Browsing Tag

UV mapping

15 posts

Engineering data to CGI –what could possibly go wrong?

Almost every major industry that is manufacturing sophisticated physical products uses computer aided styling (CAS) or design (CAD) in at least some steps of its development. Living in the digital age, one could assume that using this engineering output to create media products shouldn’t pose too much of a challenge. Sadly, that is only true if you know your way around some common pitfalls and peculiarities of the engineering universe.
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A cartoon scene showing an animated dog and a blue creature inside a colorful spaceship cockpit filled with buttons and levers. The dog is excitedly steering, while the blue creature looks surprised. The Blender logo is at the top left corner.

Performance across the board in Blender 3.6 LTS

Blender 3.6 is the last release before the big jump to 4.0 and again with Long Term Support (LTS). Important work on the substructure has been continued, so that a leap in performance is noticeable across almost all areas. Other areas such as the viewport compositor have been completed and Cycles now supports significantly more hardware. However, this does not mean that the developers have skimped on new features. The Geometry Nodes can now finally run simulations, the Video Sequence Editor has been given a new retiming tool and there is much more to discover.
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Shading, Lighting & Rendering with Cinema 4D R19 (Part 2)

In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
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