In nuce: Following the release of Omniverse Create 2022.3 Beta (Digital Production reported on 11 November this year), Nvidia has now also published the latest version of the PhysX real-time physics system. Like its predecessor PhysX 4, PhysX 5.1 is now available under the open source licence. PhysX 5.1 was announced in a blog post by Nvidia’s Senior Director Adam Moravanszky on 8 November this year. PhysX 5.1 promises realistic physics simulations in real time. In the same blog post, PhysX is describedas the “fundamental technological pillar” of Omniverse.
NVIDIA Flow Dust Emitter | PhysX 5 Open Source
Kinetic Sculpture Digital Twin | PhysX 5 Open Source
In toto: Below are some of the most interesting new features of PhysX 5.1. The two videos above demonstrate the simulations that can be realised with the new release.
- Support for Nvidia Flex: According to the blog post, functions such as finite element model-based soft-body dynamics are possible thanks to the support – as well as fluid, material and inflatable objects. Nvidia’s Flex is designed for GPUs.
- User-defined geometries are now also possible – including cylindrical or block-based worlds. In addition, the CPU- and GPU-driven calculation performance for large simulations has been significantly improved.
- The Nvidia Flow and Nvidia Blast libraries are now part of the PhysX product family. According to the developers, Nvidia Flow is bundled together with the PhysX Software Development Kit in the same GitHub repository – Nvidia Blast will follow soon.
Click further: All further details can be found in Adam Moravanszky’s blog post on developer.nvidia.com . PhysX can be accessed via GitHub .