Browsing Tag
UV mapping
15 posts
RizomUV 2025: Faster Packing, But Only If You’re on Windows with CUDA
RizomUV 2025 packs faster with NVIDIA GPUs, adds a scene outliner and UDIM upgrades. Linux and macOS users: GPU speed gains not included.
UVPackmaster 3.4 Adds One-Click Auto Repacking to Blender
UVPackmaster 3.4 for Blender introduces one‑click Auto Repacking, texel‑density control, vertex‑color grouping and option sets.
Packer‑IO with Blender integration!
Packer‑IO 1.3 merges scale‑aware UV packing, multithreading, and smarter hole‑filling with UnwrellaConnect for Blender.
Wrap Gen: Because Your Mesh Deserves a Hug
Wrap Gen for Blender lets you procedurally wrap custom geometry around objects using curves and geometry nodes—no manual tweaking required.
UDIM Planet: Free Globe Toolset Orbits Blender, Max, Maya, Houdini, Unreal and C4D
Free add-on "Figments UDIM Globe" maps UDIM textures to globe objects—UVs are auto-generated, PBR-ready.
SDF, UVs & STLs: Uniform 1.4 Goes All In
Uniform 1.4 introduces SDF modeling with full UV mapping, STL export for 3D printing, and new workflow tools for precise mesh editing and texture control.
Zen UV 5.0: Unwrapping the Future of UV Mapping in Blender
Zen Masters unveils Zen UV 5.0, introducing the Zen UV Touch Tool, Auto Unwrap operator, and new selection features for enhanced UV mapping in Blender.
Zen UV 5.0: Unwrapping the Future of UV Mapping in Blender
Zen UV 5.0 introduces the Touch Tool, Auto Unwrap, Zen Sync, and full support for Blender 4.4, enhancing UV mapping workflows.
Unwrella-IO: UV Mapping Made Unbelievably Easy
3d-io introduces Unwrella-IO, a standalone application offering automated UV unwrapping and packing, streamlining workflows for 3D artists and game developers.
3DCoat 2024.30: New Year, New Tools for Your 3D Arsenal
Pilgway's 3DCoat 2024.30 introduces RealityCapture integration, enhanced boolean operations for 3D printing, and new array tools for streamlined workflows.
Blender 4.3: New UV Unwrapping
Blender 4.3 introduces a streamlined UV unwrapping system with a new algorithm, promising faster workflows for 3D artists.
Engineering data to CGI –what could possibly go wrong?
Almost every major industry that is manufacturing sophisticated physical products uses computer aided styling (CAS) or design (CAD) in at least some steps of its development. Living in the digital age, one could assume that using this engineering output to create media products shouldn’t pose too much of a challenge. Sadly, that is only true if you know your way around some common pitfalls and peculiarities of the engineering universe.
Performance across the board in Blender 3.6 LTS
Blender 3.6 is the last release before the big jump to 4.0 and again with Long Term Support (LTS). Important work on the substructure has been continued, so that a leap in performance is noticeable across almost all areas. Other areas such as the viewport compositor have been completed and Cycles now supports significantly more hardware. However, this does not mean that the developers have skimped on new features. The Geometry Nodes can now finally run simulations, the Video Sequence Editor has been given a new retiming tool and there is much more to discover.
UVPackmaster 3 for Blender released
Distribute the workload across GPUs: Support for Compute Unified Device Architecture!
Shading, Lighting & Rendering with Cinema 4D R19 (Part 2)
In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.