Browsing Tag
Python
13 posts
Lofted Surfaces and Retopo in 3DCoat 2025.15
3DCoat 2025.15 expands plane controls, improves Smart Retopo, updates Blender Applink to 5.0, and fixes sculpting bugs.
Simplify Your Blender to Unreal Workflow
Scott Rafferty's BlenderCollection2Empty script automates the conversion of Blender collections to empties, streamlining the export process to Unreal Engine 5.
BlenderCraft: Bringing Minecraft-Style Worlds to Blender
BlenderCraft merges Minecraft-style environments with Blender’s tools. With 300+ blocks, a draggable inventory, and procedural magic, it’s a voxel dream.
Howler 2025 Released
Howler 2025, the latest update from Project Dogwaffle, introduces AI-driven features for animation and FX, improving workflow for artists and VFX professionals.
Blender add-on “Quad Maker” for more efficient retopology
Quad Maker facilitates retopology in Blender. The add-on offers automated functions that can significantly speed up the retopology process.
Baby’s first pipeline
The first big project with multiple stakeholders can feel like a rollercoaster ride! A clear workflow is the secret recipe for smooth collaboration and communication between departments. You often hear the term "pipeline" - sounds technical, doesn't it? Don't panic! In this article, I'll show you how to set up a pipeline for your project - without any magic or programming!
Blender 4.2 LTS
The latest version of Blender, 4.2 LTS, brings significant updates and features, improvements to the user interface, render engines and simulation tools.
RS Build Kit 2 released
With this Python tool for Autodesk Maya, you can perform powerful mesh, layout, import, export and curve operations.
Redshift 3.0, Trapcode and Project Neutron: Proceduralism is coming to Cinema 4D, Redshift Realtime and much more!
Blergh! Word Art! In Houdini?
Houdini is certainly not known for classic graphics and especially not for typography and fonts. And word clouds are certainly nothing new either, but somehow always chic when used correctly.
Foundry: Modo 12.0 released
Modo 12.0 is here: New modelling features, UV improvements, Python scripts and more in the new update!
Scripting for artists – Scripting in Nuke
Our "Scripting for Artists" series continues. This time with scripting in Nuke. In two videos, Alexander Richter explains everything Nuke users need to know to get started.
Nuke and Hiero 11.0 are here!
Live Groups, VFX Reference Platform 2017 standards, GPU support for AMD, Denoise improvements and more in the new release of Nuke.