Epic Games is kicking off its new bi-weekly asset drop initiative on Fab with an exclusive, free military airport environment created by FreshScan. Designed to integrate seamlessly with Unity and Unreal Engine, this comprehensive asset pack includes everything needed to build realistic, modular airport environments suitable for VFX, game development, and real-time graphics. No helicopters or planes, though.
A Closer Look at FreshScan’s Military Airport Environment
This initial drop offers a detailed set of assets for creating military-style airport scenes, including modular models for terminals, control towers, hangars, and runways. The pack features high-quality, PBR (physically based rendering) textures to ensure realism and depth, particularly in varying lighting setups common in CGI and real-time rendering. Available in formats like FBX and OBJ, the assets can be easily imported into most digital content creation software, making them a versatile addition to any creator’s toolkit.
For those working on interactive environments or cinematic pre-visualization, FreshScan’s modular approach allows for easy customization—whether retexturing specific sections or rearranging components to suit a project’s needs.
Epic’s Bi-Weekly Free Asset Drops on Fab
This airport release marks the start of Fab’s bi-weekly asset drop program, where new free assets will be available every two weeks. By releasing assets , Epic provides digital artists, game developers, and VFX professionals with a continuous stream of free resources, which helps support the fast-paced nature of production. Each drop will offer new environments, characters, and props designed to enhance workflows across multiple digital platforms. For exact release schedules, formats, and licensing details, visit the official Fab page.
Free and Ready to Download
This military airport environment is available now at no cost – available until November 19th. However, as with all new resources, it’s recommended that production artists test assets for performance stability before fully integrating them into large-scale projects. And, with the state of the world being what it is, we’ll surely need assets to create dystopian environments. Even for the news programmes.