Browsing Tag
Pixar
19 posts
Pixar’s RenderMan 27.0
Pixar’s RenderMan 27.0 lands with final-frame XPU rendering, multi-GPU scaling, deep compositing, and a production-ready Stylized Looks suite.
“A Model of Madness” Scott Ross Why VFX Fails as a Business
Scott Ross: VFX is “a model of madness.” ILM, Digital Domain, and decades later, the business still cannot stand on three legs.
RenderMan 27: XPU graduates, RIS retires
Pixar ships RenderMan 27: XPU is ready for final frames, RIS is being phased out, MaterialX joins the toolset, and Stylized Looks evolve.
Pixar beamed up: RenderMan Art Challenge 2025 goes alien
Pixar’s RenderMan Art Challenge 2025 goes extraterrestrial. Theme: Aliens. Deadline: 10 November. Tools: RenderMan only. Prizes: galactic.
USDSkel: Optimized Character Rigging
USDSkel is an OpenUSD component that supports scalable, manipulable, and interchangeable skinned characters. Wanna know more?
OpenUSD 25.02: Technical Tweaks for the Speedy Frame Wrangler (Yes, Really)
OpenUSD 25.02 refines API calls, performance, and stability with a suite of focused technical improvements.
Autodesk Opens USD for 3ds Max
Autodesk has released the USD plugin for 3ds Max as open-source on Github,
Renderman 26 is here!
Highlights of RenderMan 26: XPU receives extensive updates that improve lighting support, camera control and adaptive sampling capabilities. Plus an interactive version of the Denoiser with ML and a stylised looks toolset. And the free, non-commercial version of RenderMan 26 is already available.
USD seems to be catching on - Pixar, Adobe, Apple, Autodesk and Nvidia have launched the "Alliance for Open USD" together with a branch of the Linux Foundation
The FMX programme is online
With 50 days to go until FMX, there's just enough time to go through the programme and see what you want to see on site - She-Hulk, 1899 or even Dave McKean? (Yes, that's the one!). Early Bird tickets are still available until tomorrow!
Between HFF and VHS | Retro article
Looking back: A special film school opened in Mannheim in DP 06 : 2014. The non-profit organisation Flimmermenschen views film as a holistic cultural phenomenon. An educational programme for students, hobbyists and newcomers to the industry.
How did the grooming in Pixar’s Lightyear come about?
Pixar's Technical Director publishes a paper explaining how the cornrow hairstyles of the film heroines Alisha and Izzy Hawthorne were created.
Rediscover the Disney-Pixar classic “Upstairs” now!
In this wonderfully silly video, the flying house from "Upstairs" takes off on a musical flight of fancy - with Lego optics, created in Cinema 4D.
USD Shell Extension | Release
Actvision released: a source-free software solution for USD file management.
130 free textures from Pixar
Free textures from Pixar: A total of 130 seamless textures of clouds, paper and more with tips for shader networks in Renderman.
Niko Schatz explains how to create EVE from "Wall-E" in Cinema 4D in this two-part tutorial. Part one: modelling, texturing, lighting. Part two will follow soon, according to the artist.
Images: Pixar images from Wall E online
Pixar has released a number of images from the new film Wall E for publication. DP has put them on the website right away