Browsing Tag
Nvidia
370 posts
tyFlow 2.100 Adds PhysX Vehicles
tyFlow adds PhysX vehicle rigs to 3ds Max, plus 3DGS interchange for Max 2027+ and a lower-VRAM Inferno advection mode.
Armature 2 automates character rigging
FabricatorStudio's Windows app combines local AI and geodesic skinning with manual rig tools, USD hand-off and a free indie licence.
Sequoia 2026.5 Unifies Spatial Panning
Boris FX Sequoia 2026.5 adds one panner for stereo, surround and ADM/Atmos mixes, plus ARA, video and export workflow updates.
Volinga brings 4D Gaussian Splats to Unreal
Volinga converts animated PLY sequences into compact NVOL assets for real-time 4D Gaussian Splat playback in Unreal Engine 5.8.
Maverick Render 2026.1 Adds Cutaways
Maverick Render 2026.1 adds non-destructive cutaways, web spinners, fSpy matching, broader undo and a refreshed CUDA and OptiX core.
Rebelle 8.3 Adds EXR Heightmap Export
Rebelle 8.3 adds brush colour jitter, interactive selection controls, smoother gradients and Pro-only 16-bit EXR impasto heightmaps.
RenderMan 27.3 Adds MaterialX to XPU
Pixar’s RenderMan 27.3 adds native MaterialX and initial Cryptomatte support to XPU, plus stylized-look, hair and volume updates.
NVIDIA brings DLSS denoising to Blender 5.3
DLSS Ray Reconstruction lands in Blender 5.3 Cycles this fall, adding a new denoiser option built on the existing OptiX path. Expect faster lookdev, then test hard.
Reallusion Announces 2026 Vision: Redefining 3D Production through Hybrid AI
As the AI revolution redefines the creative landscape, Reallusion is proud to unveil its latest technology roadmap, positioning the company at the forefront of the next era of hybrid media creation.
Nature Generator update brings procedural nature to Blender
Cinematic Cookie updates Nature Generator with new scatter, wind, trees, and presets, plus the same procedural rocks to rivers workflow.
Boris FX welcomes Vegas Pro
Vegas Pro gets a new owner and a fresh 2026 release, with offline AI, new titling, and ProRes RAW support landing right out of the gate.
ONYX Ai Matte for OFX hosts
ONYX Ai Matte targets fast alphas in OFX apps with prompts, tracking, trimap refinement, and published RTX only system limits.
OctaneRender 2027.1 alpha goes neural
OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.
Redshift 2026.3 fixes displacement headaches
Redshift 2026.3 is a stability release focused on texture displacement, Hydra USD updates and host bug fixes.
Storm HydroFX ships water without the node graph
Storm HydroFX 1.0 launches as a standalone GPU FLIP fluid solver for Windows with whitewater, mesh export and annual subscriptions.
Cinebench 2026: Benchmark therapy
Cinebench 2026 updates the classic benchmark with full GPU support and new SMT tests. Time to see if your workstation is still worth its power bill.
Keep Your Pipeline: Chaos on Skipping the Game Engine
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
Pixar beamed up: RenderMan Art Challenge 2025 goes alien
Pixar’s RenderMan Art Challenge 2025 goes extraterrestrial. Theme: Aliens. Deadline: 10 November. Tools: RenderMan only. Prizes: galactic.
Premiere Pro gains 90+ Film Impact effects – plug-in now built-in
Premiere Pro 25.5 folds Film Impact into the app. 90+ GPU-accelerated effects now ship natively, real-time playback, no plug-in, no red render bars.
Workstations for Virtual Production
Virtual production wouldn’t be possible without high-performance workstations. These systems deliver the computing power required for rendering, simulations, and complex visual effects directly within the studio environment.
DigiDiff v3.0: Kromatica’s Pixel-Level Diffusion for Resolve
Kromatica’s DigiDiff v3.0 brings an upgraded digital diffusion toolkit to DaVinci Resolve, aiming at colorists, finishing artists, and…
Specviewperf 15: Now with Extra Blender and a Dash of Unreal
Graphics benchmark Specviewperf 15 adds test suites for Blender and Unreal Engine 5 – plus support for RTX 6000 Ada, Radeon Pro W7900 and Intel Arc GPUs.
PhysX Goes Open: Fluid Dynamics Unleashed
NVIDIA’s PhysX Flow, the powerful GPU-accelerated fluid simulation engine, is now fully open source—free and feature-packed for VFX pros.
Blender’s Vulkan Venture: Community Call to Arms
Blender seeks community assistance to test its experimental Vulkan backend with a detailed supported platforms table included.
iRender Cloud Render Farm Enhances Redshift Workflows
iRender offers a cloud-based render farm for Redshift users with RTX 4090 GPUs and Cinema 4D licenses to streamline high-end rendering tasks.
Redshift 2025.3: Lighting the Way to Better Renders
Maxon's Redshift 2025.3 enhances volume scattering, USD procedural support, and introduces experimental compatibility with NVIDIA's GeForce RTX 50 Series GPUs.
OpenUSD 25.02: Technical Tweaks for the Speedy Frame Wrangler (Yes, Really)
OpenUSD 25.02 refines API calls, performance, and stability with a suite of focused technical improvements.
ComfyUI + NVIDIA Cosmos: AI for Artists, Not Teenagers
ComfyUI now supports NVIDIA Cosmos, transforming AI video generation into a serious tool for VFX pros. Text-to-video meets production pipelines—but test first!
NVIDIA’s Project DIGITS: A Tiny Powerhouse for VFX Pros?
Project DIGITS pairs NVIDIA's Grace Blackwell Superchip with compact design, offering potential for VFX rendering, denoising, and AI workflows. Testing will tell.
NVIDIA’s RTX 5090: Overkill or Exactly What Your Render Farm Needs?
NVIDIA unveils its RTX 5090 lineup, promising record-breaking performance for VFX, real-time rendering, and game development. Ready to upgrade?
Autodesk Opens USD for 3ds Max
Autodesk has released the USD plugin for 3ds Max as open-source on Github,
Nvidia boosts Adobe’s AI with New Tech Driver
If you want to get all out of the Adobe-AI-tools, you might want to update the drivers for your Nvidia Card ...
Blender 4.1 goes into detail
The Blender release cycle consists of three new versions of the software per year. The first release is usually characterised by new features. The reason for this is that the third and final release is a Long Term Support (LTS) version, which is supplied with bug fixes for another two years.
We’re building an AI box!
Okay, we admit it: AI is slowly becoming interesting - even for everyday production. And as we see more and more tools that are relevant for artists, and not just for "tech bros", the more our workstation is glowing. So it's time for us to find out what it takes to work normally and what adjustments we can make to reconcile budget and computing power.
Here comes OpenUSD
USD seems to be catching on - Pixar, Adobe, Apple, Autodesk and Nvidia have launched the "Alliance for Open USD" together with a branch of the Linux Foundation
Here comes Modo 16.1!
Give your 3D model a new coat of paint - without having to paint! Modo 16.1 offers more decal options than you'll ever need!
Daniel2 Dynamo? Next-gen Codecs!
„The fastest codec in the world“ is how the Munich-based broadcasting and production software developer Cinegy advertises its video codec Daniel2; it uses the computing power of the graphics processor to speed up image processing specifically and workflows in general. The codec promises: real-time film editing with Adobe Premiere CC, at a resolution of
of 8K - without any drop in frame rate. A conversation with Cinegy boss Jan Weigner about Content Creation with Power Codecs.
CityEngine meets Omniverse
Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering
and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.
Omniverse updates at the CES 2023!
At the Consumer Electronics Show, graphics card manufacturer Nvidia presented innovations for its Omniverse collab platform. AI tools, Blender extension and more.
Nvidia’s Omniverse gets an extensive update!
DeepSearch is being modernised, new connectors are to ensure better collaboration - and Omniverse is to become more performant and user-friendly in general.
Three days of Devcom-Online? Also relevant for VFXers!
Nvidia? Unreal Engine? CD Project? Yes, they're all at the Devcom Summit - from today until Wednesday. A free online event.
With the Omniverse Create 2022.3 Beta comes PhysX 5.1!
Nvidia releases the latest version of the real-time physics system - one of the technological pillars of Nvidia's Omniverse creative platform.
Omniverse Create 2022.3 released – Omniverse Create 2022.3.1 coming soon
A beta release in two parts - part two will follow in November. Relevant for VFX artists: Support for DLSS 3, MaterialX USD workflows. A release note.
XMG Studio tested
A user test: How does XMG Studio perform? And how does the Nvidia card perform?
GeForce RTX 40 series with Ada Lovelace architecture announced
The top model RTX 4090 has ray tracing superpower - and RTX-4080 comes in 12 and 16 GB variants. The new RTX-6000 is tailored to the needs of creative professionals.
MDL now open source!
Nvidia makes the Material Definition Language available as open source - now also freely accessible: MDL Distiller and GLSL Backend!
Nvidia announces: new toolset for Omniverse!
Perhaps the most impressive new feature is called Neural VDB - it is currently still in beta, but should result in significant data savings for 3D assets.
Asus or Apple for Resolve on the move?
Presented by notebooksbilliger.de: Users looking for a desktop computer à la price-performance queen should go for a Windows or Linux computer with a powerful GPU, right? With one caveat: the availability and price of high-performance GPUs are currently problematic. So where can digital nomads and laptop enthusiasts find what they're looking for?
Studio Validations from Nvidia | Kostenloser Artikel
Brought to you by notebooksbilliger.de: In this in-depth interview with Senior Technical Product Manager Rick Napier we talked about Nvidia Studio. What is it and how does it work?
Music of the future at Nvidia’s GTC conference
VFX triad at the GTC: "Adobe Substance 3D enters into marriage with Nvidia's Omniverse", "Artist collaborations worldwide with Omniverse Cloud" and "Improved rendering on Nvidia's online platforms".
UVPackmaster 3 for Blender released
Distribute the workload across GPUs: Support for Compute Unified Device Architecture!
Reallusion releases iClone Connector for NVIDIA Omniverse
With the new Reallusion iClone Connector, the revolutionary character animation workflow is now available for NVIDIA Omniverse.
NVIDIA Omniverse Leaves Beta
The Omniverse launch adds prepared USD assets, Audio2Face blendshapes, Machinima content, Nucleus Cloud, Create and View.
NVIDIA Omniverse Avatars at GTC
NVIDIA's GTC keynote introduced Omniverse Avatar and Replicator alongside Project Tokkio, Maxine and DRIVE Concierge demonstrations.
Neural 3D Lighting for Image Composites
NVIDIA and University of Toronto researchers present a neural method for lighting inserted 3D objects inside 2D images.
Unity Libre Fracture Released as Open Source
Dmitry Senyushkin's free open-source Unity Libre Fracture system uses Nvidia Blast wrappers and VHACD for destructible concave meshes.
Canvas | Sketching-App
News from Nvidia: GauGan is now called Canvas. Using AI to conjure up works of art on digital canvases!
Portable DaVinci Resolve: Mac mini eGPU vs Medion Erazer Laptop
A historical DaVinci Resolve test compares a Mac mini with external Radeon GPU against a Medion Erazer gaming laptop with Nvidia graphics.
Nvidia Details Omniverse Enterprise Pricing and Connector Roadmap
Nvidia outlined Omniverse enterprise pricing, Nucleus collaboration servers and planned Houdini and Blender connectors.
3ds Max Omniverse Connector Enters Open Beta
Nvidia’s Omniverse Connector for 3ds Max enters open beta with USD-layer workflows for managing imports and transformations.
J Cube Introduces MUSE Alpha USD Editor
MUSE Alpha is a standalone USD editor from J Cube with non-destructive multi-editing capabilities.
Unity Joins Blender Development Fund as Patron
Unity committed $120,000 annually to the Blender Development Fund, supporting Blender’s core development team at the highest sponsorship tier.
MUSE Technology Preview Provides Standalone USD Editing
J Cube’s MUSE technology preview opens, displays and edits USD assets without requiring a host DCC application.
Pixomondo Builds Virtual Production Studio in Toronto
Pixomondo planned a large Toronto virtual-production stage with Epic Games, Nvidia, ROE Visual and William F. White International.
Visual Effects Society Announces 2020 Honourees
The Visual Effects Society named new honorary members, regular members and Hall of Fame inductees for its 2020 recognition programme.
Denis Muren Joins Live Q&A at VIEW Conference
Nine-time Academy Award winner Denis Muren discussed his career, creative vision and audience questions during VIEW Conference 2020.
Unity Software Files for Stock-Market Listing
Unity Software filed to list shares of its common stock on the New York Stock Exchange.
Teradici PCoIP for Remote Workstations
Teradici explains PCoIP Ultra, encrypted pixel streaming, 4K multi-monitor support, cloud deployment, hardware options and licensing.
Nvidia Introduces GeForce RTX 30 Series
Nvidia introduced the Ampere-based GeForce RTX 3070, 3080 and 3090 with new performance targets and launch pricing.
Nvidia Research Improves Video-to-Video Synthesis
World-Consistent Video-to-Video Synthesis uses semantic inputs, memory, optical-flow warping and guidance images to generate coherent video.
NVIDIA Studio Driver Expands Creative-App Support
NVIDIA’s August 2020 Studio Driver added creative-app improvements for Premiere Rush, Premiere Pro, Blender and Boris FX Optics.
Nvidia Studio Launches Tutorial Channel
Nvidia Studio's channel collected more than 50 tutorials on Substance Alchemist, KeyShot, GPU rendering and material creation.
Octane X PR1 Brings Metal Rendering
Octane X PR1 introduced a native Metal-based OctaneRender preview for macOS 10.15.6 systems with AMD Vega and Navi GPUs.
Lumberyard 1.25 Beta Updates UI
Amazon Lumberyard 1.25 beta added UI 2.0, Nvidia Cloth, White Box tools, Script Canvas changes and more than 120 fixes.
Nvidia Quadro Experience for Workstations
Nvidia Quadro Experience combined driver updates, 4K H.264 capture, streaming and DCC launching for supported Quadro workstations.
Nvidia: GTC Digital Edition
After cancellation of the event in an online format: Nvidia with GTC Digital and more than 200 hours of webinars, presentations and more.
Chaos Group: Lavina Available in Beta
The realtime project for V-Ray is now ready to test as a beta for users with a V-Ray Next Render licence: Project Lavina is available as standalone version 0.10.
Nvidia CUDA: No Further macOS Support
Apple has had its chips: in future, Nvidia will no longer provide macOS support with CUDA.
AMD Supports Blender with €120,000
After Epic Games and Nvidia, the next patron steps up: AMD is supporting Blender development with a further €120,000 per year.
Nvidia Supports Blender Development
Since the 2.80 release, financial support for Blender has gained serious momentum: Now Nvidia is also supporting development!
Minecraft Gets Ray Tracing | Gamescom 2019
As part of Gamescom 2019, Nvidia presented the first Minecraft ray-tracing demos!
Blender 2.80 Reel and OptiX
New Siggraph reel for the Blender 2.8 release, and with Nvidia OptiX there is more good news for the open-source tool.
Quake II RTX – Ray-Tracing Shooter
Quake II RTX: the real-time path-tracing version can now be played yourself!
Notebook Razer Blade 15 in test
The Razer Blade is the second gaming notebook in the test that we analysed for its suitability as a potential workstation. Of all the workstations in the test field, the Razer Blade has the CPU with the lowest performance reserves, but can compensate for this with other qualities.
Weltenbauer RK50 in the test
The company Weltenbauer from Wiesbaden has been a specialised dealer for 2D and 3D software for over 15 years and, in addition to Hewlett Packard computers, also offers workstations and render servers from its own production. We had the entry-level model RK50 sent to us for testing and took a closer look at it.
PDFs: Nvidia Ray Tracing Gems
Nvidia and real time: the GPU manufacturer publishes a free book about real-time ray tracing...
GPU Demo: Nvidia RTX and Arnold?
Arnold and GPU support? Long in development At CES 2019 there was' the beta to see together with RTX graphics cards.
AI Denoiser for Blender 2.8
D-Noise is a free add-on for Blender 2.79 and is now also available for 2.8 in a new version!
Nvidia AI 2018: 3D Worlds and Super SloMo
When the researcher dances Gangnam Style: Nvidia looks back at 2018's most interesting research projects in AI and computer graphics!
Nvidia in Jurassic Park? T-Rex Is Coming!
The new Titan RTX, nicknamed T-Rex, comes with 11 Gigaray ray-tracing performance, 130 teraflops of “deep learning performance” and 24GB DDR6 RAM. Shall we start editing 16K material?
MSI P65 Creator – Creative Power in a Slim Format
MSI's Prestige-series laptops target the high performance demands of content creation. The latest addition is the extra-slim P65 Creator.
Nvidia AI Denoiser Integration
With the latest updates, Clarisse, finalRender and V-Ray (beta) include the Nvidia OptiX AI Denoiser - Redshift already has a preview build too
Preview: AI Denoiser from Nvidia
Fast GPU render results thanks to AI Denoiser: working with Nvidia, here are OptiX 5.0 previews for Redshift, V-Ray, Clarisse and Final Render!
Goodbye Mental Ray!
The end of Mental Ray has come: Nvidia is stopping development of the standalone renderer, as well as the Maya and 3ds Max plug-ins.
V-Ray 3.6 for Maya: Hybrid Rendering
V-Ray 3.6 is now available for Maya 2018: With CPU and GPU use, Cryptomatte and more features. The update is free for existing customers.
ORCA: The Open 3D Asset Library
New open asset library: With ORCA, Nvidia, Amazon Lumberyard and SpeedTree provide high-quality 3D assets. Further donations are welcome.
Nvidia’s Mental Ray Plug-in
With the new Mental Ray plug-in, Nvidia solves many problems Maya users had to contend with after the last major update.
A’s Video Converter
Free video converter with hardware acceleration for H.265/HEVC encoding—up to 8 files simultaneously with additional filter features.
On Offer: Quadro M6000 and Scratch VR
The Scratch VR Suite and Nvidia Quadro M6000 are being offered as a bundle by Assimilate. The price is significantly below the respective individual prices.