A young animated character with dark hair and pink earrings smiles while holding a sketchbook, observing a friendly snail with a yellow shell in a vibrant forest setting. Text on the side reads "Blender Survey 2025."

Blender user survey 2025 – time to tell the team what you really think

Blender’s asking you for feedback again: join the 2025 survey and help shape how the software is used across film, game and animation workflows.

The Blender Foundation has opened its official 2025 user feedback survey, inviting artists, studios, hobbyists and pipeline engineers to share how they use the software, what their workflows are, where improvements are needed and how the community contributes.

What the survey covers

The 2025 survey gathers demographic data such as age group, geography and professional background. It also explores workflows and use-cases, asking how people use Blender in production and which features they rely on most. Another section focuses on community engagement, measuring how users connect with the Blender ecosystem, contribute to development, and what they spend on add-ons, assets or training. The Foundation states that all results will be anonymised and shared publicly both in illustrated and raw-data form once the survey closes.

A screenshot of a feedback form with three sections: selecting up to three areas for Blender to focus on, choosing up to three projects, and selecting up to three research topics. Each section contains dropdown menus for options and an 'Other' checkbox.

Why this matters for production departments

For professionals in post-production, VFX, realtime graphics and game development, the survey provides a direct channel to comment on Blender’s strengths and weaknesses within real production pipelines. Whether used for modelling, animation, rendering, compositing or game asset creation, the answers can help the Foundation prioritise development areas that affect efficiency and stability in studio workflows.

A survey form titled 'Blender' with multiple-choice questions. It includes options for selecting the version of Blender used, preferences for LTS releases, and usage of experimental builds.

What we know from last year

In 2024, more than 7,000 respondents completed the survey within two weeks. The largest respondent groups came from the United States, India and Germany. Around half of all participants reported using experimental builds of Blender, suggesting a strong interest in testing upcoming or unstable features. Among professional users, the majority worked in film and animation, followed by graphic design and game development.

What to do now

Anyone working with Blender can take part in the survey on the official survey portal. You’ll only need a (free) Blender ID to participate. The collected data is intended to inform development priorities, documentation improvements and community resource planning. However, as with previous surveys, the effectiveness of this feedback depends on how the Foundation follows up on user input.

Login interface for the Blender Development Fund, featuring a dark overlay with fields for email and password. The background displays a vibrant landscape with blue water and a scenic town, emphasizing a digital art theme.

A note of caution

While the survey offers a direct communication channel with developers, it does not guarantee that requested features or fixes will be implemented in the near term. *sniff* I asked for cat-themed icons for YEARS.

A checklist form titled 'Where do you get Blender news?' with various options including friends, websites, forums, and social media platforms. Each option is represented by a checkbox.
When you are asked where you get your Blender News: You CAN mention Digital Production,. Just sayin’

And, since we appearntly are in THAT kind of mood today, here a brilliant clip of Peter Capaldi, telling us what he really wants (Blender and other things – and if you haven’t seen “The Thick of IT” – do that now.)