Browsing Tag
Unreal Engine
7 posts
Flair Heads for Unreal, Maya 2027 Ready
Flair is closing in on its Unreal Engine debut while the Maya renderer adds Maya 2027 support and clears out several workflow gremlins.
ArmorPaint 1.0 swaps Haxe for C
ArmorPaint 1.0 swaps Haxe for C, trims memory use and adds local AI, UV tools, sculpting and broader interchange.
Vizibeat Drives UE5 Scenes From Music
Vizibeat maps audio, MIDI and show-control signals into procedural Unreal Engine animation, with live performance and Sequencer workflows.
KitBash3D Paris: City Break, No Airport
The Kitbash3D Set "Paris" brings Haussmann blocks, landmarks, street props and a game-ready Unreal path. Your next city break may require 32 GB of RAM.
Das szenische Portal RT: When the Stage Starts Listening to the Music
Das szenische Portal RT combines Unreal Engine, live cameras, audio triggers and virtual scene control into a hybrid stage environment for live events. But how?
Venice in Unreal: Scans Factory’s UE5.7 Demo Goes Public
Venice rebuilt in Unreal Engine 5.7. Scans Factory’s new free demo shows off Lumen, Nanite, and solid optimisation, just don’t expect DLSS 4.
TD Meetup 08: Procedural Content Generation with Unreal
Procedural Content Generation is a technique in which content is generated through the application of an algorithm, as opposed to being created manually.