Browsing Tag
Motion Capturing
15 posts
Motion capturing with Rokoko Video?
Still kicking (and performing MoCap): Technology company Rokoko releases its AI-powered web browser solution that allows users to transfer movements into 3D software.
What can iClone 8 from Reallusion do that the competition can’t?
Plask, Radical, DeepMotion, Pixcap and iClone 8 - these are the names of the mocap tools! Blender expert Russell Midfield pits the motion capture programmes against each other.
Adobe’s Character Animator now includes a Motion Library!
There are over 350 full-body mocap movements in the library - these have now been added with the release of Character Animator 23.0.
Computer scientists research human-scene contact
Important for motion capturing: how do people interact with the environment? With the Rich project, researchers want to decisively develop the HSC further.
Adobe releases Character Animator 22.5!
The convenient software for anyone who wants to enhance their content with animated cartoon characters. The latest version of the real-time tool for motion capturing and character animation.
Capturing Reality in Houdini
Review: In DP 02 : 2019, we take a closer look at photogrammetry in Houdini. Our Houdini expert clarifies whether this has resulted in a production boost for game developers.
Motion capturing without annoying markers
Blender users with hot hands: Technical artist Denys Hsu shows you that Mocap can also be comfortable.
Plask | Great tool
With this free tool you can animate in the web browser - including motion capturing function.
Finch | Featurette
Robots in the post-apocalypse: this sci-fi film on Apple TV uses state-of-the-art MoCap!
VR Deep Diving | Retro-Article
Review: In DP 06 : 2017, our author Mirja Fürst immersed herself in a VR experience for the "Ghost in the Shell" film adaptation.
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
From another star | Retro article
Review: In DP 01 : 2010, Weta Digital created a wacky planet, alien life forms and humanoid screen heroes. For what? For James Cameron's Avatar!