JangaFX has launched IlluGen, a new node-based tool for procedural VFX asset generation, aimed directly at real-time games and technical artists. Released on July 28, 2025, IlluGen is now live and available to anyone via a 14-day free trial—no credit card or pre-commitment required. The tool is immediately included in the Elemental Suite, alongside EmberGen, LiquiGen, and GeoGen.
Core Features and Pipeline Integration
IlluGen enables procedural creation and manipulation of the core assets used in game VFX: 2D and 3D flipbooks, tiling noise, flowmaps, normal maps, caustics, procedural geometry, mesh trails, and more. The workflow centers on a node graph interface—familiar territory for anyone with Houdini or Substance Designer experience, but focused exclusively on VFX asset creation for games.
Typical use cases include decoding EmberGen flipbooks, tiling or looping them (for example, with Voronoi nodes), and exporting the results back as optimized, game-engine-ready flipbook sheets. The April 2025 livestream demo, , covered a “smoke flipbook” pipeline completed in minutes: decode a sheet, tile and loop it, then re-encode for seamless playback. Other nodes shown include mesh generators for energy beams, impact craters, UV distortions, and stylized effects like mana orbs and animated wings. Node graphs are fully animatable.
Exports support the standard VFX formats: Alembic caches, flipbooks, and baked textures, ready for Unreal, Unity, Godot, or in-house engines. Direct pipeline links to EmberGen, LiquiGen, and future JangaFX products are included by design. Batch and hand-painted texture support is confirmed.
Elemental Suite Pricing and Access
The 14-day free trial applies to the full suite—users get full export capabilities and support (JangaFX Pricing). A Permanent License is 300 Dollars in the first year, with a 150 Dollar Maintenance after that. Or 20 Dollars per Month in a Subscription.
What’s Next for IlluGen?
JangaFX has announced further feature development for IlluGen, including destruction simulation tools and deeper direct exports to Unreal, Unity, and Godot. Upcoming updates across the Elemental Suite will be presented during JangaFX’s “Elemental Week,” running soon.
Not a “Do Everything” Tool—But Built for Game VFX
Nick Seavert, JangaFX CEO, states that IlluGen’s target is not simulation or rendering, but asset authoring—procedural, flexible, and designed for the fast-moving needs of real-time VFX teams. The node graph replaces the “chain of Photoshop, Maya, and Substance” in many classic FX workflows, condensing mesh, texture, and flipbook asset prep into a single tool.
Production Artists: Always Test Before Rollout
As with any new tool, the usual caveat applies: test before deploying IlluGen in production environments. Check export quality, node graph flexibility, engine compatibility, and support for non-standard asset needs. As of launch, all claims are based on live demos and official feature lists—further stress-testing in studio workflows is essential.