An unfinished interior space showcasing raw building materials. On the left, a staircase made of concrete blocks leads up, while stacks of metal grids rest nearby. Large windows let in natural light, casting shadows on the textured floor.

No hard hats mandatory: 120 Free Construction-Site Props for Unreal & Beyond

Environment artist Marcos Frazao releases 120 free semi-modular construction-site assets via Epic’s Fab marketplace. Nanite-ready, 4 K textured, and available for Unreal Engine: no dust, no steel-toed boots, and definitely no hard hats required.

Another month, another pile of free stuff from Epic’s Fab marketplace, and this one’s for everyone who’s never set foot on a real construction site (which, let’s face it, probably covers 98 percent of us in VFX and game production). Environment artist Marcos Frazao, better known as Brasileirisses, has released a bundle of 120 free 3D construction-site assets, available until 4 November 2025.

The pack includes everything you need to turn your shiny Unreal level into a dusty work-in-progress: pipes, girders, bricks, breeze blocks, foundations, pillars, and all those half-finished walls that make your scene look appropriately unsafe. There are also generators, skips, and portable toilets — so, everything a proper building site requires, minus the coffee truck.

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The release includes five pre-built actor components, three wall setups, and a set of decals for adding that authentic layer of grime, tape, and warning signage. There’s even an asset-showcase map, because no collection of industrial debris is complete without a guided tour. A materials variation system lets you swap finishes and tones, so your scaffolding can look either freshly delivered or appropriately neglected.

Under the hood, the numbers tell a story of genuine production quality. The pack ships with 246 unique meshes, each with custom or automatically generated collision geometry, and vertex counts ranging from 44 to 115,544 tris. There are three LODs per non-Nanite mesh, and for the rest, Nanite handles the heavy lifting. A total of 11 base materials, 169 material instances, and 590 textures in resolutions from 512 to 4,096 pixels cover every surface from rusty metal to concrete dust.

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The assets are designed for Unreal Engine 5.3 to 5.6 and run on both Windows and Mac. They’re mid- to high-poly models suitable for visualization and games, and they include blank template textures if you want to roll your own material library. If you notice any weird black splotches, the documentation even offers a fix: open the console and type r.Raytracing.Shadows.EnableTwoSidedGeometry 0. (Because sometimes, realism in lighting just goes a little too far.)

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All example scenes are built with Nanite-enabled meshes stored neatly inside the “Nanite” folder, so you won’t have to dig through the rubble to find them. The assets are distributed as a standard Fab Asset Package under the Fab Standard License, which means you can use them in any engine or DCC tool like Unreal, Unity, Blender, Omniverse, as long as you respect the no-redistribution clause.

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And for anyone reluctant to download gigabytes of rebar and rubble into their project browser: there’s a free playable demo (11 GB via Google Drive) where you can stroll through the digital construction zone before committing.

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So if you chose a career in VFX precisely because you didn’t want to spend your days in steel-toed boots surrounded by dust and concrete mixers — here’s your chance to change your mind. Digitally. No hard hats required.

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