshift-_-spring-release-2026.png?resize=550%2C309&quality=72&ssl=1" width="550" height="309" title="" alt="A whimsical 3D model of a character resembling a mushroom with a bright red cap and light blue collar, perched atop a textured stone base. Adjacent is a software interface displaying a node tree for polygon selection and texture displacement, showcasing a creative design process." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://www.maxon.net/en/redshift">Redshift</a> is a production renderer that plugs into DCCs like <a href="https://www.maxon.net/en/cinema-4d">Cinema 4D</a>, <a href="https://www.autodesk.com/products/maya/overview">Autodesk Maya</a>, <a href="https://www.sidefx.com/products/houdini/">SideFX Houdini</a>, <a href="https://www.autodesk.com/products/3ds-max/overview">Autodesk 3ds Max</a>, <a href="https://www.foundry.com/products/katana">Foundry Katana</a>, and <a href="https://www.blender.org/">Blender</a>, so lighting TDs can argue about samples in the app they already love.</em></p>
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13:48:30&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-09 06:59:08&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-14 19:32:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-18 06:16:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-23 10:22:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-30 20:09:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-03 16:51:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-13 14:49:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-19 08:50:51&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-19 08:50:51&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14164,&quot;href&quot;:&quot;https:\/\/gpuopen.com\/hiprt\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260422093943\/https:\/\/gpuopen.com\/hiprt\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-23 14:29:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 20:26:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 13:48:45&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-05-09 06:59:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-14 19:32:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 06:16:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-23 10:27:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 20:09:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-04 13:48:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-13 14:49:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-19 08:51:22&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-19 08:51:22&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14165,&quot;href&quot;:&quot;https:\/\/learn.microsoft.com\/en-us\/windows\/arm\/overview?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


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<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/LyzjOo9FtLc?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=89&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="the-night-shift-arrives-everywhere" class="wp-block-heading">The night shift arrives everywhere</h3>



<p class="wp-block-paragraph">So, after sorting through the heap, it is time to talk about Redshift, specifically. Redshift <a href="https://support.maxon.net/hc/en-us/articles/8814051767964-Redshift-2026-5-0-2026-04-April-15-2026">2026.5.0 </a>adds a night sky representation to the Sun and Sky system across hosts, including stars, moon, and Milky Way, with time and location controls.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-41-17-whats-new-in-redshift-_-spring-release-2026.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-41-17-whats-new-in-redshift-_-spring-release-2026.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A stunning digital rendering of a starry night sky, showcasing a vibrant Milky Way galaxy with swirling clouds of stars against a dark backdrop. An interface on the right displays tools for adjusting settings, with labels for &#039;Redshift&#039; and &#039;Night Sky&#039; prominently featured."  class="wp-image-272321" ></a></figure>



<p class="wp-block-paragraph">That matters less for hero closeups and more for the boring shots that still need to ship: wide establishing frames, background domes, and lighting continuity on sequences that bounce between day and night. And also, to keep the internet sleuths ansd  &#8220;Actually-s&#8230;&#8221;  at bay.</p>



<p class="wp-block-paragraph">The same update also includes a fix for the Physical Sun and Sky light where the milky way could render in flipped coordinates. It is the kind of bug that makes you doubt your compass and your life choices at the same time.</p>



<h3 id="openpbr-takes-the-default-seat-in-cinema-4d" class="wp-block-heading">OpenPBR takes the default seat in Cinema 4D</h3>



<p class="wp-block-paragraph">For Cinema 4D, OpenPBR becomes the default material, and the default material list in preferences gets updated. The shader model itself comes from <a href="https://academysoftwarefoundation.github.io/OpenPBR/?utm_source=digitalproduction.com">OpenPBR</a>, the OpenPBR Surface specification hosted under the Academy Software Foundation umbrella.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-38-17-whats-new-in-redshift-_-spring-release-2026.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-38-17-whats-new-in-redshift-_-spring-release-2026.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A reflective, glossy blue PBR material sphere rests atop a sleek black stand, set against a gradient gray background. Surrounding the sphere are various material options displayed on the left, showcasing a range of textures and colors, with a user interface on the right for adjusting settings."  class="wp-image-272323" ></a></figure>



<p class="wp-block-paragraph">In practical terms, the change means new scenes in that host start from OpenPBR unless a user switches the preference. It also comes with a cleaned up material menu that puts OpenPBR up front and pushes older options out of the spotlight.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-32-17-whats-new-in-redshift-_-spring-release-2026.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-32-17-whats-new-in-redshift-_-spring-release-2026.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A 3D rendering of a blue, spherical object featuring intricate textures and patterns. The sphere sits atop a sleek black base, surrounded by a grid layout, displaying various material swatches on the left side. The interface shows a software environment with options like &#039;Redshift&#039; and &#039;OpenPBR Now Default Material&#039; highlighted."  class="wp-image-272320" ></a></figure>



<p class="wp-block-paragraph">If your pipeline has older material libraries, this is the moment to check how presets migrate, how template scenes behave, and whether old lookdev assumptions still hold. New tools and innovations should always be tested before use in production.</p>



<h3 id="texture-displacement-gets-smarter-and-less-picky" class="wp-block-heading">Texture Displacement gets smarter and less picky</h3>



<p class="wp-block-paragraph">Texture Displacement continues to expand, building on the system introduced earlier as an alternative to vertex displacement. In 2026.5.0, texture-based displacement gains preliminary UDIM and UVTILE support. It also gets mirror repeat mode when smart baking is enabled, plus improved quality when displacement is driven by UV projections.</p>



<p class="wp-block-paragraph">There is also enhanced auto bump mapping support meant to improve bump mapping quality when used with displacement nodes. This addresses a common pain point where displacement and bump interplay can get noisy or fight each other in shading.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-14-17-whats-new-in-redshift-_-spring-release-2026.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-14-17-whats-new-in-redshift-_-spring-release-2026.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A detailed 3D model of a creature with a rugged, spiked exterior made of dark, textured materials, displayed prominently on a computer screen. Below, a UDIM texture layout shows various patterns and color designs, illustrating advanced texture displacement features in Redshift software."  class="wp-image-272319" ></a></figure>



<p class="wp-block-paragraph">A set of fixes targets stability and interactivity too. The release notes list multiple cases where texture displacement could disappear or show artefacts in interactive preview rendering when using bucket mode, and those issues have received fixes.</p>



<p class="wp-block-paragraph">One more fix calls out self-shadowing artefacts on objects with extremely high polygon angles when using Texture Displacement. If you have ever seen displacement turn into a crunchy self-shadowed mess on near-planar geometry, that line will feel oddly personal.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-01-03-17-whats-new-in-redshift-_-spring-release-2026.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-01-03-17-whats-new-in-redshift-_-spring-release-2026.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A glass vase filled with delicate pink roses is centered on a bright pink pedestal, with a vivid teal background enhancing the floral display. The image features a side panel displaying a 3D rendering interface labeled &#039;Redshift&#039; and &#039;Procedural Dome Light Shading&#039; for visual effects."  class="wp-image-272324" ></a></figure>



<p class="wp-block-paragraph">Some Cinema 4D specific fixes also land here, including a bug where UDIMs were not correctly rendered when using Team Render, plus a bug that could cause random black images when rendering heavy meshes with deformation blur enabled. Redshift 2026.5.0 also sets a minimum plugin requirement of Cinema 4D 2026.2.</p>



<p class="wp-block-paragraph">In the middle of all that, one of the most important workflow wins is banal: fewer special cases. The more often displacement works the same way across UV layouts, projections, and preview modes, the less time artists spend building around the renderer instead of using it. Also, please rmember that displacement tends to be the first place where a scene crosses from fine to on fire, so keep an eye on memory and subdiv settings when you roll this out.</p>



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<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/hyEAG9Wsf60?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="amd-ray-tracing-via-hip-rt-marked-experimental" class="wp-block-heading">AMD ray tracing via HIP RT, marked experimental</h3>



<p class="wp-block-paragraph">Redshift 2026.5.0 adds experimental support for HIP Hardware Ray Tracing, also known as HIP RT. HIP RT itself is an <a href="https://gpuopen.com/hiprt/?utm_source=digitalproduction.com">AMD HIP RT</a> ray tracing library designed for applications using HIP.</p>



<p class="wp-block-paragraph">The release notes call the feature experimental. That is a polite way of saying you should not bet a deadline on it without testing it on your actual scenes, drivers, and farm images.</p>



<p class="wp-block-paragraph">The same build also mentions improved render startup performance in scenes with high primitive counts when using Hardware Ray Tracing. Together, those notes make a clear point: hardware ray tracing paths continue to expand, and more of the heavy lifting is expected to land in that codepath over time.</p>



<h3 id="windows-on-arm-joins-the-cpu-party" class="wp-block-heading">Windows on Arm joins the CPU party</h3>



<p class="wp-block-paragraph"><a href="https://support.maxon.net/hc/en-us/articles/8814051767964-Redshift-2026-5-0-2026-04-April-15-2026">Redshift 2026.5.0 </a>adds native Windows Arm64 support for Redshift CPU in Cinema 4D, ZBrush, and via the command line renderer. That is specifically CPU rendering, not GPU rendering. For the broader platform context, <a href="https://learn.microsoft.com/en-us/windows/arm/overview?utm_source=digitalproduction.com">Windows on Arm</a> covers Arm64 devices running Windows, including systems where native Arm apps run without emulation while other binaries may run under emulation.</p>



<p class="wp-block-paragraph">If you are eyeing Arm based Windows laptops for travel kits or lightweight previs work, this change removes at least one hard block for CPU rendering workflows in those supported routes. It does not magically turn an ultraportable into a render node, but it does make it a more honest option for tests, turntables, and emergency output.</p>



<h3 id="bottom-line-for-production" class="wp-block-heading">Bottom line for production</h3>



<p class="wp-block-paragraph">None of that removes the usual responsibility from leads and TDs. Update one step at a time, validate looks against show frames, and test your farm and plugin versions before you flip defaults for everyone. That advice feels boring, right up until it saves your weekend.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.maxon.net/en/redshift">https://www.maxon.net/en/redshift</a><br /></p><p>The post <a href="https://digitalproduction.com/2026/04/23/maxon-ships-redshift-2026-5/">Maxon ships Redshift 2026.5</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-21-17-whats-new-in-redshift-_-spring-release-2026.png?resize=550%2C309&#038;quality=72&#038;ssl=1" width="550" height="309" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A whimsical 3D model of a character resembling a mushroom with a bright red cap and light blue collar, perched atop a textured stone base. Adjacent is a software interface displaying a node tree for polygon selection and texture displacement, showcasing a creative design process.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/lyzjoo9ftlc-00-00-21-17-whats-new-in-redshift-_-spring-release-2026.png?resize=800%2C450&#038;quality=72&#038;ssl=1" width="800" height="450" />
<post-id xmlns="com-wordpress:feed-additions:1">272317</post-id>	</item>
		<item>
		<title>Beeble adds CorridorKey green screen model</title>
		<link>https://digitalproduction.com/2026/04/22/beeble-adds-corridorkey-green-screen-model/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[Beeble]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[CorridorKey]]></category>
		<category><![CDATA[green screen]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[keying]]></category>
		<category><![CDATA[MatAnyone]]></category>
		<category><![CDATA[Rotoscoping]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=271997</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/bx5omaav0iy-00-01-26-4-corridorkey-is-now-on-beeble-_-no-more-green-spill.png?resize=550%2C345&quality=72&ssl=1" width="550" height="345" title="" alt="A split-screen preview shows two young men against a bright green background. The man on the left, wearing a black shirt, stands confidently. On the right, another man in a gray shirt holds a pink object and a drink while smiling. A circular inset displays a close-up of the first man." /></div><div><p>CorridorKey lands in Beeble Background Remover. Pick MatAnyone or CorridorKey before upload, then export RGBA or alpha for comps.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/22/beeble-adds-corridorkey-green-screen-model/">Beeble adds CorridorKey green screen model</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/bx5omaav0iy-00-01-26-4-corridorkey-is-now-on-beeble-_-no-more-green-spill.png?resize=550%2C345&quality=72&ssl=1" width="550" height="345" title="" alt="A split-screen preview shows two young men against a bright green background. The man on the left, wearing a black shirt, stands confidently. On the right, another man in a gray shirt holds a pink object and a drink while smiling. A circular inset displays a close-up of the first man." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://beeble.ai?utm_source=digitalproduction.com">Beeble</a> Background Remover is a Cloud roto and matte extractor for comps, now offering <a>CorridorKey</a> or <a href="https://pq-yang.github.io/projects/MatAnyone/?utm_source=digitalproduction.com">MatAnyone</a> before upload, so your key tests can happen before your pipeline meeting turns into a sequel.</em></p>
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<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/bx5omaav0iy-00-00-13-4-corridorkey-is-now-on-beeble-_-no-more-green-spill.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="753"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/bx5omaav0iy-00-00-13-4-corridorkey-is-now-on-beeble-_-no-more-green-spill.png?resize=1200%2C753&#038;quality=72&#038;ssl=1"  alt="The interface of a video editing software, featuring a vibrant orange banner titled &#039;SWITCH&#039;, showcasing a smiling person next to the logo. Below are options to create content, including tools like &#039;Background Remover&#039; and &#039;Beeble Editor&#039;, alongside recent creations displayed in square thumbnails with multiple copies of a man in a blue shirt against a green background."  class="wp-image-272006" ></a></figure>



<h3 id="what-changed-in-background-remover" class="wp-block-heading">What changed in Background Remover</h3>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/beeble/" title="Beeble">Beeble</a>&#8216;s Background Remover now lets you choose between MatAnyone and CorridorKey before you upload footage. MatAnyone stays positioned as the general-purpose option. CorridorKey is positioned as the green screen option, aimed at cleaner edges and more accurate keying on chroma key shots. Background Remover runs only in the Cloud app and does not run in the desktop product.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Bx5OMAav0IY?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="the-fastest-way-to-try-it-without-committing" class="wp-block-heading">The fastest way to try it without committing</h3>



<p class="wp-block-paragraph">CorridorKey has the kind of momentum that makes people want to try it immediately, and also the kind of setup that can make them postpone it indefinitely. If you do not want to download code, install dependencies, and explain to your producer why your machine is now compiling something called a model, running CorridorKey inside the Background Remover toolkit gives you a low-friction way to test it on your own footage first. That includes testing it against your current keys, and checking whether your exports land cleanly in your comp toolchain, without rebuilding that toolchain just to run an experiment.</p>



<h3 id="how-corridorkey-was-invented" class="wp-block-heading">How CorridorKey was invented</h3>



<p class="wp-block-paragraph">CorridorKey started as a response to a workload problem. A greenscreen-heavy show needed a lot of shots, and the team wanted an automated way to cut subjects out so they could spend time on the creative side of VFX instead of hand-cleaning keys frame after frame.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/3Ploi723hg4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent&#038;listType=playlist&#038;list=WL" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The design focus landed on a specific compositing headache: a greenscreen edge pixel often contains a mix of foreground and background light. A matte can be good and the color can still be wrong, because the plate already baked the screen contribution into semi-transparent detail. The CorridorKey approach targets a straight color foreground output paired with an alpha output, so semi-transparent materials, motion blur, and hair can keep behaving like actual transparency instead of looking like tinted cutouts.</p>



<p class="wp-block-paragraph">Training data was coming from CG so the model could learn from mathematically clean answers. The workflow renders greenscreen plates, then renders the same foreground without the background and with a perfect alpha, giving the model ground truth for both color and transparency. Scale was coming from procedural variation, including procedural scene generation work in tools like <a href="https://www.sidefx.com/products/houdini/">Houdini</a> and <a href="https://www.blender.org/">Blender</a> to produce many variations in lighting, materials, objects, and motion without rebuilding each shot by hand.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Y3Dfw969itU?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">Early results were treated as tests and iterated on through retraining. One tactic for pushing quality was to composite results over random backgrounds and neutral gray during testing, so leftover contamination becomes obvious and gets punished during training. The tool is being used as a first step in a broader pipeline, with outputs intended to drop into comp and realtime contexts in apps like <a href="https://www.adobe.com/products/aftereffects.html">Adobe After Effects</a> and <a href="https://www.unrealengine.com/">Unreal Engine</a>.</p>



<h3 id="what-you-get-out-of-beeble-after-a-run" class="wp-block-heading">What you get out of Beeble after a run</h3>



<p class="wp-block-paragraph">If you are testing CorridorKey for greenscreen work, this matters because the outputs determine how painful your handoff is. A quick trial that ends in a format conversion detour still counts as pain. It just wears a different hat.</p>



<p class="wp-block-paragraph">Background Remover is built around alpha extraction for compositing and VFX workflows. You can upload a video, an image sequence, or a single image, then download results intended to slot into a comp.</p>



<p class="wp-block-paragraph">On the Cloud pricing page, export options are listed as RGBA exports in MOV or PNG sequence and alpha exports in MP4 or PNG sequence. MOV here refers to the <a href="https://support.apple.com/guide/quicktime-player/welcome/mac">QuickTime</a> container, PNG refers to the <a href="https://www.w3.org/Graphics/PNG/">PNG</a> format, and MP4 refers to the <a href="https://www.mpeg.org/">MPEG</a> family container.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/bx5omaav0iy-00-01-41-4-corridorkey-is-now-on-beeble-_-no-more-green-spill.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="753"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/bx5omaav0iy-00-01-41-4-corridorkey-is-now-on-beeble-_-no-more-green-spill.png?resize=1200%2C753&#038;quality=72&#038;ssl=1"  alt="A close-up, round portrait of a person with a short, dark hairstyle, wearing a black shirt, looking attentively towards the camera. In the background, a darker interface displays options for video downloads, including RGB sequences, along with numerical information on frame rate and duration."  class="wp-image-272003" ></a></figure>



<h3 id="pricing-credits-and-practical-limits" class="wp-block-heading">Pricing, credits, and practical limits</h3>



<p class="wp-block-paragraph">Background Remover usage is credit-based. The Cloud pricing is around image uploads as consuming one credit per image and video uploads as consuming one credit per second of video.</p>



<p class="wp-block-paragraph">The plans listed include a free Starter tier that includes ninety credits per month and is labeled non-commercial. Two paid tiers have Background Remover included. &#8220;Creator&#8221; is listed at nineteen US dollars per month or sixteen US dollars per month when billed annually, with five hundred forty credits per month. &#8220;Professional&#8221; is listed at seventy-five US dollars per month or sixty US dollars per month when billed annually, with two thousand four hundred credits per month.</p>



<p class="wp-block-paragraph">Per-upload maximums for video length are thirty seconds on the five hundred forty credit tier and one minute on the two thousand four hundred credit tier. There is also a batch upload up to twenty files at once on the paid tiers.</p>





<h3 id="a-production-reality-check" class="wp-block-heading">A production reality check</h3>



<p class="wp-block-paragraph">CorridorKey is a model option, not a replacement for judgement. Every keying tool behaves differently across compression, sensor noise, spill, lens artifacts, and the very special chaos of talent wardrobe choices. Test CorridorKey on your own porudction plates before you trust it with a deadline, and keep your existing approach ready for the shots that refuse to behave.</p>



<p class="wp-block-paragraph">If the results look good, treat the first integration step as a controlled experiment: run a small batch, validate edge stability, validate color behavior in the semi-transparent areas, validate the exports in your comp, then scale up. That is less romantic than a revolution, but it is how tools earn their place in compositnig pipelines.</p>



<p class="wp-block-paragraph"><br /><a href="https://docs.beeble.ai/beeble/background-remover?utm_source=digitalproduction.com">https://docs.beeble.ai/beeble/background-remover</a><br /><br /><a href="https://github.com/nikopueringer/CorridorKey?utm_source=digitalproduction.com">https://github.com/nikopueringer/CorridorKey</a><br /><br /><a href="https://beeble.ai?utm_source=digitalproduction.com">https://beeble.ai</a></p><p>The post <a href="https://digitalproduction.com/2026/04/22/beeble-adds-corridorkey-green-screen-model/">Beeble adds CorridorKey green screen model</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">271997</post-id>	</item>
		<item>
		<title>Natsura 0.6 adds effectors and Nanite export for Houdini Foliage</title>
		<link>https://digitalproduction.com/2026/04/21/natsura-0-6-adds-effectors-and-nanite-export-for-houdini-foliage/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 04:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[foliage]]></category>
		<category><![CDATA[growth]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Nanite]]></category>
		<category><![CDATA[PostHog]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[SideFX]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[Vegetation]]></category>
		<category><![CDATA[VEX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=271030</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://digitalproduction.com/wp-content/uploads/2026/04/tree_dark-550x587.avif" width="550" height="587" title="" alt="A majestic tree with a thick, textured trunk and lush, vibrant green foliage cascading down its branches. Swirling green mist envelops parts of the tree, creating an ethereal, mystical atmosphere. The sunlight filters through the leaves, highlighting the tree's grandeur." /></div><div><p>New growth controls, a new assembly workflow, and a long changelog full of speedups, warnings, and some very honest rough edges.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/21/natsura-0-6-adds-effectors-and-nanite-export-for-houdini-foliage/">Natsura 0.6 adds effectors and Nanite export for Houdini Foliage</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://digitalproduction.com/wp-content/uploads/2026/04/tree_dark-550x587.avif" width="550" height="587" title="" alt="A majestic tree with a thick, textured trunk and lush, vibrant green foliage cascading down its branches. Swirling green mist envelops parts of the tree, creating an ethereal, mystical atmosphere. The sunlight filters through the leaves, highlighting the tree's grandeur." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: Natsura, the <a href="https://www.natsura.com/?" title=""> Houdini foliage toolkit</a> lives inside <a href="https://www.sidefx.com/">Houdini</a>, can push assets to <a href="https://www.unrealengine.com/">Unreal Engine</a> workflows, and now leans harder into assemblies, mapping, and export glue.</em></p>
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</div></figure>



<h3 id="what-shipped-in-0-6" class="wp-block-heading">What shipped in 0.6</h3>



<p class="wp-block-paragraph">Version 0.6.0.0 landed on March 25, 2026, with support for Houdini 20.5 and Houdini 21.0. The release calls out modular effectors, Nanite assemblies, an assembly decorator, a revamped UI, analytics, scan extension, and Houdini 21 support. The update introduces an Assembly workflow aimed at quickly rigging twig and branch libraries and assembling canopies. There is also a set of tools for <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal </a>Nanite skeletal assembly support, paired with wind authoring tools. Assembly-related nodes are flagged as experimental in the release notes, though. Be careful. </p>



<p class="wp-block-paragraph">On the shaping side, the release adds a modular effector system like a bolt on simulation modifiers with no VEX required. Effectors are an extendable stack, and the base effector node supports writing VEX to extend the simulation and respond to geometry and inputs.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="682"  height="360"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image.gif?resize=682%2C360&#038;ssl=1"  alt="https://www.natsura.com/_vercel/image?url=%2Ffeatures%2Fgifs%2Fphototropism.gif&amp;w=1536&amp;q=80"  class="wp-image-271686" ></figure>



<h3 id="assemblies-decorators-and-unreal-export" class="wp-block-heading">Assemblies, decorators, and Unreal export</h3>



<p class="wp-block-paragraph">The release adds new nodes for an assembly pipeline, including an assembly resource node for mesh library import and auto rigging, an assembly decoration node for canopy decoration that can pick modules based on traits and transform instance hierarchies with rigid rotations, and a classify node for trait-based module classification.</p>



<p class="wp-block-paragraph">Export to Unreal related workflows gets multiple mentions. The export node for Unreal <a href="https://digitalproduction.com/tag/nanite/" title="Nanite">Nanite </a>assembly lists updates including material support, skeletal and static assembly, fixed instance naming, and removal of a transform on points that broke instancing. There is also a LOP node for USD workflows that creates a Nanite assembly for SOP based creation.</p>



<p class="wp-block-paragraph">Wind support is expanded through new nodes for wind initialisation and validation, wind class assignment for Unreal, a wind preview visualisation tool that is functional but not accurate or meant to look good, and a node that exports UE5 DynamicWindSkeletalData as JSON. If your environment team already has a wind data convention, this is the part to validate early, especially around naming, material binding, and what your in-engine tooling expects.</p>



<h3 id="effectors-guides-and-growth-controls" class="wp-block-heading">Effectors, guides, and growth controls</h3>



<p class="wp-block-paragraph">Several new effectors are listed: deflection, magnet attraction, gravitropism, gravity, and noise based growth perturbation. The grow node line gets a long set of updates in this release, including a new spiral parameter with absolute and relative modes, integration with the effector stack, and an updated decorator stack format to match the effector stack.</p>



<p class="wp-block-paragraph">One practical change is the way mapping and prim construction are described. Map prim construction is deferred to grow, which is described as reducing node count and compile time. There is also an instant colour preview mentioned, plus options for skeleton swapping and custom draw modules. Growth workflows appear to be treated as a family of versions, with backwards compatibility restored across multiple grow versions and various mapping and parameter warning cleanups.</p>



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</div></figure>



<h3 id="rig-simplification-and-reskinning" class="wp-block-heading">Rig simplification and reskinning</h3>



<p class="wp-block-paragraph">Rig simplification tooling shows up both as a new simplify rig node and as updates to a simplify rig reskin path, as well as multi stem tree support, chaining of simplify nodes, and added carve method and max joints count.  If your pipeline needs a predictable joint budget for game ready trees, this is where you will want to spend time. </p>



<h3 id="analytics-and-privacy-details" class="wp-block-heading">Analytics and privacy details</h3>



<p class="wp-block-paragraph">Analytics is &#8220;opt-in&#8221; and disabled by default, with no data collected without explicit user consent.  If you work in an environment with strict compliance rules, the opt in default and EU cloud note are helpful details, but you still need to run your own review. Make sure your team knows what is allowed, and that tool telemetry decisions match your facility policy.</p>



<p class="wp-block-paragraph">The notes also state that 0.7 will be a breaking release, and this 0.6 release includes precursor work such as a standardised mapping architecture, groundwork for decorator cook trigger decoupling, and a foundation for mappable decorator parameters. Read that as a warning to keep a rollback plan, and to budget time for update testing before you touch active porudction setups.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/fm00wy8dct4-00-01-28-install-natsura-package-windows.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/fm00wy8dct4-00-01-28-install-natsura-package-windows.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A dark-themed user interface displaying an account overview for &#039;rFatsura&#039;. Sections include subscription status, billing information, and recent transactions. Below, available licenses are listed with their active statuses and details like license keys, devices, and created dates."  class="wp-image-271680" ></a></figure>



<h3 id="compatibility-notes-for-houdini-artists" class="wp-block-heading">Compatibility notes for Houdini artists</h3>



<p class="wp-block-paragraph">Houdini 21 support is obvious, including mention of an APEX graph schema enforcement fix. The release also claims continued full Houdini 20.5 support, plus compatibility work around Qt bindings.</p>



<p class="wp-block-paragraph">In practice, this release spans a lot of surface area: SOP level nodes, UI panels, export to Unreal, USD workflow hooks, analytics, and a mapping engine refactor. That is a lot of moving parts for a minor release number, even if the changelog is transparent about what is experimental. Treat the upgrade like you would any node library update: keep a copy of old scenes, validate the graphs, and test exports end to end before shipping anything client facing.</p>



<p class="wp-block-paragraph"><br /><a href="https://www.natsura.com/?utm_source=digitalproduction.com">https://www.natsura.com/</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/21/natsura-0-6-adds-effectors-and-nanite-export-for-houdini-foliage/">Natsura 0.6 adds effectors and Nanite export for Houdini Foliage</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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		<title>Cargo 3.0 merges two asset libraries</title>
		<link>https://digitalproduction.com/2026/04/15/cargo-3-0-merges-two-asset-libraries/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cargo]]></category>
		<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[Greyscalegorilla]]></category>
		<category><![CDATA[Houdini]]></category>
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		<category><![CDATA[MaterialX]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=269013</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/cargo_web_asset_ui-e1776082853266.webp?resize=550%2C325&quality=72&ssl=1" width="550" height="325" title="" alt="A digital workspace displaying a 3D modeling project featuring abstract shapes in various materials, including soft spheres and textured cubes. The screen shows a left-side preview of the model and a right-side palette, filled with diverse, detailed material samples like metals, fabrics, and stone, against a dark background." /></div><div><p>Cargo 3.0 folds two libraries into one app, adds smarter search, and hands you hundreds of free assets so you can start dressing scenes today.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/15/cargo-3-0-merges-two-asset-libraries/">Cargo 3.0 merges two asset libraries</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/cargo_web_asset_ui-e1776082853266.webp?resize=550%2C325&quality=72&ssl=1" width="550" height="325" title="" alt="A digital workspace displaying a 3D modeling project featuring abstract shapes in various materials, including soft spheres and textured cubes. The screen shows a left-side preview of the model and a right-side palette, filled with diverse, detailed material samples like metals, fabrics, and stone, against a dark background." /></div><div><p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://kitbash3d.com/pages/cargo">Cargo</a> is a desktop asset browser that connects to <a href="https://www.blender.org">Blender</a>, <a href="https://www.unrealengine.com">Unreal Engine</a>, <a href="https://www.maxon.net/cinema-4d">Cinema 4D</a>, and more, so you can browse, download, and send models and materials straight into scenes without spreadsheet cosplay.</em></p>
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16:45:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-23 18:35:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-26 22:24:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 00:02:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-02 10:06:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-08 23:36:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-12 19:27:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-16 13:50:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-20 08:27:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-06-23 20:16:13&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-23 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21:52:35&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="one-app-two-libraries-fewer-tabs" class="wp-block-heading">One app, two libraries, fewer tabs</h3>



<p class="wp-block-paragraph"><a href="https://kitbash3d.com">KitBash3D</a> made the app as the &#8220;front door&#8221; for discovering and importing its kits, with the bundled library concept now expanded to cover both catalogs.</p>



<p class="wp-block-paragraph">Two previously separate collections now live side by side inside the same interface, with one sign-in and one search. The combined catalogue includes kits and models alongside scan-based materials, textures, and surface imperfections, all presented as a single system meant to keep structure and surface close together.</p>



<p class="wp-block-paragraph">That unification also shows up in how content gets packaged. The app emphasizes a consistent pipeline based on OpenU<a href="https://digitalproduction.com/tag/usd/" title="USD">USD</a>SD and <a href="https://digitalproduction.com/tag/materialx/" title="MaterialX">MaterialX</a>, aiming to keep hierarchies and instances intact while translating materials into native shader setups for the target renderer. This is a foundation-level rebuild rather than a cosmetic refresh.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_workflow--2.jpg?w=1200&#038;ssl=1"  alt="https://kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_workflow--2.jpg?v=14179161425556654491775582661" ></figure>



<p class="wp-block-paragraph"></p>



<h3 id="the-free-starter-pack-is-not-tiny" class="wp-block-heading">The free starter pack is not tiny</h3>



<p class="wp-block-paragraph">A free account includes a curated set of assets you can browse and download without a credit card. That free set is described as 100 plus assets, and an independent count lists 483 total free items. Its a start :) </p>



<p class="wp-block-paragraph">245 models, largely building and vehicle parts from two free kits plus a set of semi-abstract biomorphic forms. There are also 189 materials, including fabric, brick, and tile options, plus 44 textures of mostly geometric grids with additional bokeh and dirt textures. </p>



<p class="wp-block-paragraph">If your day job involves pitching lookdev choices at 9am and shipping frames at 6pm, the free selection matters because it lets you test the pipeline end-to-end. You can confirm how the importer behaves, how instances land, how shader graphs translate, and how your render engine reacts to the material schema before you commit budget.</p>



<h3 id="search-got-smarter-and-also-weirder-in-a-good-way" class="wp-block-heading">Search got smarter, and also weirder in a good way</h3>



<p class="wp-block-paragraph">The browsing experience leans hard on discovery features designed to reduce the number of times you type a noun and get punished for it. Smart Search supports natural-language descriptions like &#8220;dark industrial&#8221;, interpreting intent rather than matching exact keywords. Image Search lets you drop in a reference image and find assets that match its visual style. Show Similar pulls results that share visual DNA with the currently selected asset, encouraging variation hunting without restarting the search. Random Roll reshuffles results within your active filters to push controlled surprise when your brain has gone full beige.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_discovery--3.jpg?w=1200&#038;ssl=1"  alt="https://kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_discovery--3.jpg?v=47569962167283351501775494124" ></figure>



<p class="wp-block-paragraph">On the surface, these read like creature comforts as they target the most annoying part of asset libraries: you know what you want, but you do not know what the library decided to call it. Natural language and visual matching try to bridge that gap, and the similar and random tools try to keep you moving when the first pick is close but not quite it.</p>



<p class="wp-block-paragraph">This is also where the unified catalog changes behavior. Similarity searches and random rolls can traverse the combined library rather than staying fenced within a single vendor silo, so discovery sessions can jump between hard-surface set dressing and material detail work without switching apps or accounts.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_features--3.jpg?w=1200&#038;ssl=1"  alt="https://kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_features--3.jpg?v=616985764488073671775494126" ></figure>



<h3 id="one-click-import-persistent-connections-and-fewer-ritual-steps" class="wp-block-heading">One click import, persistent connections, and fewer ritual steps</h3>



<p class="wp-block-paragraph">The workflow pitch is straightforward: select an asset, then send it to your scene. The importer is organizing geometry into clean hierarchies and instances, reusing existing assets automatically, and translating materials directly into the native format of the chosen renderer based on render settings. The goal is predictable structure on arrival, so your outliner does not turn into a haunted attic.</p>



<p class="wp-block-paragraph">The connection model matters as much as the importer. The app supports connecting to installed DCCs and then sending assets through a targeted connector, rather than relying on manual export and import steps for each move. A desktop-based app is available on Windows and macOS including Apple Silicon machines.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_features--1.jpg?w=1200&#038;ssl=1"  alt="https://kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_features--1.jpg?v=8021998325276804651775494125" ></figure>



<p class="wp-block-paragraph">Supported host applications and versions are listed in current documentation. The app supports <a href="https://www.autodesk.com/products/3ds-max/overview">Autodesk 3ds Max</a> versions 2021 through 2024 using a non-USD legacy plugin workflow. It supports <a href="https://digitalproduction.com/tag/maya/" title="Maya">Autodesk Maya</a> versions 2024 through 2026. It supports <a href="https://www.sidefx.com/products/houdini/">SideFX Houdini</a> versions 20 through 21, including render paths that reference MaterialX. It supports Unreal Engine versions 5.2 through 5.7 using official Epic Games Launcher builds, and it supports Blender versions 4.2 through 5.0 when downloaded from blender.org.</p>



<p class="wp-block-paragraph">Render engine support is <a href="https://www.maxon.net/redshift">Redshift</a>, <a href="https://home.otoy.com/render/octane-render/">OctaneRender</a>, <a href="https://www.chaos.com/vray">V-Ray</a>, and <a href="https://www.arnoldrenderer.com">Arnold</a>. Blender is listed with Cycles and Eevee. Maya is listed with Arnold and Redshift. Houdini is listed with Karma, Mantra, Arnold, and V-Ray.</p>



<p class="wp-block-paragraph">The practical takeaway is that the connectors and supported versions are specific, not vibes-based. If you live on a source-built Unreal branch or a newer 3ds Max version outside the supported range, you should expect friction and plan your testing accordingly. Also: USD is king here &#8211; it might be time to get on the train. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/GZORHEfcOFA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="pricing-and-membership-tiers" class="wp-block-heading">Pricing and membership tiers</h3>



<p class="wp-block-paragraph">Cargo 3.0 is free to download. Subscriptions are three main individual plans and a teams option. <br />Greyscalegorilla Library plan at $39 per month or $468 billed yearly,  which includes 3,500 plus scanned and procedural materials, 1,000 plus models, 650 plus textures, and 600 plus HDRIs.<br />The  KitBash3D Library plan at $59 per month or $708 billed yearly, and includes 20,000 plus textured models, 2,000 plus game ready assets, 300 plus hero props and vehicles, and 200 plus Substance Source materials.<br />And an Everything Bundle at $79 per month or $948 billed yearly. The Everything Bundle includes full access to every new release from both libraries under one subscription.<br /><br />There are also Team plans at $99 per user per month billed annually with a four-seat minimum.</p>



<h3 id="what-to-actually-do-with-this-on-a-deadline" class="wp-block-heading">What to actually do with this on a deadline</h3>



<p class="wp-block-paragraph">Start with the free assets and run a full pipeline pass in a throwaway project. Test search with a mood phrase, then test Image Search with a real reference frame from your show bible. Send a small cluster of assets into your primary DCC, then verify the resulting hierarchy, instances, and material graphs. Render a quick turntable in your production renderer, then repeat the same asset in a second host app if your studio straddles multiple tools.</p>



<p class="wp-block-paragraph">If you rely on 3ds Max, treat the legacy plugin note as a sign to double-check compatibility before you promise anything to your producer. If you rely on Unity, the end-of-life date for the older integration means you should map out alternatives now, not when the build breaks the night before a milestone.</p>



<p class="wp-block-paragraph">Cargo 3.0 sells itself on momentum. The real win is not that it can download assets, every library can do that. The win is whether it reudces the number of tiny interruptions that burn your attention budget. Install, connect, search, send, render, repeat. Then decide if the time saved is real enough to justify the subscription tier you need.</p>



<p class="wp-block-paragraph"><br /><a href="https://kitbash3d.com/pages/cargo">https://kitbash3d.com/pages/cargo</a><br /></p>



<p class="wp-block-paragraph"><br /><a href="https://kitbash3d.com/pages/pricing">https://kitbash3d.com/pages/pricing</a><br />// Quoted info<br /><a href="https://help.kitbash3d.com/en/articles/7833635-cargo-3-0-supported-3d-software-and-render-engines?utm_source=digitalproduction.com">https://help.kitbash3d.com/en/articles/7833635-cargo-3-0-supported-3d-software-and-render-engines</a></p><p>The post <a href="https://digitalproduction.com/2026/04/15/cargo-3-0-merges-two-asset-libraries/">Cargo 3.0 merges two asset libraries</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A digital workspace displaying a 3D modeling project featuring abstract shapes in various materials, including soft spheres and textured cubes. The screen shows a left-side preview of the model and a right-side palette, filled with diverse, detailed material samples like metals, fabrics, and stone, against a dark background.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">269013</post-id>	</item>
		<item>
		<title>FMX 2026 adds animation, lens talks and of course AI</title>
		<link>https://digitalproduction.com/2026/04/13/fmx-2026-adds-animation-lens-talks-and-of-course-ai/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[AWS]]></category>
		<category><![CDATA[cinematography]]></category>
		<category><![CDATA[FMX]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=268246</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/8388db7b-13c3-4b2e-bccb-5d4c0efff539.jpg?resize=550%2C230&quality=80&ssl=1" width="550" height="230" title="Three female pop stars try to save the world: "KPop Demon Hunters". © Sony Pictures Imageworks" alt="Three animated female characters with vibrant hairstyles gather around a table filled with an array of colorful snacks and drinks. They express excitement and joy, with wide mouths open in laughter. The setting features stylish, modern decor, creating a lively atmosphere." /></div><div><p>New sessions span performance animation, AI workflow debates, and lens science, with cloud and software partners joining the mix. Just three weeks until FMX! Wuhu!</p>
<p>The post <a href="https://digitalproduction.com/2026/04/13/fmx-2026-adds-animation-lens-talks-and-of-course-ai/">FMX 2026 adds animation, lens talks and of course AI</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/8388db7b-13c3-4b2e-bccb-5d4c0efff539.jpg?resize=550%2C230&quality=80&ssl=1" width="550" height="230" title="Three female pop stars try to save the world: "KPop Demon Hunters". © Sony Pictures Imageworks" alt="Three animated female characters with vibrant hairstyles gather around a table filled with an array of colorful snacks and drinks. They express excitement and joy, with wide mouths open in laughter. The setting features stylish, modern decor, creating a lively atmosphere." /></div><div><h3 id="feature-animation-gets-performance-obsessed" class="wp-block-heading">Feature animation gets performance-obsessed</h3>
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<p class="wp-block-paragraph">A new set of feature animation sessions puts character performance front and centre. Supervising Animator Adam Sarophim will present how performance-driven animation gets built at <a href="https://www.imageworks.com/">Sony Pictures Imageworks</a> using work from KPop Demon Hunters and GOAT. The session description focuses on crafting emotion, personality, and audience connection through movement, timing, and subtle detail.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/fmx-2026_251215_banner_1980x300px.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="182"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/fmx-2026_251215_banner_1980x300px.jpg?resize=1200%2C182&#038;quality=80&#038;ssl=1"  alt="A promotional banner for FMX 2026, featuring the text &#039;The Road Ahead&#039; along with event dates: &#039;On site May 5-7&#039;, &#039;Online &amp; On Campus May 8&#039;, &#039;On Demand May 9 - June 9&#039;. The background shows a sunset over a cityscape."  class="wp-image-249730" ></a></figure>



<p class="wp-block-paragraph">Animator Jacob Frey will present The Animation of Zoomania 2 and describe collaboration between art and technology as part of the filmmaking process at <a href="https://www.disneyanimation.com/">Walt Disney Animation Studios</a>. The session description frames the work as an example of how tools and artistic intent meet inside a feature pipeline. Details about specific story beats, pipeline tooling, or shot counts are not specified in the Sources.</p>



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</div></figure>



<p class="wp-block-paragraph">Two European-leaning projects also land on the slate: The Last Whale Singer (a teenage humpback whale named Vincent), and a procedural real-time pipeline segment called Trash Island. The speakers listed for that session are Jan Hofmann, a CG Supervisor and Unreal Engine expert at <a href="https://www.telescopeanimation.com/" title="">Telescope Animation</a>, and Amir Ashkezari, an FX Supervisor and Technical Director at <a href="https://pfx.tv/?utm_source=digitalproduction.com">PFX</a>. The pipeline description centers on <a href="https://www.sidefx.com/">Houdini</a> generated assets moving via <a href="https://openusd.org/">OpenUSD</a> into both real-time <a href="https://www.unrealengine.com/">Unreal Engine</a> and a traditional <a href="https://www.autodesk.com/products/3ds-max/overview">Autodesk 3ds Max</a> and <a href="https://www.chaos.com/vray">V-Ray</a> workflow, connected by custom tools intended to support daily collaboration between studios in different locations.</p>



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<p class="wp-block-paragraph">Zako is a feature project based on a true story about an Armenian painter during World War II and the Soviet Union. Director Tigran Arakelyan of <a href="https://onoff.am/">OnOff Studio</a> will present how VR animation can serve as a core creative tool for sketching, staging, and animating directly in 3D space, as well as practical methods for integrating VR animation into a feature film production pipeline.</p>



<h3 id="ai-talks-that-aim-past-hype" class="wp-block-heading">AI talks that aim past hype</h3>



<p class="wp-block-paragraph">The Artificial Intelligence track is around practical production use and the question of what AI should do in modern pipelines, with an emphasis on keeping a human artist in the loop.</p>



<p class="wp-block-paragraph">Ben Grossman of <a href="https://www.magnopus.com/" title="">Magnopus</a> is listed for an individual session, followed by a panel appearance. Mohsen Mousavi, Senior Director of Visual Pioneering at <a href="https://www.eyelinestudios.com/" title="">Eyeline Studio</a><a href="https://www.eyelinestudios.com/?utm_source=digitalproduction.com">s</a>, is also in an individual session and on the same panel. Hao Li, founder of <a href="https://www.pinscreen.com/" title="">Pinscreen</a>, is about to present on work spanning computer vision and facial performance technology, having completed AI work on Fallout Season 2. The track is curated by <a href="https://www.fxguide.com/">Mike Seymour, co-founder of fxguide</a>.</p>



<h3 id="cinematography-goes-deep-into-the-lens-mess" class="wp-block-heading">Cinematography goes deep into the lens mess</h3>



<p class="wp-block-paragraph">The Cinematography track highlights craft from stop-frame production through to photoreal VFX . Cinematographer Dave Alex Riddett will present Work Aard Play Aard, a behind-the-scenes look at decades of cinematography at <a href="https://www.aardman.com/">Aardman</a> and the practical skills involved in stop-frame storytelling. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/62afd7c6-1ec5-494a-a071-652f0736c4ce.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="405"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/62afd7c6-1ec5-494a-a071-652f0736c4ce.jpg?resize=1200%2C405&#038;quality=80&#038;ssl=1"  alt="A split image features an older man in a striped shirt and glasses, smiling while leaning on a wooden table in a well-lit studio filled with art supplies. On the right, he focuses intently, adjusting colorful lights and equipment in an industrial setting, showcasing his creative endeavors."  class="wp-image-268252" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">VFX Supervisor Victor Perez will present GLASS: Capturing the Lens Look for Photorealistic VFX. The session description focuses on lenses having distinct optical characteristics including distortion, chromatic aberration, field curvature, vignetting, iris behavior, and micro-contrast, and on methods to analyze, measure, and reconstruct those characteristics inside VFX pipelines so CGI inherits the visual identity of the camera that shot the plate. The track is curated by Sara Coppola-Nicholson, Director of Research and Education at <a href="https://cookeoptics.com/?utm_source=digitalproduction.com">Cooke Optics</a>.</p>



<h3 id="partners-bring-cloud-and-tools-to-the-conversation" class="wp-block-heading">Partners bring cloud and tools to the conversation</h3>



<p class="wp-block-paragraph">Two newly announced partners add their own angle on production infrastructure and creative tooling. <a href="https://aws.amazon.com/?utm_source=digitalproduction.com">AWS</a> Visual Computing is about cloud-based solutions for visual effects, animation, and 3D content production, including scalable rendering, virtual workstations, and high-performance storage optimised for media workflows. It also highlights <a href="https://aws.amazon.com/deadline-cloud/?utm_source=digitalproduction.com">AWS </a><a href="https://digitalproduction.com/2025/10/23/deadline-10-enters-maintenance-mode-for-studios/" title="Deadline 10 enters maintenance mode for studios">Deadline </a><a href="https://aws.amazon.com/deadline-cloud/?utm_source=digitalproduction.com">Cloud</a> as a fully managed render management service. </p>



<p class="wp-block-paragraph"><a href="https://www.foundry.com/?utm_source=digitalproduction.com">Foundry</a> is &#8230; well, if you don&#8217;t know the company making Nuke, you should reconsider and read the rest of this website. The partner programming showcases compositing, lighting, look development and texturing, with participating studios named as <a href="https://www.ilm.com/" title="">Industrial Light and Magic</a>, <a href="https://www.risefx.com/" title="">RISE FX</a>, <a href="https://www.outpost-vfx.com/" title="">Outpost VFX</a>, and <a href="https://www.mikrosanimation.com/" title="">Mikros Animation</a>.</p>



<p class="wp-block-paragraph">The partner section also includes an in-person day at Raum Mannheim featuring project insights on Fallout Season 2, Netflix’s The Dinosaurs, and Teenage Mutant Ninja Turtles: Chrome Alone 2 – Lost in New Jersey, plus a talk by Director and VFX Supervisor Hugo Guerra. </p>



<h3 id="dates-and-tickets-plus-the-reality-check" class="wp-block-heading">Dates and tickets, plus the reality check</h3>



<p class="wp-block-paragraph">Tickets are on sale, and the &#8220;On Site&#8221; runs at Haus der Wirtschaft in Stuttgart from May 5 to 7, Online and On Campus run on May 8, and On Demand runs from May 9 to June 9. See all of you there! </p>



<p class="wp-block-paragraph"><a href="https://fmx.de/en/" title="">https://fmx.de/en</a><br /></p><p>The post <a href="https://digitalproduction.com/2026/04/13/fmx-2026-adds-animation-lens-talks-and-of-course-ai/">FMX 2026 adds animation, lens talks and of course AI</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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