A close-up view of a futuristic, humanoid robot with a transparent, metallic exterior showcasing intricate mechanical details and components. The robot's head is equipped with sensors and joints, highlighting its advanced design. The background is softly lit, emphasizing the robot's features.

Modeler 2025.2 for Houdini Lands: Hard‑Surface Modelling Makeover

Alexey Vanzhula’s Modeler 2025.2 rebuilds hotkeys, shading presets and moves to Qt6, offering a smoother hard‑surface workflow in Houdini.

Alexey Vanzhula has shipped Modeler 2025.2 for Houdini, the latest iteration of his hard‑surface modeling toolkit for Houdini, released on June 17, 2025. The update realigns core transformation keys: W, E and R now mirror other DCC apps by selecting move, rotate and scale; meanwhile 1, 2 and 3 switch component mode between points, edges and faces. The Escape key now invokes the Drop tool to clear selection—restoring a classic Modeler shortcut. Gesture mapping gains polish too. Left‑ and right‑mouse gestures in the context menu can now be configured independently, mapping any Houdini or Modeler shelf action.

New edges: shading and UI toolkit upgrade The update adds a shading‑preset system. Artists can create custom viewport shading modes—such as wireframe, flat or clay—and access them from the radial menu. This enhancement streamlines material‑preview workflows without diving into Houdini’s Display options. #image_title Under the hood, Modeler has been p...


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