Browsing Tag
Node
66 posts
3DCoat 2026.11 Lets the Nodes Loose
The final 3DCoat 2026.11 release brings GPU node texturing, sculpt-time look development, voxel lattices and a sizeable modelling overhaul.
RS Node Tools speeds Redshift nodes
RS Node Tools targets the most repetitive Redshift node chores in Cinema 4D, aiming for faster PBR hookups and fewer manual clicks.
Druckli Tools V2 expands Cinema 4D nodes
Druckli Tools V2 adds rebuilt Plane Split, new distributions and node utilities for Cinema 4D 2026.1 and later.
Free Scene Nodes for C4D by Midlet Dufts
Midlet Dufts packages Cinema 4D Scene Nodes setups into usable assets for procedural scene work.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Substance Designer cleans up its nodes
Cleaner graphs, smarter noise, and a friendlier graph creation UI: Substance 3D Designer 15.1 focuses on making material authoring less fiddly.
Mari 7.5: Multi-Paint, Texture Transfer and the Death of the Single Channel
Multi-Paint and Bakery-based Texture Transfer redefine Mari 7.5: eight channels per stroke, faster asset reuse, and fewer excuses for misaligned maps.
Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices
Blender add-on “Roads” builds procedural roads from vertex extrusions. Fast, planar, parametric and $10.
Blender’s Compositor Gets a Photoshop-Style Setup (Free)
Free node setup Easy Photorealism turns Blender’s compositor into a one-stop post-processing station with glare, noise, vignetting, and colour tweaks included.
Blender 5.0 Could Ship with Node “Presets” for Geometry & Compositor
Word on the street: Blender 5.0 may bring templated “presets” to Geometry Nodes and compositing. Andrew Price just teased it, and PR 145645 looks like the code behind it.
IlluGen Drops: Node-Based VFX Tool from JangaFX Now Public, and Free for 14 Days
IlluGen is out now! JangaFX’s node-based VFX tool is public and free for 14 days. Procedural asset workflows for game and real-time VFX.
From Concept to Play: Streamlining Asset Pipelines with InstaMAT’s Scalable Workflows
Procedural pipelines, scalable and automated asset texturing, physically-based terrain generation, and thousands of generative materials, if that’s your thing, you have to check out InstaMAT!
Graphite: open‑source vector design tool with a twist
Graphite launches in browser alpha, mixing layer‑based drawing with procedural node graph, desktop apps and bitmap editing due later in 2025.
RenderFlow 1.0: Pulze’s New Render Manager Steps Up
Pulze's RenderFlow 1.0 introduces advanced job submission, node monitoring, and automation features for VFX and post-production workflows.
AI-Workspace: Flora Fauna
There are many different tools for visualisation with AI. "Flora Fauna AI" takes an interesting alternative approach here. The system aims to combine many technologies under one bonnet and be an AI workspace.
Unlocking the Mysteries of FX-Map: A Free Guide That Doesn’t Require a Map
Dive into Andrei Zelenco's free four-part video series demystifying Substance 3D Designer's FX-Map node, from basics to advanced procedural techniques.
Illuminate Your Blender Scenes with Free God Ray Generator, no prayer necessary
Add atmospheric god rays and glimmering dust particles to your Blender projects effortlessly with Giorgi's free setup.
Real-Time Node Previews in Blender—Because Guesswork is So Last Year
Tired of blind node adjustments in Blender? Shader View offers real-time previews directly above each node, streamlining your shader creation process.
“Node-It”: Organize Your Blender Shaders with (Almost) Zero Fuss
Blender add-on "Node-It" simplifies shader workflows with automated organization, color coding, and labeling tools. Designed to save time and frustration.
From Sketch to Scene: Clay Pencil Turns 2D into 3D in Real Time
Clay Pencil transforms 2D sketches into 3D animations in real-time, leveraging Blender’s node-based Geometry Nodes system.
Foundry Releases Katana 8.0, Mari 7.1, and Nuke 16.0 Open Beta
Katana 8.0 introduces USD roundtripping, Mari 7.1 unveils 2D painting, and Nuke 16.0 open beta offers multishot workflows for VFX professionals.
Procedural Scene Generation in Blender: AAA Nodes Add-On
AAA Nodes offers a powerful procedural modeling toolkit for Blender, simplifying the creation of detailed 3D scenes and assets with a node-based approach.
New Kizzle Splatter Node Enhances Adobe Substance 3D Designer
Kai Mergener’s custom Kizzle Splatter Node streamlines pattern creation in Substance 3D Designer, offering new procedural texturing capabilities for 3D artists.
Magic Nodes 2: New functions
The "Magic Nodes" extension for "Adobe After Effects" has
has been around for a while. This enables compositing in a Nodes network
with the Adobe programme. A look at the changes
and improvements in version 2.
Your own particle system with simulation nodes
The Digital Production logo has been through a lot recently. It was thrown in Houdini with a wet towel and turned to earth in Tyflow. And now it is
set on fire in Blender - where will it end?
Cinema 4D and more from Maxon One!
Update time at Maxon too: The entire suite gets updates - perhaps also things that you can use well?
Nuke Tools Vol. 3 – Channels, Passes and Mattes
While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view
rebuild, you want to make life a little easier than constantly repeating the same steps.
After Effects! Substance! Oscars!
And once again news from Adobe: After Effects now supports every variant of OCIO and ACES, Substance Designer has received a bugfix, and there's also a Tech Oscar for the Substance team!
The definitive terrain generator for Blender?
The 3D software Blender is getting a new version of Terrain Mixer - a node-based tool that can be used to raise terrain. A release note.
XPresso in Cinema 4D
XPresso in Cinema 4D is a node-based programming and an important way to build or programme small circuits,
to build or program small circuits that can help you simplify complex processes without writing a line of code. Today we will look at a few small examples and create a small setup to build a road configurator.
Node-based simulation framework for Blender?
With his Twitter post, software developer Jacques Lucke shows what Blender's simulation framework could look like with the release of Blender 3.5 in March 2023.
News in After Effects?
The fun thing about IBC is that you meet interesting people - and as we were walking through Hall 7, we met Victoria Nece from Adobe!
How do the Geometry Nodes work in Blender?
For beginners: The YouTube channel SCR - 3D & VFX presents a video that helps users take their first steps with Geometry Nodes and the didactic path to get there.
How do Fluid Nodes work in Houdini 19.5?
Technology artist and Houdini user Simon Verstraete shows how it's done: His tutorial video provides an introduction to Houdini's Fluid Nodes - using a lively practical example with plastic toys.
Practical Index Viewer for Blender 3.0
Looking for tools to make your daily clicki-clicki with Blender easier? Then download now for free!
Geometry Nodes Workflow in Blender 3.0
Satendra Saraswat's 15-minute tutorial builds a stylised scene while explaining Geometry Nodes workflow and node setup in Blender 3.0.
Sunrise Productions Releases Node Execution Tree
Sunrise Productions releases NXT, an open-source Python-based tool for layered scripting, visualization and sequential execution.
Mari 4.6v4 Improves Bake Points and Node Graphs
Foundry’s Mari 4.6v4 added limited patch ranges, local-space transforms, node-graph UX improvements and updated baking.
Cinema 4D: Project Neutron announced
Redshift 3.0, Trapcode and Project Neutron: Proceduralism is coming to Cinema 4D, Redshift Realtime and much more!
Xpresso Left String Tutorial
Julian Field explains Cinema 4D's Left String node in part 41 of his Xpresso tutorial series.
Xpresso Soft Target Tutorial
Julian Field's seven-minute Cinema 4D tutorial explains the Soft Target system preset in Xpresso.
Dungeon Generator in Houdini
If you feel like building a procedural dungeon: SideFX has a new tutorial series – including the project file.
Houdini in 5 Minutes | Entagma
A good introduction to Houdini: Entagma releases a new tutorial series in a quick format!
Cinema 4D R21.1 and New Redshift Features
Maxon releases the first service pack for Cinema 4D Release 21, now with more Redshift support!
Material Maker | Procedural Textures
Generate procedural PBR textures without an Adobe subscription? Material Maker by Rodolphe Suescun offers a way out.
Golaem 7 | Character Layout Instead of Simulation
Golaem 7 is here and is being promoted by the developers as the end of the crowd simulation era. An overview of the new update!
Nuke 12.0 – Sneak Peek
A new insight into the upcoming Nuke 12.0 version: Foundry provides new information about the Inpaint Node!
Cinema 4D Release 20!
Maxon has just announced C4D R20! It includes high-end features for VFX and motion graphics artists.
Blender “Everything Node”
Jacques Lucke, known for his Blender add-on “Animation Nodes”, is now on board the development team.
Flame 2019 NAB appearance
Further upgrade towards grading and look development. The update will be presented for the first time at the NAB Show 2018.
Heightmaps from Substance Designer
The possibilities offered by Allegorithmic can also be used to lay the foundations for rocky landscapes.
SideFX: Houdini Foundations PDF
Houdini Foundations: 100 free pages of basic knowledge for Houdini 16.5 in PDF form. SideFX offers a new introduction to the node-based procedural workflow.
December 13, 2017: Illume Webinar – Houdini COPs for Games
A webinar for Nuke users and anyone interested in effective node-based work in Houdini: SideFX Games Technical Director Mike Lyndon explains compositing nodes (COPs).
Update for Nuke and Cara VR 2.0
In addition to Nuke 11.1, the Cara VR plug-in has also been updated with new stichting tools, Match Move and new Ocula tools for customising stereo projects.
Creating Snow Crystals in Houdini
The first Sunday of Advent is over and still no snow in sight? Entagma helps out with a new tutorial – in it, you learn to create procedural snowflakes in Houdini.
Update: Houdini 16.5 Released!
The new Houdini 16.5 release is here! With new features in dynamics, character, rendering, modelling and the UI, SideFX has really pulled out all the stops!
Houdini Webinars: The World of VOPs
New Houdini webinar on VOPs for shading, geometry and volumes. Jeff Wagner shows you how to apply VOPs in the various contexts!
Houdini Talks from FMX 2017
The Houdini talks from FMX are online: Talks with interesting insights into use of the tool from Entagma, TD Kai Stavginski and Helge Maus.
Introduction to Node-Based Compositing
An introduction to the world of nodes: In this series, you learn the fundamental concepts for working with nodes in compositing software.
Download the Space Nebula Node for Blender
Sci-fi graphics artist Mark Kingsnorth is offering his “Nebula” node as a free download. It lets Blender users create space backgrounds with different looks quickly and easily.
Resolve Editing Workshop #10 – Delivery
The final episode deals—what a surprise—with the final step of the workflow: delivery. Once everything has been cleanly edited and graded, you also want to export the finished video and show it to people.
Resolve Editing Workshop #09 – Color Grading
This time it is about color grading—what possibilities the interface provides, and how to get primary grading done cleanly and efficiently.