For anyone tired of character setups held together by hope, version notes and one dangerous checkbox, Houdini 21 promises a paradigm shift. By decoupling mesh, rig logic, animation and execution through KineFX and APEX, SideFX is taking another run at the holy grail of procedural rigging. But can it deliver a fast and intuitive workflow?
2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.
AdonisFX 2.0 is a big structural release: Houdini support arrives as SOP nodes, core solvers pick up anisotropy and triangle-level self-collisions, paint maps gain non-linear remaps, and the toolset gets a practical layer of “pipeline hygiene” improvements.
Modeler 26 for Houdini introduces a significantly expanded PolyPen, Bezier-based deformation, curve-driven boolean operations, viewport card drawing, and a new object layer system.
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
Theory Accelerated has dropped Axiom 4, the GPU-driven Houdini solver for smoke and fire that promises fewer artifacts, more speed, and a UI that doesn’t feel like it was designed during a caffeine shortage.
TL;DR: Epic’s free “MetaHuman for Houdini” brings rigged, textured MetaHumans and procedural hair grooms into Houdini, with seamless Alembic export to Unreal Engine.
SideFX publishes Project Skylark’s Houdini assets and eight snappy tutorials: procedural tools for clouds, bridges, bottles, and a healthy dose of fantasy architecture.
Join our workshop and discover how to simulate marine snow and oceanic particles for VFX - Master underwater simulations, ocean effects, and particle-based systems. Perfect for VFX artists and anybody who tripped over the phrase "Ocean dandruff".
Procedural ruins and flesh generation tools from Project Grot now available for Houdini users. Free to download—test them before they test your patience.
If you already know your New Years resolution to get "fit" will fail as miserably as always: Why not change the objective and build muscles in Houdini?
Project Greylight by Andreas Weidman offers Houdini users free tools to streamline Solaris workflows, USD management, and integration with Unreal Engine.
Solaris saw the light of day 4 years ago in Houdini 18. When I tried it out for the first time back then, it was still very bumpy and initially put me off. One crash followed another. If that happens today, then it's probably due to the graphics card driver, which is supposed to be up to date.
Time travel has always been an important theme at FMX - and it will be again this year. The already confirmed glimpses into the timeline chaos of LOKI 2 will now be joined by one of the special episodes of the series DOCTOR WHO, which the BBC has produced to mark the 60th birthday of the time-travelling alien.
... or still learning? With the latest edition of Houdini Foundations, the reference book by Houdini expert Robert Magee, artists learn the 3D programme Houdini from the ground up.
Atmosphere at the launch event in Canada: Version 19.5 of the important VFX software is presented! Which functions increase the usefulness of this great tool?
From triple-A to indie crown jewels: the latest Houdini Reel focussing on computer games brings them all together - the lead cars from Forza Horizon, the racing cars from Gran Turismo, and other gaming stars with injectors!
There are no completely new features in the Houdini 19.5 update this time. Rather, there are fundamental revisions to the most important functionalities of Houdini: RBD Rigid Body Dynamics and Fluids Simulations. I/O, i.e. input & output, is another topic that extends across all tools. And as expected, there are some user interface standardisations and improvements - especially in the interactive tools. Let's dive right in!
Review: In DP 02 : 2019, we take a closer look at photogrammetry in Houdini. Our Houdini expert clarifies whether this has resulted in a production boost for game developers.
Review: In DP 01 : 2020, our author Rainer Duda took a closer look at the steep learning curve of VFX powerhouse Houdini - and revealed how the curve can be smoothed out.
Houdini is certainly not known for classic graphics and especially not for typography and fonts. And word clouds are certainly nothing new either, but somehow always chic when used correctly.
The mantra of Mantra is to render what Houdini has created in terms of geometry, volumes or particles. And SideFX recently won an Oscar for this. So if you want to render at Hollywood level, you've come to the right place. Especially if the pipeline should and may be very compositing-orientated, Houdini offers exactly these tools and features. - by Olaf Finkbeiner
The first Sunday of Advent is over and still no snow in sight? Entagma helps out with a new tutorial – in it, you learn to create procedural snowflakes in Houdini.
The new Houdini 16.5 release is here! With new features in dynamics, character, rendering, modelling and the UI, SideFX has really pulled out all the stops!
The new Houdini Customer Reel features great work to admire, including from Disney, Rise | Visual Effects Studios, Framestore and Sony Pictures Imageworks.
Animate a cube in Houdini? What could be more obvious than a fully functional four-stroke internal combustion engine? Anatolii Iudanov presents his simple solution.
Houdini-to-3ds Max bridge now in its first version for synchronizing geometry, VDB and particle data. Until May 20, you can get the plug-in at a reduced price.
Image Engine, otherwise better known for VFX work for feature films, created 23 minutes of elaborate 3D animation for the Japanese computer-animated film "Kingsglaive: Final Fantasy XV." Here is the breakdown video, which shows that Image Engine can obviously simply do everything in the CG field.