Browsing Tag
smoke and fire
2 posts
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
FumeFX 7.5: Fire Meets GPU soon
FumeFX 7.5 ignites GPU acceleration: up to 5× faster smoke and fire sims, automatic CPU fallback when memory runs out.