Browsing Tag
Procedural Content Generation
3 posts
Unreal Engine 5.7: foliage, PCG and in-Editor AI
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
Unreal Engine 5.6, Fully released. Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums
Unreal Engine 5.6 brings integrated MetaHuman Creator, Control Rig Physics, 60 FPS optimization, and enhanced Sequencer tools for streamlined game development.
Unlocking Unreal Engine 5’s February Freebies: From MetaHumans to PCG Tools
Unreal Engine 5's February free courses cover MetaHuman animation, PCG tools, VR development, and more.