Browsing Tag
MetaHuman
27 posts
AccuFACE 2 Grand Launch: Professional-Grade Facial Mocap for CC5 HD Characters
Reallusion's AccuFACE 2 adds GPU facial tracking, CC5 HD mapping, non-linear curves, AMD support and a wider iClone mocap pipeline.
Character DNA Goes Free
Poly Hammer’s Character DNA base edition is free, GPLv3 source is public, and release 0.10.3 adds Blender 5.2 support.
MetaHuman gets markerless mocap
Free markerless body capture lands for MetaHumans, using standard video, local processing, and Unreal Engine 5.8.
Unreal Engine 5.8 Tidies Up
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation.
Unreal Engine 5.8 Preview rolls in
UE 5.8 Preview adds experimental Mesh Terrain, editable PCG results, a juiced-up vegetation tool, MetaHuman crowds, and more. Test first.
Poly Hammer brings MetaHumans to Blender Rigify
Character Control Rig targets MetaHuman animation in Blender with Rigify controls, UE roundtrips, and multi character handling. Test it first.
Project Violet links Houdini and MetaHuman
SideFX drops Project Violet, a Houdini 21 tutorial series that mixes MetaHuman characters with Houdini rigging and simulation workflows.
MetaHuman DNA add-on for RBF editor
Character DNA 0.6.2 brings an RBF pose editor for MetaHuman body correctives plus automatic DNA backups, and it targets newer Unreal and Blender builds.
Texturing XYZ puts SKAP online, pores included
Texturing XYZ’s SKAP turns 2K to 8K inputs into 16K skin maps in a browser, priced in credits at $1 each.
Unreal Reality: Building A New Specimen
Director Dimitri Vallein breaks down the real-time production of his Unreal Engine short film New Specimen, from motion capture to cloth sims.
Animcraft 5.5: Stability, ribbons, and MetaHumans
Animcraft 5.5 improves mocap stability, rewrites the Dragon Breath Ribbon System, and expands MetaHuman and Maya tools.
Marvelous Designer 2025.2: MetaHumans, Pleats & Keyframes
Marvelous Designer 2025 introduces direct MetaHuman DNA import, pattern-to-trim/accessory conversion, pleat creation and expanded keyframe control.
Unreal Engine 5.7: foliage, PCG and in-Editor AI
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
Clothy3D: New Tool for Clothing Auto-Fit, Rigging & Mesh Transfers
TL;DR: Clothy3D is a new free software tool for auto-fitting and rigging clothes across 3D characters, transferring skeletons and skin weights, and exporting via FBX. With a marketplace and tutorials included, it could bridge pipelines between Marvelous Designer, Daz3D, iClone, and Unreal Engine—though still in beta.
MetaHuman Meets Houdini
TL;DR: Epic’s free “MetaHuman for Houdini” brings rigged, textured MetaHumans and procedural hair grooms into Houdini, with seamless Alembic export to Unreal Engine.
Here’s Character Creator 5 — Now in Hero-Quality, MAya-Friendly, MetaHuman-Friendly, and Armed with ActorMIXER
Reallusion launches Character Creator 5 featuring HD subdivision, upgraded facial animation, ActorMIXER Pro, and integration with Maya, Marmoset, and Unreal.
MetaTailor’s One-Click Dress-Up: Unreal Engine Bridge Plugin Arrives in Public Beta
Hologress launches public beta of MetaTailor Unreal Engine Bridge: enabling one-click MetaHuman and clothing transfer. Windows only. Free tier available.
Epic’s Face‑To‑Unreal: Android Gets Free Live Link Face
Epic’s Live Link Face Android beta now offers real‑time facial mocap to Unreal—requires Snapdragon 8 Gen1+.
Unlocking Unreal Engine 5’s February Freebies: From MetaHumans to PCG Tools
Unreal Engine 5's February free courses cover MetaHuman animation, PCG tools, VR development, and more.
Free Metahuman Animation Tool: Rig It Right
A free animation tool for Metahuman rigs now supports UE5 Mannequin and CC4 skeletons.
Unreal Engine 5.5 Unleashes Color Grading, Virtual Production, and SMPTE 2110 Advances
UE 5.5 equips creators with new tools for animation, real-time IP workflows, and color grading—streamlining complex VFX and virtual production tasks.
MetaHuman Creator 1.3 and DNA Calibration Library !
Double release from Epic Games: Version 1.3 of MetaHuman is released as Early Access, then the calibration library expands creative freedom for artists.
KeenTools version 2022.0 released!
Create even more lifelike 3D models with FaceBuilder - because: Integration with MetaHuman from Epic Games makes it possible!
Creating Human Figures with MakeHuman
This archive tutorial explains MakeHuman's macro controls, topology choices, facial asymmetry and CC0 export for downstream 3D work.
The Mill | VFX-Breakdown
Relatively ingenious: With Einstein in the bathtub! Be sure to pack a bath bomb!
Faceware Studio Targets MetaHuman Facial Capture
An fxguide feature examines Faceware Studio, its Mark IV head-mounted camera and planned compatibility with Epic MetaHuman assets.
Epic Games Previews MetaHuman Creator
Epic Games previews MetaHuman Creator, a cloud-based application for building high-fidelity digital humans for Unreal Engine.