Procedural Content Generation with Unreal

TD Meetup 08: Procedural Content Generation with Unreal

Procedural Content Generation is a technique in which content is generated through the application of an algorithm, as opposed to being created manually.

PCG typically involves a combination of human-designed assets and algorithms that use computer-generated random numbers and computing power.

The use of procedural content generation (PCG) tools can greatly benefit environmental artists and level designers, especially when working on environmental assets such as buildings, roads, lighting, and architecture. In addition, optimizing assets and exploring solutions can increase efficiency within the project pipeline.