Browsing Tag
real-time graphics
51 posts
Marvelous Designer 2025.2: MetaHumans, Pleats & Keyframes
Marvelous Designer 2025 introduces direct MetaHuman DNA import, pattern-to-trim/accessory conversion, pleat creation and expanded keyframe control.
Unreal Engine 5.7: foliage, PCG and in-Editor AI
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
ICE Nexus 1 Recordings Now Online: Catch the 3D Action (With Crisp Audio)
ICE Nexus 1 recordings now online: Watch Arcware, Access Point AI, and top speakers cover 3D tech, digital humans, and real-time workflows.
Maxon Acquires Autograph: A New Chapter in Compositing Tools
Maxon welcomes the Autograph team from Left Angle, aiming to integrate their compositing expertise into its suite of creative tools,
Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans
Unreal Engine 5.6 Preview introduces 60Hz open worlds, an overhauled animation toolset, in-engine MetaHuman Creator, and enhanced procedural workflows.
EZ Tree: Your Next Tree’s Just a Click Away
Free, open-source, lightweight and Python-based: EZ Tree procedurally generates trees for 3D workflows – via GUI or command line.
FMX 2025: AI, Arcane, and a Light Stage Walk into a Conference
FMX 2025 unleashes Arcane secrets, Houdini hocus pocus, and a swarm of AI panels onto Stuttgart. Turquoise flags and login buttons now live!
Saddle Up Your Scene: 260 Wild West Assets Ride Freely into Unreal
260 modular Wild West assets for Unreal Engine now free via Fab—includes saloons, stables, and tumbleweed-ready level design.
Weight No More: Streamlining Blender’s Weight Painting with Robust Weight Transfer
Enhance your Blender workflow with Sent From Space's free Robust Weight Transfer add-on, simplifying weight painting and improving character rigging efficiency.
Godot 4.5 Dev 1: The Feature Freeze Thaw Begins
Godot 4.5's first development snapshot introduces a "Mute Game" toggle, enhanced UID support, and addresses over 400 bug fixes.
KitBash3D Assets Now on Envato: Worlds for Sale
Kitbash3D and Envato partner up: 3D assets now available via Envato Elements’ subscription.
Speed in a small package: LaCie Rugged SSD Pro 5 Review
Thunderbolt 5 offers the ONE thing all VFX professionals crave - more speed. LaCie now rolls out the very first SSD to really take advantage of the new standard and it seems like they had us in mind when designing this little drive.
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
OnPoint Studios Hosts Virtual Production Event in Berlin
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
The Rise and Fall of Cyborg
When we think of compositing systems of the late nineties and early two thousands, Discreet and Quantel come to mind. But for a brief time, there was a real contender to those two powerhouses: 5D Cyborg!
“Node-It”: Organize Your Blender Shaders with (Almost) Zero Fuss
Blender add-on "Node-It" simplifies shader workflows with automated organization, color coding, and labeling tools. Designed to save time and frustration.
Adobe Substance 3D Designer 14.1
The latest update to Adobe Substance 3D Designer brings new functionalities and fixes that streamline your creative process. Here’s everything you need to know.
ComfyUI + NVIDIA Cosmos: AI for Artists, Not Teenagers
ComfyUI now supports NVIDIA Cosmos, transforming AI video generation into a serious tool for VFX pros. Text-to-video meets production pipelines—but test first!
Chaos Unleashes V-Ray 7 for Cinema 4D
V-Ray 7 for Cinema 4D introduces Gaussian splat rendering, OpenPBR support, and enhanced Sun & Sky model.
Unreal Engine 5: Ambient Occlusion Returns
Master rendering ambient occlusion and depth passes in Unreal Engine 5 with Arghanion's Puzzlebox tutorials, enhancing your real-time VFX workflow.
Supersplat! Open-Source 3D Editor Adds Animated Gaussian Splats
The open-source 3D graphics editor just upped its game with support for animated Gaussian splats, offering new possibilities for real-time graphics.
Sony’s mocopi Pro Kit: Elevating Full-Body Motion Capture
Sony introduces the mocopi Pro Kit, featuring a 12-sensor setup, real-time Bluetooth connectivity, and integration with the XYN Motion Studio app for enhanced motion capture.
NVIDIA’s RTX 5090: Overkill or Exactly What Your Render Farm Needs?
NVIDIA unveils its RTX 5090 lineup, promising record-breaking performance for VFX, real-time rendering, and game development. Ready to upgrade?
Maxon Grows: Laubwerk Joins the Family
Maxon integrates Laubwerk’s 3D vegetation tools into its ecosystem, expanding possibilities for plant-based workflows!
Walk the Space Station—Virtually
Explore the International Space Station in a 3D Tour Built with Unreal Engine 5.
20 New Presets for Tiny Eye 1.3: Eyes Wide Open
Tiny Eye 1.3 receives 20 new presets, adding more versatility to this real-time graphics tool for VFX and CGI. Check the update before diving into production!
Cell Fluids 2.0 Released: A Splashy Update for Blender
Cell Fluids 2.0 brings new features for fluid simulation in Blender, targeting VFX and real-time workflows. Check it before jumping in!
Blender to Unreal Exporter: Free Tool Promises Simpler Workflows
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.
AI Meets 3D: Meshtron Spins Up Smarter Meshes
Meshtron uses AI to generate 3D meshes with speed and flexibility. A promising tool for VFX, games, and real-time workflows—simplicity remains key.
UNIGINE 2.19.1 Embraces Full USD Support
UNIGINE’s real-time engine hits version 2.19.1, introducing full support for USD files. Artists and developers can now integrate USD assets smoothly, improving compatibility across tools like Maya, Houdini, and Blender.
Epic Games Launches Free Unreal Fellowship Game Development Course
Epic Games introduces a free, limited-time Unreal Fellowship course for aspiring game developers, filmmakers, and VFX professionals.
LayerPainter Update Enhances Painting Workflow in Blender
The LayerPainter add-on for Blender gets updated with improved UI, new features for texture painting, and added functionality for VFX workflows.
Crocotile 3D 2.4.5: Tile-Based 3D Modeling Tool Gets New Features
The Crocotile 3D 2.4.5 update adds key enhancements to streamline tile-based 3D modeling, with new editing tools, features, and improved workflows.
Activision Releases Call of Duty: Warzone Caldera Dataset for Real-Time Applications
The Call of Duty: Warzone Caldera datase has been released, for testing and developing, offering production-ready assets for real-time graphics and game development
3dgs Render 2.0 Adds 3D Gaussian Splats Editing to Blender
3DGS Render 2.0 introduces Blender support for 3D Gaussian splat editing, streamlining real-time graphics workflows for VFX and game development.
World Creator 2024.3: Enhanced Terrain Generation for Game Dev and VFX
The latest update to World Creator introduces faster terrain generation, streamlined workflows, and deeper integration with engines like Unreal and Unity.
Population V2 Add-on for Blender Enhances Crowd Simulation
The lightweight Blender add-on Population introduces updates for faster, more flexible crowd simulations tailored for VFX and animation workflows.
Sony Alpha 1 II
Sony introduces the Alpha 1 II, a second-generation full-frame camera with 8K video recording, dual processors, and key updates for post-production workflows
WRetargetTool: Free Animation Retargeting Tool for Maya
Discover WRetargetTool, a free and adaptable animation retargeting solution for Maya, focused on simplifying character animation and mocap transfer.
Unity Webinar: Get Real with Real-Time 3D
Join Unity's German today! (November 14th, 10 o'clock) to explore new tools and real-time 3D applications across industries, from VFX to architecture.
Unreal Engine 5.5 Unleashes Color Grading, Virtual Production, and SMPTE 2110 Advances
UE 5.5 equips creators with new tools for animation, real-time IP workflows, and color grading—streamlining complex VFX and virtual production tasks.
Epic’s Fab Debuts Free Military Airport Asset Pack for Unity and Unreal Engine
Epic Games launches free military airport environment by FreshScan on Fab, kicking off a bi-weekly release schedule for Unity and Unreal Engine assets.
Unity Webinar: A Practical Dive into Real-Time 3D Across All Devices
Join Unity's German webinar on November 14 to explore new tools and real-time 3D applications across industries, from VFX to architecture.
Let’s Fix it in Pod 02 Jobs and A.I. with Benjamin Wild
In this episode, Bela and Christoph tackle the possibilities and challenges that Machine Learning and A.I. are offering to the vfx industry.
Wonder Dynamics Brings Real-Time Animation to VFX
Wonder Dynamics releases Wonder Studio, an AI tool promising real-time animation for 3D characters in VFX pipelines. Production-ready? Time will tell.
3ds Max Plug-In: Tree Generation
Looking for streamlined tree generation and animation in 3ds Max? This plugin offers an efficient approach to plant animations and environment design.
“Grease Pencil” hPaint for Houdini
hPaint now extends Grease Pencil-like features for Houdini 20.5 in one easy to use HDA.
Free Unity 6 ‘Time Ghost’ Demo Project Files Now Available
Unity releases the project files for its 'Time Ghost' demo, showcasing real-time VFX and game development capabilities with Unity 6.
Update to the MAX
As always, numerous innovative, experimental technologies were
experimental technologies were presented by Adobe researchers and engineers. Surprisingly, the focus was on artificial intelligence.
Photos of skyscrapers: An asset with Blender Geometry Nodes
Blender 3.5 comes with assets as standard for the first time. To keep the download size small, these are Geometry Nodes setups. Reason enough to create such an asset yourself and add it to your
and add it to your private tool collection.
Sleep Tight – A modern horror tale
"From the edge of a forest, the werewolf steps into the moonlight; in front of him lies a small settlement by a forest lake."
This sentence comes from an early version of our script. A lot happened from there to the final film. The old-fashioned settlement became a big city, the forest lake became a hill with modern flats and the werewolf became a werewolf.