Four stylized white pillars displayed against a dark background. Each pillar features distinct textures and designs, including smooth surfaces and more rugged, stone-like details. The bases vary in shape, contributing to a classical architectural theme.

One Click Damage 2.5 Tricks up Blender’s Sleeve

VFXGuide’s One Click Damage 2.5 for Blender (4.5+) features procedural wear layering, masking, sync, and HERO Module enhancements.

The Gumroad page for OCD 2.0 (One Click Damage) now advertises a new v2.5.0 release, which requires Blender 4.5 or later. A legacy version remains available for Blender 2.93 and 3.x users. The tool sells for $20 USD, backed by a 4.8 out of 5 rating from 94 reviews.

https://public-files.gumroad.com/cv3vfftiknnm4elbgzczgdv69g4b

VFXGuide emphasises that damage generation is fully procedural. Users can adjust wear via mask layers, combine damage in layers, sync noise or wear effects between objects, assign specific materials to damaged zones, and switch pattern presets in one click the interface uses simple sliders by default but dares power users with advanced control.

A highlight of version 2.5 is the extended HERO Module, introduced in earlier builds, which enables high‑frequency micro detail layering. The description cautions the tool works destructively on geometry—backups are recommended (Gumroad).

Technical overview: use cases and limitations

One Click Damage 2.5 for Blender targets materials like stone, concrete, brick, and wood, translating real‑world wear and tear into procedural surface imperfections (Superhive (formerly Blender Market)). No texture presets or asset libraries are included. The output relies on the base mesh structure—fine HERO detail may need baking or decimation for game export pipelines.

https://public-files.gumroad.com/r2xx6dien4vfg6svrbucqyo0snwe

VFXGuide reiterates that OCD is not a “magic button”. The tool can alter mesh topology, so clean geometry and scale consistency remain critical. Artists are encouraged to break complex forms into simpler shapes when troubleshooting damage patterns.

https://public-files.gumroad.com/j31rvskgjsx10osixpiuz5oj9phj

Final production note

Professionals should test output cautiously. The tool is useful for adding wear quickly, but results depend on mesh quality, UVs, and material assignments. HERO‑level detail may require baking or topology optimization before real‑time export or high‑resolution rendering. Always validate within your renderer or viewport before committing to pipeline use.

Future updates may introduce non‑destructive layering or animation‑aware wear refinement, but those were not mentioned in the official source. Test before integrating into projects.

Source list

OCD 2.0 (One Click Damage) | Blender add‑on – VFXGuide Gumroad
Ocd (One Click Damage) – Superhive (formerly Blender Market)