A sleek, futuristic robot in a dynamic running pose, with a shiny silver surface that reflects light. Its single arm stretches forward while the other is positioned at its side, creating a sense of speed and motion against a dark background.

Cascadeur 2025.3: Inbetweening De Luxe

Cascadeur 2025.3 adds Filament rendering, new inbetweening controls, quadruped rigs and twist bones, Windows-only for now, experimental but promising.
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Cascadeur 2025.3 brings its biggest visual overhaul to date with the introduction of Filament, a physically based rendering engine now integrated into the software’s viewport. Filament supports environment lighting, shadows and ambient occlusion. “Simple Textures” have been replaced by Materials, which now handle colour, roughness and other PBR-style texture channels. FBX imports now bring their material setups directly into Cascadeur scenes.

A screenshot of a software interface displaying various settings. The 'VIEW' section is highlighted in red, showing options for 'Environment', 'Shadows', 'Ambient Occlusion', and 'Bloom', with checkboxes indicating active selections.

The Filament renderer is marked experimental and must be installed separately. It is Windows-only at this stage and currently omits certain features such as Ghosts and Linked Scenes. The developer states that full cross-platform integration is planned for later builds.

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Smarter Inbetweening

The Inbetweening system (Cascadeur’s AI-assisted interpolation engine – more on that in an interview with the developers coming soon!) has been reworked. It is now treated as a type of interpolation, with its controls relocated to the Interpolation menu on the timeline. The Style option, previously hidden in Scene Settings, can now be accessed directly via a right-click context menu on the timeline. Artists can assign inbetweening selectively to specific animation tracks while using traditional interpolation on others.

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The system now updates automatically when keyframes are added or modified, and an Update Inbetweening toggle (enabled by default) manages this behaviour. The Scene Settings panel also introduces an option for Fulcrum Motion Cleaning to refine AI-generated motion. The previous inbetweening method remains available through the Timeline menu for compatibility.

A user interface display showing a timeline with animation keyframes labeled 'Jump' and options for various actions like 'Crawling', 'Run', 'Walk', and 'Combat', set in a 3D modeling software.

Cascadeur Quadrupeds Join the Cast

Cascadeur now officially supports quadruped characters. AutoPosing recognises four-legged models correctly, and the Quick Rigging Tool gains a Quadruped tab. These updates allow users to pose and rig non-humanoid creatures with less manual adjustment, expanding Cascadeur’s use cases beyond biped animation.

A computer interface displaying a rigging tool for animating quadrupeds, featuring various body parts labeled with options for configurations like 'Original' and 'Mirrored', and a button labeled 'Create mirror object'.

Rigging and Physics Refinements

The Quick Rigging Tool adds a Twists tab for defining twist and untwist bones. Each limb supports two twist joints by default, with additional ones creatable using standard rigging tools. This is especially useful for complex rigs from Daz Studio or Character Creator models. AutoPhysics improves inter-character collision and now includes angle limits for ragdoll joints.

A user interface of a 3D rigging tool displaying options for humanoid configuration. It features sections for body parts, hand settings, and twist adjustments, with various joint specifications visible on a dark background.

Cascadeur Workflow

A new context menu on the timeline simplifies interpolation and keyframe management. Long animations now perform better, and users can resize animations while retaining keyframes. GLB export has been refined for closer visual parity with FBX. Cameras gain improved parameter control, import options, and copy functionality. Linked Scenes include new visibility, cycle and interval settings. Compatibility issues with 3DConnexion devices have also been addressed (Editorial: Which means a lot, we are still exclusively using our Space Pilot and Cadmouse!)

Outlook

Cascadeur 2025.3 positions Nekki’s animation platform closer to a full production toolset, bridging AI-assisted motion and traditional rigging. While Filament is not yet final, its viewport realism and material system hint at a more visually coherent workflow for animators and TDs. As always, test new features in controlled conditions before deploying them in production environments.