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	<title>VFX rendering - DIGITAL PRODUCTION</title>
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		<title>Arnold 7.4.4: better hair, bloom &#038; light-sampling</title>
		<link>https://digitalproduction.com/2025/11/17/arnold-7-4-4-better-hair-bloom-light-sampling/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 17 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Arnold 7.4.4]]></category>
		<category><![CDATA[Arnold bloom lens effects]]></category>
		<category><![CDATA[Arnold global light sampling]]></category>
		<category><![CDATA[Arnold GPU enhancements]]></category>
		<category><![CDATA[Autodesk Arnold update]]></category>
		<category><![CDATA[hair shader Arnold]]></category>
		<category><![CDATA[production renderer]]></category>
		<category><![CDATA[Renderer]]></category>
		<category><![CDATA[VFX rendering]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=225833</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/back-alley.png?fit=1200%2C676&quality=72&ssl=1" width="1200" height="676" title="" alt="A narrow alleyway lined with aged buildings showcasing wooden doors and shuttered windows, illuminated by warm lights from shopfronts. Trash bins are present on the cobblestone street, adding to the urban atmosphere." /></div><div><p>Autodesk’s Arnold 7.4.4 lifts hair realism, adds aperture-bloom modes and speeds global-light sampling. Worth a test in your next render?</p>
<p>The post <a href="https://digitalproduction.com/2025/11/17/arnold-7-4-4-better-hair-bloom-light-sampling/">Arnold 7.4.4: better hair, bloom & light-sampling</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<h3 id="hair-shading-improvements" class="wp-block-heading">Hair shading improvements</h3>



<p class="wp-block-paragraph">The Standard Hair shader now supports a new accurate mode which simulates each hair strand as a cylinder rather than a flat surface. This produces better close-up renders but increases render times by around 10 to 30 percent. A further adaptive mode has been added, switching automatically to the accurate mode for close-ups and reverting to the approximate mode for distant hairs. The result is a more efficient balance between image quality and performance.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-9.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="320"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-9.png?resize=1200%2C320&#038;quality=72&#038;ssl=1"  alt="Four close-up images showcasing different textures of brown hair. The first two images display tousled hair, while the last two focus on smoother strands, highlighting variations in shine and flow. Each image is labeled for clarity."  class="wp-image-225844" ></a></figure>



<p class="wp-block-paragraph"></p>



<h4 id="new-bloom-modes-in-lens-effects" class="wp-block-heading">New bloom modes in Lens Effects</h4>



<p class="wp-block-paragraph">Arnold 7.4.4 expands the Lens Effects imager with new bloom-generation modes. A notable addition is the aperture bloom mode, which emulates physical-camera bloom by allowing control over aperture-blade count and curvature. This provides more natural-looking highlights and camera-style glare for cinematic imagery.</p>



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<h4 id="material-lighting-enhancements" class="wp-block-heading">Material &amp; lighting enhancements</h4>



<p class="wp-block-paragraph">The thin-film component of the OpenPBR material now observes better energy conservation for iridescent surfaces. Lighting receives additional flexibility: mesh lights can now optionally cast shadows, while light-blocker geometry can include ramp or negative density values, offering more nuanced lighting control for compositors and look-development artists.</p>



<h4 id="performance-gains" class="wp-block-heading">Performance gains</h4>



<p class="wp-block-paragraph">Global Light Sampling (GLS) has been refined. The algorithm now factors in the spread parameter of quad and disk lights, which helps reduce noise in low-spread scenes. Autodesk reports performance improvements of up to six times faster in specific lighting scenarios, though more typical gains appear to average around 1.4 times. Texture handling has also been improved. Arnold now auto-generates missing TX files more efficiently, significantly reducing time to first pixel, especially on Windows systems with many CPU cores.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/ENU/AR-Core/images/render_stats_744_layout.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://help.autodesk.com/cloudhelp/ENU/AR-Core/images/render_stats_744_layout.png" ></figure>



<h4 id="gpu-rendering-denoising-updates" class="wp-block-heading">GPU rendering &amp; denoising updates</h4>



<p class="wp-block-paragraph">On the GPU side, Arnold adds support for the Motion Vector shader and improves consistency between CPU and GPU parameter overrides. GPU memory usage has been reduced when rendering instances. The OIDN denoiser now supports NVIDIA Blackwell GPUs and AMD RDNA 4 GPUs, expanding compatibility for new hardware.</p>



<h4 id="integration-plugin-support-system-requirements" class="wp-block-heading">Integration plugin support &amp; system requirements</h4>



<p class="wp-block-paragraph">The release is supported by updated host-application plugins, including MAXtoA 5.8.4 for 3ds Max, C4DtoA 4.8.5 for <a href="https://digitalproduction.com/tag/maxon/" title="Maxon">Cinema 4D,</a> HtoA 6.4.5 for <a href="https://digitalproduction.com/tag/sidefx/" title="SideFX">Houdini</a>, KtoA 4.4.4 for <a href="https://digitalproduction.com/tag/foundry/" title="foundry">Katana</a>, and MtoA 5.5.5 for <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>. Arnold 7.4.4 runs on Windows 10 and later, Linux with glibc 2.28 or higher, and macOS 11.0 or later. GPU rendering remains available only on Windows and Linux, requiring a compatible NVIDIA GPU. A single-user subscription is priced at 55 USD per month or 430 USD per year.</p>



<h3 id="caveats-things-to-test" class="wp-block-heading">Caveats &amp; things to test</h3>



<p class="wp-block-paragraph">While the update looks solid, a few points warrant testing before adoption. Autodesk’s claimed sixfold speed improvement in light sampling likely represents an optimal case; most users can expect more modest gains. The accurate hair mode, while visually impressive, carries a measurable render-time penalty. GPU rendering remains unavailable on macOS in this release. As always, studios should test all new features in their own pipeline before committing to production use. Users of previous Arnold 7.4.x builds will find the 7.4.4 upgrade worthwhile for its stability and refinement. Before installation, back up your projects and test key scenes with the new hair mode, bloom settings and light sampling. Evaluate the render-time impact to confirm benefits in your own workflow.</p>



<p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_7440_html" title="">Arnold 7.4.4 </a>focuses on polish rather than reinvention. The improved hair shader, refined lens bloom and smarter light sampling deliver genuine quality gains without disrupting established pipelines. GPU and denoiser updates further modernise hardware support. </p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/17/arnold-7-4-4-better-hair-bloom-light-sampling/">Arnold 7.4.4: better hair, bloom & light-sampling</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">225833</post-id>	</item>
		<item>
		<title>LightWave 2025: Something is coming</title>
		<link>https://digitalproduction.com/2025/02/04/lightwave-2025-something-is-coming/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 04 Feb 2025 12:30:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[Cel Shader]]></category>
		<category><![CDATA[cel shading]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[film animation]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[LightWave 2025]]></category>
		<category><![CDATA[LightWave RIPR]]></category>
		<category><![CDATA[LW Construct]]></category>
		<category><![CDATA[non-photorealistic rendering]]></category>
		<category><![CDATA[pre-visualization]]></category>
		<category><![CDATA[procedural asset generation]]></category>
		<category><![CDATA[real-time HDR preview]]></category>
		<category><![CDATA[Rhiggit]]></category>
		<category><![CDATA[RIPR]]></category>
		<category><![CDATA[VFX rendering]]></category>
		<category><![CDATA[viewport]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=159136</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/2-Flash-Your-Features-Friday-Lightwave-3D-2025-YouTube-0-15-35.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A 3D modeling workspace displaying various objects, including a clock, robot parts, and a tractor, arranged on a colorful grid surface. Tools and menus are visible on the screen interface, indicating a design software use." /></div><div><p>LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.</p>
<p>The post <a href="https://digitalproduction.com/2025/02/04/lightwave-2025-something-is-coming/">LightWave 2025: Something is coming</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/2-Flash-Your-Features-Friday-Lightwave-3D-2025-YouTube-0-15-35.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A 3D modeling workspace displaying various objects, including a clock, robot parts, and a tractor, arranged on a colorful grid surface. Tools and menus are visible on the screen interface, indicating a design software use." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2172,&quot;href&quot;:&quot;https:\/\/lightwave3d.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251201172940\/https:\/\/www.lightwave3d.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:45:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 06:36:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 07:20:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 00:05:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 20:11:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 09:53:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 04:55:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 11:03:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 04:57:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 14:57:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 15:17:57&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-15 15:17:57&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2173,&quot;href&quot;:&quot;https:\/\/discord.com\/channels\/1091002236370432020\/1092127305012359259\/1332558814762893312&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250125044253\/https:\/\/discord.com\/channels\/1091002236370432020\/1092127305012359259\/1332558814762893312&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 23:45:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 06:36:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 00:05:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 20:11:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-10 09:53:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 11:03:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 04:57:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 14:57:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 15:18:23&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-15 15:18:23&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">LightWave Digital has announced the upcoming release of LightWave 2025, the latest iteration of its renowned 3D animation and rendering software. Slated for launch later this quarter, this version introduces several noteworthy features aimed at enhancing the efficiency and creativity of digital production professionals.</p>



<p class="wp-block-paragraph"><strong>RIPR: Real-Time HDR Previews</strong></p>



<p class="wp-block-paragraph">One of the standout additions is the Real-Time Interactive Preview Renderer (RIPR). This system facilitates HDR-illuminated pre-visualization, allowing users to seamlessly switch between the Viewport Preview Renderer (VPR), RIPR, and OpenGL previews without disrupting their creative flow. This integration ensures that artists can assess their scenes under various lighting conditions in real-time, streamlining the decision-making process.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/2-Flash-Your-Features-Friday-Lightwave-3D-2025-YouTube-0-41-46.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-159142" ></figure>



<p class="wp-block-paragraph"><strong>Enhanced Rhiggit Tools: Steppit, Handdit, and Pickkit</strong></p>



<p class="wp-block-paragraph">Building upon the robust Rhiggit character rigging system, LightWave 2025 introduces three new tools:</p>



<ul class="wp-block-list">
<li><strong>Steppit:</strong> This tool offers automated walk cycles complemented by keyframing capabilities, enabling animators to generate realistic locomotion sequences efficiently.</li>



<li><strong>Handdit:</strong> Designed for intuitive hand animation, Handdit simplifies the complex task of animating hand movements, providing animators with a more straightforward approach to achieving natural gestures.</li>



<li><strong>Pickkit:</strong> A streamlined joint selection system, Pickkit enhances the rigging workflow by allowing for quicker and more precise joint selections during the animation process.</li>
</ul>



<p class="wp-block-paragraph">These enhancements aim to expedite character animation workflows, providing animators with intuitive tools that reduce setup time and increase productivity.</p>



<p class="wp-block-paragraph"><strong>LW Construct: Rapid Asset Generation</strong></p>



<p class="wp-block-paragraph">The new LW Construct feature serves as an instantaneous generator for common structures such as stairways, bookshelves, and decks. With an intuitive user interface, users can quickly create indoor or outdoor stairs, modify spindle designs, adjust landing sizes, and customize handrails with minimal effort. This tool is particularly beneficial for environment artists seeking to populate scenes with detailed architectural elements efficiently.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/2-Flash-Your-Features-Friday-Lightwave-3D-2025-YouTube-1-07-23.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-159141" ></figure>



<p class="wp-block-paragraph"><strong>Cel Shader: Stylized Rendering Made Simple</strong></p>



<p class="wp-block-paragraph">For artists aiming to achieve a stylized, non-photorealistic look, LightWave 2025 introduces a new Cel Shader. This post-shading tool, visible in the VPR, offers impressive control over object and surface-based shading, allowing for the creation of striking cel-shaded visuals. The Cel Shader provides parameters to fine-tune the shading process, enabling artists to achieve the desired level of stylization in their renders.</p>



<p class="wp-block-paragraph"><strong>Availability and Pricing</strong></p>



<p class="wp-block-paragraph">LightWave 2025 is scheduled for release in the first quarter of 2025. The current stable version, LightWave 2024.1, is compatible with Windows 10 and later, as well as macOS 10.15 and above. New licenses are priced at £795 (approximately $980). For more detailed information and updates, visit the <a href="https://lightwave3d.com">official LightWave website.</a></p>



<p class="wp-block-paragraph"><strong>Caution for Early Adopters</strong></p>



<p class="wp-block-paragraph">As with any new software release, it&#8217;s advisable for professionals to thoroughly evaluate LightWave 2025&#8217;s new features within their specific workflows before integrating them into critical projects. For a more in-depth look at LightWave 2025&#8217;s features, <a href="https://discord.com/channels/1091002236370432020/1092127305012359259/1332558814762893312">you can join the in their Discord</a></p>



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</div></figure><p>The post <a href="https://digitalproduction.com/2025/02/04/lightwave-2025-something-is-coming/">LightWave 2025: Something is coming</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">159136</post-id>	</item>
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		<title>Chaos Unleashes V-Ray 7 for Cinema 4D</title>
		<link>https://digitalproduction.com/2025/01/16/chaos-unleashes-v-ray-7-for-cinema-4d/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 16 Jan 2025 13:14:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[VFX rendering]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=157771</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/feature-metal-sky-v-ray-7-cinema-4D-1410x800-1.jpg?fit=690%2C380&quality=80&ssl=1" width="690" height="380" title="" alt="" /></div><div><p>V-Ray 7 for Cinema 4D introduces Gaussian splat rendering, OpenPBR support, and enhanced Sun &#038; Sky model.</p>
<p>The post <a href="https://digitalproduction.com/2025/01/16/chaos-unleashes-v-ray-7-for-cinema-4d/">Chaos Unleashes V-Ray 7 for Cinema 4D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/feature-metal-sky-v-ray-7-cinema-4D-1410x800-1.jpg?fit=690%2C380&quality=80&ssl=1" width="690" height="380" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:56,&quot;href&quot;:&quot;https:\/\/www.chaos.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251218051256\/https:\/\/www.chaos.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:06:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 12:20:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 09:17:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-06 09:42:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 13:08:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 18:16:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 19:14:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-20 05:17:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 13:38:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 08:06:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-31 01:51:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 20:19:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 14:57:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-17 16:57:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 09:52:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 18:04:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 09:49:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 13:22:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 18:17:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 13:28:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 18:19:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 20:15:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 08:33:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 18:28:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 08:29:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 15:35:55&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-15 15:35:55&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2246,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/vray\/cinema-4d\/whats-new&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251012021948\/https:\/\/www.chaos.com\/vray\/cinema-4d\/whats-new&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 00:30:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 18:16:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 17:43:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 08:06:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-08 21:55:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 18:04:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 03:43:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 04:44:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 08:33:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 18:28:35&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-02 18:28:35&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Chaos has released <strong>V-Ray 7 for Cinema 4D</strong>, introducing a suite of features aimed at enhancing rendering capabilities for visual effects and animation professionals. This update brings <strong>Gaussian splat rendering</strong>, <strong>OpenPBR support</strong>, and an improved <strong>Sun &amp; Sky model</strong>, among other enhancements, to streamline workflows and deliver more realistic results.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/DRtFQWa7Fi0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><strong>Gaussian Splat Rendering: Accelerating Environment Creation</strong></p>



<p class="wp-block-paragraph">One of the standout features in V-Ray 7 is Gaussian splat rendering, which significantly speeds up environment creation. This technology allows for the efficient rendering of complex scenes by utilizing point-based rendering techniques, reducing memory usage and rendering times. Artists can now integrate detailed 3D environments seamlessly, making the process less time-consuming and more efficient.</p>



<p class="wp-block-paragraph"><strong>OpenPBR Support: Consistent Shading Across Applications</strong></p>



<p class="wp-block-paragraph">V-Ray 7 introduces support for OpenPBR, enabling consistent shading across different applications. This feature allows artists to import and use physically based materials directly in V-Ray, ensuring that materials look the same regardless of the platform. The result is a more streamlined workflow, reducing the need for manual adjustments and ensuring visual consistency across projects.</p>



<p class="wp-block-paragraph"><strong>Enhanced Sun &amp; Sky Model: Achieving Realistic Lighting</strong></p>



<p class="wp-block-paragraph">The updated Sun &amp; Sky model in V-Ray 7 offers more realistic lighting for outdoor scenes. This enhancement provides accurate sun positioning and atmospheric effects, allowing artists to achieve natural-looking daylight scenarios with ease. Whether rendering architectural exteriors or expansive landscapes, the improved model ensures that lighting behaves as it would in the real world, adding a new level of realism to renders.</p>



<figure class="wp-block-image"><img data-recalc-dims="1" height="681" width="1200"  decoding="async"  src="https://i0.wp.com/static.chaos.com/images/assets/000/023/656/single_image_horizontal/feature-caustics-v-ray-7-cinema-4D-1410x800.jpg?resize=1200%2C681&#038;ssl=1"  alt="https://static.chaos.com/images/assets/000/023/656/single_image_horizontal/feature-caustics-v-ray-7-cinema-4D-1410x800.jpg?1736865163" ></figure>



<p class="wp-block-paragraph"><strong>Additional Enhancements: Streamlining the Creative Process</strong></p>



<p class="wp-block-paragraph">V-Ray 7 for Cinema 4D also includes several other improvements designed to enhance the user experience:</p>



<ul class="wp-block-list">
<li><strong>Chaos Cloud Collaboration</strong>: Streamline client and team feedback by uploading renders directly from the V-Ray Frame Buffer to Chaos Cloud, where stakeholders can review, comment, and mark up your work. This feature simplifies collaboration, ensuring a more efficient revision process.</li>



<li><strong>Advanced Material Displacement</strong>: Apply displacement directly to materials instead of objects, allowing for greater creative control over texture and geometry. Blend displacement maps from multiple materials for unique effects without the need for complex geometry adjustments.</li>



<li><strong>Cosmos Asset Variants</strong>: Access multiple versions of an asset, such as different leaf colors for trees, to diversify and customize scenes effortlessly. This update empowers users to create more dynamic, visually engaging projects without additional modeling effort.</li>



<li><strong>GPU Rendering Enhancements</strong>: Experience faster, more efficient rendering with V-Ray GPU advancements, including caustics and caustics render element, reduced time-to-first-pixel, and a new implementation of out-of-core textures. These improvements ensure that even complex scenes render smoothly and efficiently.</li>
</ul>



<p class="wp-block-paragraph"><strong>Price and Availability</strong></p>



<p class="wp-block-paragraph">V-Ray 7 for Cinema 4D is available now. Pricing starts at <a href="https://www.chaos.com/">$460 annually</a> or <a href="https://www.chaos.com/">$80 monthly</a>. Existing users can upgrade via their current subscription plans. For studios considering adoption, Chaos provides a free trial version, perfect for testing the new features before committing.</p>



<p class="wp-block-paragraph"><strong>Proceed with Caution: Test Before Full Integration</strong></p>



<p class="wp-block-paragraph">While V-Ray 7 offers a range of exciting new features, it&#8217;s advisable to thoroughly test these innovations within your workflow before fully integrating them into critical projects. As with any software update, ensuring compatibility and stability within your specific production environment is key to maintaining seamless operations.</p>



<p class="wp-block-paragraph">For a comprehensive overview of all the new features and to download V-Ray 7 for Cinema 4D, visit <a href="https://www.chaos.com/vray/cinema-4d/whats-new">Chaos’ official website</a>.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/01/16/chaos-unleashes-v-ray-7-for-cinema-4d/">Chaos Unleashes V-Ray 7 for Cinema 4D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">157771</post-id>	</item>
		<item>
		<title>The virtual glue press:CineXtools from Cinedeck</title>
		<link>https://digitalproduction.com/2018/08/27/the-virtual-glue-presscinextools-from-cinedeck/</link>
		
		<dc:creator><![CDATA[Uli Plank]]></dc:creator>
		<pubDate>Mon, 27 Aug 2018 18:33:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple ProRes]]></category>
		<category><![CDATA[AS-11 DPP compliance]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[Avid DNxHR]]></category>
		<category><![CDATA[avid media composer]]></category>
		<category><![CDATA[broadcast codecs]]></category>
		<category><![CDATA[cinedeck]]></category>
		<category><![CDATA[CineXtools]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[digital picture exchange]]></category>
		<category><![CDATA[DNxHD]]></category>
		<category><![CDATA[DNxHR]]></category>
		<category><![CDATA[DP1805]]></category>
		<category><![CDATA[DPX]]></category>
		<category><![CDATA[DPX files]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[high-quality audio versioning]]></category>
		<category><![CDATA[insert editing]]></category>
		<category><![CDATA[last-minute video edits]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[Metadata]]></category>
		<category><![CDATA[metadata editing tools]]></category>
		<category><![CDATA[MXF]]></category>
		<category><![CDATA[NLE software]]></category>
		<category><![CDATA[non-linear video editing]]></category>
		<category><![CDATA[OpenEXR]]></category>
		<category><![CDATA[OpenEXR sequences.]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Premiere Pro]]></category>
		<category><![CDATA[Prores]]></category>
		<category><![CDATA[ProRes CBR]]></category>
		<category><![CDATA[real-time graphics editing]]></category>
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		<category><![CDATA[Resolve]]></category>
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		<category><![CDATA[Subtitles]]></category>
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		<category><![CDATA[video post-production]]></category>
		<category><![CDATA[video rendering errors]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=158537</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Bereit_zum_Insert.jpg?fit=1200%2C687&quality=80&ssl=1" width="1200" height="687" title="" alt="" /></div><div><p>Non-linear video editing with computers (NLE for short) has given us enormous freedom. Not only the fiddling with adhesive presses and cotton gloves, synchronised tape machines or even toxic carbon tetrachloride in magnetic magnifiers from the early days of videotape are a thing of the past. today, "cuts" are non-destructive and can be altered at will (sometimes all too often). But the whole thing has one disadvantage .....</p>
<p>The post <a href="https://digitalproduction.com/2018/08/27/the-virtual-glue-presscinextools-from-cinedeck/">The virtual glue press:CineXtools from Cinedeck</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Bereit_zum_Insert.jpg?fit=1200%2C687&quality=80&ssl=1" width="1200" height="687" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:5530,&quot;href&quot;:&quot;http:\/\/cinextools.com\/video-tutorials&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20180212025435\/http:\/\/cinextools.com:80\/video-tutorials\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 01:36:10&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-29 01:36:10&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]'></div>

<p class="wp-block-paragraph">Non-linear video editing with computers (NLE for short) has given us enormous freedom. Not only the fiddling with adhesive presses and cotton gloves, synchronised tape machines or even toxic carbon tetrachloride in magnetic magnifiers from the early days of videotape are a thing of the past. today, &#8220;cuts&#8221; are non-destructive and can be altered at will (sometimes all too often). But the whole thing has one disadvantage: the individual components are actually scattered around on storage media and are only accessed at lightning speed. If the end product is to be passed on or archived, a final rendering must therefore be carried out. Depending on the complexity of the visual processing and the codec used, this can sometimes take longer.</p>





<p class="wp-block-paragraph">However, customers sometimes (or usually) have last-minute change requests. We ourselves are not perfect and sometimes only discover errors shortly before delivery. Careful quality control under human eyes is essential in any case because of technical errors. These can range from faulty field sequences to the erratic rendering errors of overheated graphics cards (just think of the infamous D700 in the MacPro). Such errors are particularly time-consuming because they can occur in completely different places when rendering again. In the final check, the entire file must therefore be reviewed one-to-one, even if only a short section has been corrected &#8211; sometimes it&#8217;s just a single line in the credits.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Bereit_zum_Insert.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="687" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Bereit_zum_Insert.jpg?resize=1200%2C687&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-158545" ></a><figcaption class="wp-element-caption">One of the most important tasks is to make last-minute corrections without revisiting the entire file.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph">Experienced specialists in the fields of 3D animation and VFX, where the final rendering can take an extremely long time and errors often occur in completely unexpected places, therefore generally use numbered image sequences instead of contiguous individual files. This allows faulty parts to be specifically recalculated and inserted. However, such sequences take up an enormous amount of space and require very fast storage media for smooth playback. Errors during copying would also easily lead to shifts in image and sound or separate alpha masks. Compared to DPX master files (Digital Picture Exchange), ProRes 444 or DNxHR can be up to a factor of 10 smaller. In the broadcast sector, individual files in high-quality codecs are therefore in demand today, which usually also include numerous audio tracks and subtitles due to the international evaluation. What if it were possible to correct a section or individual tracks without affecting the rest of the content?</p>





<p class="wp-block-paragraph">Until now, people have said: &#8220;That&#8217;s not possible!&#8221; Charles D&#8217;Autremont from Cinedeck proudly explains (presumably with a twinkle in his eye): &#8220;But we didn&#8217;t know that, so we did it.&#8221; The company does indeed have a unique selling point with CineXtools, even though Avid has announced a similar function for its NLE. However, this is still in beta testing and will only work with the company&#8217;s own system in the OP1a container anyway, while CineXtools support the common intermediate and broadcast codecs in both popular containers. In addition, they have already proven themselves at several large production houses, which is the most important thing for such a tool. The whole thing is open-heart surgery, so to speak, because the target file is irretrievably changed in the process. If you cannot rely on the integrity of all other parts afterwards, the enormous time advantage of a targeted quality control of the corrected parts alone is lost.</p>





<h2 id="technical-requirements" class="wp-block-heading">Technical requirements</h2>





<p class="wp-block-paragraph">The central condition for such an operation is that the file structure allows the exchange of any image sequences, even with changing content. This not only rules out temporal compression methods, but also codecs with pure I-frames but variable bit rate (VBR) are unsuitable. After all, you cannot rely on the content of an image to be exchanged being compressible to the same extent as the original image. What is needed is a framework for the individual images that corresponds to the maximum expected image content. Only codecs with a constant bit rate (CBR) fulfil this requirement. Apple&#8217;s ProRes, Avid&#8217;s DNxHD/HR and, as optional upgrades, Sony&#8217;s AVC-Intra and XDCAM-HD are currently supported. For XDCAM, only the versions with CBR are permitted. In addition to MOV (Quicktime), both versions of MXF are also suitable as containers, depending on the codec. While DNxHD/HR theoretically also allows VBR, in practice it always occurs in CBR, ProRes is usually output as VBR.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Re_Wrap_Tool.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="745" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Re_Wrap_Tool.jpg?resize=1200%2C745&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-158541" ></a><figcaption class="wp-element-caption">This free tool handles the automatic re-wrapping of all files in a watch folder.</figcaption></figure>





<p class="wp-block-paragraph"></p>



<div class="wp-block-image">

<figure class="alignleft size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/CBR_in_Resolve.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="1080" width="997"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/CBR_in_Resolve.jpg?resize=997%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-158543"  style="width:283px;height:auto" ></a><figcaption class="wp-element-caption">In DaVinci Resolve, you can also output ProRes with a constant bit rate on the Mac.</figcaption></figure>
</div>




<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph">DaVinci Resolve also supports ProRes in CBR as an option for output under MacOS, as do the video products from Autodesk. Plug-ins from Cinedeck are available for Adobe and Avid, which enable output in CBR. Alternatively, CineXtools also offer re-wrapping from ProRes to CBR. In this process, only the container is filled with empty data so that the maximum permitted data rate can be accommodated &#8211; this is also known as padding. This is not a transcoding of the image material, which remains completely untouched (even if the generation losses with ProRes would be very low anyway). Due to Apple&#8217;s licensing policy, however, some ProRes functions are only available for MacOS, while the other parts of the program are available for PC and Mac and a CineXtools licence can even be transferred between the two systems. The programme&#8217;s system requirements are modest: OS X 10.9 (Mavericks) is sufficient on the Mac, while we tested on High Sierra. On the PC, everything from Windows 7 (64 bit) with Service Pack 1 or newer is possible. The programme is also frugal when it comes to hardware, even if transcoding and copying processes are of course significantly faster on powerful machines. During re-wrapping, the metadata in the header is also cleaned up in such a way that it should pass a quality check for broadcast &#8211; unfortunately, this is not a given with every NLE system.</p>





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<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Multi_Editing.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="729"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Multi_Editing.jpg?resize=1200%2C729&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-158540" ></a><figcaption class="wp-element-caption">Thanks to CineXtools, several editing suites can work directly on one programme file.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph">If CineXtools is primarily used for quick last-minute changes, it makes sense to output all master files in CBR, even if they take up a little more space. In the test, the CBR version of a professionally produced short film with low-noise image quality and typically easily compressible elements (such as opening and closing credits) was around a third larger than in VBR due to the padding. On the other hand, the new tools save the space that new full-length render files would take up during corrections. If ProRes is frequently delivered in VBR, the re-wrapping by the CineXtools is primarily dependent on the disc throughput. When reading and writing the material to a single USB 3 hard drive, you have to expect considerable waiting times, whereas padding is done very quickly with two separate SSDs or fast RAIDs. Our test film took almost seven minutes on such a single hard drive, while the process on an SSD RAID connected via USB-C took 45 seconds. A free tool for re-wrapping with automation via watch folder has also recently become available. For projects where the length and format have already been determined but most of the content still needs to be created, CineXtools can prepare a suitable blank file with all the desired additional tracks using &#8220;Create Insert Media&#8221;.</p>





<p class="wp-block-paragraph">The above conditions apply to the full-length master file. The patches to be inserted (i.e. the corrected sections) may also be in VBR and even in another of the above codecs and containers, as they may be quickly converted during insert (this is then logically a real transcoding). JPEG2000 in YUV with 4:2:2 subsampling is also accepted as a .mov file for patches<br />for patches. Even the support of several formats for single image sequences such as .dpx, .tiff and OpenEXR is in the works: we have already been able to try it out with .dpx in 10 bit and .tiff in 16 bit. Even different colour depths or colour spaces are accepted for patches, but this can certainly lead to image jumps when inserting into parts of existing scenes. The responsibility for this therefore lies entirely with the user, who should select the same output format and the same software as the original file if possible. Logically, insertions in the appropriate format without recoding are the fastest. Changes to audio or subtitle tracks are possible without affecting the picture, even with files in VBR. The resolution can be over 16,000 pixels, but must be the same for the patch and target file, as must the frame rate and line structure (interlaced or progressive). Sound to be inserted from external files must be in .wav format with 24 bit and 48 kHz, .aac or even .mp3 are not accepted.</p>





<h2 id="the-tools" class="wp-block-heading">The tools</h2>





<p class="wp-block-paragraph">First and foremost is &#8220;Insert Edit&#8221;, i.e. the insertion of patches into a film file. The term is not used here in quite the same sense as in conventional NLEs, as the area is not inserted in the target file, but overwritten in the same length. This is more of an &#8220;overwrite&#8221; in the modern sense, but it was no different with tape machines. Because of the similarity to working with tape, the manufacturer also likes to use analogue terms such as the classic &#8220;Black Striped&#8221; for an empty file &#8211; many users are obviously still familiar with this. Video, audio and captions can be selected in any combination as content to be changed, the timecode (TC for short) can be rewritten for patch and target (&#8220;Restripe&#8221;) and the reel tape ID of the target file can be corrected. </p>





<p class="wp-block-paragraph">For audio, there are also extensive options for reassigning up to 32 channels in patch panel style, adding external sound files and, if necessary, crossfades for critical connections of the sound content. The target file can be renamed, but editing is still a change that cannot be undone. If you have enough time for copying, it is therefore better to work with duplicates.<br />The actual insert cut is very simple: For example, you specify an entry point in both windows and an exit point in one of them, and the area to be replaced is marked in both windows (known as a 3-point cut). The convention of band cuts applies here, i.e. the out point corresponds to the first image that is not changed. If the TC matches, the cut points can also be conveniently copied to the other window. Finally, there is an opportunity for a preview or to trigger the hot cut, which does not take place without a warning that the file will inevitably be changed. Incidentally, unlike a rendering process, the file can already be checked in a player while a somewhat longer insert is running elsewhere. This means that another person can continue quality control under time pressure while corrections are still being made.</p>





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<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Versioning.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="582"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Versioning.jpg?resize=1200%2C582&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-158542" ></a><figcaption class="wp-element-caption">The fast creation of international sound versions from a master makes &#8220;audio versioning&#8221; easier.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph"><br />A further tab (Multiple-Source Single Target) allows a whole list of patches to be inserted into a target file, so basically not just batch processing, but almost a rudimentary editing function. The target file can of course also be a &#8220;Black Tape&#8221; generated in the programme with &#8220;Create Insert Media&#8221;. With &#8220;Extract Audio to File&#8221;, you can extract audio tracks from existing films and write them to separate files; you can also select a different track assignment. The &#8220;Rewrap &#038; Audio Versioning&#8221; tab is also basically self-explanatory: In addition to the conversion from VBR to CBR, comprehensive reassignment and the addition of audio tracks are offered, whereby their starting point can be redefined in relation to the TC of the target file. If required by the customer, this tool can also convert a CBR file back to VBR after correction. Pure audio inserts are also possible with VBR or GOP codecs anyway.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/CC_Insert.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="636" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/CC_Insert.jpg?resize=1200%2C636&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-158546" ></a><figcaption class="wp-element-caption">Corrections to subtitle tracks are also possible at the last minute, as image content is not affected.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<p class="wp-block-paragraph"><br />Finally, the programme also offers the option of editing or adding subtitles: Corrections are written directly into the file here. Subtitles as .mcc and .scc files are supported directly, as is extraction to sidecar files. Subtitles (or closed captions) can be imported in .cap format (Cheetah International) or as .scc files (Sonic), unfortunately not in the popular .srt format. But there are plenty of tools for converting subtitles: free online services such as subtitleconverter.net, subconverter.rest7.com or rev.com/caption. Those who are reluctant to entrust their texts to a third-party website will find professional tools in Subbit&#8217;s Subtitler (PC and Mac) or Annotation Edit Suite (Mac). Another option is the editing of metadata in accordance with the British broadcast standard AS-11 DPP (Digital Production Partnership), which is increasingly gaining acceptance in North America and Scandinavia.</p>





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<h2 id="getting-to-know" class="wp-block-heading">Getting to know</h2>





<p class="wp-block-paragraph">While the available Quick Start PDF still looks a little immature and some links are missing, the manufacturer provides easy-to-understand and detailed video tutorials<a href="http://cinextools.com/video-tutorials">(cinextools.com/video-tutorials</a>). They all look like Mac, but apart from ProRes conversions, everything works exactly the same on a PC. There is also a freely available basic version, which is limited to formats up to 10-bit colour depth, maximum 2K resolution and master files with two audio tracks. If you would like to get to know the full version better, you can request a one-week trial licence. Incidentally, the licence is issued using the iLok system familiar from Avid. This is somewhat cumbersome, but does not require a constant Internet connection, as is often required for production machines. The licence can be transferred to a computer via a temporary online connection or written to a dongle for full mobility.<br />The user interface still lacks clarity, with hardly any visual differentiation between important and less important buttons and information. Our test version also showed some minor quirks when controlling the Playhead in some formats. However, these are blemishes, activated tooltips make the individual functions quickly understandable and the core functions ran smoothly with clean source files. Unfortunately, it should be noted that some software and hardware manufacturers only loosely adhere to the standards, and FGPA-based cameras and field recorders in particular are notorious for this. It is therefore essential to use the test version to check whether your own workflow works without any problems. In our test, for example, the mixed insert between XDCAM-HD material and DNxHR in the MXF wrapper from DaVinci Resolve did not work reliably, while there were no problems in combination with DNxHD/HR in the MOV wrapper. However, Cinedeck is known for dealing with such problems quickly &#8211; this was also the case in our test.</p>





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<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Crash_XDCAM.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="889" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/01/Crash_XDCAM.jpg?resize=1200%2C889&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-158544" ></a><figcaption class="wp-element-caption">Problems can occasionally occur with inexpensive editing software or field recorders: your own tests are essential.</figcaption></figure>





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<h2 id="comment" class="wp-block-heading">Comment</h2>





<p class="wp-block-paragraph">At a time when editing programmes &#8211; albeit sometimes of dubious reliability &#8211; are being given away, the price of CineXtools seems rather steep. However, this programme is not aimed at amateurs and semi-professional users, but at users who will quickly amortise the price through massive time savings. This ranges from quality control for last-minute corrections to the creation of different versions from partially identical material, right through to internationalisation and multiple evaluation with subtitles or varying audio tracks. In addition to Technicolor PostWorks and NBC Universal&#8217;s &#8220;The Voice&#8221;, even pure audio houses such as RH Factor are already using the software. Anyone in DACH who is interested in CineXtools can order it from DVEAS (www.dveas.com).</p><p>The post <a href="https://digitalproduction.com/2018/08/27/the-virtual-glue-presscinextools-from-cinedeck/">The virtual glue press:CineXtools from Cinedeck</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></content:encoded>
					
		
		
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