Take that – recordings in C4D 17

The take system in C4D 17 offers, among other things, the management of different versions of a scene within a single project. Why do we need this? Arndt von Koenigsmarck illustrates this with a working example.

The new recording system is relatively straightforward and is hidden in the standard layout as a tab behind the object manager. Within this administration window, however, relatively interesting changes can be made to the currently loaded scene. This may seem a little unfamiliar at first, but once you have familiarised yourself with it, you will quickly become enthusiastic about it.

Even if you don’t feel like bothering with it, you will use the new recording system unconsciously with every new project created in C4D 17 or even with every older project loaded, because every new scene is automatically loaded into a basic recording. Technically, nothing changes for us at first. The saving, loading and rendering of our scenes runs in the same way as in older versions of the programme.

In order to utilise the recording system, additional recordings must be generated. To do this, simply click on the corresponding icon in the header of the recording manager. A new recording always appears indented below the basic recording and therefore behaves like a sub-object in the Object Manager. This has the great advantage that a new recording initially inherits all the properties of the open project from the base recording. Even if you add new objects, materials or tags to the scene at a later date, these elements will also automatically appear in the subordinate recording. The base recording is therefore practically always the overall pool from which all information for further recordings is derived.

The recording system therefore becomes interesting when we change individual properties of the scene in a recording that has been created. This process is called overwriting and can be carried out both manually and automatically. When overwriting manually, right-click on a parameter that you want to change specifically in a recording and select Overwrite from the context menu. The previously greyed out value can now be edited. According to this principle, all settings in materials, tags and objects can be varied as desired. Generators that are used for generating hair or Boolean operations, for example, can also be switched off completely for a special recording. Objects and entire hierarchies can also be completely hidden if they are not required for a specific rendering and would therefore slow down the rendering unnecessarily.

To continue reading the article, simply click on the page numbers below: