Chaos Vantage 3 is out — and it’s not just another point update. The real-time renderer has graduated from “lookdev tool” to a proper ecosystem node, now supporting USD, MaterialX, and even AI-assisted material generation.
The upgrade makes Vantage a far more flexible bridge between traditional V-Ray pipelines and modern USD-based production workflows.
USD, MaterialX, and the End of Lock-In
Vantage 3 now reads and writes USD and MaterialX assets, meaning scenes can travel between 3ds Max, Maya, Houdini, and other DCCs with their look intact. The integration finally breaks Chaos’ walled-garden limitation, allowing artists to mix assets from different renderers without a round-trip bake-fest. Chaos also promises Hydra render delegate support in a future release, which would let Vantage render directly inside DCCs without separate exports. Not there yet – but clearly on the roadmap, we think/hope/fear.

AI Material Generator and In-App Editing
A built-in AI Material Generator now converts plain photos into physically based materials, producing maps for albedo, roughness, normal, and displacement. Combined with the new Material Editor, you can tweak these materials directly in Vantage without bouncing back to your host app. For quick turnarounds, that means less context-switching and fewer excuses for “placeholder grey.”

Volumetrics, Gaussian Splats, and Scene Complexity
Volumetric rendering brings fog, smoke, and atmospheric light to the viewport. Add the new Gaussian splat support, and you can combine real-world capture data (like LiDAR or photogrammetry scans) with ray-traced geometry in one real-time scene.

Chaos claims major performance gains for massive datasets: Vantage 3 can now handle “countless unique meshes” without grinding the GPU to dust. That’s an ambitious statement, but early tests suggest somewhat smoother navigation in large-scale architectural scenes.

Camera Tracking, Offset Animation, and Scatter Control
New camera tracking support imports real-world camera motion directly into Vantage, streamlining hybrid VFX workflows. Offset animation allows duplicating entire animated sequences with spatial variations, handy for crowd setups or modular action beats. The scatter clustering tools have also matured: objects can now be distributed by color maps, procedural layers, or direct painting, allowing denser and more natural vegetation layouts.

Night Skies, Selection Masks, and Cosmos Expansion
A new Night Sky mode renders stars, the Milky Way, and moon phases based on location, date, and time or entirely by hand if you prefer cosmic fiction (James Cameron would have needed that!). Selection Masks allow exporting B&W object mattes directly from Vantage for compositing or color correction. And Chaos expanded the Cosmos library by more than 5,000 new assets, including 1,300 people, 2,000+ vegetation items (with Asian species), and 1,800 pieces of furniture and props.
Pricing and Availability
Chaos Vantage 3 is available now via subscription from Chaos, free for users with active V-Ray Premium or Enterprise licenses. Everyone else can try it under the free tier with feature limits. Nothing beats free, though GPU time will still make you pay.
Verdict
For visualization and lookdev artists, Vantage 3 feels less like a companion to V-Ray and more like its real-time twin. With USD and MaterialX, Chaos finally joins the open-standard conversation; with AI materials and volumetrics, it edges closer to a production-ready preview engine. As always, real-world performance will decide whether it becomes a daily driver or just a very shiny sandbox.