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	<title>landscape generation - DIGITAL PRODUCTION</title>
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		<title>World Creator 2026.4 adds expressions and decals</title>
		<link>https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[environment design]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[landscape generation]]></category>
		<category><![CDATA[procedural landscapes]]></category>
		<category><![CDATA[procedural terrain]]></category>
		<category><![CDATA[Sculpting]]></category>
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		<category><![CDATA[Terrain]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/world-creator-0037.webp?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="A dramatic scene of two volcanoes erupting, their molten lava spilling over the edges and illuminating the dark, smoky sky. Fiery red and orange hues contrast sharply against the dense smoke, creating a powerful and mesmerizing spectacle of nature's raw energy." /></div><div><p>World Creator 2026.4 brings expressions, decals, terrain normal blending, VRAM scaling, and a free Community Edition that lets you learn, not deliver.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/">World Creator 2026.4 adds expressions and decals</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/world-creator-0037.webp?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="A dramatic scene of two volcanoes erupting, their molten lava spilling over the edges and illuminating the dark, smoky sky. Fiery red and orange hues contrast sharply against the dense smoke, creating a powerful and mesmerizing spectacle of nature's raw energy." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://docs.world-creator.com/getting-started/introduction" title="">World Creator</a> is a GPU terrain tool from <a href="https://www.bitethebytes.com/en/index.html" title="">BiteTheBytes</a> with bridge plugins for <a href="https://www.blender.org">Blender</a>, <a href="https://www.maxon.net/en/cinema-4d">Cinema 4D</a>, <a href="https://godotengine.org">Godot</a>, <a href="https://www.sidefx.com/products/houdini/">Houdini</a>, <a href="https://unity.com">Unity</a>, and <a href="https://www.unrealengine.com">Unreal Engine</a>.</em></p>
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14:27:37&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 14:27:37&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-big-headline-is-a-small-textbox" class="wp-block-heading">The big headline is a small textbox</h3>



<p class="wp-block-paragraph">World Creator 2026.4 lets you type mathematical expressions into numerical fields. That sounds like a nerdy feature, because it is. It also means fewer hand-calculated offsets, fewer copy-and-paste accidents, and more repeatable setups when building layered terrain that needs to stay art-directable. The same release adds full decal support. Decals are often the difference between a terrain that looks generated and one that looks dressed. They also help when you need localised detail without turning every change into another texture bake cycle.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252FzoYnOzLrrMh06VzlzoEH%252FWorldCreator2026.png%3Falt%3Dmedia%26token%3D6ea52392-fa3a-4d76-b4cb-20dd90578986&width=768&dpr=3&quality=100&sign=60b91cae&sv=2"  alt="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252FzoYnOzLrrMh06VzlzoEH%252FWorldCreator2026.png%3Falt%3Dmedia%26token%3D6ea52392-fa3a-4d76-b4cb-20dd90578986&width=768&dpr=3&quality=100&sign=60b91cae&sv=2" ></figure>



<h3 id="seams-get-quieter" class="wp-block-heading">Seams get quieter</h3>



<p class="wp-block-paragraph">Terrain normal blending wants to improve object-to-terrain transitions, so reduce the obvious cut line where a hero object meets the ground. If you build environments where a single rock edge can pull focus in a wide shot, this is the kind of “small” addition you end up using all day. World Creator 2026.4 also introduces configurable object shadow settings. That gives artists another lever for matching scene lighting behavior when objects sit on terrain, especially in lookdev and layout passes where readability beats physical purity.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/punSrbsCOvs?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="performance-fixes-that-actually-sound-like-production" class="wp-block-heading">Performance fixes that actually sound like production</h3>



<p class="wp-block-paragraph">VRAM scaling links the Max Object Count to available GPU VRAM. In practice, this ties a key scene limit to the hardware ceiling instead of a fixed guess, which can make scenes behave more predictably across machines.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-274084-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4?_=1" /><a href="https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4">https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">There is another performance change that targets daily workflow friction. Shape Design Mode no longer triggers automatic material recomputes. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/jruqzaql1eg-00-36-15-20-world-creator-2026x--live-update-showcase.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/jruqzaql1eg-00-36-15-20-world-creator-2026x--live-update-showcase.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital scene showcases a snowy mountain landscape under a clear blue sky. Dominating the foreground is a 3D object with colored axes for positioning, surrounded by a pristine white terrain. On the left, an interface panel displays object parameters and settings."  class="wp-image-274442" ></a></figure>



<h3 id="bug-fixes-import-ui-syncing-crashes" class="wp-block-heading">Bug fixes: import, UI, syncing, crashes</h3>



<p class="wp-block-paragraph">World Creator 2026.4 fixes an importing issue where Raw and R16 formats were hidden during import. It also corrects compass centering in the UI. On the data side, the update fixes missing Baseshape Color and Emissive toggles in the sync.xml file, resolves issues involving empty model objects, and fixes Stochastic Distribution failing when used with height blending. The release notes also state that several crashes were resolved.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/index/World-Creator-UnlimitedDetail01.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/index/World-Creator-UnlimitedDetail01.webp" ></figure>



<h3 id="community-edition-and-licensing-tiers" class="wp-block-heading">Community Edition and licensing tiers</h3>



<p class="wp-block-paragraph">BiteTheBytes now offers a free Community Edition, positioned as a way to learn the realtime terrain workflow before upgrading to a commercial license. The export is disabled in Community Edition, while paid tiers enable export, with Indie listed as up to 8k and higher tiers listed as unlimited.</p>



<p class="wp-block-paragraph">Yearly subscription pricing on the buy page lists Indie Yearly at $49 per year for revenue under $100,000, Professional Yearly at $99 per year for revenue up to $200,000, Studio Yearly at $199 per year for revenue up to $1,000,000, and Enterprise Yearly at $799 per year for revenue above $1,000,000.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/index/World-Creator-0041.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/index/World-Creator-0041.webp" ></figure>



<p class="wp-block-paragraph">Perpetual pricing includes Indie Perpetual at $99 and Professional Perpetual at $199. Enterprise Perpetual includes 12 months of updates with an optional renewal listed at $449 per year. Lifetime pricing shown includes Indie Lifetime at $249, Professional Lifetime at $499, Studio Lifetime at $999, and Enterprise Lifetime at $3,999.</p>



<p class="wp-block-paragraph"><br /><a href="https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.4">https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.4</a></p>



<p class="wp-block-paragraph"><br /><a href="https://www.world-creator.com/en/buy.phtml" title="">https://www.world-creator.com</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/">World Creator 2026.4 adds expressions and decals</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A dramatic scene of two volcanoes erupting, their molten lava spilling over the edges and illuminating the dark, smoky sky. Fiery red and orange hues contrast sharply against the dense smoke, creating a powerful and mesmerizing spectacle of nature's raw energy.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">274084</post-id>	</item>
		<item>
		<title>World Creator 2026.1 polishes the boring bits</title>
		<link>https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 30 Jan 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[erosion]]></category>
		<category><![CDATA[GPU terrain]]></category>
		<category><![CDATA[landscape generation]]></category>
		<category><![CDATA[procedural terrain]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[terrain authoring]]></category>
		<category><![CDATA[World Creator]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-1.png?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="An aerial view of a small, lush island surrounded by turquoise waters, featuring white sandy shores, rocky edges, and dense greenery on the land." /></div><div><p>World Creator 2026.1 focuses on stability, pen input and modest performance gains rather than new features.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/">World Creator 2026.1 polishes the boring bits</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-1.png?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="An aerial view of a small, lush island surrounded by turquoise waters, featuring white sandy shores, rocky edges, and dense greenery on the land." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool:<a href="https://www.world-creator.com/en/index.phtml" title=""> World Creator </a>is a GPU-based terrain generator from <a href="https://www.bitethebytes.com/en/index.html" title="">BiteTheBytes</a> used for games, VFX and previs. It exports heightfields and meshes to DCC and engine pipelines, then mostly stays out of the way.</em></p>
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01:04:15&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-21 01:04:15&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="small-release-real-work" class="wp-block-heading">Small release, real work</h3>



<p class="wp-block-paragraph">According to the <a href="https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.1" title="">official release notes</a>, World Creator 2026.1 is a maintenance-focused update aimed at fixing long-standing usability issues rather than expanding the feature set. The developer describes the release as a refinement pass, addressing input handling, viewport behaviour, export reliability and overall application stability. No new terrain generation systems, simulation models or rendering features are introduced. This release is about making existing tools behave more predictably, especially during extended interactive sessions.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_78.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_78.webp" ></figure>



<h3 id="tablet-and-pen-support-improved" class="wp-block-heading">Tablet and pen support improved</h3>



<p class="wp-block-paragraph">A core update in 2026.1 is improved support for graphics tablets and pen displays. Stylus input now reportedly provides smoother, more predictable feedback during sculpting and editing operations. The release notes do not list specific hardware or benchmark figures. Improvements are based solely on the vendor’s claims and are Not independently verified at press time.</p>



<h3 id="viewport-and-navigation-behaviour" class="wp-block-heading">Viewport and navigation behaviour</h3>



<p class="wp-block-paragraph">This maintenance update also adjusts viewport focus and camera navigation. Terrain now centres more reliably in the viewport, reducing navigation offsets on large landscapes. These changes target everyday interaction more than output quality.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_115.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_115.webp" ></figure>



<h3 id="new-smooth-filter" class="wp-block-heading">New Smooth filter</h3>



<p class="wp-block-paragraph">A dedicated Smooth filter has been introduced to remove high-frequency noise from heightfields and meshes. The notes describe it as complementary to existing erosion and sediment filters. Technical details such as algorithm type or whether it uses GPU acceleration are not disclosed and remain Not independently verified at press time.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=PLxI9e6ASrpACjdP9RjTnQMrwp7rLSd5lS" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="stability-and-workflow-fixes" class="wp-block-heading">Stability and workflow fixes</h3>



<p class="wp-block-paragraph">The build includes numerous bug fixes addressing crashes, export issues, image border artefacts, EXR import edge cases and sculpt layer errors. While not headline features, these fixes support more reliable production use.</p>



<h3 id="pricing-and-licensing-structure" class="wp-block-heading">Pricing and licensing structure</h3>



<p class="wp-block-paragraph">World Creator offers both rental (subscription) and perpetual licences with multiple tiers:</p>



<p class="wp-block-paragraph"><strong>Rental (annual)</strong></p>



<ul class="wp-block-list">
<li><strong>Indie:</strong> ~USD 99/year,  entry level with limitations and revenue cap.</li>



<li><strong>Professional:</strong> ~USD 199/year,  full feature access with no revenue cap.</li>



<li><strong>Studio:</strong> ~USD 249/year,  additional support and studio-focused terms.</li>



<li><strong>Enterprise:</strong> ~USD 1,289.88/year, priority support and advanced commercial terms.</li>
</ul>



<p class="wp-block-paragraph"><strong>Perpetual (one-time)</strong></p>



<ul class="wp-block-list">
<li><strong>Indie:</strong> ~USD 149 one-time purchase.</li>



<li><strong>Professional:</strong> ~USD 249.</li>



<li><strong>Studio:</strong> ~USD 499.</li>



<li><strong>Enterprise:</strong> ~USD 1,669.</li>
</ul>



<p class="wp-block-paragraph">These price ranges are based on official licence listings. Perpetual licences include 12 months of updates and support, after which optional maintenance plans can be renewed at additional cost. Prices do not include VAT and may vary by region.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/news/28012026.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/news/28012026.webp" ></figure>



<h3 id="integration-and-availability" class="wp-block-heading">Integration and availability</h3>



<p class="wp-block-paragraph">World Creator 2026.1 is available for Windows 10+. Integration plugins exist for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, <a href="https://digitalproduction.com/tag/cinema-4d/" title="Cinema 4D">Cinema 4D</a>, <a href="https://digitalproduction.com/tag/godot/" title="Godot">Godot</a>, <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>, <a href="https://digitalproduction.com/tag/unitiy/" title="Unitiy">Unity </a>and <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>. Export formats include OBJ, FBX, glTF and texture maps.</p>



<h3 id="what-is-not-changed" class="wp-block-heading">What is not changed</h3>



<p class="wp-block-paragraph">This release does not introduce new procedural systems, biome layers, simulation features or expanded export formats. Feature enhancements are refinements rather than additions. As always, studios should test updates on representative scenes before deploying in active production: verification beats release notes.</p><p>The post <a href="https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/">World Creator 2026.1 polishes the boring bits</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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