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	<title>Sculpting - DIGITAL PRODUCTION</title>
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		<title>World Creator 2026.4 adds expressions and decals</title>
		<link>https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 05:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[environment design]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[landscape generation]]></category>
		<category><![CDATA[procedural landscapes]]></category>
		<category><![CDATA[procedural terrain]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[Terrain]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/world-creator-0037.webp?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="A dramatic scene of two volcanoes erupting, their molten lava spilling over the edges and illuminating the dark, smoky sky. Fiery red and orange hues contrast sharply against the dense smoke, creating a powerful and mesmerizing spectacle of nature's raw energy." /></div><div><p>World Creator 2026.4 brings expressions, decals, terrain normal blending, VRAM scaling, and a free Community Edition that lets you learn, not deliver.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/">World Creator 2026.4 adds expressions and decals</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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19:30:42&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-21 04:01:48&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-24 07:20:38&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-27 07:34:27&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-30 07:54:08&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-30 07:54:08&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14276,&quot;href&quot;:&quot;https:\/\/docs.world-creator.com\/release-notes\/version-2026.x\/world-creator-2026.4&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260430051530\/https:\/\/docs.world-creator.com\/release-notes\/version-2026.x\/world-creator-2026.4&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-30 08:05:41&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-30 08:05:41&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14277,&quot;href&quot;:&quot;https:\/\/www.world-creator.com\/en\/buy.phtml&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260430051519\/https:\/\/www.world-creator.com\/en\/buy.phtml&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-30 08:05:41&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-30 08:05:41&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://docs.world-creator.com/getting-started/introduction" title="">World Creator</a> is a GPU terrain tool from <a href="https://www.bitethebytes.com/en/index.html" title="">BiteTheBytes</a> with bridge plugins for <a href="https://www.blender.org">Blender</a>, <a href="https://www.maxon.net/en/cinema-4d">Cinema 4D</a>, <a href="https://godotengine.org">Godot</a>, <a href="https://www.sidefx.com/products/houdini/">Houdini</a>, <a href="https://unity.com">Unity</a>, and <a href="https://www.unrealengine.com">Unreal Engine</a>.</em></p>



<h3 id="the-big-headline-is-a-small-textbox" class="wp-block-heading">The big headline is a small textbox</h3>



<p class="wp-block-paragraph">World Creator 2026.4 lets you type mathematical expressions into numerical fields. That sounds like a nerdy feature, because it is. It also means fewer hand-calculated offsets, fewer copy-and-paste accidents, and more repeatable setups when building layered terrain that needs to stay art-directable. The same release adds full decal support. Decals are often the difference between a terrain that looks generated and one that looks dressed. They also help when you need localised detail without turning every change into another texture bake cycle.</p>



<figure class="wp-block-image"><img  decoding="async"  src="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252FzoYnOzLrrMh06VzlzoEH%252FWorldCreator2026.png%3Falt%3Dmedia%26token%3D6ea52392-fa3a-4d76-b4cb-20dd90578986&width=768&dpr=3&quality=100&sign=60b91cae&sv=2"  alt="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252FzoYnOzLrrMh06VzlzoEH%252FWorldCreator2026.png%3Falt%3Dmedia%26token%3D6ea52392-fa3a-4d76-b4cb-20dd90578986&width=768&dpr=3&quality=100&sign=60b91cae&sv=2" ></figure>



<h3 id="seams-get-quieter" class="wp-block-heading">Seams get quieter</h3>



<p class="wp-block-paragraph">Terrain normal blending wants to improve object-to-terrain transitions, so reduce the obvious cut line where a hero object meets the ground. If you build environments where a single rock edge can pull focus in a wide shot, this is the kind of “small” addition you end up using all day. World Creator 2026.4 also introduces configurable object shadow settings. That gives artists another lever for matching scene lighting behavior when objects sit on terrain, especially in lookdev and layout passes where readability beats physical purity.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/punSrbsCOvs?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="performance-fixes-that-actually-sound-like-production" class="wp-block-heading">Performance fixes that actually sound like production</h3>



<p class="wp-block-paragraph">VRAM scaling links the Max Object Count to available GPU VRAM. In practice, this ties a key scene limit to the hardware ceiling instead of a fixed guess, which can make scenes behave more predictably across machines.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-274084-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4?_=1" /><a href="https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4">https://world-creator.b-cdn.net/assets/videos/EverythingIsRealtime01.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">There is another performance change that targets daily workflow friction. Shape Design Mode no longer triggers automatic material recomputes. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/jruqzaql1eg-00-36-15-20-world-creator-2026x--live-update-showcase.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/jruqzaql1eg-00-36-15-20-world-creator-2026x--live-update-showcase.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital scene showcases a snowy mountain landscape under a clear blue sky. Dominating the foreground is a 3D object with colored axes for positioning, surrounded by a pristine white terrain. On the left, an interface panel displays object parameters and settings."  class="wp-image-274442" ></a></figure>



<h3 id="bug-fixes-import-ui-syncing-crashes" class="wp-block-heading">Bug fixes: import, UI, syncing, crashes</h3>



<p class="wp-block-paragraph">World Creator 2026.4 fixes an importing issue where Raw and R16 formats were hidden during import. It also corrects compass centering in the UI. On the data side, the update fixes missing Baseshape Color and Emissive toggles in the sync.xml file, resolves issues involving empty model objects, and fixes Stochastic Distribution failing when used with height blending. The release notes also state that several crashes were resolved.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/index/World-Creator-UnlimitedDetail01.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/index/World-Creator-UnlimitedDetail01.webp" ></figure>



<h3 id="community-edition-and-licensing-tiers" class="wp-block-heading">Community Edition and licensing tiers</h3>



<p class="wp-block-paragraph">BiteTheBytes now offers a free Community Edition, positioned as a way to learn the realtime terrain workflow before upgrading to a commercial license. The export is disabled in Community Edition, while paid tiers enable export, with Indie listed as up to 8k and higher tiers listed as unlimited.</p>



<p class="wp-block-paragraph">Yearly subscription pricing on the buy page lists Indie Yearly at $49 per year for revenue under $100,000, Professional Yearly at $99 per year for revenue up to $200,000, Studio Yearly at $199 per year for revenue up to $1,000,000, and Enterprise Yearly at $799 per year for revenue above $1,000,000.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/index/World-Creator-0041.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/index/World-Creator-0041.webp" ></figure>



<p class="wp-block-paragraph">Perpetual pricing includes Indie Perpetual at $99 and Professional Perpetual at $199. Enterprise Perpetual includes 12 months of updates with an optional renewal listed at $449 per year. Lifetime pricing shown includes Indie Lifetime at $249, Professional Lifetime at $499, Studio Lifetime at $999, and Enterprise Lifetime at $3,999.</p>



<p class="wp-block-paragraph"><br /><a href="https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.4">https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.4</a></p>



<p class="wp-block-paragraph"><br /><a href="https://www.world-creator.com/en/buy.phtml" title="">https://www.world-creator.com</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/30/world-creator-2026-4-adds-expressions-and-decals/">World Creator 2026.4 adds expressions and decals</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">274084</post-id>	</item>
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		<title>Galata.ink Ships Tamga Sculpt and Paint for Browsers</title>
		<link>https://digitalproduction.com/2026/03/31/galata-ink-ships-tamga-sculpt-and-paint-for-browsers/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[OpenEXR]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[tamga]]></category>
		<category><![CDATA[vertex]]></category>
		<category><![CDATA[WebGPU]]></category>
		<category><![CDATA[ZBrush]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=264807</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/clipboard-image-4.jpg?fit=1200%2C558&quality=80&ssl=1" width="1200" height="558" title="" alt="A dark-themed user interface displaying a list of scheduled activities or tasks. Each task includes a time, description, and a dropdown option for further action. The layout features rounded elements and minimalistic design." /></div><div><p>tamga brings lightweight sculpting, vertex paint, and ink style renders to web, desktop, and iPad, with quick OBJ handoff.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/31/galata-ink-ships-tamga-sculpt-and-paint-for-browsers/">Galata.ink Ships Tamga Sculpt and Paint for Browsers</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://tamga.galata.ink/?utm_source=chatgpt.com">tamga</a> is a quick sculpt plus vertex paint sketchpad that hands off via Wavefront OBJ to heavier DCCs like <a href="https://www.blender.org/">Blender</a> when your scene stops being cute.</em></p>



<h3 id="small-app-big-get-it-done-energy" class="wp-block-heading">Small app, big get-it-done energy</h3>



<p class="wp-block-paragraph"><a href="https://tamga.galata.ink/?utm_source=chatgpt.com">tamga</a> runs in a web browser, on desktop, and as an iPad app. The web version targets browsers with <a href="https://www.w3.org/TR/webgpu/">WebGPU</a>. The iPad version requires iPadOS 26.0 or later. The design goes for minimal UI and a low friction workflow. There are no accounts, no subscriptions, and no ads stated for the tool. The tool is also described as offline by choice, with work staying on the device. This makes tamga a handy place to rough shapes, do quick paint passes, and spit out something presentable before you move to the usual monsters.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/clipboard-image-1-2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="561"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/clipboard-image-1-2.jpg?resize=1200%2C561&quality=80&ssl=1"  alt="An interface showing a color picker tool with a circular color wheel and adjustment sliders. In the background, there are overlapping abstract shapes in various colors, set against a dark theme."  class="wp-image-264821" ></a></figure>



<h3 id="sculpting-that-stays-out-of-your-way" class="wp-block-heading">Sculpting that stays out of your way</h3>



<p class="wp-block-paragraph">Brushes include Clay, Smooth, Inflate, Flatten, and Drag. A modifier flips brush behavior into an alternate mode, and there is a smooth override that temporarily switches to the smooth brush at the same size. Dynamic topology is available per brush and is described as auto-splitting and simplifying as you sculpt. Remeshing rebuilds uniform topology at a chosen voxel density, and version notes mention a Close Holes button in the Remesh pop-up.</p>



<p class="wp-block-paragraph">Symmetry support includes mirror sculpting across an axis, plus a symmetrize operation that applies symmetry to existing geometry. There are desktop shortcuts for undo and redo, and gesture based undo and redo on iPad.</p>



<h3 id="masks-booleans-and-posing-without-the-drama" class="wp-block-heading">Masks, booleans, and posing without the drama</h3>



<p class="wp-block-paragraph">You can paint masks to protect areas from other brushes, with an unmask action via the modifier concept. Masks also feed mesh creation. Extract Masked creates a new mesh from the masked region, and Extract Shell creates a thin shell from the mask boundary.</p>



<p class="wp-block-paragraph">For fast shape bashing, there are primitives with boolean operations: union, subtract, and intersect. A smoothness slider controls how soft the boolean blend is. Positioning uses a gizmo, snapping is on by default, and a modifier disables snapping.</p>



<p class="wp-block-paragraph">There is also a pose workflow built around placing anchors and dragging to deform, with options to remove anchors, freeze to bake deformation, and clear anchors. tamga comes from <a href="https://galata.ink/" title="">galata.ink</a>, and it is a weekend project created outside professional VFX work.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/clipboard-image-2-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="535"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/clipboard-image-2-1.jpg?resize=1200%2C535&quality=80&ssl=1"  alt="A gray spherical object with a simple hand-drawn face featuring two eyes, a nose, and a smiling mouth, displayed against a dark background. Editing tools are visible on the left side of the image."  class="wp-image-264822" ></a></figure>



<h3 id="vertex-paint-plus-ink-lines-for-style-passes" class="wp-block-heading">Vertex paint, plus ink lines for style passes</h3>



<p class="wp-block-paragraph">Painting is vertex based, so paint lives on the mesh rather than in UV mapped textures. Channels listed include albedo, roughness, and metallic, with per channel toggles for painting, filling, and clearing.</p>



<p class="wp-block-paragraph">Ink mode lets you draw ink like strokes on the 3D surface. View styles listed include paper mode, matcap, and PBR. Paper mode has controls such as valleys, peaks, chisel, and a mix control that blends between standard rendering and full paper mode. Render export formats listed are PNG, JPEG, and OpenEXR.</p>



<h3 id="export-pricing-and-the-reality-check" class="wp-block-heading">Export, pricing, and the reality check</h3>



<p class="wp-block-paragraph">Import and export uses <a href="https://www.loc.gov/preservation/digital/formats/fdd/fdd000507.shtml?utm_source=chatgpt.com">Wavefront OBJ</a>, so you can hand off to tools like <a href="https://www.autodesk.com/products/maya/overview">Autodesk Maya</a> or <a href="https://www.maxon.net/en/zbrush">ZBrush</a> when you need deeper pipelines. There is also export to a tamga format, plus auto recovery that saves work and restores after crashes, hopefully. Personal use is free, and personal, educational, and non profit use is free on most platforms. Commercial use requires one time payment of 12.99 USD.</p>



<p class="wp-block-paragraph">A final note for people who ship frames for a living: test new tools and innovations before you rely on them in production, especially around OBJ round trips and vertex paint persistence. Do one quick scuplt, export it, reimport it, and check if the alebdo channel survives. If it does, you just bought yourself a nimble little idea machine.</p>



<p class="wp-block-paragraph"><br /><a href="https://tamga.galata.ink/" title="">https://tamga.galata.ink/</a><br /></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/31/galata-ink-ships-tamga-sculpt-and-paint-for-browsers/">Galata.ink Ships Tamga Sculpt and Paint for Browsers</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">264807</post-id>	</item>
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		<title>RealBlend brings mesh painting back to Unity</title>
		<link>https://digitalproduction.com/2026/02/18/realblend-brings-mesh-painting-back-to-unity/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Built in Render Pipeline]]></category>
		<category><![CDATA[editor extension]]></category>
		<category><![CDATA[High Definition Render Pipeline]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[mesh painting]]></category>
		<category><![CDATA[Polybrush]]></category>
		<category><![CDATA[procedural mesh]]></category>
		<category><![CDATA[RealBlend]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[runtime tools]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Asset Store]]></category>
		<category><![CDATA[Unity editor tool]]></category>
		<category><![CDATA[Universal Render Pipeline]]></category>
		<category><![CDATA[vertex colour]]></category>
		<category><![CDATA[vertex colour painting]]></category>
		<category><![CDATA[Workflow]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=253814</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/397b1fb2-55a4-44c1-b048-c946417a3baa.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A close-up view of a brick wall divided into two sections; the left side shows a well-preserved brick texture, while the right side features a distressed and weathered appearance with patches of paint and moss." /></div><div><p>New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/18/realblend-brings-mesh-painting-back-to-unity/">RealBlend brings mesh painting back to Unity</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/397b1fb2-55a4-44c1-b048-c946417a3baa.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A close-up view of a brick wall divided into two sections; the left side shows a well-preserved brick texture, while the right side features a distressed and weathered appearance with patches of paint and moss." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13407,&quot;href&quot;:&quot;https:\/\/assetstore.unity.com\/packages\/tools\/painting\/realblend-mesh-painting-creation-352952&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260218080317\/https:\/\/assetstore.unity.com\/packages\/tools\/painting\/realblend-mesh-painting-creation-352952&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-18 09:55:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 15:31:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 20:21:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 01:47:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-07 04:09:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 11:52:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 21:21:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 22:33:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 08:37:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-16 13:35:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 15:49:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 09:40:36&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-28 09:40:36&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13408,&quot;href&quot;:&quot;https:\/\/assetstore.unity.com\/packages\/tools\/painting\/realblend-mesh-painting-creation-352952?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260218080315\/https:\/\/assetstore.unity.com\/packages\/tools\/painting\/realblend-mesh-painting-creation-352952?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-18 09:58:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 15:50:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 20:26:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 10:08:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-07 04:09:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 21:22:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 22:33:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 08:37:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 10:37:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 09:45:24&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-28 09:45:24&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a>Unity</a> is a real time engine used for games, virtual production and interactive content. Polybrush was its in editor mesh and vertex painting tool. The new alternative is designed as a Unity editor extension for painting and modifying meshes directly inside the engine.</em></p>



<p class="wp-block-paragraph"><a href="https://assetstore.unity.com/packages/tools/painting/realblend-mesh-painting-creation-352952" title="">RealBlend Mesh Painting and Creation </a>is an editor extension available via the Unity Asset Store. It is designed to provide mesh editing and painting workflows directly inside the Unity editor, reducing the need to round trip to external DCC applications for certain environment art tasks. RealBlend supports vertex painting, mesh sculpting and procedural geometry creation within Unity.</p>



<figure class="wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit"><div class="wp-block-embed__wrapper">
<span class="9pBmldwuXtPZbA5x3i0eSWRoTqcrsLHIafKQn2v4G67OyYJDhE"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/Unity3D/comments/1r2v36c/unity_deprecated_polybrush_so_i_made_a_better_one/">Unity deprecated PolyBrush, so I made a better one :) – Realblend</a><br> by<a href="https://www.reddit.com/user/AdamNapper/">u/AdamNapper</a> in<a href="https://www.reddit.com/r/Unity3D/">Unity3D</a></blockquote><script type="wphb-delay-type" async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></span>
</div></figure>



<h3 id="vertex-painting-and-layer-blending" class="wp-block-heading">Vertex painting and layer blending</h3>



<p class="wp-block-paragraph">RealBlend enables vertex colour painting on meshes inside the scene view. Vertex colour painting stores colour data per vertex, allowing artists to drive shader blending, material variation or masks without additional texture maps. The tool supports multi layer blending across Unity’s render pipelines. Layer limits differ by pipeline. Up to five layers are supported in HDRP and up to three layers in URP and the Built in pipeline, according to the product description.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assetstorev1-prd-cdn.unity3d.com/package-screenshot/5baec81b-a2db-4e2c-a11d-971a334c0ca2.webp?w=1200&quality=72&ssl=1"  alt="https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/5baec81b-a2db-4e2c-a11d-971a334c0ca2.webp" ></figure>



<h3 id="sculpting-and-mesh-editing" class="wp-block-heading">Sculpting and mesh editing</h3>



<p class="wp-block-paragraph">In addition to painting, RealBlend includes sculpting tools such as move, push and smooth. These tools operate directly on mesh geometry inside the Unity editor, allowing artists to adjust forms without exporting to modelling software.  Because vertex density determines sculpting resolution, practical results will depend on mesh topology. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assetstorev1-prd-cdn.unity3d.com/package-screenshot/c4a1e765-114b-4892-96a2-d7e7b902746f.webp?w=1200&quality=72&ssl=1"  alt="https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/c4a1e765-114b-4892-96a2-d7e7b902746f.webp" ></figure>



<h3 id="procedural-mesh-creation" class="wp-block-heading">Procedural mesh creation</h3>



<p class="wp-block-paragraph">RealBlend also includes procedural mesh creation tools to generate planes, curved walls and custom surfaces procedurally. This positions the tool as more than a paint overlay system. It can be used to create base geometry and then modify or paint it in the same environment. The exact parameter controls for procedural generation are not described in detail on the Asset Store page. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/qQ-P3XAelWU?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="additional-utilities" class="wp-block-heading">Additional utilities</h3>



<p class="wp-block-paragraph">Along are utilities for mesh baking and a mask packer for RGBA maps. Mask packing typically combines multiple greyscale textures into different colour channels of a single texture to optimise memory usage.  Procedural noise functions are also referenced for creating dirt and wear effects. These can be used to introduce variation without external texture authoring. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assetstorev1-prd-cdn.unity3d.com/package-screenshot/a3a539f2-b9cd-4329-8b10-c12b18b25772.webp?w=1200&quality=72&ssl=1"  alt="https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a3a539f2-b9cd-4329-8b10-c12b18b25772.webp" ></figure>



<h3 id="pipeline-compatibility-and-pricing" class="wp-block-heading">Pipeline compatibility and pricing</h3>



<p class="wp-block-paragraph">RealBlend is listed as compatible with the Built in Render Pipeline, URP and HDRP. The product is distributed through the Unity Asset Store. Pricing is 20€, currently discounted to 14.40€ (may vary by region and promotion – I don’t understand those pricing policies at all anymore, so you should consult the Asset Store listing for current pricing and licence terms.  Do that <a href="https://assetstore.unity.com/packages/tools/painting/realblend-mesh-painting-creation-352952" title="">HERE</a>) No subscription requirement is indicated on the product page. </p>



<h3 id="production-considerations" class="wp-block-heading">Production considerations</h3>



<p class="wp-block-paragraph">In editor mesh painting and sculpting can accelerate environment art iteration, particularly for blending materials, adding surface variation or shaping greybox geometry. However, tools that modify mesh data directly inside the engine should be evaluated for asset stability, version control behaviour and compatibility with existing shader setups.</p>



<p class="wp-block-paragraph">As always, new tools and editor extensions should be validated in controlled conditions prior to deployment in active projects.</p>



<p class="wp-block-paragraph"><br />// <a href="https://assetstore.unity.com/packages/tools/painting/realblend-mesh-painting-creation-352952?utm_source=chatgpt.com">https://assetstore.unity.com/packages/tools/painting/realblend-mesh-painting-creation-352952</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/18/realblend-brings-mesh-painting-back-to-unity/">RealBlend brings mesh painting back to Unity</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">253814</post-id>	</item>
		<item>
		<title>World Creator 2026.1 polishes the boring bits</title>
		<link>https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 30 Jan 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[erosion]]></category>
		<category><![CDATA[GPU terrain]]></category>
		<category><![CDATA[landscape generation]]></category>
		<category><![CDATA[procedural terrain]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[terrain authoring]]></category>
		<category><![CDATA[World Creator]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=249705</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-1.png?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="An aerial view of a small, lush island surrounded by turquoise waters, featuring white sandy shores, rocky edges, and dense greenery on the land." /></div><div><p>World Creator 2026.1 focuses on stability, pen input and modest performance gains rather than new features.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/">World Creator 2026.1 polishes the boring bits</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-1.png?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="An aerial view of a small, lush island surrounded by turquoise waters, featuring white sandy shores, rocky edges, and dense greenery on the land." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13232,&quot;href&quot;:&quot;https:\/\/www.world-creator.com\/en\/index.phtml&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251209150520\/https:\/\/www.world-creator.com\/en\/index.phtml&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-30 08:09:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 16:08:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-06 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<p class="wp-block-paragraph"><em>For those who don’t know the tool:<a href="https://www.world-creator.com/en/index.phtml" title=""> World Creator </a>is a GPU-based terrain generator from <a href="https://www.bitethebytes.com/en/index.html" title="">BiteTheBytes</a> used for games, VFX and previs. It exports heightfields and meshes to DCC and engine pipelines, then mostly stays out of the way.</em></p>



<h3 id="small-release-real-work" class="wp-block-heading">Small release, real work</h3>



<p class="wp-block-paragraph">According to the <a href="https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.1" title="">official release notes</a>, World Creator 2026.1 is a maintenance-focused update aimed at fixing long-standing usability issues rather than expanding the feature set. The developer describes the release as a refinement pass, addressing input handling, viewport behaviour, export reliability and overall application stability. No new terrain generation systems, simulation models or rendering features are introduced. This release is about making existing tools behave more predictably, especially during extended interactive sessions.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_78.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_78.webp" ></figure>



<h3 id="tablet-and-pen-support-improved" class="wp-block-heading">Tablet and pen support improved</h3>



<p class="wp-block-paragraph">A core update in 2026.1 is improved support for graphics tablets and pen displays. Stylus input now reportedly provides smoother, more predictable feedback during sculpting and editing operations. The release notes do not list specific hardware or benchmark figures. Improvements are based solely on the vendor’s claims and are Not independently verified at press time.</p>



<h3 id="viewport-and-navigation-behaviour" class="wp-block-heading">Viewport and navigation behaviour</h3>



<p class="wp-block-paragraph">This maintenance update also adjusts viewport focus and camera navigation. Terrain now centres more reliably in the viewport, reducing navigation offsets on large landscapes. These changes target everyday interaction more than output quality.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_115.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_115.webp" ></figure>



<h3 id="new-smooth-filter" class="wp-block-heading">New Smooth filter</h3>



<p class="wp-block-paragraph">A dedicated Smooth filter has been introduced to remove high-frequency noise from heightfields and meshes. The notes describe it as complementary to existing erosion and sediment filters. Technical details such as algorithm type or whether it uses GPU acceleration are not disclosed and remain Not independently verified at press time.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=PLxI9e6ASrpACjdP9RjTnQMrwp7rLSd5lS" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="stability-and-workflow-fixes" class="wp-block-heading">Stability and workflow fixes</h3>



<p class="wp-block-paragraph">The build includes numerous bug fixes addressing crashes, export issues, image border artefacts, EXR import edge cases and sculpt layer errors. While not headline features, these fixes support more reliable production use.</p>



<h3 id="pricing-and-licensing-structure" class="wp-block-heading">Pricing and licensing structure</h3>



<p class="wp-block-paragraph">World Creator offers both rental (subscription) and perpetual licences with multiple tiers:</p>



<p class="wp-block-paragraph"><strong>Rental (annual)</strong></p>



<ul class="wp-block-list">
<li><strong>Indie:</strong> ~USD 99/year,  entry level with limitations and revenue cap.</li>



<li><strong>Professional:</strong> ~USD 199/year,  full feature access with no revenue cap.</li>



<li><strong>Studio:</strong> ~USD 249/year,  additional support and studio-focused terms.</li>



<li><strong>Enterprise:</strong> ~USD 1,289.88/year, priority support and advanced commercial terms.</li>
</ul>



<p class="wp-block-paragraph"><strong>Perpetual (one-time)</strong></p>



<ul class="wp-block-list">
<li><strong>Indie:</strong> ~USD 149 one-time purchase.</li>



<li><strong>Professional:</strong> ~USD 249.</li>



<li><strong>Studio:</strong> ~USD 499.</li>



<li><strong>Enterprise:</strong> ~USD 1,669.</li>
</ul>



<p class="wp-block-paragraph">These price ranges are based on official licence listings. Perpetual licences include 12 months of updates and support, after which optional maintenance plans can be renewed at additional cost. Prices do not include VAT and may vary by region.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/news/28012026.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/news/28012026.webp" ></figure>



<h3 id="integration-and-availability" class="wp-block-heading">Integration and availability</h3>



<p class="wp-block-paragraph">World Creator 2026.1 is available for Windows 10+. Integration plugins exist for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, <a href="https://digitalproduction.com/tag/cinema-4d/" title="Cinema 4D">Cinema 4D</a>, <a href="https://digitalproduction.com/tag/godot/" title="Godot">Godot</a>, <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>, <a href="https://digitalproduction.com/tag/unitiy/" title="Unitiy">Unity </a>and <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>. Export formats include OBJ, FBX, glTF and texture maps.</p>



<h3 id="what-is-not-changed" class="wp-block-heading">What is not changed</h3>



<p class="wp-block-paragraph">This release does not introduce new procedural systems, biome layers, simulation features or expanded export formats. Feature enhancements are refinements rather than additions. As always, studios should test updates on representative scenes before deploying in active production: verification beats release notes.</p><p>The post <a href="https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/">World Creator 2026.1 polishes the boring bits</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An aerial view of a small, lush island surrounded by turquoise waters, featuring white sandy shores, rocky edges, and dense greenery on the land.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">249705</post-id>	</item>
		<item>
		<title>Sculpt-Offs, Anniversaries &#038; Anatomy: ZBrush Summit 2025 celebrates 25 years</title>
		<link>https://digitalproduction.com/2025/11/06/sculpt-offs-anniversaries-anatomy-zbrush-summit-2025-celebrates-25-years/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 06 Nov 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D art]]></category>
		<category><![CDATA[Academy of Motion Picture Arts and Sciences]]></category>
		<category><![CDATA[asset creation]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Creature Design]]></category>
		<category><![CDATA[Creatures]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[live sculpt-off]]></category>
		<category><![CDATA[Loot Studios]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Maxon ZBrush conference]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[WeFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=220446</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/twentyfive.jpg?fit=1200%2C416&quality=80&ssl=1" width="1200" height="416" title="" alt="A vibrant graphic celebrating the 25th anniversary of ZBrush, featuring a stylized hand holding a pen, colorful geometric shapes, and bold text that reads '25 YEARS OF ZBRUSH' against a dark background." /></div><div><p>ZBrush turns 25  and Maxon is celebrating online, 7-9 November, with live Sculpt-Offs, artist sessions and a first look at what’s next for ZBrush.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/06/sculpt-offs-anniversaries-anatomy-zbrush-summit-2025-celebrates-25-years/">Sculpt-Offs, Anniversaries & Anatomy: ZBrush Summit 2025 celebrates 25 years</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/twentyfive.jpg?fit=1200%2C416&quality=80&ssl=1" width="1200" height="416" title="" alt="A vibrant graphic celebrating the 25th anniversary of ZBrush, featuring a stylized hand holding a pen, colorful geometric shapes, and bold text that reads '25 YEARS OF ZBRUSH' against a dark background." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:108,&quot;href&quot;:&quot;https:\/\/www.maxon.net&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20210701123859\/https:\/\/www.maxon.net\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:26:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-02 11:37:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 23:14:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-10 08:54:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 11:18:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 02:05:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 14:33:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 06:37:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 02:14:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 16:09:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 21:56:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 06:03:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 08:10:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-18 11:46:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 20:01:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 10:01:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 18:09:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 11:44:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 21:31:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 23:32:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 04:15:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 08:18:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 18:24:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 08:30:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 08:13:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 12:20:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 09:33:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 10:24:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 11:08:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 11:33:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 14:55:33&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-24 20:09:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 04:01:33&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-28 04:01:33&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:333,&quot;href&quot;:&quot;https:\/\/lootstudios.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:334,&quot;href&quot;:&quot;https:\/\/www.maxon.net\/en\/event\/zbrush-summit-2025-virtual-edition&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251011231914\/https:\/\/www.maxon.net\/en\/event\/zbrush-summit-2025-virtual-edition&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:42:22&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-25 13:54:56&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-24 06:12:26&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-27 17:27:12&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-27 17:27:12&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]'></div>
<h3 id="a-quarter-century-of-digital-clay" class="wp-block-heading">A Quarter-Century of Digital Clay</h3>



<p class="wp-block-paragraph">The <strong>ZBrush Summit 2025 Virtual Edition</strong> runs from <strong>7 to 9 November 2025</strong>, celebrating <strong>25 years of ZBrush</strong>. Hosted by <a href="https://www.maxon.net">Maxon</a>, the event streams globally via ZBrush Live, Twitch and YouTube. It marks a dual milestone: a decade of the live Sculpt-Off competition and a quarter-century of the digital sculpting software that reshaped 3D character creation across film, games and design.</p>



<p class="wp-block-paragraph">The online format, introduced during the pandemic years, remains. No travel, no queues — only three days of streamed presentations, artist showcases and production-level tips.</p>



<h3 id="friday-legends-return-to-the-arena" class="wp-block-heading">Friday: Legends Return to the Arena</h3>



<p class="wp-block-paragraph">The Summit opens with the Past Competitors LIVE ZBrush Sculpt-Off. Over fifty artists from the competition’s first decade, including Maarten Verhoeven, Zhelong Xu, Ashley Adams and Christian Carranza, have been invited back for a three-hour speed-sculpt challenge.</p>



<p class="wp-block-paragraph">That’s followed by the Public LIVE Sculpt-Off, an open competition judged on creativity and execution under time pressure. Both contests reinforce what has become the Summit’s defining spectacle: sculptors creating original work live, in front of a global audience.</p>



<h3 id="saturday-practice-process-and-production" class="wp-block-heading">Saturday: Practice, Process and Production</h3>



<p class="wp-block-paragraph">Day Two runs from 9:00 to 18:00 PST, starting with Robson Barros from <a href="https://lootstudios.com">Loot Studios</a> discussing <em>Creating 3D Printable Miniatures That Tell Stories</em>. His live ZBrush demo focuses on scale readability, pose design and physical durability for tabletop models.</p>



<p class="wp-block-paragraph">Ryan Kingslien, who helped define early ZBrush anatomy training, revisits <em>Beyond Reference</em>, a session on form interpretation and sculptural anatomy. Daniel Hahn (Daytoner) then offers a production-focused look at hard-surface workflows used in toy and concept model creation.</p>



<p class="wp-block-paragraph">Marko Lazov follows with live creature design improvisation under <em>Turning Chaos Into Creatures</em>. Przemyslaw Malachowski demonstrates <em>Designing Tattoos in 3D</em>, showing how sculpting tools can map artwork precisely to body anatomy.</p>



<p class="wp-block-paragraph">The evening concludes with WeFX detailing ZBrush use on <em>Wednesday</em> Season 2 for Netflix. Team members Brandon Golding, Carlos Jacinto, Cesar Dacol Jr, Mauro Matheus and Sam Javanrouh break down their creature and prop work before the traditional “Good-Byes” close the stream.</p>



<h3 id="sunday-studios-toys-and-technical-futures" class="wp-block-heading">Sunday: Studios, Toys and Technical Futures</h3>



<p class="wp-block-paragraph">The final day begins with Jordi Cerdà Gaya presenting <em>15 Years Using ZBrush and Crafting 3D Models by Natural Intelligence</em>, a reflection on freelance product modelling and digital craftsmanship.</p>



<p class="wp-block-paragraph">A highlight session follows from ID Software (Denzil O’Neill, Jason Martin and Solomon Gaitan) showing how ZBrush contributed to asset creation for <em>Doom The Dark Ages</em>.</p>



<p class="wp-block-paragraph">Matt Hilton from Hasbro takes the stage for <em>Making Joe</em>, revealing the sculpt-to-production process for the <em>G.I. Joe Classified Series</em>. Mitchel Wu then reframes digital sculpting from a photographer’s perspective in <em>The Second Life of a Subtool</em>, tracing the journey from ZBrush mesh to practical miniature sets.</p>



<p class="wp-block-paragraph">Later segments include Patrick 4D’s short presentation, followed by the Maxon Development Team previewing upcoming features and a 2026 roadmap. Details of these “exciting features” were not yet disclosed at press time.</p>



<p class="wp-block-paragraph">The Summit concludes with the LIVE Sculpt-Off Winners Announcement, crowning champions from both the public and invitational events before a final farewell.</p>



<h3 id="looking-back-and-ahead" class="wp-block-heading">Looking Back – and Ahead</h3>



<p class="wp-block-paragraph">First released in 1999, ZBrush has become a cornerstone of digital production pipelines and earned a 2014 Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences for its multi-resolution sculpting system. The 25th anniversary Summit blends that heritage with a forward look. For production artists, the sessions promise practical insights across sculpting, concept art, collectibles, and VFX asset creation.</p>



<p class="wp-block-paragraph"> <a href="https://www.maxon.net/en/event/zbrush-summit-2025-virtual-edition">Maxon – ZBrush Summit 2025 Virtual Edition</a></p><p>The post <a href="https://digitalproduction.com/2025/11/06/sculpt-offs-anniversaries-anatomy-zbrush-summit-2025-celebrates-25-years/">Sculpt-Offs, Anniversaries & Anatomy: ZBrush Summit 2025 celebrates 25 years</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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