In nuce: Quixel, the developer behind the PBR scan library Megascans and the asset tools Bridge and Mixer (Digital Production reported on13 November 2019 on the acquisition of Quixel by Epic Games), has released the latest version of its material authoring tool: Mixer 2022.1. cgchannel.com says Mixer is a non-destructive, layer-based toolset tailored for multi-channel painting and sculpting.
In toto: The new functions of Mixer 2022.1 will follow shortly.
- Support for emissive and opacity maps: For example, rendering of opacity maps is now user-definable; materials assigned to a model can be set regarding rendering. This includes the ability to render hard or soft hidden masks.
- How are materials displayed on 3D models? There are now new selection options for this. In some cases, materials can now also be rendered transparently or on both sides.
- A new Bloom effect has also been added, with settings for intensity, radius and threshold values.
How will Mixer evolve? Mixer 2022.1 is described on cgchannel.com as “one of the last updates to Mixer” in its current form, based on a comment from Quixel Community Support Lead Jonathan Holmes. Quixel will continue to be developed in the future, positioning itself even more strongly than before. According to cgchannel.com, Jonathan Holmes is currently unable to disclose specific details. In our report from 13 November 2019 , author Tom Jansen emphasised that Mixer was originally “seen as a competitor to Substance Tools” by Epic Games. An indication of how the development of Mixer could continue?
Click further: The corresponding release note provides further information on Mixer 2022.1
Source: cgchannel.com ( message from Jim Thacker)