Browsing Tag
OpenColorIO
10 posts
Blender 5.0 Ships Built-In ACES 2.0 View Transform
Blender 5.0 gains a built‑in ACES 2.0 view transform, new HDR and wide‑gamut export, and better OpenColorIO compatibility, making HDR pipelines more native.
ACES Gets a New Home: Academy Hands Off Colour Science to the Academy Software Foundation
ACES, the open source color standard for film, is now under the Academy Software Foundation. The move aims for greater open collaboration and innovation.
Flame 2026: OCIO, Files and Timeline Magic
Discover the seven key innovations in Flame Family 2026—from OpenColorIO to AI-enhanced video quality.
Nuke Stage: Foundry Introduces a Virtual Production Tool
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
Mocha Pro 2025: Planar Tracking, USD, and Roto
Boris FX rolls out Mocha Pro 2025 with USD support, improved planar tracking, and updated rotoscoping workflows for VFX professionals.
How to Persuade Competing VFX Studios to Cooperate
How can you get a number of companies that are in extreme competition with each other and, therefore, do not trust each other to work together? You introduce an independent third organization in which all competitors are jointly involved.
Assimilate Live FX 9.8 Pre-release
Live FX 9.8 introduces major enhancements, supporting USD 3D workflows on macOS, projection mapping updates, and improved OpenColorIO v2.3. Perfect for virtual production on the Mac.
Putting the „Ace” in ACES
The fact that ACES is more than just another buzzword in the VFX industry should have
t should have got around by now. And anyone who works at a major studio in a reasonably up-to-date pipeline will already have had contact with ACES. But what about one-person dancing bands, freelancers with mobile workstations and those who like to dance at several weddings?
Loveletter
Who doesn't know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if a creative team back then had had access to today's production pipelines and technologies?
The open libraries of Hollywood
At this year’s FMX there was a talk „Open Source Software in the Motion Picture Industry – An Investigation by the Science and Technology Council of the Academy of Motion Picture Arts and Sciences”. In a full room David Morin presented the
results of a survey about Open Source libraries in use in the Motion Picture Industry right now, from a survey done with big studios, software vendors, developers and CTOs – including a live Q&A with the FMX audience.