Take that – recordings in C4D 17

The take system in C4D 17 offers, among other things, the management of different versions of a scene within a single project. Why do we need this? Arndt von Koenigsmarck illustrates this with a working example.

All right, but what else can it do?

As I said, in principle everything is kept quite clear, although some discipline is required when it comes to overwriting parameters in recordings. Otherwise, it is easy to lose track of what has actually changed compared to the basic recording. For this reason, the manual overwriting of parameters is also the default setting. Every change must therefore be initiated by right-clicking on a parameter name. Alternatively, an automatic overwrite mode can also be activated, in which all parameters and properties of the recording can be changed directly. The parameter names in the attribute manager are recoloured to make it easier to see which values and options have already been changed. To restrict this mode, filters can be activated to prevent material or tag settings from being overwritten if desired.

In addition to the possible parameter changes, a separate render camera can also be selected in each recording. This eliminates the need to create a stage object to switch between different scene cameras. However, this can also be interesting in the still image area if the same perspectives of products are always required as individual images. This often goes hand in hand with light positions or lighting settings that are slightly adapted to the respective viewing direction. This can now be very practically distributed across different shots, which can also be saved as presets and thus easily exchanged between different projects. The render presets are of course also closely linked to the topic of cameras, as it was already possible to manage various presets for rendering there. For example, settings for quick test calculations and for final resolutions in different formats and resolutions could be stored under different names and even exchanged between projects. The recording also accesses these settings. In addition to the camera, the name of an existing render preset in the project can also be selected for rendering.

This allows different image sizes or image sections of a scene to be rendered automatically. However, this also gives us access to different quality levels and rendering methods through the back door. It is therefore no problem to render some of the objects with Sketch and Toon, some objects with the standard renderer, some with the physical renderer and others perhaps with an external renderer if this makes sense for the compositing.