The latest iteration of ICity, version 1.3.0, has arrived, bringing significant enhancements to Blender’s procedural city generation toolkit. Designed for architects, game developers, and visionaries alike, ICity enables the effortless creation of detailed urban landscapes.
Grid System: Stability Meets Performance
This update introduces substantial improvements to the Grid system, resulting in enhanced stability and performance. The subdivision algorithm within the legend block system has been optimized, ensuring more efficient and accurate partitioning. Additionally, certain building materials within the Grid have been refined to elevate realism and visual quality.

Terrace Block System: Faster and More Realistic
The Terrace Block system has undergone major optimizations, leading to quicker and more stable generation. The land division algorithm has been refined to address small lot issues, ensuring a more realistic distribution. Materials and textures for terrace houses have also been upgraded, enhancing their overall visual appeal.

Traffic Simulation: A Standalone Future
In a strategic move, the traffic simulation system has been decoupled from the main system and is slated for release as a standalone feature in a future update. This separation aims to provide better control and optimization for users.
Pricing and Availability
ICity is currently available for purchase on Blender Market. As pricing details may vary, it is advisable to consult the platform directly for the most current information.
Final Thoughts
While ICity 1.3.0 offers exciting new features and improvements, it’s prudent for production artists to thoroughly evaluate these enhancements within their specific project contexts before full implementation. After all, even the most promising tools require a test drive before hitting the open road.